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Old May 29, 2003, 23:26   #1
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Create your own Magic card
Ah, here's your chance to really show of your creative talent Show us the cards you think that should be in the game, be it goofy or serious.

Try not to make broken cards, though.
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Old May 29, 2003, 23:27   #2
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The Big Cheese
2WU Enchantment
When a player is about to win with The Cheese Stands Alone, you win instead.
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Old May 30, 2003, 03:21   #3
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(no name)

{uuuu}
enchantment
destroy this enchantment: counter target spell
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Old May 30, 2003, 04:22   #4
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WWUU
"Im the boss now!"

Enchantment

2: Counter target spell
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Old May 30, 2003, 06:25   #5
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Quote:
Originally posted by thinkingamer
(no name)

{uuuu}
enchantment
destroy this enchantment: counter target spell
UUUU? That's a bit expensive, isn't it?
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Old May 30, 2003, 08:11   #6
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1BB

Death Kiss

Enchant Creature

Target Creature gains +X +X for each creature in play.

Death Kiss may not be destroyed, so long as there is one creature in play. If the creature Death Kiss enchants goes to the graveyard, target opponent chooses a new target for Death Kiss. If opponents have no creatures, you may target one of your own.

Add a +1 +1 counter to Death Kiss each time Death Kiss switches targets.
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Old May 30, 2003, 08:16   #7
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thinkingamer: i think there already is a similar card that costs less too.

obiwan: now that would be fun... ...combined with "cannot be blocked" or "regeneration"
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Old May 30, 2003, 13:50   #8
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Bloodsucker
{3}{B}
Creature - Thrall
1/1
When Bloodsucker Comes into play, exchange life totals with target player. When Bloodsucker leaves play reverse this effect.
B: Regenerate

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Old May 30, 2003, 14:16   #9
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You know that every player attending the invitationals submits a card, and Wizards print the winner's submitted card in the next set.

Sideboard magazine have previously published list of these submitted cards, but I didn't want to wade through their archives to try and find them. Thus: http://www.wizards.com/default.asp?x=sideboard
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Old May 30, 2003, 15:42   #10
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Quote:
Originally posted by Urban Ranger


UUUU? That's a bit expensive, isn't it?
sorry, i meant uuu.

Quote:
thinkingamer: i think there already is a similar card that costs less too.
yes, i know. u mean daring appreantice? is similar, so i wanted to create something a bit more expensive, because if more counter spell exists, then blue becomes too powerful. This card is designed to be used only by single blue decks.
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Old May 30, 2003, 16:09   #11
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Chinese Fire Drill

Effect - All players stand up and move one space to the left. (so they have to play someone else's deck )
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Old May 30, 2003, 16:35   #12
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Split
Creature Enchantment
WU

0: Enchanted creature can be divided into any number of creatures whose power and toughness, added respectively, must equal the original creature's power and toughness. If the original creature posessed special abilities, those abilities can be assigned to individual creatures and affect the creature as if it were the original creature.


So if you had a serra angel, for example, you could split it into two 2/2 creatures, one with flying and the other with "attacking does not cause creature to tap"
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Old May 30, 2003, 19:11   #13
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Vomitorium
Artifact
4

T: Draw two cards from your library. Place one card face-down under Vomitorium and remove the other from the game.

T, 4: If you have more than two cards under Vomitorium, then randomly place one of them in your hand.
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Old May 30, 2003, 22:46   #14
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Cowardly Goon
1R Summon Goblin 4/4
Cowardly Goon may not attack or defend unless the total power of all your creatures exceed that of your target opponent.

Cowardly Goon may not block attackers with power greater than 2.

Cowardly Goon does not attack if blocked by creatures with total power greater than 2.
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Old May 30, 2003, 22:50   #15
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Quote:
Originally posted by obiwan18
1BB

Death Kiss

Enchant Creature

Target Creature gains +X +X for each creature in play.

Death Kiss may not be destroyed, so long as there is one creature in play. If the creature Death Kiss enchants goes to the graveyard, target opponent chooses a new target for Death Kiss. If opponents have no creatures, you may target one of your own.

Add a +1 +1 counter to Death Kiss each time Death Kiss switches targets.
What if I put a Black Ward on a creature with Death Kiss?
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Old May 30, 2003, 22:51   #16
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Quote:
Originally posted by Urban Ranger
Cowardly Goon
Isn't there a card like that already, albeit with a less appropriate name?
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Old May 30, 2003, 23:50   #17
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Quote:
Originally posted by Daz
WWUU
"Im the boss now!"

Enchantment

2: Counter target spell
Im sorry to tell you that your card is obviously broken. Besides, thats no white's ability. How bout:

(no name)

{3uuu}

enchantment
in each upkeep of your turn, put a counter to this enchantment.
remove a counter, discard a card from your hand: counter target spell
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Last edited by thinkingamer; May 31, 2003 at 00:07.
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Old May 31, 2003, 04:27   #18
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There's one of these on the official Magic message boards, but theirs is less literate.

Vampire Warchief 4 B B

Creature - Vampire Lord

Vampires you play cost 2 less to play. Vampires you control get +1/+1.
Sacrifice Vampire Warchief: Regenerate target Vampire.

"I lost my soul, but I gained a family."

2/3



I personally think there are too few creatures of type Vampire.
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Old May 31, 2003, 05:12   #19
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Quote:
Originally posted by loinburger
Isn't there a card like that already, albeit with a less appropriate name?
Probably similar.

MtG recycles lots of cards.
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Old May 31, 2003, 12:11   #20
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Salt & Pepper (BBWW)

enchantment

WW: Target creature gets +0/+1 until EOT
BB: Target creature gets +0/-1 until EOT
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Old May 31, 2003, 14:54   #21
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I am not going to give names at the point

------------------
enchantment
uw2
target enchantment with cost to activate gets that cost replaced by x, where x is the number of creatures the color of that enchantment in play
--------------------------
sorcery
gr3
whichever player has the most of any type of basic lands in play gets a creature counter x/x with color of that basic land, where x is the number of that basic land in play
---------------------
enchantment
wgr1
all plains and forests become 2/2 mymoridians with first strike, thety are still lands


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Old May 31, 2003, 15:00   #22
Jon Miller
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one more before I go

artifact
6
lands discarded get put into play for the opposing player instead

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Old May 31, 2003, 16:06   #23
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two more

uu2
creature
4/4
if blocking or blocked by blue, destroy


wgbx
sorcery
remove target permanent from the game where x is the converted manna cost, take x damage
cannot be countered

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Old June 1, 2003, 02:20   #24
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Quote:
Originally posted by Jon Miller
two more

uu2
creature
4/4
if blocking or blocked by blue, destroy
Destroy the other critter or this one? If the latter, this is a crap card.
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Old June 1, 2003, 02:22   #25
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Gaia's Wrath
3GGG Sorcery
Destroy all black permanents, they may not regenerate this turn.

Blink
1U Instant
Remove target creature from play. Put it back in play at end of turn.
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Old June 1, 2003, 17:53   #26
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Quote:
Originally posted by thinkingamer


Im sorry to tell you that your card is obviously broken. Besides, thats no white's ability. How bout:

(no name)

{3uuu}

enchantment
in each upkeep of your turn, put a counter to this enchantment.
remove a counter, discard a card from your hand: counter target spell
updated

(no name)

{3uuu}

enchantment

uuu: put a counter to this enchantment. Play this ability as a sorcery.
remove a counter, discard a card from your hand: counter target spell



Now, this card is more balanced. I know that this card is very expensive, yet at the end game (when you have 10+ lands) this card may turn all those remaining lands into counter spells!!!
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Old June 1, 2003, 18:41   #27
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Not mine, but...

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Old June 1, 2003, 18:57   #28
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Quote:
Originally posted by Panda
Bloodsucker
{3}{B}
Creature - Thrall
1/1
When Bloodsucker Comes into play, exchange life totals with target player. When Bloodsucker leaves play reverse this effect.
B: Regenerate

-But that makes it so easy to win in combination with Lich. Mind you, I'd be very impressed to see someone who actually owns the card Lich.
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Old June 1, 2003, 19:21   #29
Jon Miller
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Quote:
Originally posted by Urban Ranger


Destroy the other critter or this one? If the latter, this is a crap card.
this one

it was not meant to be high powered (only was meant to be a common)

I could imagine decks where I would sideboard it

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Old June 1, 2003, 21:03   #30
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Quote:
What if I put a Black Ward on a creature with Death Kiss?
Now you have a protection from black creature with a black enchantment.
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