View Poll Results: What should the worker in Logic Loop be working?
Monolith (2:2:2) 0 0%
Nutrient (4:1:0) 6 100.00%
Minerals (2:3:0) 0 0%
Write-in 0 0%
Voters: 6. You may not vote on this poll

 
 
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Old June 1, 2003, 18:17   #1
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Logic Loop Worker Placement
Here is a map of Logic Loop. Should we change the worker? If so, what to?



You have 2 days.
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Old June 1, 2003, 19:09   #2
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I vote we stay on the nutrients, then switch to the monolith and energy when we get growth. We get the CP in 9 turns and 2 energy collected by then. If we switch to the monolith right away, we still get the CP in 9 turns, get 2 energy collected if we put the extra in the energy square. For nuts, though we get 8 if we go for this plan, but only 5 if we go for the monolith and then energy square. Thus, we get 1 less energy (which would go into labs and make little difference), and 3 more nuts, which would give us a turn advantage. Of course, if one switches to the nutrients instead of the energy, one gets 8 nuts as well, but gets 2 less energy.
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Old June 2, 2003, 08:56   #3
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we'll need to send a scout back to the base though for police. keep in mind on transcend the 2nd citizen is a drone.
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Old June 2, 2003, 10:21   #4
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Old June 2, 2003, 10:52   #5
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i know, just saying that all these plans for worker manipulation could be foiled if we dont send the scout back in time
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Old June 2, 2003, 15:14   #6
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TKG: It has a scout, however I sent it out for a couple of turns to pop the pod where the monolith is. It will be back in next turn (or maybe the one after) so will not be a problem.

Also, I am expecting us to change to building a former instead of the CP. I will poll of course, but we will get Cent. Eco. in but a few turns. I vote nutrients, as we can grow now, then change to former, so we don't waste as many (if any) minerals.
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Old June 2, 2003, 21:33   #7
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Wow, it appears pretty unanimous.
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Old June 3, 2003, 06:51   #8
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Which is nice Makes my job easy
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Old June 10, 2003, 21:44   #9
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Now may be a good time to switch to either the monolith or the minerals. There is no difference in growth time and we get faster production (and more energy if we go for the monolith).
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Old June 18, 2003, 20:22   #10
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Alright, either this worker is very contenscious, or I'm obsessed with him/her. If we switch to working the minerals and the monolith, then we can complete the WP or HGP (whichever it is at the time) in 30 turns (it will probably improve with that former we just built). In addition, this has a very appealing added bonus. Doing so will speed up our research rate by a fuse-blowing 2 turns, dropping from 6 turns until Biogenetics to 4 turns until Biogenetics. This seems to be a good option, to me.

In the interests of impartiatlity, the growth rate would almost half from 6 turns to 11 turns.

I'll leave the creation of the two build order polls and the colony pod location poll to either Drogue or Maniac.
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Old June 19, 2003, 07:46   #11
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Can Maniac do it? My screenshots are not exactly the most accurate

Also, we won't get an SP in 30 turns. IMHO they will both be built by then, although if we go for it, theres the WP, HGP and VR up for grabs, we could pick up one. However I would favour building it in AP. LL is a option though. Anyone have anything to add before polling?
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