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Old June 4, 2003, 13:40   #1
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Skunkwork
I have never seen skunkwork in the list of available facilities even after I've done the research. I have done quite a few games and I have actually researched every research in every game but still no skunkworks. What did I do wrong?
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Old June 4, 2003, 13:44   #2
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The only reason I can come up with is that you are playing with the Spartans, who are not able to build skunkworks, as they don't have extra costs for building prototypes.
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Old June 4, 2003, 13:49   #3
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But I was playing Gaians.
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Old June 4, 2003, 14:08   #4
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Or playing on Citizen level = no prototypes

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Old June 4, 2003, 14:11   #5
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I'm on the third level now, specialist or talent or something like that. But I probably forgot to check after not finding it for a long time. I'll go check again.
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Old June 4, 2003, 14:35   #6
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IT DOES exist if your game is working properly but I find that building it in one or two bases is enough.
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Old June 4, 2003, 15:22   #7
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i know for sure that it doesn't appear on the lower levels because you get prototypes for free, like jam says
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Old June 4, 2003, 18:23   #8
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Doesn't really matter. There's really no reason to ever build a skunkworks, especially since crawlers can be used to complete prototypes and prototypes get a free morale upgrade.
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Old June 4, 2003, 22:31   #9
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Unless of course your going to do a massive PB build at all your bases using crawler cash ins at all the bases as prototypes. Then it makes sense to have the skunkworks at your HQ as that base will build at 1/2 the mins, and then all the subsequent bases will have their min requirement halved thus allowing the dreaded instant fleet of PB's.
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Old June 4, 2003, 23:51   #10
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2/3 of the minerals. Prototype penalty is 50%
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Old June 5, 2003, 07:00   #11
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OK, now some clever git explain what "Skunkworks" are. Where did they find this word?

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Old June 5, 2003, 07:41   #12
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I read in the newspaper some years ago the name of a research/construction/prototype department of one of the major airplane construction companies: Boei(i?)ng/Airbus/McDonnell-Douglas Skunkworks.
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Old June 5, 2003, 07:57   #13
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Quote:
Originally posted by Jamski
OK, now some clever git explain what "Skunkworks" are. Where did they find this word?

-Jam
According to the tenth edition of the Merriam Webster's Collegiate dictionary, the term derives from "Skonk Works", an illicit distillery in the comic strip Li'l Abner by Al Capp. The definition is "a usu. small and often isolated department or facility (as for engineering or research development) that functions with minimal supervision within a company or corporation."
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Old June 5, 2003, 08:30   #14
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You have to have the required tech before you can use skunkworks & be on the third level or above. Sometimes useful, sometimes not.
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Old June 5, 2003, 10:13   #15
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Quote:
Originally posted by BustaMike
Doesn't really matter. There's really no reason to ever build a skunkworks, especially since crawlers can be used to complete prototypes
But skunkwork will enable you to use less crawlers, yes?

Quote:
and prototypes get a free morale upgrade.
Does skunkwork eliminate prototype cost or prototype all together (with the free morale upgrade)?
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Old June 5, 2003, 10:14   #16
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Quote:
Originally posted by Ogie Oglethorpe
Unless of course your going to do a massive PB build at all your bases using crawler cash ins at all the bases as prototypes. Then it makes sense to have the skunkworks at your HQ as that base will build at 1/2 the mins, and then all the subsequent bases will have their min requirement halved thus allowing the dreaded instant fleet of PB's.
Explain this to me again, please?
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Old June 5, 2003, 10:50   #17
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You still get the morale increase of beeing a prototype & YES you can use crawlers. Just the protoype *COST* is eliminated. And that applies to rushbuilding a protype at a base with the Skunkworks.
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Old June 5, 2003, 10:51   #18
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Build PBers EVERYWHERE. Then get them almost built, but complete the prototype at a base. the cost for all the others goes down to normal cost plus you have used crawlers to help build a very expensive unit.
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Old June 5, 2003, 12:14   #19
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That does make some sense to me. Thanks! However, I'm still puzzled why somebody would need that many PBs unless you are planning to eliminate the entire mankind in one turn?
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Old June 5, 2003, 12:57   #20
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~shrugs~ Some people on this forumn are psycopathic homicidal maniacs! ~GRINS~ "University wins by Planet Buster conquest!"

It also works with anything else that you want to prototype, like the twenty or thirty 20-8-3 drop nervergas hovertanks you want to build to wipe out Miriam.
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Old June 5, 2003, 12:58   #21
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Old June 5, 2003, 14:15   #22
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I'm probably too unorganised to dedicate one specific base to prototype building. Skunkworks then is pretty useless for me.
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Old June 5, 2003, 15:23   #23
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Skunkworks have the undocumented feature of allowing cost free changes between units, no matter how many minerals have been accumulated.
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Old June 5, 2003, 22:06   #24
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That does make some sense to me. Thanks! However, I'm still puzzled why somebody would need that many PBs unless you are planning to eliminate the entire mankind in one turn?
Precisely!!!

Not so much in single play as you don't need to be so ruthless as the AI is a babe in the woods but MP quite a different story.
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Old June 6, 2003, 03:57   #25
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Skunkworks have the undocumented feature of allowing cost free changes between units, no matter how many minerals have been accumulated.
Ah thanks. I learned something new today.

Btw, it's nice to see so many SMAC legends posting here from time to time. ZsoZso posted recently on another thread, Jam, Ogie and you have all posted today. Cool.
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Old June 6, 2003, 10:23   #26
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Quote:
Originally posted by Mongoose
Skunkworks have the undocumented feature of allowing cost free changes between units, no matter how many minerals have been accumulated.
Now THAT may be something really useful, especially for my always hasty and thoughtless mind.
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Old June 6, 2003, 10:27   #27
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Quote:
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Ah thanks. I learned something new today.

Btw, it's nice to see so many SMAC legends posting here from time to time. ZsoZso posted recently on another thread, Jam, Ogie and you have all posted today. Cool.
Jam? Our Jam? Our Jam is a legend? I am one proud mother comrade. Not that I have thought off him otherwise.
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Old June 6, 2003, 14:13   #28
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Quote:
Originally posted by Mongoose
Skunkworks have the undocumented feature of allowing cost free changes between units, no matter how many minerals have been accumulated.
Thanks Mongoose, here's another thing I didn't know about...

I wonder how many other undocumented features there's in this game that I've spent these years in oblivion about.
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