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Old July 9, 2003, 23:33   #31
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DD:
Hmm, maybe I'm missing something- do you actually have any Black Slivers in the deck? I don't see any. In any case, I agree with UR- you'll lose a few style points, but sliding back on a color or two to shore up the mana base seems wise. There are other ways to get Sliver Overlord into play- Cryptic Gateway is another fun one he didn't mention, and Crystal Quarry can help you play your other weird-casting cost Slivers too. As it stands, you only have 5(!) forests in a deck that really, really, really wants to be able to cast Explosive Vegetation. Doing the math off the top of my head, I'd estimate you have around a 70% chance of having drawn a forest or City of Brass by turn 4- meaning that in almost a third of your games, you'll have serious mana problems.

As for trimming down the deck, I suppose you should probably decide which end of your mana curve to focus on. The Tribal Unities are not that spectacular unless you have a lot of mana, so if you want to speed up the deck as UR suggests, you can probably cut 'em or replace them with vanilla Giant Growths. Same with the expensive Synapse Sliver. If you're going low casting cost, you'd also probably prefer cheap mana fixers (like Fertile Ground or Birds of Paradise) over the Vegetations. Or you could gleefully embrace high-casting costs, Vegetate away, and leave things like Plated Sliver out. Just have super-Slivers.

By the way, Artificial Evolution will let you get two Sliver Overlords out. Speaking of which, if you want to have fun, you can use things like Imagecrafter to make your opponent's stuff temporarily Slivers, then grab them with the Overlord. Of course, that's probably more suited to a silly Mono-Blue Mistform deck where Sliver Overlord might be the only Sliver in it.
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Old July 9, 2003, 23:39   #32
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Quote:
Originally posted by SnowFire
DD:
Hmm, maybe I'm missing something- do you actually have any Black Slivers in the deck? I don't see any.
No. That's one of the things I noticed when they made the deck for me but I couldn't fiure out which one to cut in favor of either Crypt or Toxin Sliver.
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Speaking of which, if you want to have fun, you can use things like Imagecrafter to make your opponent's stuff temporarily Slivers, then grab them with the Overlord.
That's just evil.
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Old July 9, 2003, 23:54   #33
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Quote:
Originally posted by SnowFire
By the way, Artificial Evolution will let you get two Sliver Overlords out.
Are you sure? I suppose that depends on what constitute the card "text."
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Old July 9, 2003, 23:58   #34
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Quote:
Originally posted by Urban Ranger
Are you sure? I suppose that depends on what constitute the card "text."
It says that the new creature type can not be a legend or a wall. I was thinking of changing the creature type to Sliver Mutant and dropping the legend part.
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Old July 10, 2003, 00:02   #35
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Another thing you may want to do is to chuck in some Dark Rituals for quick mana. In this case, you might also want to put in a Tutor or two to put that Sliver Overlord into play.
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Old July 10, 2003, 00:12   #36
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Quote:
Originally posted by Urban Ranger
In this case, you might also want to put in a Tutor or two to put that Sliver Overlord into play.
What about Parallel thoughts?
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Old July 10, 2003, 01:33   #37
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I'm not a fan of Parallel Thoughts myself. If you want card quanity, use card drawing; if you want card quality, use a tutor. A possible tutor that removes the best 7 cards in your deck if your opponent is playing with Disenchants doesn't seem good to me.

DD is correct, change all instances of "Legend" into "Beeble" and you now have a Sliver Mutant Beeble. Or you can change "Sliver" into "creature type my opponent is playing with" and steal their creatures without the need for an Imagecrafter (on the downside, you aren't going to be searching for any more Slivers from your library).

Dark Ritual is a pile of poo in a highly multicolored deck. It's only useful if you have the Swamp out in the first place, a highly chancy proposition with a 4 or 5 color deck. A simple Swamp is better if you want Black mana, or something like Llanowar Elves or Fertile Ground is better if you just want the mana acceleration, assuming you're base green.
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Old July 10, 2003, 05:13   #38
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I am still a fan of combining Celestial Dawn with Slivers. Use Enlightened Tutors to pull it out, and have some counters etc. to defend it. So you will be playing mainly White-Blue with a dash of Green. That way you can have either your Sliver Overlord or Sliver Queen out without worrying about mana screw.
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Old July 12, 2003, 17:07   #39
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I'm back.

x4 Crypt Sliver
x2 Toxin Sliver
x4 Shifting Sliver
x4 Winged Sliver
x2 Essence Sliver
x2 Synapse Sliver
x4 Muscle Sliver
x4 Heart Sliver
x2 Sliver Overlord

x3 Tribal Unity
x2 Exposive Vegitation

6 Island
5 Swamp
6 Forest
3 Plains
2 Mountains
2 City of Brass

Should work better

You still need 4 crystallines and some metallics to flesh out your mana curve and protect your slivers from lightning bolts, etc.
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Old July 13, 2003, 01:43   #40
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Creature Spells : 34
x4 Muscle Sliver
x4 Plated Sliver
x4 Winged Sliver
x3 Essence Sliver
x3 Synapse Sliver
x3 Blade Sliver
x3 Quick Sliver
x3 Crypt Sliver
x2 Toxin Sliver
x2 Shifting Sliver
x2 Sliver Overlord

Non - Creature Spells : 12
x4 Fertile Ground
x4 Firebolt
x2 Tribal Unity
x2 Explosive Vegetation

Land: 24
x6 Forest
x4 Island
x4 Swamp
x4 Plains
x3 Mountain
x3 City of Brass

What do you think of this deck, obiwan?
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Old July 13, 2003, 01:49   #41
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Do you have protection against Extinction? If not, think hard.
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Old July 13, 2003, 06:50   #42
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DD:

That looks good, better than before. How would you deal with hosing enchantments?

UR:

How do you suggest slivers protect themselves against extinction? It's a card with limited usefulness so how many players will use extinction to deal with a sliver deck?

It's more important to rush a player quickly, than to worry about what spells he may get to stop you.
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Old July 13, 2003, 10:44   #43
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Quote:
Originally posted by Urban Ranger
Do you have protection against Extinction? If not, think hard.
I don't face Extinction/Wrath of God/etc. that often here. But how would you suggest I protect myself from such cards?

obiwan: I was thinking cutting 2 of the firebolts in favor of 1 Disenchant & 1 Demystify.
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Old July 13, 2003, 11:20   #44
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Quote:
Originally posted by obiwan18
How do you suggest slivers protect themselves against extinction? It's a card with limited usefulness so how many players will use extinction to deal with a sliver deck?
I don't know about you, but if I play black, I would have one or three Extinction in the sideboard at least to counter such theme decks. If I were playing blue-black, I could even have it in the main deck as there are a number of cards that let me discard a card as part of the cost.

Quote:
Originally posted by obiwan18
It's more important to rush a player quickly, than to worry about what spells he may get to stop you.
His deck doesn't have the speed, that's the problem.
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Old July 13, 2003, 11:23   #45
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Quote:
Originally posted by DinoDoc
I don't face Extinction/Wrath of God/etc. that often here. But how would you suggest I protect myself from such cards?
I can think of two ways. First, counter it. Second, use something like All Hallow’s Eve to retrive creatures back from your graveyard.
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Old July 13, 2003, 16:51   #46
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What do you people think of adding in Uncontrolled Infestation and cutting out Firebolt altogether to fit the theme better.
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Old July 14, 2003, 04:26   #47
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That's a land destruction card which is pretty useless.

You need to remove the Tribal Unity's since you won't be mana flooded.
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Old July 14, 2003, 17:26   #48
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UR:

Then let's speed up the deck.

I stand my my earlier statements, that should help the deck work faster.
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Old July 15, 2003, 08:28   #49
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Speed up the deck is always a good idea. Actually, if the deck is fast enough, Armmegeddon is a good card to have. Hm, probably not for a 5-colour deck, though.
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Old July 15, 2003, 08:55   #50
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How would I speed up the deck?
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Old July 16, 2003, 00:13   #51
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Quote:
I stand my my earlier statements, that should help the deck work faster.
Crystallines and Metallic slivers will help speed the deck while culling some of your higher priced slivers.
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Old July 18, 2003, 05:58   #52
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WoW 50 replies, thanks for all the help, got a lot of info from each of your replies and im sure to beat my friend(s) with some of the tips also i went on the WOTC website forums and got a few good combo tips as well, thanks for the Decklists as well DinoDoc and UR and others

Great help
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Old July 22, 2003, 05:39   #53
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Post some of your games
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