View Poll Results: Would you like to see a custom map for the PTWDGII?
Yes 13 56.52%
No 10 43.48%
Voters: 23. You may not vote on this poll

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Old May 6, 2003, 19:14   #1
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PTWDGII: Custom Map
Would you support a custom map made by Thrumble/redstar1?

Yes/No. If people want it, then we need to get the guys cracking on the map soon, so this one is official. 5 days.
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Old May 6, 2003, 19:46   #2
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Sure

Anyways, I'd like to be in on it too... even if it is just to watch.
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Old May 6, 2003, 19:53   #3
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I want to be in just to watch too... of course.
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Old May 6, 2003, 20:00   #4
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no. because people are morons who make stupid maps that aren't what people vote for.

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Old May 6, 2003, 20:17   #5
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Quote:
Originally posted by UberKruX
no. because people are morons who make stupid maps that aren't what people vote for.

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Old May 6, 2003, 21:04   #6
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Quote:
Originally posted by UberKruX
no. because people are morons who make stupid maps that aren't what people vote for.

Uber - give it a rest. Please.
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Old May 6, 2003, 21:51   #7
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I would rather use a completely random computer generated map.

Once generated, get a non player to review it, to ensure there are no really bad starting positions.

An interesting human made map can never give each team an equal chance. So lets not try, and just use a random one.
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Old May 6, 2003, 21:51   #8
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When did redstar get involved? I saw that Thrumble and Panzer32 vounteered first but when did redstar replace them?
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Old May 6, 2003, 21:54   #9
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Panzer too. They can all work together, they're just the ones who have expressed interest in helping out... no one is replacing anyone in the task.
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Old May 7, 2003, 01:21   #10
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Not that I wouldn’t trust in the craftsmanship of the named persons, but I’d prefer a random generated map, that someone checks before we start that the Monty Python team has the best place to start from.

Without joke I just like the random map's better they are somehow less predictable and if someone have an eye on the starting locations that no one will end up on a place that is significant worse than some others it would be the way I wanted it to be.
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Old May 7, 2003, 01:27   #11
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I'd rather not. It's rather discomforting when you know there's an all-knowing person out there. Besides, the Monty Python team wants all teams to have good starting positions.
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Old May 7, 2003, 01:59   #12
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Quote:
Originally posted by Octavian X
I'd rather not. It's rather discomforting when you know there's an all-knowing person out there.
Good thing you're not in the first game then.
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Old May 7, 2003, 02:34   #13
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Quote:
Originally posted by UberKruX
no. because people are morons who make stupid maps that aren't what people vote for.

My belief is that Morons make replies like this....
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Old May 7, 2003, 02:42   #14
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Quote:
Originally posted by UberKruX
no. because people are morons who make stupid maps that aren't what people vote for.

Considering all the time Togas and BFM spent making that map I think a little bit of friggin courtesy should be in order.

Now, if we think we are SOOO good at Civ3 then we should be able to win it no matter what map we have. Why did we choose deity in the first place? So that the mapmakers would give us so many advantages that it would be just as easy as an emperor game? Now, what's the point in playing deity if you play it the only way you think you can win? To me, "winning at deity" means you can win it no matter what map you have...

So, if you are pissed off about the map, deal with it, if you are pissed off that we're going to get our butts kicked in the SPDG then it's not the map's fault but our own.

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Old May 7, 2003, 02:44   #15
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Quote:
Originally posted by Hot_Enamel
I would rather use a completely random computer generated map.

Once generated, get a non player to review it, to ensure there are no really bad starting positions.

An interesting human made map can never give each team an equal chance. So lets not try, and just use a random one.
I like this idea in any case they could do just some minor tweaking.
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Old May 7, 2003, 02:51   #16
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A map made by humans can have a little fun added to it; the whole reson for this second game. I say go for the custom map; I'm sure all starting locations will be equally good/bad.
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Old May 7, 2003, 05:47   #17
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hi ,

random generated , .... huge , mixed , we should generate one that is good , some cont with some islands , .....


, why dont we play on a world map $

have a nice day
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Old May 7, 2003, 06:17   #18
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Quote:
Originally posted by panag
, why dont we play on a world map $
Because then all the teams would know the general shape of the world and where the other continents are even before they've explored the map themselves. That would remove one of the elements of surprise and fun in the game, IMHO.
Also, huge is just too big. The game would move on a lot slower, which is not ideal for a team-PBEM. Besides, IIRC the map size was already decided (standard) so it doesn't matter anymore.
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Old May 7, 2003, 06:35   #19
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Quote:
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Because then all the teams would know the general shape of the world and where the other continents are even before they've explored the map themselves. That would remove one of the elements of surprise and fun in the game, IMHO.
Also, huge is just too big. The game would move on a lot slower, which is not ideal for a team-PBEM. Besides, IIRC the map size was already decided (standard) so it doesn't matter anymore.
hi ,

slower , ....

the bigger the map is the more starting locations there are on it , ..... way more fun , way bigger empires , ...

have a nice day
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Old May 7, 2003, 08:35   #20
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Did Aeson join the PtWDG II game? If not, he may be the perfect candidate to check/review the generated map. Of course, there a certain risk that he will color it in orange, but hey, you can't get both quality and cheap price in the same time! The solution is of course to bribe him with an expensive orangesoda
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Old May 7, 2003, 09:21   #21
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Of course (I think), the human map would be largely based off a generated map. Then we make small changes we deem necessary.
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Old May 7, 2003, 10:20   #22
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Quote:
Originally posted by Tiberius
Did Aeson join the PtWDG II game? If not, he may be the perfect candidate to check/review the generated map. Of course, there a certain risk that he will color it in orange, but hey, you can't get both quality and cheap price in the same time! The solution is of course to bribe him with an expensive orangesoda
Aeson has "joined" the game, but he belongs to no team right now.
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Old May 7, 2003, 11:35   #23
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I like the idea of humans tweaking a random map.

The creator(s) can have the map generator spit out maps until it produces one with promise, and then changes can be made as needed to make sure nobody is totally screwed.

Note that making sure that nobody is totally screwed is not the same thing as balance. I don't particularly want perfect balance (and am unsure there is such a thing anyway, because there are so many variables). I'd just rather not have anyone get stuck with a "So Very Cold..." type start spot.

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Old May 7, 2003, 11:56   #24
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hi ,

something that came across a chat with some players , why we dont ask people from an other site to make us a map , ...

have a nice day
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Old May 7, 2003, 13:27   #25
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Quote:
Originally posted by panag

hi ,

slower , ....

the bigger the map is the more starting locations there are on it , ..... way more fun , way bigger empires , ...

have a nice day
Yes and much much slower too

we want the game to be over one day
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Old May 7, 2003, 13:38   #26
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Quote:
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Yes and much much slower too

we want the game to be over one day
hi ,

slower , some people talk as if it takes a full day in between turns , .....

how many turns are we going to be doing a week , a day , a month , .... so it does not matter a lot , .....

have a nice day
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Old May 7, 2003, 14:05   #27
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the time it takes to play the turns is not the issue, it's how long it will take to finish the game. One larger maps empires become bigger and thus more difficult to finish off.
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Old May 7, 2003, 14:07   #28
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Quote:
Originally posted by panag
the bigger the map is the more starting locations there are on it , ..... way more fun , way bigger empires , ...
That's exactly why a game played on a huge map will be slower.
First of all, there'll be more micromanagement to be done each turn. Second of all, teams will meet up later rather than sooner, which means that the aggressive tech trading will start a lot later.

Quote:
Originally posted by panag
slower , some people talk as if it takes a full day in between turns , .....
Yes, we are. That happened all the time in the current-running PTWDG. Sometimes a single turn it took even more than two full days... mainly GS and Vox's fault, I admit. Okay, mostly just GS's.
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Old May 7, 2003, 14:17   #29
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I voted Yes...

Just make sure there is a really sunshiny place for us in Team Sunshine

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Old May 7, 2003, 14:26   #30
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I voted Yes...

Just make sure there is a really sunshiny place for us in Team Sunshine

Would you like a desert start? There's lots of sun there.
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