View Poll Results: Which are your Favorite Specials
Buffalo 4 3.33%
Coal 5 4.17%
Fish 0 0%
Fruit 0 0%
Furs 1 0.83%
Pheasant 3 2.50%
Musk Ox 1 0.83%
Gems 1 0.83%
Gold 12 10.00%
Iron 2 1.67%
Oasis 1 0.83%
Oil 5 4.17%
Peat 3 2.50%
Silk 14 11.67%
Spice 9 7.50%
Whales 35 29.17%
Wheat 7 5.83%
Wine 17 14.17%
Ivory 1 0.83%
If I want Fruit, make it Bananas 3 2.50%
Multiple Choice Poll. Voters: 120. You may not vote on this poll

 
 
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Old July 1, 2003, 14:43   #61
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Hmmm, you said the choices were clear, and I said you're an idiot. Thanks for proving me right.
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Old July 1, 2003, 14:47   #62
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Some credit should be added for those specials you can easily transform the terrain into: Silk, Wheat, Pheasant and Buffalo for the pre-Explosives era, and Wine and Coal join the list along with Furs, MuskOx, Desert Oil and Oasis afterwards. Rare ones like Gems, Spice, Glacier Oil, Ivory and Gold cannot be made, they must be discovered, and their terrain is not as prevalent as grass, plains and forest.

But the king of all is Whales. Good from the get-go. To bad you cannot road it to get another trade...
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Old July 1, 2003, 19:53   #63
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I was right
See? Some very smart person just cast another vote for Silk, to tie with Gold at 10.

5 or 7½ Engr turns to make grass or plains into silk vs. 10 Engr turns to make grass into wine, then another 5 Engr turns to mine the hill…
That's why I say SILK RULES!!

Ah, yes… I remember the Civ1 days when you could load a Settler into a boat and build roads in the seas…
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Old July 2, 2003, 08:35   #64
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Re: I was right
Quote:
Originally posted by Straybow
Ah, yes… I remember the Civ1 days when you could load a Settler into a boat and build roads in the seas…
Yep, a laugh riot, but did the AI ever come along and pillage it?
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Old July 2, 2003, 14:41   #65
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Re: I was right
Quote:
Originally posted by Straybow
See? Some very smart person just cast another vote for Silk, to tie with Gold at 10.
OK I forgot to vote. Silk rules after whales!
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Old July 4, 2003, 20:10   #66
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independant specials aside, gold is lame if it has no grass....gems are great if forest is plentifull....

whale dominate, silks are nice too...but it all depends on the terrain surrounding the specials
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Old July 5, 2003, 21:24   #67
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Yes, nothing worse than seeing that gold on the opening and it's surrounded by other mountains and hills.
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Old July 5, 2003, 22:52   #68
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or plains..and there is nary a water square around..sigh.....sloooooooooooooooooooooow growth
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Old July 6, 2003, 03:59   #69
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water won't speed the growth. But sometimes you do what you have to.
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Old July 6, 2003, 07:52   #70
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Quote:
Originally posted by rah
water won't speed the growth. But sometimes you do what you have to.
if you are on a lot of plains (1 food), water (ergo irrigation) will greatly speed growth (2 food)
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Old July 7, 2003, 08:34   #71
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We're talking double production so irrigation is very very rare. But i there's grassland nearby, I'll still settle on gold in a 1x game.
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Old July 8, 2003, 00:05   #72
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you can settle on gold in any game....so long as one other tile is there....

but admittedly, a few grass will make things easier, so will a river...

i wonder who's arse i kissed when i get gold and a river for a cap
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Old July 8, 2003, 05:47   #73
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kissed?
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Old July 8, 2003, 09:03   #74
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In 1x, I'd probably settle on the gold, use the second settler to irrigate the river grassland and spit out a settler prior to size two.
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Old July 8, 2003, 10:10   #75
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always a viable strategy..... depending on the surrrounding terrain, i might just plop both cities down asap
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Old July 8, 2003, 11:58   #76
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That's why I said probably. There are always exceptions and you have to recognize them to plan accordingly.
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Old July 9, 2003, 23:22   #77
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Quote:
Originally posted by rah
That's why I said probably. There are always exceptions and you have to recognize them to plan accordingly.
this is where new players don't understand the game. The key to any strategy is flexibility , the other key is recognizing your situation and playing the hand you are dealt in the best way possible.

new players or inexperinced players generally fail in this aspect of the game and veterans can recover from a bad start or take their situation and run with it.

you can't be taught this, you can only learn from experience and feel.
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Old July 10, 2003, 01:32   #78
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Wine is the best.

In a city with a Mnfg. Plant and a Superhighway, which is utilizing Democracy, that is railroaded and mined, and possesses an airbase, wine will yield:

3 food
10 Shields
9 Trade (not including the bonus it adds to trade routes)

It gives everything, and in abundance.
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Old July 10, 2003, 01:55   #79
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Airbase on hill = cheat (under the rules by which most of us play)
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Old July 10, 2003, 02:11   #80
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"shipping lanes"
Quote:
Ah, yes… I remember the Civ1 days when you could load a Settler into a boat and build roads in the seas…
Quote:
Originally posted by rah
Yep, a laugh riot, but did the AI ever come along and pillage it?
Ya know, I don't remember that happening… it was a long time ago.
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Old July 10, 2003, 17:57   #81
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Quote:
Originally posted by sirsnuggles
Wine is the best.

In a city with a Mnfg. Plant and a Superhighway, which is utilizing Democracy, that is railroaded and mined, and possesses an airbase, wine will yield:

3 food
10 Shields
9 Trade (not including the bonus it adds to trade routes)

It gives everything, and in abundance.
Yeah, but by then, every square is good. It makes the most difference in the first 40 turns of the game so improvements really shouldn't be considered.
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Old July 10, 2003, 21:04   #82
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Quote:
Originally posted by sirsnuggles
Wine is the best.

In a city with a Mnfg. Plant and a Superhighway, which is utilizing Democracy, that is railroaded and mined, and possesses an airbase, wine will yield:

3 food
10 Shields
9 Trade (not including the bonus it adds to trade routes)

It gives everything, and in abundance.
impressive...but many mp games just don't get there
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Old July 11, 2003, 08:36   #83
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And by the time they do, one square isn't going to make a difference. (with the exception of a killer SSC) and even then when it's taking 1000's of beakers to get a tech it takes more than 1 square.
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Old July 11, 2003, 14:04   #84
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Well, I'm a perfectionistic, peacenik. I wait the entire game (just building up my super cities, and try not to start fighting until every city has been totally developed (inside and out). By this time the other AI's are usually double my size, so it makes for a fun challenge to defeat 6 enemies all of whom are bigger than me.
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Old July 12, 2003, 03:19   #85
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But you really don't need to defeat them... You can launch your space craft long before they can even start building it... unless you allow them to steal there way up to your tech level. That's why MP is better
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Old July 13, 2003, 13:25   #86
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Well some people just let the AI build up for the challange. It's the only way to have one. (short of the speical challanges). It certainly isn't a challange the way we do it.
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Old July 13, 2003, 15:50   #87
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Yeah, and when the fighting actually begins, it's still not much of a challenge (the AI is no match in war), but at least the idea of fighting multiple larger opponents is dramatic. Perhaps someday I will give MP a try. I just have a dial-up connection, so I might slow the games down
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Old July 13, 2003, 16:21   #88
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Turn-based games are pretty much the only games you can play with a 56K modem.
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Old July 13, 2003, 18:29   #89
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We've played with people with dial-up connections. It's not that bad. Fortunately Civ II is an old game as was designed for machines available at that time. Not like today's memory hogs. As long as the host as a good connection and everyone else isn't on dial up, there shouldn't be a problem.
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Old July 14, 2003, 01:04   #90
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You know, if you guys keep it up, you just may persuade me to play multiplayer.
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