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Old July 6, 2003, 04:53   #31
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Hi again Frozzy. We must be the only two up.
I'm not sure if 2003 will turn out to be a good year but as an X-Com fan I'm eagerly awaiting release of UFO: Aftermath in September.
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Old July 6, 2003, 05:14   #32
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Originally posted by Vince278
1993 was way better. We had Civ1, Moo1, and X-Com 1. I still play each occasionally. However, the year that got me into PC strategy games was 1978 with Empire.
Empire? Now that's a dumb game.
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Old July 6, 2003, 06:06   #33
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Empire? Now that's a dumb game.
Perhaps by today's standards but back then it was awesome. The choices then were Empire or Pong.
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Old July 6, 2003, 12:08   #34
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Pong all the way
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Old July 6, 2003, 12:55   #35
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Perhaps you should start a "was pong the best game of 1632?" thread, or whatever year it came out.
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Old July 6, 2003, 16:10   #36
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Perhaps you should start a "was pong the best game of 1632?" thread, or whatever year it came out.
More like 1532. That would be about the time Henry VIII "invented" tennis.
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Old July 7, 2003, 15:38   #37
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Tetris 1979 or 1981... best selling game of the early days

it's designer comitted suicide in 2001, I think?

Did you know that Tetris is russian
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Old July 7, 2003, 16:04   #38
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Quote:
Originally posted by DarkCloud
Tetris 1979 or 1981... best selling game of the early days

it's designer comitted suicide in 2001, I think?
Noooo... that means we wont get a sequel: "Tetris - The return of the falling bricks"

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Did you know that Tetris is russian
Yep, knew that for a very long time...
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Old July 8, 2003, 07:57   #39
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Originally posted by Vince278
Hi again Frozzy. We must be the only two up.
I'm not sure if 2003 will turn out to be a good year but as an X-Com fan I'm eagerly awaiting release of UFO: Aftermath in September.
Can't say the same. Real-time-with-pause combat, can't enter buildings, no destroyable terrain - someone say, tactics out of the window?

Developer is unproven too.
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Old July 8, 2003, 11:37   #40
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Urgh. Where's that vomit smiley when you need it?

[EDIT] A quick glance at The Wargamer hints that it may be real time until an alien is encountered, at which point it auto pauses to let you plot out turn-based responses. I'll reserve judgement until I know more.
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Old July 8, 2003, 11:47   #41
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ADG- he was working on a sequel when he died, I believe. He kept trying to make a game more addictive than tetris, but he failed.

--
Actually there are hundreds of tetris sequels. I found a good one a while back where the pieces could match colors and zap rows... can't remember its name or exactly how it worked- but it's one of the best simple games I ever played
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Old July 8, 2003, 14:28   #42
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Quote:
Originally posted by Grumbold
Urgh. Where's that vomit smiley when you need it?

[EDIT] A quick glance at The Wargamer hints that it may be real time until an alien is encountered, at which point it auto pauses to let you plot out turn-based responses. I'll reserve judgement until I know more.
At most you'll get to queue up actions for your soldiers to do, the pause would be damage control when your queue inexorably gets fudged up by the circumstances. They will probably offer pausing settings for various happenings (like enemy spotted). In other words, like the real-time mode in X-Com: Apocalypse, but without speed controls and the terrain won't be destroyable. I somehow doubt they have the experience Mythos had too.

Quote from their site:
Quote:
Simultaneous turn-based combat: combines the best of the real-time and turn-based combat systems;
The above statement is just an attempt to sucker in the X-Com fans since what they want is turn-based. Marketing-speak, ugh.

I'm more interested in what Codo Games are cooking...
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Old July 8, 2003, 15:46   #43
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Quote:
Originally posted by DarkCloud
ADG- he was working on a sequel when he died, I believe. He kept trying to make a game more addictive than tetris, but he failed.
Didn't know that...

Quote:
Originally posted by DarkCloud
Actually there are hundreds of tetris sequels. I found a good one a while back where the pieces could match colors and zap rows... can't remember its name or exactly how it worked- but it's one of the best simple games I ever played
Yeah, that was why I mentioned it
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Old July 8, 2003, 16:51   #44
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Did he die because there is nothing more addictive than Tetris? Or of an unrelated cause?
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Old July 8, 2003, 22:26   #45
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Quote:
Originally posted by DarkCloud
Actually there are hundreds of tetris sequels. I found a good one a while back where the pieces could match colors and zap rows... can't remember its name or exactly how it worked- but it's one of the best simple games I ever played
There was a 3D one developed by California Dreams. It's quite good.
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Old July 9, 2003, 01:27   #46
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One Tetris-like game I remember that was decent was Dr. Mario.

I have been getting the feeling the Aftermath designers are trying to rope in X-Com fans as well. I believe they should have a demo out just before the game.
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Old July 9, 2003, 04:21   #47
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Game Domain has a somewhat positive preview of UFO: Aftermath
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Old July 9, 2003, 23:55   #48
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I'll probably buy it but I'm still hoping for a demo first. Guess I'm still suffering from post-Moo3 burn.
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Old July 10, 2003, 05:15   #49
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I hate to gloat, but I am one of the few who knew MoO 3 would suck from the beginning.
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Old July 10, 2003, 06:53   #50
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Quote:
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I hate to gloat, but I am one of the few who knew MoO 3 would suck from the beginning.
I knew it also...

How can anybody actually think that the third version of Cows in space would ever be good
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Old July 10, 2003, 16:05   #51
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Did he die because there is nothing more addictive than Tetris? Or of an unrelated cause?
I think he committed suicide.

I think he was in financial difficulty.

I can't be sure however- If we knew his name, then we could search for the truth...
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Old July 10, 2003, 17:34   #52
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Quote:
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Game Domain has a somewhat positive preview of UFO: Aftermath
Somewhat positive!
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