View Poll Results: What shall our tax rate favour?
Superb science scuttles scurvy scoffers 2 22.22%
Top taxes topple thrifty tightwads 5 55.56%
Lasting luxuries lash lofty losers 0 0%
Tell me below on another option 1 11.11%
Bodacious bananas boast, "beat Bolivia!" 1 11.11%
Voters: 9. You may not vote on this poll

 
 
Thread Tools
Old June 21, 2003, 05:00   #1
Ben Kenobi
Civilization II Democracy GameCivilization II Succession GamesCivilization II Multiplayer
Emperor
 
Ben Kenobi's Avatar
 
Local Time: 23:13
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
Tax rate
We have an abysmal science rate of a tech every 32 turns.

In order to improve our science productivity, we need to lower our science rate and spend cash up front for proper city improvements.

I suggest three options,

The status quo, to maximise current science production.

To maximise tax production

To maximise luxuries.

So vote for your favourite, and explain why we should favour one policy over the other.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
Ben Kenobi is offline  
Old June 21, 2003, 11:51   #2
Six Thousand Year Old Man
Civilization II Succession Games
King
 
Six Thousand Year Old Man's Avatar
 
Local Time: 23:13
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
Set science to 0, buy libraries in 2 or 3 low-shield high-food cities, grow them to size 5, hire scientists.
__________________
"I'm a guy - I take everything seriously except other people's emotions"

"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Six Thousand Year Old Man is offline  
Old June 21, 2003, 21:18   #3
Bob_Smurf42
Civilization II Democracy GameCivilization II Succession Games
Warlord
 
Bob_Smurf42's Avatar
 
Local Time: 20:13
Local Date: November 1, 2010
Join Date: Jan 2003
Location: North CA
Posts: 176
Maximum money makes more multi-book-buildings.
Any avenues are awesome additions

BB
__________________
April City Planner in the 3rd Civ2 Democracy Game
Read Sluggy Freelance! Watch Homestar Runner! Papa Smurf is a Communist!
Bob_Smurf42 is offline  
Old June 22, 2003, 07:44   #4
SCG
Civilization II Democracy GameCivilization II Succession GamesCivilization II Democracy Game: Red Front
King
 
SCG's Avatar
 
Local Time: 23:13
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
"For it is wealth that moves the world and profit that rules it"

With the extra gold, we can get the other 2 - libraries to increase the science rate and marketplaces to spur celebrations. getting republican trade would be a great boost to our cities.
__________________
Insert witty phrase here
SCG is offline  
Old June 22, 2003, 12:39   #5
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 23:13
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
If we maximize our tax rate to 70%, we only gain 15G per turn and our research rate goes to 118 turns!

Granted, adjusting Workers could improve that somewhat, but the problem is that we have too small a population base to gain much from extreme taxation. I think our best strategy is to increase our population of Workers until basic trade numbers can be leveraged by taxes more effectively.

Maximizing Luxuries doesn't help any, either.

In the meantime, there is gold in the huts we pop, and it is free.

__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old June 22, 2003, 12:46   #6
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 23:13
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
Quote:
Originally posted by SCG
"For it is wealth that moves the world and profit that rules it"
Adam Smith, I presume?

Quote:
With the extra gold, we can get the other 2 - libraries to increase the science rate and marketplaces to spur celebrations. getting republican trade would be a great boost to our cities.
We can't go Republic because of all the units we have. The support costs would cause some to be disbanded and leave most of our ciities at 0 shields.

Libraries, however are good. Our buildlist is currently Temples/Barracks/Libraries and we are getting close to completing the Temples and Barracks. Imperialis, for example, will start a Library in 3 turns from now. We should also keep Marketplaces in mind for a few high-trade cities.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old June 22, 2003, 13:00   #7
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 23:13
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
Savvy science city starts serious scholarship, sending stimulated sophomore students scurrying serendipitously seeking secret scroll citations!

Now try saying that 5 times, fast.

__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old June 22, 2003, 15:01   #8
SCG
Civilization II Democracy GameCivilization II Succession GamesCivilization II Democracy Game: Red Front
King
 
SCG's Avatar
 
Local Time: 23:13
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
Quote:
Originally posted by cavebear
Quote:
For it is wealth that moves the world and profit that rules it

Adam Smith, I presume?
it might be attributed to him, but i simply quoted Spencer Humm (Civ II Trade advisor actor) from his request to discover currency


of course I always think of marketplaces as a happiness structure (50% more luxuries), so i always have them high on my build list
__________________
Insert witty phrase here
SCG is offline  
Old June 22, 2003, 20:58   #9
Ben Kenobi
Civilization II Democracy GameCivilization II Succession GamesCivilization II Multiplayer
Emperor
 
Ben Kenobi's Avatar
 
Local Time: 23:13
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
Quote:
of course I always think of marketplaces as a happiness structure (50% more luxuries), so i always have them high on my build list
My normal build order is to have temples, then marketplaces. We might need 70 percent tax and 30 percent luxuries in order to garner a profit, with our small cities.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
Ben Kenobi is offline  
Old June 23, 2003, 00:11   #10
Sparrowhawk
Civilization II MultiplayerCivilization II PBEMCivilization II Democracy GameCivilization II Democracy Game: ExodusCivilization II Succession Games
Emperor
 
Sparrowhawk's Avatar
 
Local Time: 23:13
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Canada CST
Posts: 4,204
It seems to me that regardless of whether we max out any of the 3, or if we split it amongst the three, it will not have much of an effect upon our Empire until either:
1) Our number of cities grows, increasing the amount of trade
2) The population of our existing cities grow, increasing the amount of trade

Either way, it seems the Tax rate is less important then increasing Trade, at which point the Tax rate will become more important.

Regardless of this, of course we still must decide upon the rate of each area (btw...what other democracy allows the people to set the tax rate... ).

Therefore, my suggestion is to increase Taxes enough to ensure that we at a minimum cover expenses (as we continue to build temples/barracks/libraries) and also to surplus, to at least start increasing our cash flow. I am not sure our science rate is going to matter much, until we increase the amound of trade in our cities (32 turns or 118 turns, either sounds like too long to wait for Monetheism). If this means 70% Tax and 30% Science, then so be it.

Increasing our science rate will come through increasing our tax base, and using those taxes to build libraries, by which time our cities (number and size) should be sufficient enough to have us gaining new technologies at an acceptable rate at which time we can again increase our science rate.

Respectively submitted,
Sparrowhawk
Citizen
__________________
The past is history. Tomorrow's a mystery. Today is a gift. That's why we call it the present.
Sparrowhawk is offline  
Old June 23, 2003, 13:47   #11
Bob_Smurf42
Civilization II Democracy GameCivilization II Succession Games
Warlord
 
Bob_Smurf42's Avatar
 
Local Time: 20:13
Local Date: November 1, 2010
Join Date: Jan 2003
Location: North CA
Posts: 176
Quote:
Originally posted by cavebear

We can't go Republic because of all the units we have. The support costs would cause some to be disbanded and leave most of our ciities at 0 shields.
I think he ment republican trade that we would get from WLTKD, not actually switching to republic.

Quote:
Originally posted by cavebear Savvy science city starts serious scholarship, sending stimulated sophomore students scurrying serendipitously seeking secret scroll citations!
I think you one-upped me there!

BB
__________________
April City Planner in the 3rd Civ2 Democracy Game
Read Sluggy Freelance! Watch Homestar Runner! Papa Smurf is a Communist!
Bob_Smurf42 is offline  
Old June 25, 2003, 09:30   #12
Zedd
Civilization II Democracy GameCivilization II Succession GamesCivilization II PBEM
Prince
 
Zedd's Avatar
 
Local Time: 00:13
Local Date: November 2, 2010
Join Date: May 2002
Location: Of Morr hill
Posts: 957
Didn't get to vote in the poll but I sugest a 0 science rate while we build some more city's to support our troops. once we have the city's up we can switch to Preublic for 3-4 turns and double each city size with WLTCD
__________________
Wizards sixth rule:
"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
Zedd is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 00:13.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team