View Poll Results: Whaddya think we do about the Barracks?
Sell the Barracks in the Core cities - they're not building units anyway 4 10.26%
Keep the Barracks in the Core cities - just in case 7 17.95%
Build Barracks near the Romans for our soldiers to learn in 8 20.51%
No more Barracks; our soldiers will become veterans the old fashioned way, by killing people 2 5.13%
Build Barracks in our other outlying cities 5 12.82%
Don't build Barracks in the middle of nowhere! 6 15.38%
I have a better idea, and posted it below 1 2.56%
I have a worse idea, and posted it below so I can be ridiculed 1 2.56%
I have an idea about bananas, but I'm keeping it to myself. 5 12.82%
Multiple Choice Poll. Voters: 39. You may not vote on this poll

 
 
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Old July 2, 2003, 12:42   #1
Six Thousand Year Old Man
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(take two) Poll - Barracks
We currently have 6 Barracks in our cities, mainly in the core cities away from the front (cities that aren't producing units now)

North Devastation and Havoc are the 2 cities closest to the Romans (I say North Devastation because we have TWO cities named Devastation currently ), and would benefit most from Barracks.

However, we also are only 3 techs (Engineering, Invention, Gunpowder) away from all our Barracks being sold anyway. So, I'm torn as to whether it's worth building new ones in our frontier cites.

Let the citizens decide... do we cancel the middle class tax cut in favour of the defense budget?
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Old July 2, 2003, 13:59   #2
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It's going to be a long while before we get Gunpowder. Likely we won't get it during this month's term.

Meanwhile, we *will* be building units in most of those cities sometime before that time and they will start out Veteran. This is way too early to consider selling any of our Barracks. Even our core cities may be subject to a Barb attack.
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Old July 2, 2003, 14:08   #3
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Re: (take two) Poll - Barracks
Quote:
Originally posted by Six Thousand Year Old Man

North Devastation and Havoc are the 2 cities closest to the Romans (I say North Devastation because we have TWO cities named Devastation currently ), and would benefit most from Barracks.
Oops, the city nearest the Romans was supposed to be named "Desolation" not "Devastation". That should be corrected on the next turn played.
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Old July 2, 2003, 14:34   #4
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I'd be interested to hear what the War Minister says... after all, those frontier cities are most important to the army (source of support and fresh units).
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Old July 2, 2003, 17:50   #5
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Re: Re: (take two) Poll - Barracks
Quote:
Originally posted by cavebear


Oops, the city nearest the Romans was supposed to be named "Desolation" not "Devastation". That should be corrected on the next turn played.
I'll try to remember that .

we should keep our barracks,Barbs still pose a tread(not that they could destroy us,but they could make our lives a living hell)

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Old July 2, 2003, 18:20   #6
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STYOM:

No, leave the Barracks in place. They will be sold when we develop Gunpowder anyways, so we should crank a few crusaders before we reach that point.
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Old July 2, 2003, 21:20   #7
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Quote:
Originally posted by Six Thousand Year Old Man
I'd be interested to hear what the War Minister says... after all, those frontier cities are most important to the army (source of support and fresh units).
I think we should be building units in cities with barracks and building barracks in cities we take or have taken from the AI which are nearer the action.

We could also rushbuy some of those units/barracks with all the gold we have and will get from the AI.

Thankyou for you time
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Old July 3, 2003, 10:24   #8
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I don't see any reason to build barracks in the remote cities like Pestilence, However We should make use of the ones we have to help in cranking out more units.
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Old July 5, 2003, 05:20   #9
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I see the people want lots of barracks
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Old July 5, 2003, 13:03   #10
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given that we didn't give ourselves the option to build wonders, we need to lean more heavily on the structures we can build. since gunpowder doesn't improve our mounted units, it only makes sense to build more vet mounted units before the barracks get sold. depending on the state of our roads, we should be able to rehome as they move allowing the core cities to build more without production penalties
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Old July 5, 2003, 13:28   #11
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It's been a long time since I didn't have Leo's to upgrade my units. I've almost forgotten what it is like. We will have to use our obsolete units as shock troops when attacking cities so as to damage the enemy before spending the more modern units (will relieve cities of support requirements, too). Or we will need to get the older units into cities in order to disband them for shield-credits.

*Hoping that some AI civ builds Leo's in a vulnerable location so we can capture it*
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Old July 6, 2003, 00:39   #12
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Quote:
Originally posted by cavebear
*Hoping that some AI civ builds Leo's in a vulnerable location so we can capture it*
If we send 25 vet crucs I think all locations will be vulnerable.
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Old July 8, 2003, 00:01   #13
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Quote:
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If we send 25 vet crucs I think all locations will be vulnerable.
isnt' that the truth...
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