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Old May 27, 2003, 02:34   #1
Mr. Oobir
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Graphics help
In my developing scenario, there are some areas which take place indoors. I finally have the walls and road basically done, but I'm having problems with them. As the attached picture shows, I have wooden plank graphics under the walls (which occupy the mountain slots). I have been using these because I have no clue as to what else I can use. I haven't been able to make anything that looks good against both the wooden floors and the road. Any help you can give me would be really...helpful.
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Old May 27, 2003, 04:18   #2
EZRhino
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Maybe tile of some sort?
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Old May 27, 2003, 10:25   #3
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Maybe something pavement like, grey, that is? I guess you'd always have one of the two sides looking a little off...

Alternatively, maybe you could put the indoors on a different map, and make the doors transporters.

Or, if you only have box-shaped buildings (no L-shapes or anything), you could try to use the wall graphics as in my attached sketch...
You actually use a double row of mountains on the bottom sides, which will allow you to always distinguish between what side is in and what side is out. The numbers refer to the connection tile used, see the top of the terrain2.bmp. The main problem would be with numbers 8 and 15 which are used in both the single-width and double-width wall. I'm not really sure whether that would even work, but if you think it's worth the try...

The screenshot looks very nice by the way.

Nice sig EZRhino... Carmina Burana
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Old May 27, 2003, 13:29   #4
EZRhino
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Thanks Mercator. Mr Oobir, what gfx uses the ocean terrain?

Edit: Oh I know, I would use checkered tile or something like that, then use some of the Terrain2 forrest terrain for things like carpet.and just paint those things on inside your buildings.

Edit: For thicker walls and underground areas you could
could make the ocen square totally black than you could use roads or RR to make up the walls gfx wise, by placing them on the ocean squares ala Favoured Flight's Moria.

Edit: Is this scenario going to be tot only?

Btw: I can see the anticipation for this scenario soon reaching mythical proportions.
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Old May 27, 2003, 16:07   #5
Mr. Oobir
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Thanks everyone, but I came up with a solution: I made the floor under the walls grayscale. Now, one side transitions smoothly into the other.

Quote:
Is this scenario going to be tot only?

Btw: I can see the anticipation for this scenario soon reaching mythical proportions.
Yes, it's for ToT only. Funny thing is, I decided to do this project rather than another because this one didn't require anything from Test of Time. I was wrong, however: It is currently a 4-map, lots-of-color monster.
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Old May 27, 2003, 18:50   #6
techumseh
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Quote:
Originally posted by Mr. Oobir
Yes, it's for ToT only. Funny thing is, I decided to do this project rather than another because this one didn't require anything from Test of Time. I was wrong, however: It is currently a 4-map, lots-of-color monster.
Excellent! I'll look forward to it.
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