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Old August 5, 2003, 06:05   #61
Jamski
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Kody awakes for the turn -
Sleep is for the weak.

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Old August 5, 2003, 07:40   #62
Kody
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Where is that Jamski when you need him for a turn chat.

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Old August 5, 2003, 08:09   #63
Kody
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Hrmm to wait for the turn chat that would occur in another 14 hours from now. Or to do the turn and post it.

Hopefully someone else will get on MSN in the next hour.

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Old August 5, 2003, 08:57   #64
Jamski
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It's not yet one hour
And I am on MSN now
Shall we play it?

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Old August 5, 2003, 09:26   #65
Kody
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Jamski says:
Is it possible
That we can play the turn now
And get a move on?

John says:
hi
John says:
yep we can
John says:
can you open up the preturn stuff
John says:
for 2127
Jamski says:
This is such good news
I have it open right here
Which info you need?

John says:
lets just start going through the list
Jamski says:
Preturn moves 2127

*Label B1 as Googliegrad
*Label B2 as Rokossovkygrad
Jamski says:
City productions
Feckin
* change to crawler
* worker changes to mineral

Voltigrad
* changes to crawler
* stockpile

Kommunizma City
* changes to crawler
* stockpile
* worker changes to farm

The Hive
* changes to colony pod
* stockpile

Jamski Clove
* changes to crawler

John says:
hey slow down
John says:
the labels are done
Jamski says:
I hope that will be
Just enough information
To get you started

John says:
yep
John says:
oh yeah drones are in the lead now
John says:
by 1 point
Jamski says:
Are we all agreed
That the name changes are good?
Googlie will be pleased

John says:
yep
John says:
drones are building 3 crawlers
Jamski says:
The Drones lead by one?
I cannot contain my tears
But we shall beat them

Jamski says:
Could I just ask you :
How many of our bases
Are building crawlers

John says:
and buster is first in tech
John says:
5
John says:
but the drones have one base locked down by a SP
John says:
and they're one colony pod less than us
John says:
they've switched two of their bases from colony pod I think last turn
John says:
can't exactly remember
Jamski says:
We will soon pass them
As we have a better plan
To build our SP

John says:
hopefully
John says:
so renamed and switch production on that one base
Jamski says:
Would be nice to post
A screenshot of the Drone's map
So all can see it

John says:
the drones already have posted a screenshot
John says:
look at the ambassador thread on CGN
John says:
which city now
Jamski says:
Feckin
* change to crawler
* worker changes to mineral
Jamski says:
Voltigrad
* changes to crawler
* stockpile
John says:
okay those are done
Jamski says:
You must inform me
Which BASE you want to have next
Then I can tell you.

John says:
just do them in whatever order
Jamski says:
Kommunizma City
* changes to crawler
* stockpile
* worker changes to farm

The Hive
* changes to colony pod
* stockpile
John says:
it's not like we've got alot of bases
John says:
okay
John says:
then?
Jamski says:
Compared to the Drones
We have one more base I think
Is that one enough?

Jamski says:
Jamski Clove
* changes to crawler

John says:
we've got the same number of bases
John says:
just one more colony pod I think
Jamski says:
After the base builds
I present you with a long
List of unit moves :

Jamski says:
Unit moves
* cancel F7 former and build road
* S1 holds in HongHu-KongHu
* R1 moves two east
* R2 moves two west

* F5&F6 move to HongHu-KongHu then south and builds road
* F3 moves east, then moves north-east, builds mine
* F2 build Forest

* C1 moves south-east twice, moves south-west once
* CR1 moves to mine
* CR2 moves to mineral resource
John says:
okay
John says:
there's a pod north-east of HongHu-KongHu
John says:
next turn we get to pod it yah!
John says:
okay I think that's it
John says:
so that's it I think
Jamski says:
My internet link
Was sadly broken apart
But I have come back

Jamski says:
Is it possible
To use photoshop and bring
The maps together

Jamski says:
It would be splendid
If we could see a big map
Of our whole region

John says:
okay
John says:
hrmm maybe I can do it
John says:
we'll see
John says:
you mean drones with hive?
Jamski says:
I'd do it myself
But I have no Photoshop
(That is what I mean)

Jamski says:
Do not forget that
You must copy the turnchat
Into the right thread

I cannot do this
As I lost the whole first half
When my compy died.

John says:
okay

Kody

Last edited by Jamski; August 5, 2003 at 09:37.
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Old August 11, 2003, 00:28   #66
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Go to see we are going to get normal turnchats again.
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Old August 20, 2003, 01:04   #67
Vev
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Vev says:
TURN CHAT
2129
Our Glorious Workers in Action!

If God put the English on an island, it's because he had his reasons. says:
Am I late?
Vev says:
No, just in time infact
If God put the English on an island, it's because he had his reasons. says:
Ah good.
John says:
ready to get started
John says:
one colony pod 3 crawlers completed this turn
Vev says:
The Hive regretfully annoucement that the Weather Paradigm is impossible
John says:
yeah the drones finished it last turn
If God put the English on an island, it's because he had his reasons. says:
What do we put in its place?
John says:
human genone
Vev says:
HGP? Once we get Biogen
John says:
I'm adjusting my SE settings to get us Biogen faster
If God put the English on an island, it's because he had his reasons. says:
k
John says:
our SE settings rather
If God put the English on an island, it's because he had his reasons. says:
lol, I just noticed that little slip
Vev says:
So is our colony TURN CHAT
2129
Slip?

Vev says:
Sorry, ignore previous comment
Vev says:
Are our colony pods ready?
John says:
moved rover
John says:
R2 I think
John says:
two north-west
John says:
other rover R1 is heading north into unexplored
John says:
Colony pod at the hive moves to roskossovkygrad
John says:
and builds
John says:
change to former rush for 8
John says:
why isn't anyone pasting the preturn stuff
[CENSORED]
Vev says:
C1 - Builds base Googliegrad, change to former and rush.
C2 - Moves two south,Builds base Roskossovkygrad, change to former and rush.
R1 - north-east,east
R2 - north-west, north-west, north-west
F1 - builds forest, former from roskossovkygrad will help
F2 - when finish forest, road north of googliegrad, former from googliegrad will help
F3 - continues to build road
F4&F5 - builds road then switch
If God put the English on an island, it's because he had his reasons. says:
so hard to keep track of it in all the spam
John says:
changing order so that Rokossovky has the extra drone rather than googliegrad
John says:
because we can reinforce rokossovky with the scout from the hive
Vev says:
I am sure the Marshal will be pleased
John says:
and the hive can build an extra scout so we avoid having to use doctors
John says:
and have no drone riots
Vev says:
The stress of populating the Hive is starting to show
If God put the English on an island, it's because he had his reasons. says:
how soon shold we start upgrading our garrisoned units when we get better armor?
John says:
we can't until we get industrial base
John says:
and we need that one tech the drones owe us
John says:
perhaps for something more important
John says:
drone appears in rokossovky
John says:
moving hive's first scout to that base
Vev says:
I like moral obligation
Quell those drones comrade Kody!
John says:
hive is now producing scout which will offset it's drone
If God put the English on an island, it's because he had his reasons. says:
if we're having drone problems, i can only imagine how bad the university must have it
Vev says:
got to love Just In Time manufacturing
John says:
they have social pysch
If God put the English on an island, it's because he had his reasons. says:
the HGP would serve two purposes, to ofset the drone population, and also to help cripple the university early on
John says:
the university will go after virtual world
John says:
Hopefully we can get that first
If God put the English on an island, it's because he had his reasons. says:
as well as the HSA
If God put the English on an island, it's because he had his reasons. says:
if the uni doesn't posses any of those 3 SP's, they will lag far behind
John says:
HSA, not sure if we can get the tech first
If God put the English on an island, it's because he had his reasons. says:
the CyCon may be able to
If God put the English on an island, it's because he had his reasons. says:
and I do not beleive they want to see it in the hands of the Uni
If God put the English on an island, it's because he had his reasons. says:
the HSA is not as crucial for us
If God put the English on an island, it's because he had his reasons. says:
we just do not want the Uni to have it
John says:
doing crawler shuffling for Kommie city
John says:
okay Kommie city is now building a 2nd crawler next turn
John says:
kommie city finished a crawler just last turn
John says:
I mea this turn it finished a crawler
John says:
and we're building a 2nd crawler already
John says:
which completes next turn
Vev says:
are the crawlers movement done?
John says:
moving the worker for Jamski
If God put the English on an island, it's because he had his reasons. says:
Comrade Kody you deserve an award... the CCC will look at giving you the order of lenin and a few other ones as well
If God put the English on an island, it's because he had his reasons. says:
you'll be the 3rd person in hive history to receive one
John says:
moving crawler into the place vacated by the worker
John says:
crawler draws 2 minerals
Vev says:
Sweet juicy minerals, so sweet
Vev says:
So what else is left to move?
If God put the English on an island, it's because he had his reasons. says:
and how many bases do we have producing CP's?
Vev says:
We have to worry about constant drones now
Vev says:
should we have a scout escort
John says:
wondering about the HGP
John says:
none at the moment
John says:
we're producing 2 extra drones per base
John says:
for each base we plant
Vev says:
nasty
John says:
that 8th base produced 2 drones
John says:
we've already diverted resources to quelling them with extra scouts
John says:
no riots
Vev says:
Price of ICS,
John says:
but it'll be difficult quelling the rest if we built more bases
If God put the English on an island, it's because he had his reasons. says:
alright, just checking
Vev says:
especially if the older bases grows to size 2
John says:
question, about SE settings
John says:
do we want to sacrifice 2 energy to improve our research rate
John says:
we improve our research rate from 20 to 22
John says:
but we lose 4 ECs per turn
Vev says:
how many turns does it shave?
John says:
I don't know
John says:
perhaps 1 turn
John says:
but depends really on growth
John says:
etc
John says:
I would need to do an analysis
Vev says:
are we going for any more colony pods at the moment?
John says:
nope
John says:
we're hopefully going for HPG in about 6-7 turns from now
Vev says:
Unless we want to escort them with scouts
John says:
actually it's more complicated than that
Vev says:
or we could start planning for colony pods to be built in 8 turns?
John says:
the drones pop up all over the place
John says:
you see we might have to switch productions in other cities
John says:
the drones sometimes don't appear in the new base
John says:
yeah in 8 turns colony pods
Vev says:
Yay, more growth/production maximisation with time constraint
John says:
moving terraformers
John says:
can you paste the preturn stuff?
Vev says:
Preturn order coming up
John says:
ahh now I remember
Vev says:
which section specifically
John says:
forgot to rename cities
Vev says:
Oh, what are the new names?
John says:
rokossovkygrad
John says:
and googile grad
Vev says:
F1 - builds forest, former from roskossovkygrad will help
F2 - when finish forest, road north of googliegrad, former from googliegrad will help
F3 - continues to build road
F4&F5 - builds road then switch to mine
F6&F7 - moves east, builds road, then moves to F4&F5 to assist with mine

John says:
all stockpiles are checked
John says:
thanks I forgot one of those formers
Vev says:
Any silly landmarks?
John says:
nup
John says:
still forgetting something
Vev says:
Kommunizma City - switch to crawler, move worker from farm to mineral
Voltairograd - stay with former, switch to WP following turn
Jamski clove - switch to former, following turn switch to crawler
Fecekin'- switch to crawler, move worker from mined to unmined mineral
HongHu-KongHu - switch to crawler, rush buy 28EC
Googliegrad - former rush buy 8 EC
Roskossovkygrad - former rush buy 8 EC
John says:
we're not doing the HongHu-KongHu rush by
John says:
buy
Vev says:
Okay I guess some of the base orders are out of date
Vev says:
A formers checked?
Vev says:
all
John says:
The WP change
John says:
yeah all formers checked
John says:
oh yeah what do you think about rushing our tech
John says:
making it faster and all?
Vev says:
so give use the pro
from previous turns to new turns to completion
If God put the English on an island, it's because he had his reasons. says:
rushing our tech? how?
John says:
with ECs
Vev says:
Can the stockpile thing cover the costs?
John says:
we pay 4 ECs per turn, and get 2 extra labs
John says:
yeah, but I still want to do some rushing
Vev says:
balance issue again
John says:
speed up our production
John says:
yeah balance issue
John says:
I can work on it tonight
John says:
delay our turn for a few hours
If God put the English on an island, it's because he had his reasons. says:
with the lenght of time the other factions have been keeping turns
John says:
I need to figure out if we're ready to build the HGP
If God put the English on an island, it's because he had his reasons. says:
i hardly see that as a problem
John says:
okay then
Vev says:
hehe
John says:
I'm going to save this turn and work it out
Vev says:
Sure thing
John says:
should I do whatever I think will be best?
Vev says:
don't forget a screen shot
John says:
yeah yeah I know
If God put the English on an island, it's because he had his reasons. says:
of course
John says:
pity we lost that 2 minerals and 1 EC
John says:
but hey it could have been worse
Vev says:
our little gambit failed
If God put the English on an island, it's because he had his reasons. says:
a small sacrifice for what we could have gained
John says:
yeah that's true
John says:
anyway that gambit improved our terraforming stuff
Vev says:
at least the Uni does not have WP
John says:
because I had to figure out how to make our terraforming more efficient
John says:
we need some way to reach the drones, so they will agree to permipact
John says:
to tell the truth the only thing they need from us is to not attack them.
Vev says:
should we congratulate them on the WP?
John says:
50 years from now it may not be a issue
John says:
oh yeah that reminds me
Vev says:
(while secretly fuming a bit)
John says:
we should send a diplomatic message to them
If God put the English on an island, it's because he had his reasons. says:
indeed we should congratulate them on the WP
If God put the English on an island, it's because he had his reasons. says:
anything else you had in mind for the message?
John says:
should we admit we wanted it.
If God put the English on an island, it's because he had his reasons. says:
no
If God put the English on an island, it's because he had his reasons. says:
there's no need
John says:
well I'm not sure
If God put the English on an island, it's because he had his reasons. says:
since nothing happened
Vev says:
especially not how close we came into building it
John says:
is there anything we're trying to move towards?
John says:
they beat us to it by 2 turns
John says:
so it wasn't that close I guess
If God put the English on an island, it's because he had his reasons. says:
it would be better for our reations if this little bit of information didn't get out
John says:
should we bring up foreign faction diplomancy?
John says:
okay then
John says:
Work in progress

We would have liked the WP, but to admit honestly I doubted you guys would have agreed to give it to us for anything. The land raising plan to create the inland sea will be delayed for several decades. Unless you intend to provide the formers.

University has gotten IA last turn. Pirates have gotten industrial base. We suspect that the pirate cycon faction are doing tech leapfrog
If God put the English on an island, it's because he had his reasons. says:
if we had built it we would have to face the diplomatic consequences
John says:
University has gotten IA last turn. Pirates have gotten industrial base. We suspect that the pirate cycon faction are doing tech leapfrogging. Within the next few turn I believe that the other
factions will all have IA.
If God put the English on an island, it's because he had his reasons. says:
if we admit that we tried to do it, then we face the consequences without any reward
John says:
that part about the what the other factions are up to?
John says:
they probably would have just laughed
John says:
and I think they built it so fast because they suspected
If God put the English on an island, it's because he had his reasons. says:
send the info on the other factions
If God put the English on an island, it's because he had his reasons. says:
we need to show the drones that we must stick together, that will serve our purposes
John says:
I think we should admit we wanted it, but not say anything about how close we were.
John says:
I suspect the reason why they rushed it was because I underestimated buster
Vev says:
cunning fellow
If God put the English on an island, it's because he had his reasons. says:
I suspected that they might do as such
John says:
he probably checked our productions
If God put the English on an island, it's because he had his reasons. says:
it would be what i'd do in their position
If God put the English on an island, it's because he had his reasons. says:
they're playing it safe
John says:
and recongised that we would be getting close
If God put the English on an island, it's because he had his reasons. says:
and in this case their parinoia proved to be beneficial
Vev says:
dangers of crawlers
John says:
yeah
John says:
well we have 5 crawlers this turn
John says:
that's almost 1 project
If God put the English on an island, it's because he had his reasons. says:
we should not admit to it because they may be suspicious of us in the future if we ever want another SP they also want
If God put the English on an island, it's because he had his reasons. says:
but
John says:
with the 52 ECs we started with that would get us a project
If God put the English on an island, it's because he had his reasons. says:
we should use this as an oppertunity to negotiate with the drones for another SP
If God put the English on an island, it's because he had his reasons. says:
since they got the WP
John says:
however, we just weren't in a position to move them all together
Vev says:
how is our road developement
If God put the English on an island, it's because he had his reasons. says:
we should get something else
John says:
which SP should we negotiate for?
Vev says:
HGP?
John says:
we're researching it
Vev says:
will there be a clash for PTS?
John says:
so I doubt they'll be able to build it
If God put the English on an island, it's because he had his reasons. says:
what would the drones want
If God put the English on an island, it's because he had his reasons. says:
that we would also want
John says:
they can pop boom but we can't
If God put the English on an island, it's because he had his reasons. says:
we need to negotiate for that SP
John says:
you mean what project?

If God put the English on an island, it's because he had his reasons. says:
yes
Vev says:
the Cycon may want PTS if we get HGP
John says:
the Air power project
Vev says:
ah
John says:
that's no biggie
John says:
if we get virtual world and HPG
If God put the English on an island, it's because he had his reasons. says:
big IF, for virtual world at least
John says:
PTS isn't that important, since we may be able to pop boom
John says:
well not big IF now
John says:
it's a if
John says:
but it's possible
John says:
it was a big if, if we had gotten the WP
If God put the English on an island, it's because he had his reasons. says:
ah
If God put the English on an island, it's because he had his reasons. says:
my mistake
John says:
well I'm not entirely certain
John says:
depends on how well the university builds up its crawler productions
John says:
hrmm let me check how many crawlers it takes to build VW
John says:
hrmm just realised trace crawlers
John says:
trance crawlers
John says:
university can use trance crawlers to pump up their production
John says:
*sigh*
John says:
210 minerals
Vev says:
upgrade to trance formers or build it straight?
John says:
to build VW
John says:
so that's 21 crawlers
John says:
I mean 10 crawlers
If God put the English on an island, it's because he had his reasons. says:
the uni only recently received IA, so they're behind us, the question is by how much
John says:
depends on how many mines googlie gave them
John says:
those mines are the big factor
Vev says:
I thought they may go for the normal crawlers to make use of stockpile bug
John says:
drones are going to run away with the game with WP I think
John says:
they'll be able to borehole each of their mineral resources
John says:
the stockpile bug is really power for the drones and hive
John says:
because of our industry bonus
John says:
not as powerful for the unversity
Vev says:
industry just reduces the minerals needed, rather than mineral output, which I thought Stockpile energy uses
John says:
industry means we build crawlers more often
John says:
and also means it takes less money to rush
John says:
see what I'm getting at
Vev says:
why will they still use trance crawlers if it means taking longer to build?
John says:
upgrading to trance crawlers is at the cost of 2.5EC to Minerals
John says:
around that I think
Vev says:
alright post turn chat
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Old August 20, 2003, 03:53   #68
Kody
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The part Vev removed was me complaining about Vev's spam.

I decided to do the sacrifice of 2 energy to inefficiency, to get more labs.

We may decide getting the HGP earlier would be useful.
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Old August 22, 2003, 07:32   #69
Kody
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Turn chat in 2 and a half hours.
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Old August 22, 2003, 10:58   #70
Kody
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Join Date: Jun 2003
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(I lost the first 4/5ths of the turn chat I hope vev saved it)

Vev says:
hello?
John says:
yeah
John says:
I'm trying to figure this out
John says:
should we hold the turn for a full analysis?
John says:
nah that's probably overdoing it
John says:
okay
John says:
anything else in the turn update?
John says:
I mean preturn moves
Vev says:
I moved away and it is taking along time to load for me
Vev says:
Bases

The Hive
Build: Supply Crawler
Queue: Scout

Voltairograd
Build: Supply Crawler
Queue:

Kommuniza City
Build: Supply Crawler or Former?
Queue:

HongHu KongHu
Build: Supply Crawler, rush buy for 19 EC
Queue:

Jamski Clovek
Build: Supply Crawler, rush buy for 22 EC
Queue:

Vev says:
Feckin Cheeky Tower
Build: Supply Crawler
Queue:
Notes: Retask worker from mine to river

Googliegrad
Build: Supply Crawler
Queue:

Rokossovkygrad
Build: Supply Crawler
Queue: Scout
Notes: Rush buy Supply crawler at fifth turn

John says:
yep all done
Vev says:
All we need now is Cloning Vats
John says:
heh
Vev says:
Must cram in more cities!
John says:
okay I'm going to save and post
John says:
we'll stick with the crawler
John says:
if we had gotten the WP I would lobby to build a heap more crawlers
Vev says:
how many cities can we fill in?
John says:
I don't know
John says:
I've been asking someone to do the city placement for ages
Vev says:
Because even with HGP
Vev says:
we will need either police or rec commons
Vev says:
1 police to size 2
Vev says:
until police units
John says:
I know
John says:
but at least we can keep expanding
John says:
once we get HGP
Vev says:
plus those free minerals are handy
Vev says:
something we can use even though we cannot run demo
John says:
the question will be, how long do we wait before cashing all the crawlers in
John says:
because the longer we have those crawlers
John says:
the more minerals we aquire
John says:
and the faster we can instant build the WP
Vev says:
WP?
John says:
VW

Jamski has been added to the conversation.

John says:
now he gets online
John says:
after the turnchat is basically finished
Jamski says:
yes
Jamski says:
I'm making a base placvement chart
John says:
woo hoo
John says:
that will be extremely useful
Jamski says:
it's looking good

Vev has left the conversation.

John says:
I hope vev saved a copy of the turn chat
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Old August 23, 2003, 07:55   #71
Vev
Alpha Centauri Democracy GameACDG The Human Hive
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Local Date: November 2, 2010
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Posts: 1,660
I have it, just that my connection was lost.


Vev says:
The Glorious Pre-turn Instructions for the 30th anniversary of the Hive's founding on Chiron.

Scouts
(29,19) Scout set to hold at 'The Hive'

Rovers
(18,28) Rover moves north-west, west
(23,11) Rover moves north (rest of move pending map reveal)

Formers
(20,20) Former moves south, builds road
(20,20) Former moves to (17,19) assists with building of mine
(22,26) Former moves north, builds road
(2
Vev says:
(29,23) Former moves to (31,21) assists with forest

Supply Crawlers
(17,21) Supply Crawler moves north, crawls mineral
(23,23) Supply Crawler moves north-west crawls mineral
(24,24) Supply Crawler moves north-west, crawls mineral
(26,26) Supply Crawler moves to (24,24), crawls mine

Vev says:
*whips* Worker harder Formers and Crawlers *whips*
Vev says:
Supply Crawlers
(17,21) Supply Crawler moves north, crawls mineral
(23,23) Supply Crawler moves north-west crawls mineral
(24,24) Supply Crawler moves north-west, crawls mineral
(26,26) Supply Crawler moves to (24,24), crawls mine

John says:
just wondering
John says:
we can build a former in 1 turn at kommie city
Vev says:
so what suggestions for all those former?
Vev says:
can we drill aquefiers?
John says:
we can't
Vev says:
is it worth clearing fungus?
John says:
well not really
John says:
I suppose we can put solar panels up
Vev says:
is it useful?
John says:
I want to plant more forests in the short run
Vev says:
without env thinggy
John says:
what do you mean?
Vev says:
solar panels
John says:
we still have the energy bonus squares
Vev says:
but not many squares
John says:
so you think we shouldn't build any more formers?
Vev says:
depends what useful jobs they can do and how well we can distribute their support
Vev says:
and how urgently other production jobs are
John says:
support isn't a problem
John says:
other production jobs are mainly just crawlers
Vev says:
but quick distribution is
John says:
huh what do you mean
Vev says:
once kommie reaches its support limit, we need a good road network to quickly rehome the formers to new cities
John says:
we can build 3 more formers in kommie
John says:
I've been planning way ahead
John says:
I've been rehoming Kommie's former's since 2120
Vev says:
can we crawl that high energy thing?
Vev says:
once panelled?
John says:
yep
John says:
we'll be rolling in crawlers in 6 turns
Vev says:
do you thing we can build 2 quick SPs?
John says:
well maybe
John says:
hrmm
John says:
lets see
John says:
not by 2136
John says:
the virtual world is just too big
John says:
we can build HGP pretty quickly
John says:
then we'll need to pause before building another SP
John says:
I just thought it might be nice having more formers generating forests
Vev says:
forest for crawlers or bases?
John says:
mainly for crawlers
Vev says:
have you came up with a nice balance for former/crawler construction ratio?
John says:
nope
John says:
I haven't figured that out
John says:
it depends on forest growth too
John says:
at the moment we're building crawlers faster than we're getting forests
Vev says:
is worth send crawlers to help other bases?
John says:
there still needs to be forests to crawl from
Vev says:
near kommie or at other bases?
John says:
Kommie and Voltiograd are the two main bases in need of forests
Vev says:
are there any high mono resource tile worth crawling?
John says:
we have the mines
John says:
but they're already being crawled
Vev says:
also others not so high
John says:
forests
Vev says:
forest is quite flexible
Vev says:
how many spare forests are there around kommi city?
John says:
0
Vev says:
or forests being crawled to kommie city
John says:
none
Vev says:
pity
Vev says:
how many mins is kommie producing and how much does a former cost?
Vev says:
ETA of HGP?
Vev says:
hello?
John says:
mindworms are rare
John says:
hrmm anyway
John says:
can you paste the turn update stuff again
John says:
yep?
Vev says:
previous questions
John says:
yeah?
Vev says:
Vev says:
how many mins is kommie producing and how much does a former cost?
Vev says:
ETA of HGP?

John says:
earlist we get all the production together in 2135
Vev says:
Formers
(20,20) Former moves south, builds road
(20,20) Former moves to (17,19) assists with building of mine
(22,26) Former moves north, builds road
(22,28) Former moves north, home Googliegrad, moves north, builds road
(29,23) Former moves to (31,21) assists with forest

John says:
yep
John says:
next
Vev says:
Supply Crawlers
(17,21) Supply Crawler moves north, crawls mineral
(23,23) Supply Crawler moves north-west crawls mineral
(24,24) Supply Crawler moves north-west, crawls mineral
(26,26) Supply Crawler moves to (24,24), crawls mine

John says:
okay
John says:
what do you think about building extra formers in kommie city?
Vev says:
depends on what they are meant to do
Vev says:
so pros and cons for crawler vs former?
John says:
build forests and roads
John says:
crawlers use up the forests
Vev says:
also short and long term gain for both production tiems?
John says:
formers create formers and roads that the crawlers can use
John says:
forests rather
Vev says:
in kommie's case, when the first forest is planted
Vev says:
we may crawl the farm instead and harvest the forest from the city
John says:
actually I'm planning on making it build a road first
John says:
the virtual world is 10 crawlers
Vev says:
need more crawlers!
John says:
I'm trying to figure this out
Vev says:
just that I had a message saying a message did not get to you
John says:
should we hold the turn for a full analysis?
John says:
nah that's probably overdoing it
John says:
okay
John says:
anything else in the turn update?
John says:
I mean preturn moves
Vev says:
I moved away and it is taking along time to load for me
Vev says:
Bases

The Hive
Build: Supply Crawler
Queue: Scout

Voltairograd
Build: Supply Crawler
Queue:

Kommuniza City
Build: Supply Crawler or Former?
Queue:

HongHu KongHu
Build: Supply Crawler, rush buy for 19 EC
Queue:

Jamski Clovek
Build: Supply Crawler, rush buy for 22 EC
Queue:

Vev says:
Feckin Cheeky Tower
Build: Supply Crawler
Queue:
Notes: Retask worker from mine to river

Googliegrad
Build: Supply Crawler
Queue:

Rokossovkygrad
Build: Supply Crawler
Queue: Scout
Notes: Rush buy Supply crawler at fifth turn

John says:
yep all done
Vev says:
All we need now is Cloning Vats
John says:
heh
Vev says:
Must cram in more cities!
John says:
okay I'm going to save and post
John says:
we'll stick with the crawler
John says:
if we had gotten the WP I would lobby to build a heap more crawlers
Vev says:
how many cities can we fill in?
John says:
I don't know
John says:
I've been asking someone to do the city placement for ages
Vev says:
Because even with HGP
Vev says:
we will need either police or rec commons
Vev says:
1 police to size 2
Vev says:
until police units
John says:
I know
John says:
but at least we can keep expanding
John says:
once we get HGP
Vev says:
plus those free minerals are handy
Vev says:
something we can use even though we cannot run demo
John says:
the question will be, how long do we wait before cashing all the crawlers in
John says:
because the longer we have those crawlers
John says:
the more minerals we aquire
John says:
and the faster we can instant build the WP
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Old August 25, 2003, 02:02   #72
Vev
Alpha Centauri Democracy GameACDG The Human Hive
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Vev says:
Glorious Turnchat for 2131 - The Year of the Golden Hammer
John says:
okay
John says:
the turn passed faster than I thought
John says:
so I was caught unprepared
Vev says:
I guess we are all building crawlers
John says:
but nothing much needs to be planned
John says:
switching Honghu and Jamski to do more crawlers
Vev says:
firstly, what surprises does the rover reveal?
John says:
rover finishes exploring island
John says:
the island is 11 squares in size
Vev says:
Sounds like an island retreat
John says:
there's an energy bonus and sea pod near the island
Vev says:
oh, pod
Vev says:
why cannot we train xenodolphins to retrieve the pod
Vev says:
any rush buying of crawlers?
John says:
yeah
John says:
I think we should rush buy at volairograd
John says:
a crwaler
John says:
for 25 ECs
Vev says:
how much ECs we have this turn?
John says:
moved 2nd rover south-east twice
Vev says:
border patrol?
John says:
yeah
John says:
patroling our southern shore
John says:
okay jamski and honghu are building more crawlers
John says:
I need to adjust freckin's production
Vev says:
be safe than sorry
although it would be interesting to earn some EC hunting mindworms
John says:
I think I'm going to stop doing every single former and crawler from now on
John says:
just the important moves
John says:
there's just too many crawlers and formers to talk about onw
John says:
now
John says:
biogenetics in 4 turns
Vev says:
Mmmmmh HGP in 4 turns
Vev says:
or 5
Vev says:
*Happy days are here again ..."
John says:
rushing voltairograd's crawler for 25
Vev says:
It is amazing how HGP somehow managed to trigger talented people
Vev says:
how much ECs we have this turn?

John says:
I switched the 2nd mine to HongHu's crawler
John says:
and rushing Feckin's production by 6
John says:
so it has exactly 10 minerals next turn
John says:
we have 11 left after all the rushing
Vev says:
almost shoe-string budget
Vev says:
PEG sounds good
Vev says:
but far
John says:
okay
John says:
well feckin can build a 2nd crawler next turn
John says:
okay all our formers are concentrating on building forests
John says:
we get 3 cities finishing production
Vev says:
Are the future bases ready to go when HGP is finished?
John says:
nope
John says:
We're trying to get the VW too
John says:
so I'm building extra crawlers for that
John says:
anyway all the terraformers are busy roading and foresting
Vev says:
can formers be spared for roading to new sites?
Vev says:
any estimate on when the VW will be finished?
John says:
I don't know yet
John says:
2138?
John says:
hopefully
Vev says:
so 10 crawlers?
John says:
yeah it takes 10 crawlers
Vev says:
Take that Uni!
John says:
hopefully
John says:
hrmm
John says:
I need to think about roading and sensors
Vev says:
make you think what they would try to go for
Vev says:
for future bases?
John says:
the formers yeah
John says:
should we do a preturn chat while we're at it
John says:
post the turn chat
John says:
and we'll start on the preturn chat
Vev says:
Feckin is going to produce a colony pod for the next base?
Vev says:
in 5+ turns?
John says:
31 minerals from stockpile in 2 turns time +10 ECs energy
John says:
we have 38 ECs next turn
John says:
so I need to optimise the rush buy next turn
John says:
12 crawlers next turn
John says:
17 crawlers in 2133
John says:
so we'll have enough crawlers to do the HGP and the VW in 2133
John says:
however we need to consider other factors such as making sure we don't strip too much industry away
John says:
so VW might be delayed to build recycling tanks first
John says:
we need at least 1 crawler per mine
John says:
so we really need about 20 crawlers
John says:
should it's quite possible to get HGP in 2135
John says:
okay I'm going to post the turn
John says:
we might be able to plant a new base by 2136
John says:
can you post the turn chat?
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Old August 28, 2003, 04:36   #73
Kody
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Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
Turn chat 2132

Jamski has been added to the conversation.

John says:
hey there
Jamski says:
baa
Jamski says:
baaaaaa
Jamski says:
*bleats*
Vev says:

Jamski says:
*continues bleating at John*
John says:
ready to do turn?
Jamski says:
*bleats at Vev, making him hot*
Jamski says:
*bleats yes at John*
John says:
well open up the turn
Jamski says:
*bleats wait one moment*
Vev says:
damn ovines
Jamski says:
*bleats I don't have the turn*
John says:
download from civgaming
Jamski says:
*bleats OK, I was looking on 'poly*
John says:
who downloaded our turn at civgaming?
Vev says:
no me
Vev says:
not me
John says:
hrmm okay
Vev says:
Googlie?
John says:
possibly
Jamski says:
*bleats I did**
John says:
before?
Jamski says:
no
John says:
hrmm
Jamski says:
opening it now...
John says:
probably was googlie
Jamski says:
evil googlie
Vev says:
or buster?
Vev says:
nah
Jamski says:
evil buster
Vev says:
or sheep
Jamski says:
ok I'm in
Vev says:
sounds like you have jacked in
John says:
okay change all any stockpile queues to crawler
Jamski says:
all sp to crawler
Vev says:
no suprises there
John says:
add stockpile energy to everyone
Jamski says:
ok
Jamski says:
done... every base is now producing a crawler, then s-pile
John says:
press w until all automatic units are finished
Jamski says:
k
Vev says:
how many automatic units are there?
John says:
not sure
Jamski says:
not a lot
Jamski says:
done
John says:
vev can you paste the first part of the preturn update
Vev says:
the bleating part?
Jamski says:

John says:
the preturn update has no bleating
Vev says:
I am wrapping up
Jamski says:
anyway, we have 3 crawlers as active units
John says:
so no preturn update
John says:
okay I'll look it up myself
Jamski says:
*waits for hours*
John says:
The hive
- rush 11 ECs
- switch worker from monolith to nut bonus.

Jamski Clove
- rush 11 ECs
- switch worker from energy to normal forest

HongHu-KongHu
- rush 13 ECs

Kommie City
- switch worker to other forest.
- another crawler

Voltirograd
- switch worker from river forest to energy bonus.
- another crawler

Feckin
- switch to crawler

Jamski says:
ok, I'll work through
John says:
tell me when you're done
Vev says:
Tis getting late for me
John says:
you don't have to wait for me vev
Vev says:
Farewell, I bid you adieu
John says:
cya then
Vev says:
Jamski side tracked me a little
John says:
*nod*
Vev says:
learnt musical stuff
Jamski says:
Ok, seeya Vev
Jamski says:
play that latex cello
Jamski says:
done
Vev says:
latex halfings
Jamski says:
latex mirhril elite halfling cello playing finnish giantz dancing squids
John says:
(28,24) Former - move (29,21), Forest
(29,21) Former - move (29,19), move (28,20), Road
(21,19) Former - move (24,20), road
(22,22) Former - move (23,19), road
(22,22) Former - move (23,19), road
(20,22) Former - move (22,22), Forest
(20,22) Former - move (22,22), Forest
(19,19) Former - move (16,18), road
(19,19) Former - move (16,18), Forest
John says:
do former stuff
Jamski says:
k
Vev says:
Bye bye, seems like there will be some interesting editing for the turnchat
Jamski says:
lol
Vev says:
revitalise them
Jamski says:
seeya vev
John says:
Now move the crawlers
(25,17) Crawler - move (27,17) crawl minerals
(17,19) Crawler - move (19,19) crawl minerals
(17,21) Crawler - move (17,19) crawl minerals
(22,20) Crawler - move (20,18) crawl minerals
(24,24) Crawler - move (25,23) crawl minerals
(26,26) Crawler - move (24,24) crawl minerals
(20,20) Crawler - move (20,22) crawl minerals
Jamski says:
FORMERS!!!!!!!!!!!!!
Jamski says:
I've screwed it up
John says:
how?
Jamski says:
I clicked away with the r-button to find the coordinates of the squares, and then the former no moves again, and couldn't bbe re-reactivated
Jamski says:
actually two formers like that
John says:
oh
Jamski says:
sorry, I didn't know that would happen
John says:
neither did I
Jamski says:
and I need to click to check the coordinates
John says:
it's okay I'm posting the turn
Jamski says:
ok
Jamski says:
you mean you've played it too
John says:
I thought I was playing it
Jamski says:
*phew*
John says:
and you were just learning
Jamski says:
I'm glad you were
Jamski says:
and I learnt
John says:
*chuckle*
John says:
just continue on
Jamski says:
BTW, the Hive gets Lal's base graphics on my compy
John says:
that because you've been playing Lal in SP play
Jamski says:
naa
Jamski says:
must be from another PBEM
Jamski says:
which had Lal in slot 1
John says:
*nod*
John says:
okay just do the crawlers now
Jamski says:
ok
John says:
when you have PTS
John says:
and you build a pod
Jamski says:
yes...
John says:
it goes below 3 right?
Jamski says:
it can
John says:
hrmm I should try and strip away as many colony pods before we build the PTS as soon as I can
Jamski says:
it only STARTS at 3
John says:
problem is sensors aren't ready yet
Jamski says:
and get the pop back instantly
John says:
yep
John says:
but the sensors aren't ready yet
Jamski says:
we don't just need sensors.
Jamski says:
each base will need 6+ food as well
John says:
and a scout each too
Jamski says:
yep
John says:
although we can call in the rovers
John says:
hrmm that might work
Jamski says:
use the rovers untill they build thier own police
John says:
I think I will be able to get 1 sensor in place
John says:
but the 2nd sensor
John says:
I won't
Jamski says:
hmmm
Jamski says:
well, not EVERY base needs a sensor
John says:
well I think every base should get a sensor
John says:

Jamski says:
every base deserves one
Jamski says:
have you tried the every base gets a condesnor trick?
John says:
nope
John says:
that's too difficult
Jamski says:
but nice
John says:
need alot of formers
Jamski says:
sure
Jamski says:
a LOT
John says:
all done with the crawlers?
Jamski says:
I think not... I get REALLY confused with the coordinates... and its a real mess
Jamski says:
*presses escape*
Jamski says:
*selects run away in shame*
Jamski says:
ah
Jamski says:
well perhaps next week
John says:
okay
John says:
well so I should just post the turn I guess
Jamski says:
yep, keep it moving
John says:
we can restructure or tech rate
John says:
get 6 more energy per turn
John says:
and still get biogenetics in 3 turns
Jamski says:
as long as we still get biogen at the same speed
Jamski says:
goforit
John says:
just the carry over tech is less
John says:
we get 4 less tech per turn
John says:
21*3 = 63
John says:
63+135 = 198 tech
John says:
we only need 192 tech to get biogenetics
Jamski says:
hmmm....
Jamski says:
DO we carry over at all?
John says:
yeah
Jamski says:
sure?
Jamski says:
leave it then
John says:
have we decided which tech we're going for next?
John says:
the drones get ethical calculus in 8 turns
Jamski says:
aren't we going for flex and foil probes?
John says:
well you keep changing our plans
Jamski says:
then we can get all the tech we want
John says:
okay
John says:
so we're going probe agressive
Jamski says:
I think it might be our best option
John says:
think we should talk to the drones about it?
John says:
maybe they have some experience they could share
Jamski says:
why not
John says:
okay
John says:
well I'm going to close this up and post
Jamski says:
they'd be happy to take any stolen techs off our hands too
John says:
hrmm what other things should I do
John says:
I think that's it
Jamski says:
post it up then
John says:
Jamski I wonder if we should run a poll on base names
Jamski says:
I think we should rename all our bases to numbers
John says:
how?
John says:
well I wouldn't mind
John says:
except we have to keep googliegrad and rokossovkygrad the same
Jamski says:
I like the names we have actually
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Old August 28, 2003, 09:35   #74
Snowflake
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It was me.
I've been doing my job, John.
Ok report: Nobody's got Loyalty yet. The HQ screens did not show lots of interesting stuff. Drones started to build defensive probe, as they suggested. Miami was building VW. That's about it.

Oh btw, how does r button work?
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Old August 28, 2003, 18:57   #75
Kody
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Cool,

Good work HongHu
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Old August 31, 2003, 10:06   #76
Kody
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Going to bed.

Turn chat in 9 and a half hours?
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Old August 31, 2003, 11:22   #77
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Fine by me

-Jam
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Old August 31, 2003, 19:31   #78
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Turn 2133 transcript :

Jamski says:
*starts turnchat*
Jamski says:
turn 2134?
Jamski says:
I hope
John says:
nope
John says:
2133
Jamski says:
ah
Jamski says:
Preturn update 2133

Change SE settings to 30, 60, 10 again
Jamski says:
and that's it
John says:
hrmm
John says:
there's more than that
Jamski says:
yes
Jamski says:
bases :
Jamski says:
The hive
- switch to scout
- switch to crawler next turn

Feckin
- switch to crawler

Jamski says:
Googliegrad
- rush buy 22

HongHu-KongHu
- switch to crawler
Jamski says:
Jasmki
- switch to facility
- rush buy 4 ECs
- switch to crawler

Kommie city
- switch to crawler

Rokossovky
- rush buy 22 ECs
Jamski says:
That was the bases
Jamski says:
Shout when you want units
John says:
units now
John says:
oh just wait
John says:
I didn't do jamski
Jamski says:
(27,7) Rover - move 23,13
(10,30) Rover - move 9,31
Jamski says:
*waits*
John says:
okay continue
Jamski says:
got the rovers?
John says:
yep
Jamski says:
(29,21) Former - move (29,19), move (28,20), build road, build forest
(28,20) Former - move (26,20), build road
(24,20) Former - move (26,20), build road
(23,19) Former - build forest
(23,19) Former - build forest
(16,18) Former - build forest
(16,18) Former - goto (14,18)
(22,22) Former - move (24,20), build forest
(22,22) Former - move (24,20), build forest

Jamski says:
shout when you want crawlers
Jamski says:
(still no farms, only forests as far as the eye can see)
John says:
farms?
John says:
why do you want farms
Jamski says:
if we ever get the PTS each base needs one
John says:
no they don't
Jamski says:
or a nut bonus
Jamski says:
sure?
John says:
or a monolith
Jamski says:
yes
Jamski says:
but at least 6 food for 3 citizens?
John says:
everybase has a monolith, nut, or farm
Jamski says:
every?
Jamski says:
nice
Jamski says:
I didn't check
John says:
kommunizma city has a farm
John says:
all the others have nuts or monoliths
Jamski says:
forget it then
John says:
crawlers
Jamski says:
although without condesners...
Jamski says:
crawlers coming up
Jamski says:
(27,17) crawler - move (28,18), minerals
Jamski Clove - Switch worker on south forest to south-east forest.
(25,15) crawler - move (25,17), minerals
(29,19) crawler - move (29,21), minerals
(22,22) crawler - move (20,20), minerals
(24,24) crawler - move (22,22), minerals
(26,26) crawler - move (24,24), minerals
(19,19) crawler - move (19,21), minerals
(18,16) crawler - move (19,19), minerals
John says:
you should try replicating this turn in the simulator
Jamski says:
(17,21) crawler - move (18,18), minerals
Jamski says:
one more

Vev has been added to the conversation.

Jamski says:
hey Vev
Jamski says:
How are the crawlers doing John?
John says:
Hrmm just thinking atm
Jamski says:
about?
John says:
I think I lost us 1 EC next turn
Jamski says:
a whole ec
Jamski says:
**** man
John says:
*nod*
Jamski says:
we'd better submit to the Uni
Vev says:
don't you know compounding interest over 300 years is a lot
Jamski says:

John says:
indeed it is
Jamski says:
but... we have a planned economy with 0% intrest
John says:
actually it's more than 1 EC
John says:
because I remembered it affects the rush buying
John says:
oh well
John says:
let me calculate how much I lost us
Jamski says:
what can ya do now?
John says:
nothing really
John says:
unless we want a reload message
John says:
I should have checked for forest growth
Jamski says:
oh well
Jamski says:
don't worry about it now
John says:
we lost 3 ECs in total
Jamski says:
we can live with it
John says:
*nod*
Jamski says:
send a message to the Drones asking to borrow 4
John says:
okay I guess the turn is done now
Jamski says:
k
John says:
lol
Vev says:
how close do you normally cut close to the EC reserve?
John says:
they don't have any money
John says:
this turn 3ECs remaining
John says:
next turn we should have about 21ECs remaining
John says:
following turn about 50ECs
John says:
and following turn about 90ECs
Jamski says:
that's nice
John says:
yeah the cities start building the crawlers faster than we can rush buy them
John says:
and we get stockpile everytime
John says:
darn it I lost us 3 ECs
Vev says:
That is going to haunt you for the rest of your life John.
John says:
very funny
Jamski says:
I'll keep mentioning it
John says:
heh
Jamski says:
John, remember those 3ecs you lost us, and now we're 3ecs short for rushing the cloning vats
Jamski says:
and the Uni get it in a turn
John says:
uh huh
Jamski says:
ITS ALLY OUR FAULT
John says:
okay well nothing to do be done now
Jamski says:
um, put the space in the wrong place
John says:
I guess I should upload the turn
John says:
Jamski can you upload this whole conversation
Jamski says:
yep
Jamski says:
will do
Jamski says:
any last words?
Jamski says:
Johnnie?
Jamski says:
Vevvie?
Vev says:
I'll like a doughnut please
John says:
Jamski isn't getting that little island named after him anymore
John says:
what were you calling it again?
Vev says:
Isle of Subjugation
Jamski says:
Isle of Man
Vev says:
Penisula of Enlightenment
Jamski says:
Penis Fun Whoreville Island Theme Park Land
Vev says:
That's the one!
Vev says:
It was on the tip of my tongue all the time
Jamski says:
OK, boys time to post it up.

-Jam
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Old September 2, 2003, 10:08   #79
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Thanks very much for the creativity Spamski, Kodyfest and Vevovastik!
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Old September 5, 2003, 07:33   #80
Kody
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Buster sighting, and turn is currently in his hands.

Jamski, and anyone else that is on should get online for a turnchat.
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Old September 5, 2003, 18:40   #81
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Is anyone around at all?
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Old September 5, 2003, 23:09   #82
Snowflake
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John says:
hi
John says:
do you want to do the turn chat with me?
John says:
Honghu?
HongHu says:
hello
John says:
hi there
John says:
turn chat?
HongHu says:
oh no ! lol
HongHu says:
where was spamski
John says:
huh?
John says:
he's asleep
HongHu says:
I know I mean before
John says:
he wasn't online
HongHu says:
hmmm
HongHu says:
We could try if you think I can help in anything
John says:
well I'm considering building the PTS this turn
John says:
and gaining the bonus workers
HongHu says:
pts?!
HongHu says:
I didn't know that it is the plan
John says:
well considering
HongHu says:
did we already got the other two?
John says:
nope
HongHu says:
so why are you considering pts now?
John says:
basically the current plan is PTS HGP next turn
HongHu says:
oh
John says:
then VW either in 2136 or 2137
HongHu says:
so both sp in one turn
HongHu says:
hold
John says:
I was considering PTS this turn
HongHu says:
baby
HongHu says:
ok now
John says:
but I've realised I haven't set it up correctly
HongHu says:
why?
John says:
I needed at least 1 turn previous to do that.
HongHu says:
why?
John says:
because it takes time to move the crawlers into position
HongHu says:
crawlers for nut?
John says:
crawlers for rushing
John says:
and for minerals
HongHu says:
oh i got it
HongHu says:
so they are not in position
HongHu says:
but we could build hgp?
John says:
we're not in optimal position
HongHu says:
hmmm
John says:
we can build the PTS this turn
John says:
but we lose out I think.
HongHu says:
well I think we may want to build hgp before we want to do pts
John says:
I should have thought about building the PTS earlier
HongHu says:
?
John says:
it gives us more energy definitely
HongHu says:
let me make sure I understand you
John says:
we also might have gotten biogenetics 1 turn earlier.
HongHu says:
you were not considering get pts prior to get hgp?
John says:
yeah
HongHu says:
you were?
John says:
PTS gives us more workers
John says:
I was considering that
HongHu says:
you know that hgp is needed for the drones?
John says:
we only get 2 drones
HongHu says:
for each new base
John says:
and I could have set two doctors
John says:
*shake*
John says:
nope only 2 drones
HongHu says:
do we have enough police and enough food
John says:
overall
John says:
*nod*
John says:
just the crawlers aren't in the right positions
HongHu says:
hmmm
John says:
I should have thought about it last turn.
John says:
If I had we would have had a nice bonus
HongHu says:
what's the different bt pts now hgp next and hgp now pts next
John says:
at the moment it would probably be losing a few minerals and gaining a few energy
John says:
HGP doesn't do anything for us.
John says:
not until we build the PTS
John says:
after we build the PTS the HGP frees up two doctors.
HongHu says:
what are pop in each base/
HongHu says:
2?
HongHu says:
3?
John says:
mostly 2
John says:
there's two bases with pop 1
HongHu says:
so if we build pts they'll all become 3
HongHu says:
are we ready?
HongHu says:
police, nut?
John says:
nope
John says:
need two doctors in the size 1 bases
HongHu says:
that's why I said hgp is needed before pts
John says:
and crawlers aren't in optimal positions
John says:
why?
John says:
PTS gives a better bonus than the HGP
HongHu says:
with hgp you could use one more worker
HongHu says:
when you build pts
HongHu says:
in everybase
John says:
when you build PTS all size 3 bases and smaller get -1 drone
HongHu says:
that's true too
John says:
so it's only the size 1 bases that might riot
HongHu says:
that would mean -2 with pts and hgp
John says:
if we don't look after them.
HongHu says:
and nobody should riot
HongHu says:
if we don't have 2 police
John says:
we only need 1 police
HongHu says:
and after the 8th base
HongHu says:
and after we build more bases
John says:
have you run the simulator?
HongHu says:
new base will start with a drone
John says:
it's all in there
HongHu says:
no haven't got time
John says:
after the 13th base all new bases will start with a drone
HongHu says:
are you saying that pts this turn hgp next
HongHu says:
exactly
John says:
between 8-14th
HongHu says:
yes
HongHu says:
phone
John says:
there's a probability
John says:
well I'm saying I should have planned for the PTS this turn, and the HGP next turn
HongHu says:
so what's the current situation
HongHu says:
pts and hgp both together next turn?
HongHu says:
in two bases?
John says:
yeah probably
John says:
unless we go for PTS this turn
HongHu says:
ok it's trade off then
HongHu says:
if we get it now and lose some min
John says:
but we get more energy
HongHu says:
or get it next turn and lose some new pop
John says:
if we get it next turn we lose some energy
John says:
we don't lose any new pop
HongHu says:
only energy?
HongHu says:
well we lose the instant growth to 3 this turn
John says:
yeah
John says:
PTS gives us some nice energy
John says:
but the instant growth only effects energy and minerals
HongHu says:
population I mean
John says:
but we lose some minerals from rushing it now
HongHu says:
I know
John says:
but population is only really minerals and energy for us.
HongHu says:
well isn't that all that it is/
HongHu says:
nut is for growth and growth is for min and energy
John says:
uh huh
HongHu says:
so compare the two possibilities
HongHu says:
which loses us more?
John says:
but what is the balance for minerals and energy
HongHu says:
and I don't think we have any risk losing pts if we don't build it now right
John says:
nope I doubt we do
HongHu says:
depend on which is our emphasis now
HongHu says:
do we need research faster?
John says:
I think we lose about 7 minerals if we build it now
HongHu says:
which I thought I do
John says:
hrmm
John says:
let me check the research difference
HongHu says:
ok
John says:
difference is about 3-5 research points I think
John says:
we're getting 25 per turn
HongHu says:
each year or only one year
John says:
if I had planned for PTS this turn.
John says:
we would have gotten a mineral and energy bonus
John says:
for one year, because we're building PTS next turn anyway
HongHu says:
then it may not be that important I guess
John says:
yeah but if I had planned correctly
HongHu says:
I wouldn't mind much either way
John says:
we would be looking at more minerals and more energy overall.
HongHu says:
don't be too hard to yourself
HongHu says:
I don't think the 7 minerals are that important any way
HongHu says:
I mean they are important
HongHu says:
but if we have to lose it
HongHu says:
it's ok
John says:
for now it's better to continue with our current plans I think
HongHu says:
ok
HongHu says:
I would agree
John says:
so I'll post the turn
HongHu says:
ok
John says:
can you copy this into the turn chat?
HongHu says:
ok I will
HongHu says:
not much new info any way
HongHu says:
ttyl then
John says:
okay
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Old September 5, 2003, 23:09   #83
Kody
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HongHu has been added to the conversation.

Vev has been added to the conversation.

John says:
Begining turn chat for year 2134
John says:
The official, everyone is marked away turn chat. With only me as the active talker.
John says:
Moving both rovers back to base.
John says:
okay checking preturn update
John says:
Preturn update 2134

Googliegrad
- build scout
- stockpile

The hive
- change to crawler
- stockpile

Freckin
- change to colony pod
- stockpile

Jamski
- change to colony pod
- stockpile

Kommie city
- switch to crawler
- stockpile

Voltairograd
- rush buy 13 ECs

Rokossovky
- switch to crawler
- stockpile

HongHu-KongHu
- rush buy 13ECs

John says:
The hive is no longer rush buying a mineral.
John says:
because I'm rehoming a crawler in it.
John says:
Feckin and "The hive" has been set to colony pods.
John says:
I mean Feckin and Jamski Clove has been set to colony pods
John says:
Alternative Personality John say: when are those colony pods going to be planted
John says:
The feckin colony pod is going to be planted in turn 2136
John says:
The Jamski clove colony pod gets planted in turn 2138
John says:
(14,18) former - build road, build sensor
(16,18) former - move (14,18), build sensor
(23,19) former - goto (23,13)
(23,19) former - goto (23,13)
(24,20) former - move (21,19), build forest
(24,20) former - move (21,19), build forest
(26,20) former - build forest
(26,20) former - move (28,20), build forest
(28,20) former - build forest
John says:
now doing former moves
John says:
okay former moves completed
John says:
we need to get a recycling tank build near Jamski Clove
John says:
hi tass
Lord Tassadar says:
hi
John says:
(22,26) crawler - move (22,24), minerals
(17,21) crawler - move (16,18), minerals
(25,15) crawler - move (23,19), minerals
(29,21) crawler - move (24,20), minerals
(29,23) crawler - move (29,21), minerals
(26,26) crawler - move (24,24), minerals
(24,24) crawler - move (22,22), minerals
(22,22) crawler - move (21,21), minerals (only 1 mineral)

John says:
moving crawlers

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John says:
hrmm okay

Lord Tassadar has been added to the conversation.

Vev has not been added to this conversation yet.

HongHu has been added to the conversation.

Vev has been added to the conversation.

HongHu says:
hello?

HongHu has left the conversation.

Lord Tassadar says:
Hi
John says:
hrmm failed turn chat

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Old September 16, 2003, 01:40   #84
Kody
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We had a nice turn chat for 2136, but nobody saved it.
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Old September 21, 2003, 05:17   #85
Kody
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Prepare for turnchat. Buster usually gets his turns done pretty fast.
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Old September 21, 2003, 21:32   #86
Kody
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John says:
hello

Vev has been added to the conversation.

John says:
turn chat?
Vev says:
me mark and prepare
John says:
chairman?
Voltaire says:
Sorry I was AFK
Voltaire says:
I am indeed here
Vev says:
hi
Voltaire says:
Alright we'll get started with the turnchat whenever everyone's ready
John says:
okay
John says:
well vev isn't going to particiate
John says:
there appears to be a problem
John says:
hello?
Voltaire says:
Problem?
John says:
cycon began construction of the VW
John says:
the question is whether they have finished it via an instant build or not
Voltaire says:
Hmm
Voltaire says:
Assuming they have not...
Voltaire says:
How soon can we get the VW?
John says:
now
John says:
this was the planned turn
Voltaire says:
Now assuming they have completed it via an instant build
Voltaire says:
if we build it, how many minerals do we lose
Voltaire says:
?
John says:
hrmm let me check
Voltaire says:
and what other SP's can we switch to?
John says:
CN
John says:
or ME
John says:
drones said they'll gift us the ME if we fail the VW build
Voltaire says:
Go for it, I don't think we have too much to lose, if we fail in the VW we at least get the ME as compensation
John says:
okay
John says:
another thing
Voltaire says:
and the CyCon may have not completed
Voltaire says:
it
Voltaire says:
yes?
John says:
apparently pirates have met the drones
John says:
although it seems strange
John says:
because it wasn't the same scout that is going around our shores
Voltaire says:
Hmm
Voltaire says:
Well this gives us less leverage with the pirates
John says:
in what way?
Voltaire says:
now getting the comunication frequencies of the CyCon or another faction will be more difficult
John says:
buster has a pending treaty
John says:
hrmm okay
Voltaire says:
Speaking of Buster
Voltaire says:
Any word on the permipact?
John says:
it's finalised
Voltaire says:
Alright
Voltaire says:
perfect
John says:
hrmm okay
John says:
anyway looks like hook will be difficult to negotiate with
John says:
have you had any word from the pirates
Voltaire says:
None
Voltaire says:
And I've sent small reminders over PM that we have negotiations pending
Voltaire says:
brb keep talking
John says:
and the party RSVP
John says:
there's nobody else to talk with
Voltaire says:
back
Voltaire says:
I wonder where all the Pirates are
Voltaire says:
I've PMed both Flubber and Herculese
Voltaire says:
no response yet
John says:
read pirate negotiations in CGN
John says:
I still can't figure out how their schooner got all the way around our shore so fast
John says:
it's not possible
John says:
unless they had a 2nd ship
Voltaire says:
That is entirely possible, the 2nd ship
John says:
probably
John says:
oh well it doesn't matter
John says:
oh yeah better change Xenobanana back to Voltaire again
Voltaire says:
lol
John says:
interesting thing
Voltaire says:
Well I've read the CGN posts
John says:
apparently the pirates did a reload
Voltaire says:
the problem is if CyCon-Pirate relations are any inidication
Voltaire says:
the Pirates will not give a damn if we're annoyed with them
Voltaire says:
but i agree
Voltaire says:
we should distunctly express displeasure with their actions
Voltaire says:
furthermore
Voltaire says:
actually
Voltaire says:
why not let them trade with the Drones?
Voltaire says:
let us play with their minds a little bit
Voltaire says:
they're unaware of the permipact
Voltaire says:
and it really doesn't matter which one of us gets the tech
John says:
well we can't really stop them
John says:
it does kindof matter
John says:
if we can mobility
John says:
then we can get flexibility faster
John says:
and the drones will have less problems with tech availability
Voltaire says:
One suggestion I have if the Pirates in the end refuse to trade at all
Voltaire says:
Once we meet the other factions
Voltaire says:
Propose a embargo on trade with the Pirates
John says:
that sounds rather evil
Voltaire says:
lol
John says:
and probably won't happen
Voltaire says:
Don't discount it
Voltaire says:
but you're right
Voltaire says:
no way of enforcing it
John says:
proposing an embargo would make us seem evil too
John says:
and it won't work
John says:
so there's no point
Voltaire says:
what about joint military action against the pirates? they pose a threat to our sea traffic as well as that of all other land factions
John says:
it would only work if we're already on pact or better relations with other factions
John says:
you see if someone goes aggressive on them
Voltaire says:
well our relations with the CyCon look promising
Voltaire says:
and as you pointed out, if Archaic is out of the picture in the University
Voltaire says:
we may well be able to work something out with them
John says:
well I don't know yet
John says:
but I think the university decided it's better not to have archaic as leader
John says:
I think we should ask them in the private forum.
John says:
basically innocently say "is archaic still leader of the university?"
John says:
honghu should do it, cause she's the kind of person that speaks her mind
John says:
it basically says we might be interested in some kind of alliance, or at least we don't intend to attack
John says:
hrmm too risky maybe?
Voltaire says:
I think not
Voltaire says:
it would seem but a simple question coming from honghu
Voltaire says:
besides
John says:
but it would make the university think
Voltaire says:
the other factions have stated who their leaders are in public
John says:
If the answer is GT is running the show
John says:
then we should get HongHu to congratulate GT
John says:
make it a private thingy with just one hive member so it doesn't attract too much attention
Voltaire says:
yes
John says:
but HongHu congratulating GT will hopefully make them realise we don't have ill-will
John says:
with archiac out of the picture
Voltaire says:
lol, let us hope so
Voltaire says:
Tass has done wonders for relations between our factions
John says:
uh huh
John says:
hrmm so post the preturn update
Voltaire says:
yup
Voltaire says:
we're going ahead with the VW
Voltaire says:
and the Drones have met the Pirates
Voltaire says:
not many other segnificant updates
John says:
can you copy and paste the first set of instructions from the preturn
Voltaire says:
Where is it?
John says:
in turn update thread
Voltaire says:
k
John says:
oh another thing with Jamski and Rokossovky away most of the time, it sometimes gets difficult to find someone to turn chat with
Voltaire says:
(14,18) former - build road, build sensor
(16,18) former - move (14,18), build sensor
(23,19) former - goto (23,13)
(23,19) former - goto (23,13)
(24,20) former - move (21,19), build forest
(24,20) former - move (21,19), build forest
(26,20) former - build forest
(26,20) former - move (28,20), build forest
(28,20) former - build forest
Voltaire says:
(22,26) crawler - move (22,24), minerals
(17,21) crawler - move (16,18), minerals
(25,15) crawler - move (23,19), minerals
(29,21) crawler - move (24,20), minerals
(29,23) crawler - move (29,21), minerals
(26,26) crawler - move (24,24), minerals
(24,24) crawler - move (22,22), minerals
(22,22) crawler - move (21,21), minerals (only 1 mineral)
John says:
is that the first section?
John says:
I thought there was another section
Voltaire says:
sorry no you're right
Voltaire says:
Preturn update 2134

Googliegrad
- build scout
- stockpile
Voltaire says:
The hive
- change to crawler
- stockpile
Voltaire says:
Freckin
- change to colony pod
- stockpile

Voltaire says:
Jamski
- change to colony pod
- stockpile
John says:
hrmm
Voltaire says:
Kommie city
- switch to crawler
- stockpile
John says:
I need to read this stuff
Voltaire says:
Voltairograd
- rush buy 13 ECs

John says:
and do it
Voltaire says:
Rokossovky
- switch to crawler
- stockpile
Voltaire says:
HongHu-KongHu
- rush buy 13ECs

John says:
and that looks like preturn 2134
John says:
Preturn update 2134

Voltaire says:
ah crap you're right
Voltaire says:
i've found it
Voltaire says:
I should just post in on the turnchat forum
John says:
huh?
Voltaire says:
the Preturn moves 2137
John says:
the reason I'm asking is because I don't want to constantly switch windows
Voltaire says:
ah
Voltaire says:
alright
Voltaire says:
my mistake
John says:
MSN has always on top
John says:
which is useful
Voltaire says:
non-military movement
(10,18) Former - move north-west, build road
(10,18) Former - build sensor
(18,24) Former - south, build road
(18,24) Former - build forest
(28,24) Former - move (26,28), build road
(28,24) Former - move (26,28), build road
(24,14) Former - move (22,16), build road
(23,11) Former - move west, rehome Xenodoughnut, move south-west, build Forest
Voltaire says:
(20,12) Former - move north-east, rehome Xenodoughnut, move south-west, build Forest
(21,11) colony pod - build Xenodoughnut
(14,18) scout - move south, move north-west, move north-west, goto west
(14,18) colony pod - move south, move north-west, move north-west, goto west
Voltaire says:
I'll leave that as it for now until you're ready for the next set of moves
Voltaire says:
SP Building
Build VW
Start with 7 minerals
(23,19) Crawler - VW, 21 mins
(22,20) Crawler - VW, 21 mins
(22,22) Crawler - VW, 21 mins
(24,24) Crawler - VW, 21 mins
(24,20) Crawler - VW, 21 mins
(26,20) Crawler - VW, 21 mins
(23,15) Crawler - VW, 21 mins
(18,18) Crawler - VW, 21 mins
(18,20) Crawler - VW, 21 mins
14 minerals from all workers on forest and 1 crawler
Voltaire says:
crawler reallocation
(19,19) Crawler - move south-west, crawl 7 mins
(26,26) Crawler - move north, move west, crawl 7 mins
(27,23) Crawler - move south-east, crawl 2 mins
(25,23) Crawler - move east, crawl 4 mins
(29,19) Crawler - move south-west, move west, move west, crawl 2 mins
(29,21) Crawler - move north-west, west, crawl 2 mins
Voltaire says:
Production
The Hive - build crawler, rush buy 26ECs
Vevtopia - change to command nexus (decoy), stockpile
Voltariograd - change to VW, stockpile
XenoDoughnut - build former, rush buy 8ECs
Central Planning - No Change
Googliegrad - rush buy 19ECs
HongHu-KongHu - rush buy 6 ECs
Jamski Clove - rush buy 11 ECs
Kommuniza City - build colony pod, stockpile
Rokossovkygrad - rush buy 13 ECs
Voltaire says:
worker reallocation
Voltariograd - move worker on "rocky nut" to "forest"
Jamski Clove - move worker on "river forest" to "forest"
Xenodoughnut - move worker on "rolling" to "river forest"
Central Planning - move worker on "nut" to "forest"
Central Planning - move worker on "rainy river" to "forest"
Kommuniza City - move worker on "farm" to "north-east forest"
Voltaire says:
Vevtopia - move worker on "flat river nut" to "rolling rover nut"

Voltaire says:
Military Movement
(25,15) Scout - move north-east, goto south-west
(22,26) Scout - Hold Googliegrad
(20,26) Scout - move north-west, move south-west
(18,16) rover - may be used for b-drone prevention, may be used for exploring

Voltaire says:
Future Plans

* Kommuniza City production - colony pod, former, colony pod, former, colony pod, sensor, replant city
* Shuffling Bdrones by uprooting old bases.
* Rokossovky likely to build defensive probes

Voltaire says:
other details
Change name of our leader back to Voltaire
Change hill name to "Brokenheart Hill"

John says:
Production
The Hive - build crawler, rush buy 26ECs
Vevtopia - change to command nexus (decoy), stockpile
Voltariograd - change to VW, stockpile
XenoDoughnut - build former, rush buy 8ECs
Central Planning - No Change
Googliegrad - rush buy 19ECs
HongHu-KongHu - rush buy 6 ECs
Jamski Clove - rush buy 11 ECs
Kommuniza City - build colony pod, stockpile
Rokossovkygrad - rush buy 13 ECs
John says:
Voltariograd - move worker on "rocky nut" to "forest"
Jamski Clove - move worker on "river forest" to "forest"
Xenodoughnut - move worker on "rolling" to "river forest"
Central Planning - move worker on "nut" to "forest"
Central Planning - move worker on "rainy river" to "forest"
Kommuniza City - move worker on "farm" to "north-east forest"
Vevtopia - move worker on "flat river nut" to "rolling r
Voltaire says:
i've already posted this
Voltaire says:
unless there are changes
Voltaire says:
scroll up
John says:
yeah but every time I switch it scrolls down automatically
Voltaire says:
ah
John says:
Voltariograd - move worker on "rocky nut" to "forest"
Jamski Clove - move worker on "river forest" to "forest"
Xenodoughnut - move worker on "rolling" to "river forest"
Central Planning - move worker on "nut" to "forest"
Central Planning - move worker on "rainy river" to "forest"
Kommuniza City - move worker on "farm" to "north-east forest"
Vevtopia - move worker on "flat river nut" to "rolling r
Voltaire says:
must go now to eat we will talk later

And my essay topic is: Pygmies from North Korea and their effect on U.S. foreign policy has left the conversation.

John says:
Military Movement
(25,15) Scout - move north-east, goto south-west
(22,26) Scout - Hold Googliegrad
(20,26) Scout - move north-west, move south-west
(18,16) rover - may be used for b-drone prevention, may be used for exploring
John says:
hrmm

And my essay topic is: Pygmies from North Korea and their effect on U.S. foreign policy has been added to the conversation.

Vev has not been added to this conversation yet.

Vev has been added to the conversation.

Couch Commander has been added to the conversation.

John says:
okay I've finished doing everything and double checking
John says:
I post the turn now?
Voltaire says:
Indeed do so
Voltaire says:
And let us hope the CyCon have not completed the VW.
John says:
so is rokossovky still around?
John says:
or he's just here in spirit?
Voltaire says:
He's still around, he told me he would be 'back' toward the end of this month after he settles into university life.
Voltaire says:
Though I don't know why he is so busy
Voltaire says:
I mean he's only doing History and Sociology
Voltaire says:
It's not like he's in anything hard
John says:
heh
John says:
it's all the extra activites
John says:
like the table tenis club, and gun rights club etc.
Voltaire says:
lol
John says:
about the turn chats
Voltaire says:
Yes?
John says:
without Jamski and without Rokossovky
John says:
it's getting harder to find people to do the turn chats with.
John says:
HongHu is usually busy and doesn't get on MSN when the turns are around.
John says:
it's just her timetable I think
John says:
Also Micha and EZhino seem to have lost interest in the game again
Voltaire says:
Well I hope I'm around usualy, though it depends on the day and time when the turn is posted.
John says:
*nod*
John says:
you're usually on in the morning after the turn is posted.
John says:
If buster posts before I go to bed....
John says:
so have you considered anything to write for hive description
John says:
lets see 12 hour policy, where after 12 hours I don't need to find a 2nd person for the turnchat?
Voltaire says:
That seems perfectly fine
John says:
About the hive description
Voltaire says:
And not yet, I know what I want to do, except I haven't had the time to do it yet... i've been out of the house all weekend
John says:
do you have any idea on either section
John says:
I'm thinking for the roleplay part you should do a section definiately.
Voltaire says:
I intend to make it in character.
John says:
*nod*
Voltaire says:
I will also see if I can get the other factions to contribute
John says:
the 2nd part explaining the real stuff that happens I haven't figured out really
John says:
they've said they will
John says:
well all except for the drones
Voltaire says:
I want to make it into a sort of CIA world factbook with in character information about all the factions
John says:
are you sure you want to organise that?
John says:
it'll be difficult co-ordinating several factions to confirm to a similar style
John says:
conform rather
John says:
that's why I just suggested they write what they want, and we write or own description
Voltaire says:
Indeed I would want to
Voltaire says:
I know the stuff about the Hive already (I'm the one that wrote the damn constitution)
Voltaire says:
I'll talk to the other faction leaders about bits of information like that
Voltaire says:
I know the CyCon will cooperate
Voltaire says:
As for the others
Voltaire says:
they all seem farely inactive
Voltaire says:
if i cannot get anything out of them
Voltaire says:
i'll leave their profiles blank
John says:
okay then
John says:
I'll leave that up to you
John says:
although a CIA sort of profile is distinctly hive
John says:
and the other factions may decide they want to put something closer to their kind of roleplay
Voltaire says:
true
Voltaire says:
Well if nothing else we can complie our own CIA profile of the other factions
Voltaire says:
and they can do likewise for themselves
Voltaire says:
DFI Planet Factbook
Voltaire says:
I'll think of a more creative name later
Voltaire says:
for now that will be the working title
John says:
okay
John says:
be careful
John says:
because other factions may decide we're trying to assert our will on them
John says:
like what happened with the one faction one vote polls that jamski did
Voltaire says:
well it's all fun and games
Voltaire says:
i will try to be sensitive
Voltaire says:
i'll consult them beforehand
John says:
if there's resistance
John says:
we'll go for my original plan?
Voltaire says:
original plan?
John says:
yeah
John says:
well what I had planned was, we write a roleplay section on ourselves, and also a description of ourselves as we really are.
John says:
the roleplay section will give a glimpse of the IC story, and show people possibly what kind of characters would fit in.
John says:
so far on the roleplay story we have, most of our members are doing alot of conspircy

Couch Commander has left the conversation.

John says:
I'm doing my own little thing which is more human condition and drama
Voltaire says:
alright we can do that as well
Voltaire says:
except
Voltaire says:
we run into the same problem as with the factbook
John says:
what is that?
Voltaire says:
since the other factions may not participate
Voltaire says:
granted that is not our problem in such a case
John says:
then it's their problem
John says:
they lose out on the new members
John says:
we'll write a really brief summary of what we know of them
Voltaire says:
Is Googlie still around?
John says:
yeah
John says:
but he's gone into stealth mode
Voltaire says:
I'd like him to do the factbook enteries for the AI
John says:
Ahh okay
John says:
try and do a public forum vote on the issue
John says:
it'll be good for ACDG activity
Vev says:
anyone noticed the strategic observations?
Voltaire says:
Alright I'll do a public forum vote on it, but frankly we vote on too many things on the public forum, I will go ahead with the Hive portion of it regardless of everyone's opinion (though I cannot imagine why people would be opposed, except maybe perhaps because they do not want to do the work)
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Old September 26, 2003, 09:35   #87
Kody
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Join Date: Jun 2003
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Turnchat in 9 hours time.

Be there, or you will be put to use for pop booming purposes.

Next turn we find out what exactly is the status of the SPs.
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Old September 26, 2003, 12:52   #88
Jamski
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I'll be there.

And isn't pop-booming purposes basically being fprced to have masses of sex?

-Jam
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Old September 26, 2003, 12:57   #89
Snowflake
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You mean like more than three sexes?
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Grapefruit Garden
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Old September 26, 2003, 13:16   #90
Jamski
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Male sex
Female sex
Insects



-Jam
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Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
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