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Old May 25, 2003, 23:42   #91
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I thought I saw an early reference to stockpile energy being permitted in the build queues in this game.

Was I mistaken?
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Old May 26, 2003, 05:01   #92
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Comrade Chairman Voltaire,

Thank you for posting the newest developments on our glorious faction. I will try to make it to the meetings more often.

GooglieGod-Sorry, this comrade does not know.
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Old May 26, 2003, 08:39   #93
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Its permitted

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Old May 26, 2003, 17:00   #94
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The red circle indicates the proposed base site, this has not changed since the last turn, and the base construction will be carried through on the upcoming turn. The green lines indicate troop movements.

Get your suggestions in now if you cannot make it to the turnchat, even if you can get them in now so we all know what we’re doing. Given the fact that next turn we’ll be receiving the tech to build formers a terraforming plan should be started on that will be in place when our first formers are built.

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Old May 26, 2003, 18:42   #95
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It looks good. About time we started looking into those oh-so-abundant Unity pods...
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Old May 26, 2003, 19:01   #96
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Don´t forget to use the free minerals of the third base to rush a former (25ec IIRC) and then let it build a scout patrol

Consider this a suggestion from the Commissar of Economic Development and Commissar of Infrastructure
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Old May 26, 2003, 19:29   #97
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Quote:
Originally posted by Micha
Don´t forget to use the free minerals of the third base to rush a former (25ec IIRC)
And remember your "rush next turn" formula is:

ec's to complete - (base mins x 2)

So if your new base gets , say, 3 minerals, then the rush cost is 19 ec's (25 - 6). Plus "stockpile energy in the Q" nets a small ec refund as well

(of course nothing then gets carried forward to kickstart the scout but ec's are surely crucial this early, not quicker garrisoned bases)

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Old May 27, 2003, 00:47   #98
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No, we don't want to move that southern scout to the south, there is nothing down there! Send it to the north west to begin exploring the rest of the continent. As for the scout already in the north, keep it in the base until it builds another scout, then explore the unity pod. If the pod were to contain mind worms we'd be ****ed. Consider this a formal and vehement objection to the proposal, and as Minister of Peace and Marshal of the Armed Forces I respectfully ask that my orders be implemented by the Glorious Comrade Chairman.

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Old May 27, 2003, 03:21   #99
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I like the new base proposal. I agree that we should reconsider moving the eastern scout down. Other than the movement of the scout, I have no objections of the apparent plans.

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Old May 27, 2003, 16:58   #100
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Is everyone in complete agreement that our next tech should be Information Networks?
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Old May 28, 2003, 01:30   #101
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I agree.
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Old May 28, 2003, 03:01   #102
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I agree, see my proposed research plan. If we can't get Infonets, i.e. the stupid game doesn't offer it to us, then Biogenetics perhaps?

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Old May 28, 2003, 04:45   #103
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OK - Turn is up. My proposals. Build with the Southern Pod. Hold the scout in the base for the moment, use the free minerals to rush a former using Googlie's formula above, or rush at full cost, with a scout in the build queue, so the extra minerals mean a scout can be rushed the next turn too. Voltairograd should finish building a scout this turn, I suggest it starts on a former. Scout in the Northeast to go pod popping (closest pod) Research will be finished - see above, or the science thread. New base in the South - check the best squares are being worked, and name it.... either Jamskipolovitch, or something similar

I hope to make it to the chat as usual, but I may have to go to the mooovies and see X-Men 2

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Old May 28, 2003, 05:24   #104
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Yeah. info net should be next.
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Old May 28, 2003, 06:59   #105
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MAKING THINGS CLEAR :

I don't want a repeat of the last turns debacle. This is the official Hive Compass



That should stop any problems like "Move the pod Southwest" which took 20 minutes and 3 reloads to agree on.

-Jam
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Old May 28, 2003, 11:34   #106
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Turn Update-2107
Turn will be up as soon as I'm out of school, I attempted to do it earlier today in the morning, but suffice it to say errors were made, so we’ll wait. Better safe then sorry.

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Old May 28, 2003, 12:47   #107
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I am available for turnchat
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Old May 28, 2003, 12:51   #108
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Just join me in the Apolyton chat, we’ll do it there since no sensitive information will be exchanged anyway, so it doesn’t matter much who see it.
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Old May 28, 2003, 12:54   #109
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Curses! School computer won’t let me join the Apolyton chat.

Oh well, we’ll do this at a latter time when I’m out of school.
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Old May 28, 2003, 13:59   #110
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My computer won't let me join 'poly chat either. I don't know what's wrong with it

-Jam
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Old May 28, 2003, 18:01   #111
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Turn Update-2107
Turn Update
2107













Alright turns update's up for 2107. This year has been rather prosperous for the Human Hive as we've established our third base, Fellowship City (open to revision), discovered former technology, and are beginning the path to terraforming the continent in order to transform it into a glorious socialist paradise.

As you can tell we are researching Information Networks, hopefully receiving it in 7 turns so that we may switch to a Planned economy. Among the biggest gains for the Hive in 2107 was the fact that the pod to the north revealed a rover, allowing for us to explore the remainder of the continent much quicker and thus pop pods more quickly as well.

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Old May 28, 2003, 18:33   #112
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My prediction of a rover was correct all along after reading the post, and if we want to, use good old Russian and Chinese engineering skills to blatantly reverse engineer the rover good work.
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Old May 28, 2003, 20:16   #113
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Re: Turn Update-2107
Comrade Chairman Voltaire, you really should find another service with which to upload files. Too many people have been using your Yahoo! account, and the images are now unavailable to view.
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Old May 28, 2003, 20:36   #114
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this Is a glorious day for our people!

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Old May 28, 2003, 21:23   #115
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Re: Re: Turn Update-2107
Quote:
Originally posted by Octavian X
Comrade Chairman Voltaire, you really should find another service with which to upload files. Too many people have been using your Yahoo! account, and the images are now unavailable to view.
Any suggestions?
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Old May 28, 2003, 23:38   #116
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A humble question, remember, very very humble (just for me to learn the right way to do things), why didn't we rush the former in the fellowship city?
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Old May 28, 2003, 23:40   #117
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Quote:
Originally posted by HongHu
A humble question, remember, very very humble, why didn't we rush the former in the fellowship city?
We did... that's why it will be completed next turn... that's why we're broke. I blame the soon to be appointed Minister of Finance for this.
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Old May 28, 2003, 23:51   #118
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Oh! I see. When I rushed production before I always got 0 turn left that's why I wondered.
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Old May 29, 2003, 04:57   #119
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That rover is very nice, I would recemend (as Director for Industry and Development) that Volatarograd build a Colony Pod after the Former, we need to expand quickly.
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Old May 29, 2003, 05:47   #120
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Re: Re: Re: Turn Update-2107
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Originally posted by Voltaire

Quote:
Originally posted by Octavian X
Comrade Chairman Voltaire, you really should find another service with which to upload files. Too many people have been using your Yahoo! account, and the images are now unavailable to view.
Any suggestions?
Why not the poly "upload" feature located at the top of the page?
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