Thread Tools
Old May 26, 2003, 19:09   #1
MyOlde
Prince
 
Local Time: 02:24
Local Date: November 2, 2010
Join Date: Jun 1999
Location: Haliburton, Ontario, Canada
Posts: 525
What AI habit or feature irritates you most?
It annoys me that the very first moment I meet Bismarck, he's "annoyed" with me.

But the AI habit that drives me nuts is blithely thinking they can send troops across my territory whenever they damned well feel like it. For some time I thought they were going to attack me but eventually I realised they were trying to get to another of their cities which lay beyond my territory or they were going to attack someone else way over there. Nevertheless, I find it very irritating. If I try it on their precious property, bam!, hardly has my guy taken a step when someone objects.

It may only be a game but I take it personally. (Probably why I love Civ as much as I do.)
__________________
Jack
MyOlde is offline  
Old May 26, 2003, 19:58   #2
bobbo008
Prince
 
bobbo008's Avatar
 
Local Time: 20:24
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
i hate how they dont stop once you tell them to leave, they just keep trying, but the minute you enter their waters, its "woah, what do you think youre doing?"

i hate how, especially on harder difficulties, the AI seems to share maps and technologies with the other AI civs almost every turn.

oh, another is how they'll sign all of these alliances and declare war with someone on the other side of the war, and 10 turns later theyre at peace and they never even fought each other.
__________________
I use Posturepedic mattresses for a lifetime of temporary relief.
bobbo008 is offline  
Old May 26, 2003, 21:19   #3
Louis XXIV
C4WDG Stratega
Prince
 
Louis XXIV's Avatar
 
Local Time: 21:24
Local Date: November 1, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
If you think about it, you can act the same

Its entirely up to you.

They step into your territory, and you tell them to leave.
You step into their territory, and they tell you to leave.
What happens afterwards depends on the actions taken
__________________
Viva la Spam
Louis XXIV is offline  
Old May 26, 2003, 21:59   #4
bobbo008
Prince
 
bobbo008's Avatar
 
Local Time: 20:24
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
obviously, but theres still a problem.

when you do it, there is simply a penalty: worse relations. when they do it, its just if you get upset with that particular civ or not, but no exact penalty against them...
__________________
I use Posturepedic mattresses for a lifetime of temporary relief.
bobbo008 is offline  
Old May 26, 2003, 22:02   #5
Kaos XIII
Warlord
 
Kaos XIII's Avatar
 
Local Time: 21:24
Local Date: November 1, 2010
Join Date: May 2003
Location: beautiful coastal city of... Que te Importa
Posts: 255
I hate how my cities never get bombed by A.I. planes or artillery. I want to be bombed, damn it!
__________________
"The Pershing Gulf War began when Satan Husane invaided Kiwi and Sandy Arabia. This was an act of premedication."
Read the Story ofLa Grande Nation , Sieg oder Tod and others, in the Stories Forum
Kaos XIII is offline  
Old May 26, 2003, 23:36   #6
Underseer
Warlord
 
Underseer's Avatar
 
Local Time: 20:24
Local Date: November 1, 2010
Join Date: Jan 2003
Location: in the general vicinity of Chicago
Posts: 146
When workers are automated, they do a lot of unnecessary running around.
__________________
"It's great to be known, but it's even better to be known as strange." --Takeshi Kaga
Underseer is offline  
Old May 26, 2003, 23:53   #7
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 22:24
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 21,822
I am OFFENDED by its EXISTENCE, so much so as to fix this deep flaw in the game
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline  
Old May 27, 2003, 00:08   #8
ALPHA WOLF 64
Prince
 
ALPHA WOLF 64's Avatar
 
Local Time: 20:24
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Illinois USA
Posts: 303
i hate that ai actions are so rigidly scripted especially when they are doing something totally stupid like:

ai has reached it city limit and hospitals are many centuries in the future, yet the workers are irrigating;

modded settlers to cost 3 pop, yet ai cities will build a settler even tho it'll take 20 turns to build but 40 turns to get to the necessary population;

ai has massed enough troops to take many of my cities yet all i have to do is get a military alliance with a weaker country and the AI will turn around to march half way across the map to attack them even tho i was virtually defenseless;

ai builds the cheapest unit during times of peace so that they never have many if any, of the more powerful units. this strategy is ok for times of war, but peace is when you want few but stronger units;

ai never seems to save any money for upgrading even tho i modded govs to max out between 70-90% science;

workers working tiles that are not part of any city;

thats all for now
ALPHA WOLF 64 is offline  
Old May 27, 2003, 02:18   #9
Azeem
Prince
 
Local Time: 02:24
Local Date: November 2, 2010
Join Date: Nov 2002
Posts: 310
The AI seems to seldom use bombardment and isn't very capable in naval warfare. They also repeatedly move their units into my territory no matter how many times I demand them to leave. The AI also seems to attack through the SAME point all the time so dealing with their invasions is either irritating or too easy.
__________________
"When we begin to regulate, there is naming,
but when there has been naming
we should also know when to stop.
Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"
Azeem is offline  
Old May 27, 2003, 03:06   #10
dexters
Apolyton Storywriters' Guild
King
 
dexters's Avatar
 
Local Time: 02:24
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
I have a lot of respect for the thought and intricacies of the AI.

But I think it is a set of instructions and not a thinking AI, and after a while, most players can predict ahead of time how to deal with an AI opponent.

It would be interesting if there was some sort of learning mechanism that would allow the AI to at least adjust some of its more fundamental strategies on the fly. But even that is subject to manipulation if players find out the inputs the AI uses to learn.

The quest for the perfect Civilization AI continues, but I have to say that I have a great deal of respect for Soren. the AI has continually learned from humans because of his continued patronage to this forum.

I really hope the AI gets a nice bump for the Conquests XP. There are people like me who will plunk down $30 for that. One of the biggest reasons I got PTW, aside from the new units and new civs was the improved AI. When I found out it was improved, I just had to have it.
dexters is offline  
Old May 27, 2003, 04:00   #11
David Murray
Prince
 
Local Time: 02:24
Local Date: November 2, 2010
Join Date: Dec 2000
Posts: 525
Want to be more challenged by the AI? That's what difficulty levels are for. What I like is overall improvements to the AI that make sense. What I don't like is when people pressurize Firaxis to make it simply more difficult for everyone on all difficulty levels.

Maybe I'm just lucky but I usually see lots of AI ships and I frequently get attacked by bombers and artillery. The artillery even have escorts.
David Murray is offline  
Old May 27, 2003, 04:01   #12
bongo
lifer
PtWDG2 Mohammed Al-SahafPtWDG Neu DemogypticaCivilization III PBEMC3CDG Blood Oath HordeIron CiversC4DG The HordeC4WDG éirich tuireann
Emperor
 
bongo's Avatar
 
Local Time: 03:24
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
The AI doesn't have the slightest clue on how to use any form of artillery effectively. A possible exception is naval bombardment, it's not good at it, not really, but better than decent, sort of...

Imagine a learning AI that not only learns from it's mistakes but connects to the internet to exchange strategies with other AI's. They may even get their own forum here at apolyton
__________________
Don't eat the yellow snow.
bongo is offline  
Old May 27, 2003, 04:08   #13
dexters
Apolyton Storywriters' Guild
King
 
dexters's Avatar
 
Local Time: 02:24
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
In a debug game, I've seen Carthage, who had about 16 ironclads, concentrate half its fleet on a Japanese city, bombard the hell out of it and reduced its poplation from 12 to 1.

It also used lone artillery to fire. They also moved the arty out with an infantry escort.

All it needs now is to concentrate its artys like it does its ironclads.

One thing I find, the AI build artys for defense more than offense. It usually have about 1 to 5 arty in their capitals to weaken an attack.
dexters is offline  
Old May 27, 2003, 04:10   #14
David Murray
Prince
 
Local Time: 02:24
Local Date: November 2, 2010
Join Date: Dec 2000
Posts: 525
Quote:
Originally posted by bongo
The AI doesn't have the slightest clue on how to use any form of artillery effectively. A possible exception is naval bombardment, it's not good at it, not really, but better than decent, sort of...
You're overstating. In my last game it used artillery to destroy improvements around my bordering cities. Okay, it could do better but to say it doesn't have the slightest clue is being a bit harsh.
David Murray is offline  
Old May 27, 2003, 04:21   #15
dexters
Apolyton Storywriters' Guild
King
 
dexters's Avatar
 
Local Time: 02:24
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
Impressive display of Naval power
Cathage in this debug game is an economic giant, despie having a modest territory. It is also very advanced.

What is really interesting is just the sheer amount of naval activity going on. Each Civ have their ships arrayed in defensive formation. But Carthage here has its fleets all over the coasts of rival Civs.

The game btw is 11 Ai civs, regent and big map. 130X130.

Carthage = Brown
Orange = Persia
Pink = China
Aqua blue = Celts
Attached Thumbnails:
Click image for larger version

Name:	navalpower.jpg
Views:	198
Size:	33.9 KB
ID:	46183  
dexters is offline  
Old May 27, 2003, 04:22   #16
dexters
Apolyton Storywriters' Guild
King
 
dexters's Avatar
 
Local Time: 02:24
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
This is a fleet that conducted the genocide in Nara (Japan)

You also see a carrier there.

Covered up by the pulldown menu is a battleship escorting another carrier.
Attached Thumbnails:
Click image for larger version

Name:	navalpower2.jpg
Views:	186
Size:	46.4 KB
ID:	46184  
dexters is offline  
Old May 27, 2003, 04:24   #17
dexters
Apolyton Storywriters' Guild
King
 
dexters's Avatar
 
Local Time: 02:24
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
Indian ships (grey) watch with concern at a Carthiginian settler fleet flirts off its coast.
Attached Thumbnails:
Click image for larger version

Name:	navalpower3.jpg
Views:	183
Size:	50.9 KB
ID:	46185  
dexters is offline  
Old May 27, 2003, 05:08   #18
bongo
lifer
PtWDG2 Mohammed Al-SahafPtWDG Neu DemogypticaCivilization III PBEMC3CDG Blood Oath HordeIron CiversC4DG The HordeC4WDG éirich tuireann
Emperor
 
bongo's Avatar
 
Local Time: 03:24
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
That's what makes them decent instead of bad. They can be a real pain in the *belgium* when they have a large naval force but they don't know when to pull back or how to build up if they are much smaller.
__________________
Don't eat the yellow snow.
bongo is offline  
Old May 27, 2003, 05:46   #19
dexters
Apolyton Storywriters' Guild
King
 
dexters's Avatar
 
Local Time: 02:24
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
Quote:
They can be a real pain in the *belgium*
You equate belgians to ass?

oh boy, you're gonna hear it from my Belgian friends
dexters is offline  
Old May 27, 2003, 06:24   #20
bongo
lifer
PtWDG2 Mohammed Al-SahafPtWDG Neu DemogypticaCivilization III PBEMC3CDG Blood Oath HordeIron CiversC4DG The HordeC4WDG éirich tuireann
Emperor
 
bongo's Avatar
 
Local Time: 03:24
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
Ever read hitchhikers guide to the galaxy?

Belgium is a very naughty word indeed
__________________
Don't eat the yellow snow.
bongo is offline  
Old May 27, 2003, 09:16   #21
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 04:24
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
hi ,

the out of the blue declarations of war when you have good relations with that civ , .....

the way they move the units , ....... having a stack of low on defense units and a stack of high on defense units while combined you would not be able to pick of the low on def units , .....

the fact that the ai starves its people when they can change the gov to a better one or when they can take a resource or buy one due to unhappiness ,.....

the stupid drafts to the end instead of rushing the same unit when they have loads of money , ......

have a nice day
Panag is offline  
Old May 27, 2003, 09:27   #22
AJ Corp. The FAIR
Prince
 
AJ Corp. The FAIR's Avatar
 
Local Time: 03:24
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Antwerp (the pearl of Flanders) Belgium
Posts: 444
Quote:
Originally posted by bongo
That's what makes them decent instead of bad. They can be a real pain in the *belgium* when they have a large naval force but they don't know when to pull back or how to build up if they are much smaller.
Yep, here's the first Begian friend to ask,
what's that phrase about?

Perhaps a small referral to Belgian foreign politics lately?

Soit, already happy people now know there exists a saying as 'being a real pain in the Belgium', albeit not so ... nice

AJ
__________________
" Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
- emperor level all time
- I'm back !!! (too...)
AJ Corp. The FAIR is offline  
Old May 27, 2003, 09:34   #23
AJ Corp. The FAIR
Prince
 
AJ Corp. The FAIR's Avatar
 
Local Time: 03:24
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Antwerp (the pearl of Flanders) Belgium
Posts: 444
On topic:

AI civs sometimes fight till extinction, even if you offer them peace.
AI not being good in overall militaristic operations, especially on forehand planned invasions, combined attacks and fighting multiple fronts.

AJ
__________________
" Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
- emperor level all time
- I'm back !!! (too...)
AJ Corp. The FAIR is offline  
Old May 27, 2003, 09:36   #24
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 04:24
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
Quote:
Originally posted by bongo
That's what makes them decent instead of bad. They can be a real pain in the *belgium* when they have a large naval force but they don't know when to pull back or how to build up if they are much smaller.
hi ,

an other one of those things , .....

if an elite battleship looses one hitpoint it retreats yet an unprotected transport sits in front of it , ...

human players shall go for it if it happens to them , but the AI wont , .....

Soren , Mike , ....

have a nice day
Panag is offline  
Old May 27, 2003, 11:49   #25
TheArsenal
Apolyton University
Prince
 
TheArsenal's Avatar
 
Local Time: 19:24
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Sunny Southern California
Posts: 900
Communications with
It bothers me that when I first meet a civ, and ask to trade communications, the AI values the civs it hasn't met differently on how advanced they are. Maybe on how isolated they are as well, who knows?

Example: in a recent game I met the Russians on another continent. They had communications with 4 civs I didn't. I knew of 7 the Russians had not met. Of the civs I knew, Egypt was the most advanced (way more so than Russia) and Egypt had communications with all the civs on our shared continent except Greece. Greece was isolated on an island, had communications with no other civ than me, and was struggling along the tech tree (and far less advanced than Russia). The Russians were willing to trade communications with anyone for Egypt, and completely unwilling to barter for communications with Greece.

Went back after the game and played that turn a few different ways once I knew how advanced every civ was. The AI would trade like for like, or to its advantage, but never a lesser advanced civ I knew, for a more advanced civ it knew.

Quite a trick for someone who didn't know these other civs existed just a turn ago.
__________________
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
TheArsenal is offline  
Old May 27, 2003, 12:51   #26
ALPHA WOLF 64
Prince
 
ALPHA WOLF 64's Avatar
 
Local Time: 20:24
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Illinois USA
Posts: 303
i too get annoyed by the AIs use of bombardment. it seems they are more likely to destroy tile improvements instead of supporting their own or their allies assualts against cities. since the AIs know where all units are, allied AI units should support the main battles more. speaking of which, the AI ability to know where all my units are is more of a hinderance than an advantage. I prefer to keep border towns heavily defended and inner cities lightly defended. this causes the AI to walk into traps from inferior forces. i once was invaded by over 100 AI units, but because they came in 2 big stacks and about 30ish singlely, i easily picked off the singles and it was much easier to survive the big stacks then. had the AI forces been concentrated, there's no way I could have withstood that many units. I was happy to see the AI amass that many units, but just wish they were better organized.
ALPHA WOLF 64 is offline  
Old May 27, 2003, 13:56   #27
GodKing
Civilization III Democracy GamePtWDG RoleplayInterSite Democracy Game: Apolyton TeamPtWDG2 TabemonoC3C IDG: Apolyton TeamApolyton UniversityC3CDG The Lost BoysCiv4 SP Democracy GameC4DG SarantiumC4WDG CalysiumC4BtSDG Templars
Emperor
 
GodKing's Avatar
 
Local Time: 22:24
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
the fact that the ai will not surrender it's entire civ to you when you are clearly going to kill him anyways...
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:

As long as I could figure a way to hump myself, I would be OK with that
--Con
GodKing is offline  
Old May 27, 2003, 14:09   #28
Randolph
Civilization III Democracy GameC4DG Gathering StormInterSite Democracy Game: Apolyton TeamCiv4 InterSite DG: Apolyton TeamApolyton UniversityPtWDG Gathering StormC4BtSDG Rabbits of Caerbannog
Prince
 
Randolph's Avatar
 
Local Time: 21:24
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Washington, DC
Posts: 682
Failure to annex neighboring (AI) civs!! A huge AI civ will sit next to a much smaller civ for ages, when it should completely annex them. Even when they go to war they never finish the job. In fact it should be more difficult in general to get the AI to make peace.
On larger maps (and more civs) the game is basically over after you annex 2-3 other civs. Since the AI is so passive you're then twice the size of any other civ. This isn't a game you can win by just waiting in line to get killed.
.
Randolph is offline  
Old May 27, 2003, 14:24   #29
CrONoS
Civ4 SP Democracy GameApolyton UniversityNationStates
Emperor
 
CrONoS's Avatar
 
Local Time: 22:24
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Quebec City
Posts: 3,629
Maybe by raising up the Agressiveness of all civilization in the Editor it can make A.I. more Power-War Hungry?

see ya
__________________
"The modern world is full of the old Christian virtues gone mad." G.K. Chesterton

"Not by force of arms are civilizations held together, but by subtle threads of moral and intellectual principle." - Russell Kirk
CrONoS is offline  
Old May 27, 2003, 15:22   #30
MattH
King
 
MattH's Avatar
 
Local Time: 02:24
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Go sneer at that cow creamer!
Posts: 1,305
Dear AI: stop being angry.
Signed,
Matt

Soren- any comments on these concerns? We know you read this
__________________
cIV list: cheats
Now watch this drive!
MattH is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 22:24.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team