Thread Tools
Old April 6, 2001, 15:20   #1
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 22:57
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
The only good automated Settler is one that belongs to another player ...
(although they can sometimes perform some miraculous irrigation)

------------------
Scouse Git[1] -- git1@scousers.net

"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven
Scouse Gits is offline  
Old April 6, 2001, 16:15   #2
drake
King
 
drake's Avatar
 
Local Time: 18:57
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Maine, US
Posts: 2,372
my thought is that I stay away from anything that is automated.

I like to dig the earth with my own...not hands...but ....umm.....i think you all know what I mean.....

"If you want it done right, you gotta do it yourself"
drake is offline  
Old April 6, 2001, 17:36   #3
Dhalsim
Settler
 
Local Time: 22:57
Local Date: October 30, 2010
Join Date: Feb 2001
Location: England
Posts: 27
I just set a spy to 'go to' a specified point. She could have arrived in 2 go's by using the cheap, easy and attractive railway system I set up. Did she? Did she, a***. She chose to hop off the rails, for a scenic trek through the mountains(without even a dirt track)......mug.
Moral...if you feel like setting units to 'go to' and 'auto', stop, save the game, and play later.

------------------
Yoga Flame
Dhalsim is offline  
Old April 6, 2001, 18:55   #4
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 22:57
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
quote:

Originally posted by Dhalsim on 04-06-2001 05:36 PM
She could have arrived in 2 go's by using the cheap, easy and attractive railway system I set up.



Perhaps her previous rail trip was on Virgin Trains, so she thought - uhmm better walk
-----------
SG(2)

Scouse Gits is offline  
Old April 6, 2001, 19:05   #5
Ilkuul
Prince
 
Ilkuul's Avatar
 
Local Time: 22:57
Local Date: October 30, 2010
Join Date: Mar 2000
Location: of Thame (UK)
Posts: 363

And what about those engineers you put on auto to clean up pollution, make farmland, etc.? They sit forever on polluted tiles doing nothing -- far quicker to send one there manually and press 'p', and that's it, job done. Or you suddenly notice one of them irrigating a useful, shield-producing forest while all around there are un-irrigated plains and grassland!

No thanks, I prefer my own intelligence.

Ilkuul is offline  
Old April 6, 2001, 20:18   #6
Chris1111
Chieftain
 
Local Time: 22:57
Local Date: October 30, 2010
Join Date: Mar 2001
Location: NC USA
Posts: 64
The only time I put settlers on auto is near the end of the game when I send the ship to AC and I just want to get the game over with.

Chris1111 is offline  
Old April 7, 2001, 00:12   #7
jake03
Chieftain
 
jake03's Avatar
 
Local Time: 22:57
Local Date: October 30, 2010
Join Date: Jan 2001
Posts: 76
to automate
Hi again,

I was playing the other day and I set one island with the settlers on Auto and did the setlers on manual on the other. The guys on auto although at first seemed to be spinning there wheels after a period of time they seem to do a good job.
Any thoughts
RJ
jake03 is offline  
Old April 7, 2001, 02:48   #8
Chris 62
Spanish CiversCivilization II MultiplayerApolytoners Hall of Fame
Emperor
 
Chris 62's Avatar
 
Local Time: 18:57
Local Date: October 30, 2010
Join Date: Jan 2001
Location: In the memmories of the past
Posts: 4,487
Considering how limited the AI is, I automate nothing.

------------------
All knowledge begins with the phrase: I don't know.
Chris 62 is offline  
Old April 7, 2001, 04:49   #9
Marko Polo
Guest
 
Posts: n/a
quote:

Originally posted by Dhalsim on 04-06-2001 05:36 PM
I just set a spy to 'go to' a specified point. She could have arrived in 2 go's by using the cheap, easy and attractive railway system I set up. Did she? Did she, a***. She chose to hop off the rails, for a scenic trek through the mountains(without even a dirt track)......mug.
Moral...if you feel like setting units to 'go to' and 'auto', stop, save the game, and play later.



Agreed, "go to"-command is quite unpredictable. I still use it so that I first 'test' the route. If necessary, I break it into shorter ones. e.g. go to city A, then city B then to the final destination.

With airforce "go" is also useful, especially when it shows only the cities where to your aircraft can reach.

 
Old April 7, 2001, 16:22   #10
BeBro
Emperor
 
BeBro's Avatar
 
Local Time: 00:57
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,278
quote:

Originally posted by cpoulos on 04-07-2001 02:48 AM
Considering how limited the AI is, I automate nothing.



In fact, despite I play civ for years, I also never automated them. So the question is: Does it work well? What do they do exactly? First building roads, then irrgations or mines? What do they on a hill, mine or irrgation? Do they also build forts or airbases?



------------------
Civ2000 hosted by CivII Universum
BeBro is offline  
Old April 7, 2001, 20:16   #11
Lefty Scaevola
lifer
Emperor
 
Lefty Scaevola's Avatar
 
Local Time: 17:57
Local Date: October 30, 2010
Join Date: Oct 2000
Location: San Antonio TX USA
Posts: 3,815
quote:

Originally posted by Chris1111 on 04-06-2001 08:18 PM
The only time I put settlers on auto is near the end of the game when I send the ship to AC and I just want to get the game over with.




Before that point in the game fournding *citizen cities to use up settlers, disbanding settler for shield for the spacship, and try to be mostly out of them before the end of the game to get back food in the pop booming WTPD cites.
Lefty Scaevola is offline  
Old April 7, 2001, 21:07   #12
St Leo
Scenario League / Civ2-CreationApolytoners Hall of Fame
 
St Leo's Avatar
 
Local Time: 18:57
Local Date: October 30, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
GoTo is fairly predictable under FW.

------------------
Leons Petrazickis (St. Leo)
http://aventine.cf-developer.net/minizigg/
petrazi@sprint.ca
St Leo is offline  
Old April 7, 2001, 21:28   #13
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 17:57
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Automated settlers have only one use. (as mentioned earlier) miracle irrigation. And that doesn't always work. But it does work enough to risk wasting a turn if it doesn't.

RAH
rah is offline  
Old April 8, 2001, 17:05   #14
Gothmog
Scenario League / Civ2-Creation
Prince
 
Gothmog's Avatar
 
Local Time: 18:57
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Minas Morgul
Posts: 421
I've tried automation out a few times and I didn't care for the results. Another downside is that once you automate them, it's not always so easy to get them to stop either! You tend to forget about them and you can waste several turns trying to bring back under your control.

------------------
"There is no tiddle-taddle nor pibble-pabble in Pompey's camp."
Gothmog is offline  
Old April 8, 2001, 22:35   #15
Father Beast
King
 
Father Beast's Avatar
 
Local Time: 15:57
Local Date: October 30, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
quote:

Originally posted by Dhalsim on 04-06-2001 05:36 PM
I just set a spy to 'go to' a specified point. She could have arrived in 2 go's by using the cheap, easy and attractive railway system I set up. Did she? Did she, a***. She chose to hop off the rails, for a scenic trek through the mountains(without even a dirt track)......mug.





I had just the opposite problem, in the moojr scenario, I had zillions of settlers all over the place, and one side of the map was railroaded over, and I wanted to send a dozen or so over to the other side, which was relatively undeveloped. I used the "Goto" command. silly me.

They took strange and devious routes to the edge of the railroaded area (who cares, it's not taking movement points), and then spun in circles, refusing to get off the RR. 14 units with the message "Long unit move. continue? yes/no".

The ridiculous thing was that there was a rail stretching across the map they could have taken, but noooo...
Father Beast is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 18:57.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team