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Old August 20, 2003, 07:50   #571
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Turn 2129

I may have to stop labeling every single unit for the preturn update.

Productions switched to crawlers, for all old bases except for the hive which donated a scout to rokossovky (because of drones).

Hive is instead producing a scout to combat it's own drone.

No further bases will be built until drones can be combated with the HGP, which is currently scheduled for 2136.

The two new bases are building formers.

Note that the productions aren't correct in the picture as I had to replicate the turn since I forgot to save myself a copy.

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Old August 20, 2003, 15:53   #572
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I assume the new southern base was to be named 'Googliegrad' (though I prefer Xenodoughnut Central )

And, it appears we are not as isolated as once thought. I assume the Comrade Marshal will approve further exploration in the area.
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Old August 20, 2003, 17:16   #573
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Hmm, I wonder where the northern route will lead to perhaps Miriam and friends?

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Old August 21, 2003, 22:02   #574
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Elevation map indicates it's a very small island to our north. Not large enough for any faction to be on.
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Old August 21, 2003, 22:44   #575
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The Glorious Pre-turn Instructions for the 30th anniversary of the Hive's founding on Chiron.

Scouts
(29,19) Scout set to hold at 'The Hive'

Rovers
(18,28) Rover moves north-west, west
(23,11) Rover moves north (rest of move pending map reveal)

Formers
(20,20) Former moves south, builds road
(20,20) Former moves to (17,19) assists with building of mine
(22,26) Former moves north, builds road
(22,28) Former moves north, home Googliegrad, moves north, builds road
(29,23) Former moves to (31,21) assists with forest

Supply Crawlers
(17,21) Supply Crawler moves north, crawls mineral
(23,23) Supply Crawler moves north-west crawls mineral
(24,24) Supply Crawler moves north-west, crawls mineral
(26,26) Supply Crawler moves to (24,24), crawls mine

Bases

The Hive
Build: Supply Crawler
Queue: Scout

Voltairograd
Build: Supply Crawler
Queue:

Kommuniza City
Build: Supply Crawler or Former?
Queue:

HongHu KongHu
Build: Supply Crawler, rush buy for 19 EC
Queue:

Jamski Clovek
Build: Supply Crawler, rush buy for 22 EC
Queue:

Feckin Cheeky Tower
Build: Supply Crawler
Queue:
Notes: Retask worker from mine to river

Googliegrad
Build: Supply Crawler
Queue:

Rokossovkygrad
Build: Supply Crawler
Queue: Scout
Notes: Rush buy Supply crawler at fifth turn
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Old August 22, 2003, 22:18   #576
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Turn 2130

Finished building mine. Now starts the hive's forestation project.
We need to build many forests so that the crawlers will have minerals to crawl back to bases.

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Old August 23, 2003, 08:01   #577
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For some reason, the island looks like a mutant fetus with Sunny Mesa being the eyes.
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Old August 23, 2003, 08:34   #578
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I have to say that we have a VERY ugly island.

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Old August 23, 2003, 12:38   #579
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This is the first time I'm going to question what Googlie was thinking when he made this map...
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Old August 23, 2003, 19:22   #580
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Hey - don't blame me!!

I just:

set world parameters
create random map
hit "Randomly distribute beacons, pods, fungus ets etc"
select start positions
ensure that everyone has the same access to ocean, rivers, mountains, etc etc
assign monoliths, Unity pods, special resources, etc etc
count the tiles for everyone's immediate expansion - say 50 turns worth (I've been burned on that one before by whiners)
tweak more/less land as indicated by review
beef up the AI
test, test and test again

So any resemblance of a landmass to any Apolyton or CGN member is purely co-incidental

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Old August 24, 2003, 03:57   #581
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Recently over 75% of our game planning has been occuring in MSN conversations. From now on every attempt will be made to copy these discussions into the hive forums.

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Old August 25, 2003, 02:34   #582
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Turn update 2131

Sorry I didn't expect the turn to come along so fast, but anyway here's the turn update.

We built lots of crawlers. Our formers are busy planting forests, and building roads.

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Old August 27, 2003, 06:17   #583
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Preturn Update 2132

City productions

The hive
- rush 11 ECs
- switch worker from monolith to nut bonus.

Jamski Clove
- rush 11 ECs
- switch worker from energy to normal forest

HongHu-KongHu
- rush 13 ECs

Kommie City
- switch worker to other forest.
- another crawler

Voltirograd
- switch worker from river forest to energy bonus.
- another crawler

Feckin
- switch to crawler

(24,6) Rover - move (27,7)
(13,29) Rover - move (10,30)
(25,17) Crawler - move (27,17) crawl minerals
(17,19) Crawler - move (19,19) crawl minerals
(17,21) Crawler - move (17,19) crawl minerals
(22,20) Crawler - move (20,18) crawl minerals
(24,24) Crawler - move (25,23) crawl minerals
(26,26) Crawler - move (24,24) crawl minerals
(20,20) Crawler - move (20,22) crawl minerals
(28,24) Former - move (29,21), Forest
(29,21) Former - move (29,19), move (28,20), Road
(21,19) Former - move (24,20), road
(22,22) Former - move (23,19), road
(22,22) Former - move (23,19), road
(20,22) Former - move (22,22), Forest
(20,22) Former - move (22,22), Forest
(19,19) Former - move (16,18), road
(19,19) Former - move (16,18), Forest
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Old August 28, 2003, 04:28   #584
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Turn update

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Old August 29, 2003, 12:14   #585
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Preturn update 2133

Change SE settings to 30, 60, 10 again

The hive
- switch to scout
- switch to crawler next turn

Feckin
- switch to crawler

Googliegrad
- rush buy 22

HongHu-KongHu
- switch to crawler

Jasmki
- switch to facility
- rush buy 4 ECs
- switch to crawler

Kommie city
- switch to crawler

Rokossovky
- rush buy 22 ECs


(27,7) Rover - move 23,13
(10,30) Rover - move 9,31

(29,21) Former - move (29,19), move (28,20), build road, build forest
(28,20) Former - move (26,20), build road
(24,20) Former - move (26,20), build road
(23,19) Former - build forest
(23,19) Former - build forest
(16,18) Former - build forest
(16,18) Former - goto (14,18)
(22,22) Former - move (24,20), build forest
(22,22) Former - move (24,20), build forest
(27,17) crawler - move (28,18), minerals
Jamski Clove - Switch worker on south forest to south-east forest.
(25,15) crawler - move (25,17), minerals
(29,19) crawler - move (29,21), minerals
(22,22) crawler - move (20,20), minerals
(24,24) crawler - move (22,22), minerals
(26,26) crawler - move (24,24), minerals
(19,19) crawler - move (19,21), minerals
(18,16) crawler - move (19,19), minerals
(17,21) crawler - move (18,18), minerals

Last edited by Kody; August 30, 2003 at 00:27.
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Old August 30, 2003, 04:20   #586
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This is what I've got so far for turn 2134.
It may be subject to change, if I notice possible improvements I can make next turn.

Preturn update 2134

Googliegrad
- build scout
- stockpile

The hive
- change to crawler
- stockpile

Freckin
- change to colony pod
- stockpile

Jamski
- change to colony pod
- stockpile

Kommie city
- switch to crawler
- stockpile

Voltairograd
- rush buy 13 ECs

Rokossovky
- switch to crawler
- stockpile

HongHu-KongHu
- rush buy 13ECs

Let rovers finished goto moves.

(14,18) former - build road, build sensor
(16,18) former - move (14,18), build sensor
(23,19) former - goto (23,13)
(23,19) former - goto (23,13)
(24,20) former - move (21,19), build forest
(24,20) former - move (21,19), build forest
(26,20) former - build forest
(26,20) former - move (28,20), build forest
(28,20) former - build forest
(22,26) crawler - move (22,24), minerals
(17,21) crawler - move (16,18), minerals
(25,15) crawler - move (23,19), minerals
(29,21) crawler - move (24,20), minerals
(29,23) crawler - move (29,21), minerals
(26,26) crawler - move (24,24), minerals
(24,24) crawler - move (22,22), minerals
(22,22) crawler - move (21,21), minerals (only 1 mineral)

Adjustment to avoid rush 4EC rush buy.
(28,18) crawler - move (29,19), home "The Hive", move (28,18), minerals

Last edited by Kody; September 5, 2003 at 07:26.
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Old August 31, 2003, 20:14   #587
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Turn 2133



Why do I get the feeling that very few people care anymore.

Oh it must be because I've posted 9 times in a row to the turn update without anyone making suggestions or comments.
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Old August 31, 2003, 21:44   #588
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Ummm...

Do something with some base at some place?

We have all been spoiled by the excellent work you have done, Comrade Kody. Good work!

Unfortunately, Civ3 is my forte, so I really don't understand most of this...
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Old August 31, 2003, 21:55   #589
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Volunteer to be head diplomat.
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Old September 1, 2003, 02:53   #590
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What kind of comments do you want, Kody?

Another turn follows the glorious 5-year-plan, and we come one step nearer to the glorious socialist paradise. As for suggestions, we are rather commited to a very definite plan, and it already has been the subject of much discussion. I will say its looking nice with all our beautiful crawlers everywhere.

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Old September 1, 2003, 03:07   #591
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Like I've said before, I've got too much on my plate elsewhere to commit to a position at the top of the diplomatic chain. I'd be glad, though, to use my experience in diplomacy to help out with other factions as we meet them.
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Old September 2, 2003, 09:40   #592
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I'd say it won't hurt to be at the top of the diplomatic chain no matter what do you get on your plate, Comrade Oct X. Kody is doing about everything this moment, so anything you can do that benefits from your experience in diplomacy will be a help.
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Old September 2, 2003, 09:45   #593
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Ok my report 2133:



TeamsHavesHave NotsVotes
UnivIN, CE, PN, IE, IAAP, Loyalty11
CCIN, CE, PN, IE, IA, APLoyalty13
PEACEIN, CE, PN, IE, IAAP, Loyalty13



SP: believers VW; Angels ME in two bases

Drones' production
base 1: SC 4 turns
base 2: SC 0 turns (why 0?)
base 3: PT 4 turns
base 4: SC 3 turns
base 5: SC 4 turns
base 6: SC 3 turns
base 7: DP 5 turns (what's the difference bt DP and PT?)
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Old September 2, 2003, 10:44   #594
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That's really good HongHu, exactly what I had in mind when I wanted someone to keep tabs on other factions!

0 turns means they rushed that supply crawler fully.

I don't know what a DP is.... I assume PT is their probe team they were building.
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Old September 2, 2003, 10:46   #595
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The pirates don't have AP, but the cycon do...

I didn't notice that.
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Old September 2, 2003, 10:49   #596
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Yes, that means anything to you?

DP is Defensive Probe. I think for the Drones it is a different unit rather than just a different name.

Why do they rush it to 0 turn? Is it because the 10 mineral carry over thing?
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Old September 2, 2003, 10:54   #597
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Defensive Probe is probably an infantry probe team. (cheaper to build)
Whereas Probe Team is the speeder Chassis.

I believe this because I was discussing probe strategies with Mongoose at one stage. He mentioned that most people use infantry probe teams for defending bases.

Rushing to 0 turns allows for up to 10 minerals to carry over. This means that they can rush their next unit sooner. Also it means they get a cheaper rush. It's much cheaper to rush the last few minerals of the previous unit, than to wait and rush the minerals in the next unit.
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Old September 2, 2003, 12:19   #598
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Or could be that they changed from a different, almost complete, unit to an infantry probe (often called Stumpy by many PBEM'ers) which was fully purchased as a result.
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Old September 2, 2003, 19:48   #599
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We should call our probes "Guardians of the Truth"!
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Old September 4, 2003, 00:21   #600
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Or, we could turn them into xenodoughnuts and eat them...
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