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Old May 26, 2003, 15:58   #1
Dhaeman
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Online players and ease of finding games
I've been playing the RON demo and it has been amazingly fun. I'm amazed by all the new features but I was once amazed by an RTS called C&C: Generals a few months ago. Though the game is great, it can be hard getting a game when there are less than 100 people online (during odd hours of the night) and it is impossible to play a game with over 4 people without ridiculous amounts of slowdown and lag. Generals is more computer intensive, I know but it is possible that RON could have these problems as well..

I've read RON has had some multiplayer lag issues but the fairly low requirements for the game and the intensity at which the devs are working on patches leaves me to believe that all will be well soon enough.

My question is approximately how many people currently play the game online and how easy is it to find and start a game at this point in time?
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Old May 26, 2003, 19:16   #2
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I can usually find a game within 5 minutes of logging on, sometimes it will take that long because i'll get in a game, we launch, and somebody drops for an unknown reason. Then we have to start over agian (if we wanted to go 2v2 or something i mean, we'd need 4 players, not 3).
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Old May 26, 2003, 21:47   #3
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How many people do you estimate are online (on average and at peak hours)?
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Old May 26, 2003, 22:19   #4
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i'd estimate somewhere from 30-60.
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Old May 26, 2003, 23:02   #5
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Don't forget that is people *looking* for games, that doesn't include people already in games.
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Old May 27, 2003, 17:19   #6
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So how does it run with a 56k connection?
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Old May 27, 2003, 18:01   #7
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Old May 27, 2003, 20:51   #8
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Quote:
Don't forget that is people *looking* for games, that doesn't include people already in games.
And that it is still a new game, give it some time, it has only just been released in (some places?) in Europe.
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Old May 27, 2003, 22:02   #9
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I am finding it hard to find slow games. I still can't handle normal speed, so I look only for slow ones.
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Old May 28, 2003, 03:54   #10
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Why does RoN not show up on the gamespy stats list? I see that ut2k3 demo and sof2 demo are even on the list and I can't imagine from what I have heard that RoN has even fewer online players than them.

It's just kind of strange because everything that utilizies gamespy is on that list...is it because once someone finds a game they are no longer considered on gamespy?

That's my guess anyway...
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Old May 28, 2003, 18:04   #11
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The gamespy stats are for Server-Cliant games. You can't measure the # of players in a P2P game.
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Old May 28, 2003, 18:34   #12
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I have to say here, that finding a game is kinda bleak (seems like there's only ever about 10), but once i create a game, people jump in like cockroaches in a breadbox.

If you're looking for a slow game or any particular type, just host it yourself. That's my advice.
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Old May 28, 2003, 19:46   #13
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The lobby doesn't show games in progress. So even though there tends to only be 8-14 games being setup, there's actually a lot more being played.
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Old May 28, 2003, 22:39   #14
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albiedamned, I will play a slow game, but not thru gamespy, TCP/IP is better

but I don't think you can save the game in multi? If you can't, then don't bother. I'm not playing a game half way thru and the net decides to crash or something.
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Old May 28, 2003, 22:42   #15
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Quote:
Originally posted by Sn00py
albiedamned, I will play a slow game, but not thru gamespy, TCP/IP is better
Ummmm, once the game starts, there is absolutely zero difference between Gamespy and TCP/IP. Gamespy is only for setting up the match.
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Old May 28, 2003, 22:45   #16
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Well I'm still always out there looking for slow games. I've found a few other people that like to play on slow, but not many. Unfortunately I can't host because I'm behind a NAT Router.
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Old May 29, 2003, 11:17   #17
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I've had problems with Gamespy in the past Carch
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Old May 29, 2003, 13:17   #18
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Is it possible the problems were related to the standalone version of Gamespy staying in the background?

In games with built-in gamespy support, gamespy is used ONLY for matchmaking and record keeping. It is completely inactive during the game, and it will have zero impact on connectivity or gameplay.
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Old May 29, 2003, 21:42   #19
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Hey anyone lookin for some slow speed games, I'll be hosting some 1v1's tonight in unrated 0. Look for "Apolyton Carch" game.
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