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Old June 19, 2003, 19:01   #1
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What would you ameliorate first?
If there were only FIVE things to be improved in Civ3, what would it be? Of course, don't answer "combat system, economic system, diplomacy, ressource model and interface"! I want specific elements. You can explain why if you wish.


For me, it would be:
1- Units stacked = stronger than all separated (like real wars: a great proportion of tactics/strategies come from this simple aspect. Just look napoleonic strategies!!)

2- REAL colonies, like colonies worked in history: influence and vampiric economy

3- Influence that can be traded (like in GalCiv)

4- A UN or else that works like GalCiv's United Planets (that votes laws that change something)

5- Multi-threaded AI (like GalCiv... again)
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Old June 20, 2003, 21:19   #2
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combat system, economic system, diplomacy, ressource model and interface.
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Old June 22, 2003, 03:48   #3
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I think the unit system is in severe need of looking-at. Even Call to Power with its stacks requires you to create hundreds of individual units and then damage your eyesight by clicking on the little boxes to form them into armies.
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Old June 26, 2003, 16:06   #4
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ameliorate Who uses that word?! Dude, are you one of those people who has this one obscure word that they know and they try to fit that word into every conversation?
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Old June 27, 2003, 13:33   #5
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Maybe, who knows... and it wouldn't change anyone's life......

Hey, not everyone has English as a first language. Went in Merriam Webster, I'll just edit for "improve"...
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Old June 28, 2003, 17:48   #6
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1: Non-broken Tech tree. It should be possible for a tech in one age to lead to only some of the techs in the next age. For example, Magnetism and Theory of Gravity shouldn't lead to Nationalism and Medicine.

2: A means of reversing Global Warming. It would take an incredibly large worker effort, and the right technology, but I think it should hopefully be possible to turn deserts into plains and plains into Grassland.

3: A means of having a strategy resource regenerate, or perhaps have a chance of rising up into the open with the same probability that it has for suddenly disappearing.

4: The ability to improve water squares (like with fisheries) and eventually colonize the oceans, even if at the very end of the tech tree.

5:The ability to stack units.
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Old June 29, 2003, 11:42   #7
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Quote:
Originally posted by TimeTraveler
1: Non-broken Tech tree. It should be possible for a tech in one age to lead to only some of the techs in the next age. For example, Magnetism and Theory of Gravity shouldn't lead to Nationalism and Medicine.

2: A means of reversing Global Warming. It would take an incredibly large worker effort, and the right technology, but I think it should hopefully be possible to turn deserts into plains and plains into Grassland.

3: A means of having a strategy resource regenerate, or perhaps have a chance of rising up into the open with the same probability that it has for suddenly disappearing.

4: The ability to improve water squares (like with fisheries) and eventually colonize the oceans, even if at the very end of the tech tree.

5:The ability to stack units.
hi ,

have you seen ptw allready , ......

have a nice day
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Old July 4, 2003, 02:34   #8
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Quote:
Originally posted by Feephi
ameliorate Who uses that word?! Dude, are you one of those people who has this one obscure word that they know and they try to fit that word into every conversation?
Very often used in French for example..
-
I would love to see a more dynamic game, even with different tech trees each game (not random, just a couple of small changes that will force you to adapt. These would become only apparant the moment you enter the next age)

Expansion ( more a Ceasar type of way)
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Old July 9, 2003, 10:33   #9
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Quote:
Originally posted by TimeTraveler
2: A means of reversing Global Warming. It would take an incredibly large worker effort, and the right technology, but I think it should hopefully be possible to turn deserts into plains and plains into Grassland.
i don't have Civ III, but i assume this is saying that there is no engineer type unit like in Civ II (which can do exactly that)?
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Old July 9, 2003, 10:49   #10
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Funny story. I bought Civ3 but when I got home I discovered that my Windows partition no longer boots. I have yet to gather up the motivation to fix this minor problem.
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Old July 9, 2003, 17:04   #11
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Can someone explain me how a thread can get out of subject that much in so little posts?...
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Old July 9, 2003, 18:16   #12
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I could but it wouldn't be on topic.
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Old July 9, 2003, 23:54   #13
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Quote:
Originally posted by panag


hi ,

have you seen ptw allready , ......

have a nice day
No, I haven't. I still play the normal Civ3.

Quote:
Originally posted by SCG


i don't have Civ III, but i assume this is saying that there is no engineer type unit like in Civ II (which can do exactly that)?
That's right. You never get any terrain improvement unit more advanced than the Worker, which is never able to undo the damage of Global Warming.
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Old July 10, 2003, 07:04   #14
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Do nukes still generate pollution rather than fallout?
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Old July 11, 2003, 15:14   #15
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Quote:
Originally posted by geeslaka
Do nukes still generate pollution rather than fallout?
hi ,

yes , lets hope you can have effects like " one citizens has died in city X , so far away from impact B ( icbm from civ Z ) due to radioactive fallout , .....

Firaxis , ......

have a nice day
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Old July 11, 2003, 16:46   #16
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What I meant was that nukes and pollution should not have the same effect.
In Freeciv nukes leave fallout on adjacent squares when they explode. If there is too much fallout a cycle of nuclear winter happens. I'm not sure of the exact algorithm but in general the number of tundra/glacier spaces goes up.
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Old July 12, 2003, 19:26   #17
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geeslaka: Don't answer panag, he always put stuff just for the heck of it, he doesn't really answer................
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Old July 12, 2003, 19:36   #18
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1) Stacked movement and stacked combat with bonuses to certain combined arms.
2) Great leaders, scientific, political, religious as well as military. And great leaders can rebel, taking units with them, and attacking cities.
3) Make the Ancient Age longer. Civ3 skips through it way too fast.
4) Add political factions with certain bonuses/penalties if they are in power.
5) Tech tree based on ressources, infrastructure. ie, certain techs would require certain ressources or certain city improvements in order to research.
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Old July 13, 2003, 09:42   #19
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Quote:
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geeslaka: Don't answer panag, he always put stuff just for the heck of it, he doesn't really answer................
hi ,

ah no , .......

and no , for your info i dont put stuff for the heck of it , unlike yourself who just makes a post like you did , for the heck of it , ...... in a game thread , ....

have a nice day
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Old July 13, 2003, 12:33   #20
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You keep that nice day, you need it more.
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Old July 13, 2003, 18:48   #21
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1) Stacked movement and combat
2) Remove settler system, replace with Public Works or similar (and thus allow oceanic tile improvements)
3) Add a scriping language
4) Remove culture-flipping
5) Alter strategic resources model.
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Old July 14, 2003, 16:48   #22
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Wombat, what does "scriping language" mean? It's not in the Merriam Webster...
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Old July 14, 2003, 19:33   #23
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an in-game programming language somewhat similar to CtP2's SLIC language, which lets you code effects to events in the game.
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Old July 14, 2003, 22:20   #24
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Trifna: You are seriously deprived if you don't know what a scripting language is.
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Old July 28, 2003, 13:20   #25
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1. Stabilty-affected by your diplomatic deals and your handing of certian domestic sitution(like what EU2 has).

2. all units cost something, but once you exceed your limit it becomes progressivly more expensive to field units(again like Eu2).

3. revamp combat system(return to the HP/F sytem of civ2, and allow for easy build armiess that fight as a unit.
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Old July 28, 2003, 20:57   #26
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Rather than throw in more and more features, old ones that don't see much use should get pulled. Civ3 is far more complex than the original Civ but not necessarily more enjoyable. It also makes it easier for the AI to learn so that it can be a match for the human without cheating.
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Old July 29, 2003, 16:23   #27
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Quote:
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Rather than throw in more and more features, old ones that don't see much use should get pulled. Civ3 is far more complex than the original Civ but not necessarily more enjoyable. It also makes it easier for the AI to learn so that it can be a match for the human without cheating.
hi ,

the problem is that it does not learn fast enough , .....

its to small for that , ...

have a nice day

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Old July 30, 2003, 00:49   #28
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geeslaka: Perhaps you know, but it doesn't mean everyone does.

Besides, it was written scriping language, and not scripTing language.
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