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Old May 25, 2003, 12:33   #1
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Hidden Nationality Units
one quick question,

does attacking with hidden nationality units anger just the civ youre attacking or all of them, like with nukes?
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Old May 25, 2003, 13:33   #2
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What's a hidden nationality unit?
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Old May 25, 2003, 13:43   #3
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the plague: Like the privateer or the old guerilla units in Civ2!

This is unit who can attack another country and the other country cannot know from wich civilization is coming the units!

You can set "hidden nationality" in the Editor and The Privateer is a hidden nationality unit!

And from my experience, when you attacks with a hidden nationality units you just anger the civ you attacks... but I dont know for using hidden nukes, you can make a test if you want... maybe everybody will hate you, but not going over a war with you!

See ya
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Old May 25, 2003, 13:43   #4
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A unit like the privateer, whose nationality is unknown by other Civs.
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Old May 25, 2003, 13:44   #5
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Yes, I second PlagueRat's question: what is a Hidden Nationality, let alone a Hidden Nationality Unit?
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Old May 25, 2003, 13:44   #6
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no answer yet? i hate delaying attacks...
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Old May 25, 2003, 13:45   #7
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look earlier in the thread
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Old May 25, 2003, 13:54   #8
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ah, hiding, well, not really...

my apologies, i'm playing the game and keep switching quickly over to see if anyone posts, and am reading rather quickly..
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Old May 25, 2003, 13:59   #9
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hey... what about a right of passage and attack with land hidden nationality units, what do you think all of the civs would think then?
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Old May 25, 2003, 14:03   #10
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You should make a scenario to see the outcome of these possibilities.
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Old May 25, 2003, 14:05   #11
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actually, i'm playing a game right now and would like to find this out quickly
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Old May 25, 2003, 19:51   #12
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No, it won't anger them.
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Old May 25, 2003, 20:11   #13
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Yes, it will. Hidden nationality attacks do anger civs, but doesn't constitute a direct declaration of war (though if you REALLY piss them off, they'll declare war).
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Old May 25, 2003, 22:00   #14
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Partisans didn't have hidden nationality in Civ2

They could ignore ZoC and treated all squares as roads
They would appear out of captured cities and had like a 40 attack against Settlers, Explorers, and other 0 attack units
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Old May 26, 2003, 09:55   #15
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AI-anger is the thing that ruined Civ3. They'll get angry for almost anything. And a niceguy dipomacy/builder strategy becomes inconvenient.
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Old May 26, 2003, 10:51   #16
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Yes, but the AI gets nice as long as you have per turn trades with it (such as resources / luxuries)
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Old May 26, 2003, 15:29   #17
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ha, this is great, i'm using guerillas with hidden nationality on the aztecs. theyre furiuos but nobody else is. and when i take over the city, there is no resistance... wow...
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Old May 27, 2003, 15:15   #18
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Aah, hidden nationality. Gotta love it. Until multiplayer where your sea travel is ruined by someone, and it later turns out that it's your ally, backstabing you. ANYWAYS, I concur with PlagueRat. Stop getting so angry at me, AI!
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Old May 28, 2003, 13:11   #19
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I always build Privateers and always forget that they are hidden nationality and so get extremely annoyed with the AI when it sinks them.....

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Old May 29, 2003, 11:05   #20
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Privateers are relatively weak, and suddenly it becomes the weakest naval unit. (especially with the steam engine)
Thats a pity. We could have had much more fun with pirating if there was an upgrade...
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Old May 29, 2003, 11:37   #21
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Yeah, privateers were actually hyped before the release...
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Old May 29, 2003, 15:26   #22
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Quote:
Originally posted by ThePlagueRat

Thats a pity. We could have had much more fun with pirating if there was an upgrade...
How about a Smuggler unit available with Combustion?
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Old May 29, 2003, 15:43   #23
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Oh, a Smuggler Yacht would be nice... They could carry explosives so when they ram. BOOOM (99,0,5)
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Old May 29, 2003, 16:52   #24
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Ya, it sucks that they are so weak. But they can be fun none the less.
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Old May 29, 2003, 21:18   #25
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they are only good for attacking galleys and even then they often lose. i like fortifying them if possible when you spot an enemy ship, and if that ship is scouting it will occasionally attack my privateer, hopefully losing.
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Old May 30, 2003, 09:03   #26
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Quote:
Originally posted by bobbo008
they are only good for attacking galleys and even then they often lose. i like fortifying them if possible when you spot an enemy ship, and if that ship is scouting it will occasionally attack my privateer, hopefully losing.
Another thing you can do, especially now with PTW, is blockade a civ's coastal city, preventing it from sending out it's own ships.
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Old May 30, 2003, 17:43   #27
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yeah, and with a ROP you can do that anyways, i love blocking in sea and land units too that way. they dont seem to be angered either
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Old May 30, 2003, 17:56   #28
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Quote:
Originally posted by bobbo008
yeah, and with a ROP you can do that anyways, i love blocking in sea and land units too that way. they dont seem to be angered either
The thing with PTW, if a civ orders you to remove your troops from their territory, any hidden nationality unit will still remain in place. That makes Privateers more valuable as far blockades are concerned.
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Old May 30, 2003, 18:27   #29
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Quote:
Originally posted by bobbo008
they are only good for attacking galleys and even then they often lose. i like fortifying them if possible when you spot an enemy ship, and if that ship is scouting it will occasionally attack my privateer, hopefully losing.
I like to use a massed privateer attack to weaken the AI's attempt to beat me to that newly discovered Island that it somehow found out about.
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Old May 30, 2003, 18:31   #30
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i wish privateers could blockade port cities, even if you werent at war
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