View Poll Results: Where should our scouts move to? One vote per scout:
Let our Prime Function decide when playing! 2 11.11%
Northern scout nr.1: Move into red direction 2 11.11%
Northern scout nr.1: Escort colony pods and act as temporary garrison 2 11.11%
Northern scout nr.1: Write-in 0 0%
Northern scout nr.2: Move into dark blue direction 0 0%
Northern scout nr.2: Move into light blue direction 2 11.11%
Northern scout nr.2: Escort colony pods and act as temporary garrison 2 11.11%
Northern scout nr.2: Write-in 0 0%
Eastern scout: Move into yellow direction 2 11.11%
Eastern scout: Move into green direction 0 0%
Eastern scout: Move into brown direction 0 0%
Eastern scout: Move into purple direction 2 11.11%
Eastern scout: Write-in 0 0%
Southern scout: Move into puke direction 0 0%
Southern scout: Move into orange direction 0 0%
Southern scout: Move into white direction 4 22.22%
Southern scout: Write-in 0 0%
Xenobanana! 0 0%
Multiple Choice Poll. Voters: 18. You may not vote on this poll

 
 
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Old June 13, 2003, 10:28   #1
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Scout orders
Several of our scout patrols have come to a point where they can move into different directions. Therefore I thought a poll was fitting. The scout patrols are:
  • Two northern scouts
  • One eastern scout
  • One southern scout

For one northern scout patrol I have created the options:
  • Move into red direction
  • Escort colony pods and act as temporary garrison
  • Write-in
For the second northern scout patrol I have created the options:
  • Move into dark blue direction
  • Move into light blue direction
  • Escort colony pods and act as temporary garrison
  • Write-in



For the eastern scout I have created the options:
  • Move into yellow direction
  • Move into green direction
  • Move into brown direction
  • Move into purple direction
  • Write-in



For the southern scout I have created the options:
  • Move into puke direction
  • Move into orange direction
  • Move into white direction
  • Write-in



Three days poll.
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Old June 13, 2003, 10:44   #2
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Let his logical eminence the Prime Function do all the work decide
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Old June 15, 2003, 16:21   #3
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Hmmm... Poll results are even except for the southern scout. Is there a kind soul around who would like to act as a seventh voter?
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Old June 15, 2003, 17:41   #4
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Actually, the let the prime function got two votes, from people who may also have voted for one of the others (in case it didn't win). As I didn't vote, feeling it to be inappropriate, I suppose I get to break the tie, also as the director in question.

Therefore, the scout 1 moves in red direction, while the other scout will help CPs. The eastern scout will pop the pod and then move along the purple.

As the new turn shows, we have either the Mainfold Nexus or the Unity Wreck to the south, as there is debris
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Old June 15, 2003, 18:34   #5
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Quote:
Originally posted by Drogue
As the new turn shows, we have either the Mainfold Nexus or the Unity Wreck to the south, as there is debris
Ooooooo *rubs virtual hands together*
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Old June 16, 2003, 02:20   #6
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Oooooo indeed! What benefits a unity chopper, or a unity core, or the +1 planet could yield would certainly help us very much.
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Old June 16, 2003, 16:39   #7
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personelly I always hope for the unity wreckage...it would mean knowing the starting posisition of each group which give us a tactical advantage
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Old June 16, 2003, 17:53   #8
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Unfortunately it's the Manifold Nexus. The terrain information tells us so. (I hope that doesn't mean the Progenitors will first land near us. ) Now that the scout movements have been more or less decided, Drogue, please don't forget to adapt the route of the first northern scout. That scout is currently moving to Pi Square instead of following the red coastal route.
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Old June 16, 2003, 19:12   #9
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Quote:
Originally posted by Maniac
(I hope that doesn't mean the Progenitors will first land near us. )
Progs aren't in the game - the AI is the Angels and Believers

My "View from the Top" thread fiction is just so that a cloaked scoutship can get into orbit and then I can comment on some macro information as a sort of "Narrator" role

And you don't think I'd put the Angels in as an AI faction woithout giving them the wreckage and the landing co-ordinates to beeline their probes to, do you?

GGLIE
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Old June 16, 2003, 22:29   #10
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You wouldn't be that cruel... would you?
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Old June 16, 2003, 22:42   #11
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I just certainly hope you haven't placed the Hive near the Monsoon Jungle, nor the Drones near the Uranium Flats.
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Old June 17, 2003, 00:32   #12
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PS -------- but you did get the fossil field and the edible seaweed patch to balance out ............... or was that an alternate universe ...........
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Old June 17, 2003, 06:21   #13
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Maniac: Is there a need to hit the coast above Pi Square? With 2 votes for letting PF decide, and it only being equal, without an option to follow red but via Pi Square, it coule be argued the other way. Besides, I think people would vote for red to explore the bit below AP, rather than the coastal bit there, especially without a Pi Square option. Is there a use in going via the coast and taking 5 2/3 turns rather than 2 2/3 turns to get to Pi Square, just to see a couple of sea squares? I don't think so, but I will go by what people want.
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Old June 17, 2003, 12:08   #14
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*shrugs* It's not that important to me, though I have a slight preference for following the long route. What are the others' opinion?

Quote:
With 2 votes for letting PF decide, and it only being equal,
Quote:
Actually, the let the prime function got two votes, from people who may also have voted for one of the others (in case it didn't win).
I don't agree with your logic. Six people have voted in the poll. Of those two voted for the "Let the Prime Function decide"-option. There are exactly four votes for each scout order. The most likely thing here is that none of the "Prime Function"-voters voted for concrete scout orders. Anything else would have to be really coincidental.
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Old June 17, 2003, 12:22   #15
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Good point, forgot it shows number of voters

Why a preferance for the long route? It doesn't matter so much, but is there a reason to?
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Old June 18, 2003, 11:25   #16
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Well, simply to explore those two tiles. Not much reason I know, but there isn't that much else to do for the scout patrol right now. We have scouts exploring in all available directions. It would take ages for the scout to reach new unexplored areas. Also, right now there aren't any new bases to garrison or CPs to escort, so a three-turn deyour doesn't matter right now.
Or we could just follow your plan and let a foil explore the tiles in some future.
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Old June 18, 2003, 15:13   #17
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Have sent them to explore the extra two squares. The other northern scout is headed towards the CP about to be built in AP.
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