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Old June 11, 2003, 14:48   #1
greeny
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Wonders of the World Discussion thread
This thread id for discussing projects for The Great Patriotic War that will be the wonder of the rest of the world.

Currently "Convoy System" (Magellan's Expedition) is being built in Vorkuta (finished in 3 months)

"Electrification" (Hoover Dam) is being built in Sverslovsk and will be rush-bought this turn for 1136(,000) rubles. This wonder will allow us to sell off all our Power-plants and Hyroelectric dams for loads of rubles!

Other currently avalible Wonders are:

"NKVD Intelligence agency" (Apollo missions)
Build now (it is comparativly cheap) or wait untill we're approaching German soil (as it reveals the whole map).

"Kirov Tank Works" (King Richard's Crusade)
Where should we build this?

"Civilian Donations" (Colossus)
Worth Building?

"Labour Front" (Adam Smith's Trading Co.)
How much would this wonder save us per turn, it pays for all improvements costing 1 gold per turn.
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Old June 11, 2003, 15:14   #2
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"How much would this wonder save us per turn, it pays for all improvements costing 1 gold per turn."

A quick calculation by yours truly results in this: It will save us 80 gold per turn.

""Electrification" (Hoover Dam) is being built in Sverslovsk and will be rush-bought this turn for 1136(,000) rubles. This wonder will allow us to sell off all our Power-plants and Hyroelectric dams for loads of rubles!"

If we sell all the power plants and hydro-electric dams, that will save us 55 gold per turn.

All power plants and hydro-electric dams are worth 2800 gold together. So building this wonder gives us 1664 gold and saves us 55 gold per turn.
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Old June 11, 2003, 15:30   #3
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1. Electrification should be the first priority, for the reason Comrade Yopovtich has pointed out, not to mention that we now have hydro power in every city.

2. Convoy system would actually be my second, since those convoys deliver a lot of rubles. However, it will be done in three turns anyway, and there is no immediate benefit for rushing, so I am happy as it is.

3. Labor Front will save 80 gold per turn, however it would cost quite a lot to rush. It would take around 11-12 turns to get our money back if we rushed all the way from the beggining.

4. Civillian Donations would be phemoninal in a caucas city. The problem is we would have to rush it unless we want it 16 turns down the line, as industry there is no good.

5. Kirov looks good too, and we should design if we actually want to build first or last among the wonders. If we build it first, we can build subsuquent wonders in the city. However, if we want to basically just buy wonders anyway, we should build this some time later. I suggest we build this before Labor Front, then build Labor Front in that city.

Hold of on NKVD, it can wait until we gain the initiative on every front and are marching into Germany.

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Old June 11, 2003, 16:03   #4
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Civilan Donations only gives 1 extra trade arrow in every city square so it wouldn't make a difference if it was an oil city or not.
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Old June 11, 2003, 16:24   #5
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Ah, screw it then, save it for later.
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Old June 11, 2003, 16:54   #6
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Quote:
Originally posted by PinkyGen
1. Electrification should be the first priority, for the reason Comrade Yopovtich has pointed out, not to mention that we now have hydro power in every city.

2. Convoy system would actually be my second, since those convoys deliver a lot of rubles. However, it will be done in three turns anyway, and there is no immediate benefit for rushing, so I am happy as it is.

3. Labor Front will save 80 gold per turn, however it would cost quite a lot to rush. It would take around 11-12 turns to get our money back if we rushed all the way from the beggining.

4. Civillian Donations would be phemoninal in a caucas city. The problem is we would have to rush it unless we want it 16 turns down the line, as industry there is no good.

5. Kirov looks good too, and we should design if we actually want to build first or last among the wonders. If we build it first, we can build subsuquent wonders in the city. However, if we want to basically just buy wonders anyway, we should build this some time later. I suggest we build this before Labor Front, then build Labor Front in that city.

Hold of on NKVD, it can wait until we gain the initiative on every front and are marching into Germany.
I agree with this! On the subject of Kirov Tank works I would buildit in Sverdlosk. That would make Sverlosk a super production city!

You could build in Kirov but with enough industry built Kirov can become much more productive than Sverdlosk. (Look at all those plains and grasslands!)
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Old June 11, 2003, 18:17   #7
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Quote:
Originally posted by PinkyGen
1. Electrification should be the first priority, for the reason Comrade Yopovtich has pointed out, not to mention that we now have hydro power in every city.
I agree, that wonder saves us a ton of money.

Quote:
2. Convoy system would actually be my second, since those convoys deliver a lot of rubles. However, it will be done in three turns anyway, and there is no immediate benefit for rushing, so I am happy as it is.
Well, actually the current turnsave is entitled 'disaster at sea' - building this wonder will let us get convoys out of harms way, faster. I'd say this should be the second priority.

Quote:
4. Civillian Donations would be phemoninal in a caucas city. The problem is we would have to rush it unless we want it 16 turns down the line, as industry there is no good.

5. Kirov looks good too, and we should design if we actually want to build first or last among the wonders. If we build it first, we can build subsuquent wonders in the city. However, if we want to basically just buy wonders anyway, we should build this some time later. I suggest we build this before Labor Front, then build Labor Front in that city.
Both KTW and CD are of less value in this game than they are in the original Civ2 (as King Richards Crusade and Colossus)

The reason they are less valuable is the existence of the superproduction squares - the oilfields, the coal mines and basically any industry squares. Even in a city working all of its tiles, KTW only gives us 21 extra base shields... or about the same as 2 industry tiles, which can be built by 2 workers in about the same time as the wonder can be built. Similarly, CD doesn't add much in the way of arrows... adding 21 arrows isn't that big a deal, when we have cities in the Caucasus that can produce over 300 arrows without it.
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Old June 11, 2003, 18:44   #8
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Quote:
Civilan Donations only gives 1 extra trade arrow in every city square so it wouldn't make a difference if it was an oil city or not.
True greeny, but if we built Civilan Donations in a one of the oil cities, we would get more trade revenue from caravans to that city.

Also, building Labor Front would save us:
14 NKVD Headquarters
19 Fishing Fleets
2 Coastal Fortresses
18 Grain Elevators
20 Libraries
26 Waterworks
4 Orthodox Curches
Total 101(,000) Rubles per turn, plus whatever additional of these improvements we choose to build later.
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Old June 11, 2003, 19:12   #9
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i like the idea of rush-buying the hoover dam
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Old June 12, 2003, 00:02   #10
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Kirov would work very well in Moscow, all squares are being worked, the front defending it is reasonably well off, the city won't come under attack if we stop producing units there, not to mention all the shiled multipliers, hydro, ammunition and powerplant will each give an extra couple shields per turn. The 21 could turn into an extra 40. (my math could be very far off)
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Old June 12, 2003, 05:55   #11
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Quote:
Originally posted by H Tower
Kirov would work very well in Moscow, all squares are being worked, the front defending it is reasonably well off, the city won't come under attack if we stop producing units there, not to mention all the shiled multipliers, hydro, ammunition and powerplant will each give an extra couple shields per turn. The 21 could turn into an extra 40. (my math could be very far off)
I agree with this, plus Moscow will build it quite fast and if we rush it after a few turns, it will cost less then in many other cities.

For the rest, I wouldn't build Colossus, it's not of much use. We could use NKVD however for our invasion of Germany.
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Old June 12, 2003, 05:55   #12
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Comrade, the NKVD is ALWAYS useful!
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Old June 12, 2003, 07:01   #13
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Comrade, the NKVD is ALWAYS useful!
it's also cheap!
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Old June 12, 2003, 08:00   #14
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I think he meant the NKVD in general, not the wonder But you are right, it is cheap. We could build it in almost any city, maybe we could build it in Vorkuta when the convoy wonder is finished?
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Old June 12, 2003, 08:51   #15
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I think our beloved Marshal meant the NKVD in general too...

Oups, I might need to go into hiding again...
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Old June 12, 2003, 09:14   #16
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Quote:
Originally posted by H Tower
Kirov would work very well in Moscow, all squares are being worked, the front defending it is reasonably well off, the city won't come under attack if we stop producing units there, not to mention all the shiled multipliers, hydro, ammunition and powerplant will each give an extra couple shields per turn. The 21 could turn into an extra 40. (my math could be very far off)
The problem with building Kirov in a city that already produces a lot of shields, is that any shields/turn above 100 seem to be wasted. In my experience, anyway.

Since none of the units cost more than 120 shields (IIRC), and there is no shield carryover, we'd be better off boosting some other city from 60 shields to 100, rather than boosting Moscow to 130 (or whatever that comes to).
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Old June 12, 2003, 10:27   #17
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No, he was referring to last night(this morning?)
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Old June 12, 2003, 10:42   #18
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I agree with the Old Guy here. We might waste some sheilds putting Kirov Tank works in Moscow.

I would prefer having it in Sverdlosk. That way Sverdlosk and eventually Kirov would be about the same in production. The plan eventually being putting two units into the Front every turn from the Urals. And this war isnt over yet. Taking Berlin is going to take a lot of Katyusha's! Plus we need occupation troops to rape and pillage er occupy the German cities when we take them. Things are going well on the Belorussin front but lets not forget we have Nazi Puig Dogs south of the Don right now threatening the oil feilds. This war isn't over yet!

And with two airports right now that isnt a far fetched endevor. With a THIRD airport in Kirov on the turns we have three units we could ship in three!

We have 3done a lot of work in the Urals the past 6 months it would be a shame to abandon that effort and switch strategies now.

Just my opinion not a directive!
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Old June 12, 2003, 17:06   #19
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Quote:
we'd be better off boosting some other city from 60 shields to 100, rather than boosting Moscow to 130 (or whatever that comes to).
Leningrad has around 60 shields of production I believe, and has all/nearly all squares worked on.
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Old June 12, 2003, 19:14   #20
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Rush buy it in Minsk, better production near the front is better!
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Old June 15, 2003, 02:39   #21
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1. Build Labour Front.
110 gold/turn always useful

2. Kirov tank works to add 60 shields in Moscow.
What about Stalingrad?

3. NKVD works
They always come in handy.

4. Convoy System.
We are currently backed up due to Yop's success on the front.

5. Civilian Donations
If we got the cash, this will help. Otherwise, build some more of those Sturmoviks!

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Old June 15, 2003, 22:58   #22
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We should build the Kirov tank works in Warsaw next turn so it can build sturmoviks and tanks in 1 turn rather than 3.

Its central position and the fact its well protected by 3 KV1's means it won't fall now that we've just retaken it

If we are ever going to take Berlin we'll need lost of kayusha's etc. Driving them from the urals will take too long and knacker them out.

a few million rubles is all it will take.
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Old June 16, 2003, 14:25   #23
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Quote:
Originally posted by Colwyn


a few million rubles is all it will take.
Well, that's quite a lot of money I don't know if we will be able to spend so much money on a wonder right now, other fronts need troops to drive the Germans back and take cities. I like the idea, and I agree that the Ural is very far from Warsaw and Berlin, but then, a few MILLION rubbles
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Old June 16, 2003, 14:40   #24
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We do have a LOT of rubles coming in at the moment, and as you can see from the Econ. thread most fronts are pretty happy with the forces they have built up, not requiring extra unit bought. This may change when we begin to advance at speed however.
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Old June 16, 2003, 15:08   #25
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Quote:
Originally posted by Colwyn
We should build the Kirov tank works in Warsaw next turn so it can build sturmoviks and tanks in 1 turn rather than 3.

Its central position and the fact its well protected by 3 KV1's means it won't fall now that we've just retaken it

If we are ever going to take Berlin we'll need lost of kayusha's etc. Driving them from the urals will take too long and knacker them out.

a few million rubles is all it will take.
Hmmm this is interesting. Do you have a barracks and anti tank defenses intact already? How about a steel mill and an ammo plant. If the basics are there I must say this idea has merit. But oinly if the basics are in place. And if we built on the wonder for a turn or if you have a cheap unit to disband building Kirov Tank works shouldn't be that bad. Just MHO!
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Old June 16, 2003, 15:21   #26
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We now already have 4500 gold in the pocket, and the caravans must still arrive. There is place for some big spending.

So, now about those katyushka's in the Murmansk front ...
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Old June 16, 2003, 15:44   #27
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Warsaw currently has Anti-tank defences and a steel mill, currently building barracks (1 turn to build) and produces a maximum of 49 sheild right now. Makes more sense to build an Ammunitionplant first does it not? (about 700k rubles) than Kiov tank works (about 2000k rubles)
Anyway it would be more efficent to first rush ammo plants in Vitebsk/ Smolensk/ Leningrad/ Rostov/
Sevestopol/ Serafimovich before rushbuying Kirov Tank Works.

On the other hand Warsaw is ALOT closer to Germany of course and will likely be close to our front lines for most of the war.
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Old June 16, 2003, 19:57   #28
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Excellent suggestion, if we can hold Warsaw.
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