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Old June 16, 2003, 21:49   #31
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Can't happen before turn 25. Formula is ...... Earliest Random Event not before turn {75 - [Diff X 10]}

DIFF is = 5 (Transcend), thus the 2126 year at the earliest

So you'd shatter your credibility

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Old June 16, 2003, 22:45   #32
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What? We actually have credibility?
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Old June 17, 2003, 00:28   #33
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Hey - a lot of strategies were planned around the disastrous loss of your Colony Pod to mindworms. Many calculations made as to the effect of starting with only 2 bases versus everyone else's 3

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Old June 17, 2003, 00:30   #34
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WoW! That's big news!
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Old June 17, 2003, 00:31   #35
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That really is quite amusing.
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Old June 17, 2003, 00:41   #36
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Is there a wealth of formulas lying around the net somewhere?
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Old June 17, 2003, 00:47   #37
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Well we shouldn't use too many disasters, otherwise it would appear too coincidental or we are too incompetant. Anyway people would probably expect us to go mindworm paranoid, trying to prevent another "mindworm disaster".

But a negative random event at turn 2130+ sounds promising. Or once we contacted an AI faction, say we are being heavily probed. (which is either true, or highly plausible)
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Old June 17, 2003, 01:15   #38
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Quote:
Originally posted by Vev
Is there a wealth of formulas lying around the net somewhere?
Yes - they are in the game's Datalinks

for easy access, start up smac/x, then "scenario" and then "create scenario", and when the blank map loads, hit the left hand menu selection, then "HQ", then "datalinks"

Everything you ever wanted to know about the game is neatly tabbed there - concepts, formulae for almost everything, costs, etc etc

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Old June 17, 2003, 01:43   #39
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That's wonderful! I think our grand misinformation campaign is a great success!

I think we should wait a while and then broadcast another disaster, like losing a scout or something. Nothing major, but it would play a small role in our information war.
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Old June 17, 2003, 01:46   #40
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A loss of a unity rover, perhaps?
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Old June 17, 2003, 01:55   #41
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hmmm, maybe......but that would be telling everyone that we popped a pod and got unity rovers...have 'em thinking about how much rovers we actually discovered. It would also mean that the other factions would guess that we did a lot of exploring so far.

I'd rather have a scout because they're practically worthless and you can make 'em. BUT saying we lost a unity rover would be interesting to give out to the non-Hivers out there.

Decisions, Decisions...
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