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Old June 20, 2003, 22:54   #1
lajzar
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Ideas for new mod patches
HI,

I was thinking of creating a series of FW patches to focus in tightly on various historical epochs. These would reflect closely the techs and units of their day, and start or end the tech tree at different points. The ideas I had so far are:

Ancient
(stone age to 1600 or so, musketeer is ultimate unit)

Modern
(1600 to 2050 or so)

Leonardo
(1400 to 1900, weird science, steampunk, Tesla)

But, has this been done before?
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Old June 21, 2003, 00:40   #2
Harry Tuttle
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I remember the Tower Eifel site having a few mod packs like the ones you are describing. There was a stone age one, and I think a futuristic one out there. I think that the mods still exist...
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Old June 21, 2003, 02:41   #3
techumseh
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There were several like this, but I fear they may be lost. So please proceed. I'd like to try them.

BTW, does anyone remember a set of modpacks that included "The Age of Poetry"?
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Old June 21, 2003, 20:38   #4
lajzar
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ok, should I focus on making it for test of time, or for fantastic worlds? ToT has more potential imho, but I think there is more interest for FW.

On an unrelated note, I have the downloaded version of ToT, from www.trygames.com. However, when I try to install the test of time scenario, it says the game isn't installed, and quits out. Any solutions?

My current big list of units includes:

Swordsman (proto-legionary)
Foot Knights (advanced legionary)

Slinger
Crossbowyer
Longbowyer
Hand Gonne
Arquebusier (early gunpowder)
Musketeer

Horse archers

Infantry (WW2/modern riflemen)
Marines (modern infantry/special forces)
Space marines
parawing (leonardo paratroops)

Ballista
Trebuchet (advanced catapult)
Petard (early cannon)
Cannon
Artillery
Howitzer
SPG (self propelled gun)

Tankette (Matilda, Panzer mk I, Japanese ww2 tanks)
Tank (as civ2, panzer III, ww2 standard)
MBT (Challenger II, M1A1, Leopard II)
Plasma Tank
Fusion Tank
Steam Tank (for the leonardo ruleset)

Cyclists (advanced riflemen for the leonardo ruleset)
Mechanised Infantry
APC (armoured patrol car)

Units to be removed from CivII:

Elephants (too region-specific)
Crusaders (too religion-specific)

War barge (proto-trireme)
Trireme
Longboat (fast trireme)
Caravel
Man o War (war galleon)
Galleon
Frigate
Clipper (trade unit)
Ironclad
Dreadnought (early battleship)

Ships will be vastly speeded up (x 5/3 or so), to reflect their real speed advantage.

Balloon
Dirigible
Helicopter
Hover Tank
Grav Tank
various skyships (leonardo ruleset)
ornithopter (leonardo ruleset)

Aircraft concepts: Fighters have a 2:3 ratio, bombers have a 4:2 ratio for attack:defence. Fighters have a range of 2, to represent their ability to patrol areas (and remove their blitz attack where 1 unit removes a fleet of bombers). Bombers have a range of 1, and more move.

Biplane
Fighter
Interceptor
Stealth Fighter
Phantom

Dive Bomber
Heavy Bomber
Stealth Bomber
Wraith

Conceptual technology paths:

spearmen
neg:1 ratio

Swordsmen, modern missile
3:2 ratio

Early Missile (pre-gunpowder)
3:1 ratio

Artillery
1:neg ratio

Cavalry
3:2 ratio, 2 move

Armour
2:1 ratio, 3 move

Mech Inf
1:1 ratio, 3 move
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Old June 24, 2003, 20:07   #5
Heresson
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Byzantine mod pack!!!
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Old June 25, 2003, 18:33   #6
lajzar
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WOuld byzantines be too short a period to make it interesting? It would make a great scenario, but the tech path wouldnt be all that long i think.
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Old June 25, 2003, 19:02   #7
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A thousand years doesn't seem to be a short period of time for me...
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