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Old June 28, 2003, 08:11   #1
SlowThinker
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Several questions
I started a MP game with La Fayette (also a SP player ) and I have some questions:

I thought that a city don't see the non-workable corner (2 steps by a warrior diagonally from the city). But it looks it does. Are there any exceptions?

Fortifying seems to be instant, is it real?

After saving a game, it is possible to see number of cities&units of opponents. Do you try not to see it?
I think there could be following rule: Do not see cities&units stats; report if these stats were noticed by error (so that others can do it too)

Do you check 'near a city XXX' message in city window when exploring? (I would like to consider it a cheat, but it is almost impossible not to notice it).

Do you try to equalize starting positions? For example if one side has two settlers and the second only one?

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Old June 28, 2003, 19:12   #2
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Re: Several questions
Quote:
Originally posted by SlowThinker
I started a MP game with La Fayette (also a SP player ) and I have some questions:

1. I thought that a city don't see the non-workable corner (2 steps by a warrior diagonally from the city). But it looks it does. Are there any exceptions?

2. Fortifying seems to be instant, is it real?

3. After saving a game, it is possible to see number of cities&units of opponents. Do you try not to see it?
I think there could be following rule: Do not see cities&units stats; report if these stats were noticed by error (so that others can do it too)

4. Do you check 'near a city XXX' message in city window when exploring? (I would like to consider it a cheat, but it is almost impossible not to notice it).

5. Do you try to equalize starting positions? For example if one side has two settlers and the second only one?
1. unescorted dips/spies

2. Yes it's real. But only if you use the fortify key. Doing it in the city screen isn't the same..

3. It doesn't show you the city count or unit count when you quit, but when you start a continued session, you do. It's hard not to notice since you must check which civ you are. You can load the map as a scen, and look at it but that's considered a but people sometimes do it on games that will not be continued.

4. Yes hard to ignore, and it is used quite a bit. Not illegal in RAH rules..

5. When you play deity, everyone starts with two
settlers. If the host has techs we restart. If someone starts on the artic or on a tiny island, we restart, And sometimes if your land is bad enough, we will grant a restart.
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Old June 29, 2003, 08:41   #3
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Quote:
1. I thought that a city don't see the non-workable corner (2 steps by a warrior diagonally from the city). But it looks it does. Are there any exceptions?

unescorted dips/spies
Are there other situation where dips are hidden?

Quote:
3. After saving a game, it is possible to see number of cities&units of opponents. Do you try not to see it?
I think there could be following rule: Do not see cities&units stats; report if these stats were noticed by error (so that others can do it too)

It's hard not to notice since you must check which civ you are.
I think it is possible if you know your line number...

Quote:
5. Do you try to equalize starting positions? For example if one side has two settlers and the second only one?

When you play deity, everyone starts with two
settlers.
I dont like deity for MP. You forced me to edit the first post in Changes in rules.txt and to add more reasons.
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Old June 30, 2003, 01:18   #4
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heretic, you don't like deity for MP.........
no more advice for you
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Old June 30, 2003, 06:20   #5
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Are you able read my reasons and post counter-reasons?

If you really want to debate about it I propose to start a new thread. There is a big disorder here. Or post to 'Changes in rules.txt'.
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Old June 30, 2003, 06:36   #6
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I played a 2x2x emp game with Makeo recently, 50x60 map, was pretty good fun

Still think it is the most balanced level for MP.
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Old June 30, 2003, 07:27   #7
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only cos you kicked my arse i want to play again.
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Old June 30, 2003, 08:21   #8
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Quote:
Originally posted by SlowThinker
Are there other situation where dips are hidden?
If unescorted dips are always hidden. They can only be seen when entering direct vision squares. One away for most units. Spys and planes and a couple of other units have vision greater than one square.

RAH
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Old July 1, 2003, 02:50   #9
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isnt' this common knowledge from the manual?
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Old July 1, 2003, 08:13   #10
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Obviously some people didn't read the manual.
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Old July 1, 2003, 08:55   #11
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I ran a test (in SP mode):
visibility of a city:
2 space - units with attack>0
1 space - units with attack=0

So dips are hidden not only in corners.

Manual - you never know if you can trust it.
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Old July 1, 2003, 09:15   #12
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Yeah, many moons ago there were threads dedicated to errors in the manual. But most of them are now common knowledge, but it might not be a bad idea for a new thread for those newer to the game. Of course I doubt many of the vets could find their manual or have any desire to read them again.
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Old July 1, 2003, 12:42   #13
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Quote:
Originally posted by rah
Yeah, many moons ago there were threads dedicated to errors in the manual.
Can't you find it? It would be a good acquisition to GL.
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Old July 1, 2003, 13:39   #14
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Quote:
Originally posted by SlowThinker

Can't you find it? It would be a good acquisition to GL.

Many many moons ago. Before the boards switched to the new format so I'm sure it was lost in the translation like many other classic threads. So unforunately I believe you're out of luck on this one.
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Old July 1, 2003, 16:03   #15
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and rah is way to lazy tooo....

the manual was proven incorrect many a time
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Old July 1, 2003, 16:55   #16
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Quote:
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and rah is way to lazy tooo....

the manual was proven incorrect many a time

Yep, too Lazy too.

But I really do think that one is so old, that it can't be retrieved. It started before MP came out.
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Old July 1, 2003, 17:35   #17
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oh..... there were quite a few threads lost IIRC
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Old July 1, 2003, 17:58   #18
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Which is really too bad because those first threads when MP came out where just chocked full of useful info.
Even some of the SP stuff was classic. AND so fresh. THE GL didn't quite get enough. and the stuff it did, reads a bit sterile. The orginal ones just overflowed with enthusiasm and wonder.
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Old July 1, 2003, 18:05   #19
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R.I.P.
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Old July 1, 2003, 18:34   #20
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But there are a lot of newer people that still seem to be willing to put in effort. What some of you guys have done in the Strat Forum has been pretty impressive.
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Old July 2, 2003, 00:41   #21
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Agreed..... but like you stated , the novelty of the game is left mainly to diehards, many whom have been there done that for too long now
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Old July 2, 2003, 08:06   #22
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There's still some enthusiasm for doing tedious research and testing in the strat forum.
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