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Old July 6, 2003, 20:48   #1
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No hidden techs in scenarios
How can I set normal discoveries (no hidden techs) in a scenario? I wasn't able to find anything in Civ2's cheat and scenario menus.
I know it is possible to hex-edit but I prefer something easier. Is there any tool for that?
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Old July 7, 2003, 01:13   #2
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Are you trying to edit techs in the basic Civ2 game or are you trying to strip an existing scenario of its tech tree?
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Old July 7, 2003, 05:27   #3
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I bet he means clear goody huts. (if so, it is in the cheat menu- under game parameters or something)
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Old July 7, 2003, 06:56   #4
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I think what he wants is having a "free" choice of the new tech to research, and not a limited one as in the "vanilla" Civ (where you can't, I think, research 4 techs from the same "family" in a row).

If this was your question, and if I'm not mistaken, you always have the "free choice" in a scenario!

Wow, 3 posts and 3 different interpretations of the question! And maybe not 1 of them is the right one!!
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Old July 7, 2003, 07:22   #5
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I guess that this czech fellow simply wants to eliminate the chance of goody huts giving away techs. He still wants them to give settlers and stuff though.

I think there is no such way, apart from hex editing.
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Old July 7, 2003, 07:40   #6
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I second Cyrion.

In scenarios, you can always choose between all available techs.
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Old July 7, 2003, 07:57   #7
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Sorry, I mistyped: I want not to have a "free" choice of the new tech to research in scenario.

(In fact I use scenario mode to change some properties of a vanilla game - for example I clear huts. But then I want to set research back.)
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Old July 7, 2003, 08:00   #8
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If so then go to cheat menu-->edit king-->set research goal.
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Old July 7, 2003, 11:11   #9
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Quote:
Originally posted by SlowThinker
Sorry, I mistyped: I want not to have a "free" choice of the new tech to research in scenario.

(In fact I use scenario mode to change some properties of a vanilla game - for example I clear huts. But then I want to set research back.)
Seems I nearly got it right!

@Mercator: thanks for your support!
BTW: I just used your Mapedit for my scen, and it was exactly the needed tool, thanks!!
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Old July 7, 2003, 12:27   #10
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Quote:
If so then go to cheat menu-->edit king-->set research goal.
um... That would simply set the tech that should be researched next.

What happens if you don't set the scenario flag, nor even save the game as a scenario. Instead, load the savegame through the scenario menu option. And possibly rename the savegame extension to .scn.
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Old July 7, 2003, 12:36   #11
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Do you mean you want there to be only one choice of new techs at a time? Then you have to make sure that your tech tree is a series of single techs with only one prerequisite.

So if the first tech you can search is Threaten Saddam, make the next tech (Search for Weapons of Mass Destruction) have Threaten Saddam as its only prereq, and then the next tech (Invade Anyway) have Search for Weaps, and so on.
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Old July 7, 2003, 13:08   #12
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Michael Daumen, no, this is not my problem. In vanilla civ you cannot research some techs although you have both prereq.

There is a flag in .sav (and probably in .scn (Mercator?)) that controls that property ('scenario' flag) and may be hexedited. But I want something easier than hexediting.

Quote:
Originally posted by Mercator
Instead, load the savegame through the scenario menu option.
I dont understand. Scenario menu has a 'load' option?
My procedure: I have a .sav file. I load it, change things via cheat mode, then save as scenario (Unfortunately with scenario flag).
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Old July 7, 2003, 14:17   #13
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I think I got it: The 'tough luck' thingy (some advances are not always available for research in deity).
BTW, forgive me a really, really, really stupid question.....
-







What's vanilla civ?
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Old July 7, 2003, 16:34   #14
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The plain, first release of Civ2. No ToT, FW, MGE, etc. Just the regular Civ2.
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Old July 7, 2003, 16:34   #15
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Quote:
Originally posted by Stefan Härtel
I think I got it: The 'tough luck' thingy (some advances are not always available for research in deity).
BTW, forgive me a really, really, really stupid question.....
-



What's vanilla civ?

That sort of thing happens in Deity? Never noticed.

Vanilla civ is - i think - the normal civ2 game.
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Old July 7, 2003, 17:51   #16
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I thought vanilla civ is a non-scenario game.

Edit: I thought it works also with non-deity...
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Old July 8, 2003, 02:38   #17
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Quote:
Originally posted by SlowThinker
Edit: I thought it works also with non-deity...
So did I!

And it happens, I think, in all versions (2.4.2, CC, FW, MPGE), so I shouldn't have used "vanilla CIV" but instead just have told "a non-scenario game"...
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Old July 8, 2003, 06:15   #18
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Quote:
Originally posted by SlowThinker
There is a flag in .sav (and probably in .scn (Mercator?)) that controls that property ('scenario' flag) and may be hexedited. But I want something easier than hexediting.
Savegames and scenario files are exactly the same format. The only difference is the file extension.

Quote:
I dont understand. Scenario menu has a 'load' option?
My procedure: I have a .sav file. I load it, change things via cheat mode, then save as scenario (Unfortunately with scenario flag).
No, I mean: Don't save as a scenario, but as a plain savegame. Then pretend you start a scenario from the main menu, but when you get the scenario file opening dialog, locate the savegame instead...

The only problem with this is that the Cheat notice doesn't go away... So I guess you could just as well load that savegame normally.
And it doesn't even seem to work properly either (as far as the tech tree is concerned).

So, anyway, I assume it's just the "scenario flag" which also affects the technologies. And so far, that can only be changed by hex-editing.
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Old July 8, 2003, 08:52   #19
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Well... remembering some more, I think this happens with all above chieftain level games.
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Old July 8, 2003, 12:37   #20
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Quote:
Originally posted by Mercator
I assume it's just the "scenario flag" which also affects the technologies.
I tested it and I thought it affects only technologies...(?)

All save files (sav, net, hot, scn) have an equal format?

BTW, vanilla civ ... I always supposed it came from terms 'vanilla relationship' or 'vanilla sex' - i.e. ordinary, simple relationship - no perversion, no deviances . (At least in my language this term is used. I don't know if in english too...)
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Old July 8, 2003, 13:01   #21
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I think it derives from the vanilla ice cream flavour-the simplest one available.
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Old July 8, 2003, 13:33   #22
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Totally off topic I know but...
I never understood that way of looking at it. In what way is vanilla icecream more simple than the other flavours?
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Old July 8, 2003, 14:50   #23
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Quote:
Originally posted by SlowThinker
I tested it and I thought it affects only technologies...(?)
Well, I only said also because it's called the scenario flag, and not the don't hide techs flag. I have no idea if it affects anything else.

Quote:
All save files (sav, net, hot, scn) have an equal format?
Yep. Only difference is the file extension. Well, presumably, some of the parts in the file will be different (e.g. password or not, events or not), but that's just due to the game type being different.

Quote:
I never understood that way of looking at it. In what way is vanilla icecream more simple than the other flavours?
From dictionary.com

Quote:
Lacking adornments or special features; basic or ordinary: “We went through a period of vanilla cars” (Charles Jordan).
Quote:
1. (Default flavour of ice cream in the US) Ordinary
flavour, standard. When used of food, very often does not
mean that the food is flavoured with vanilla extract! For
example, "vanilla wonton soup" means ordinary wonton soup, as
opposed to hot-and-sour wonton soup. Applied to hardware and
software, as in "Vanilla Version 7 Unix can't run on a
vanilla PDP 11/34." Also used to orthogonalise chip
nomenclature; for instance, a 74V00 means what TI calls a
7400, as distinct from a 74LS00, etc. This word differs from
canonical in that the latter means "default", whereas
vanilla simply means "ordinary". For example, when hackers go
to a chinese restaurant, hot-and-sour wonton soup is the
canonical wonton soup to get (because that is what most of
them usually order) even though it isn't the vanilla wonton
soup.
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Old July 10, 2003, 23:13   #24
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Doesn't having Invention keep you from discovering things from goody huts? That's what I read once.
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Old July 11, 2003, 07:47   #25
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HIDE TECHS??
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Old July 11, 2003, 21:34   #26
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Elok,
you are right, you saw it in A study of Hut Outcomes.
But I want a standard game.

Ottok,
In scenarios if you choose a new tech for next research then you can choose any tech whose prereqs are discovered already. But in normal game (non scenario) if you choose a new tech then some techs are hidden (although you have both prereqs).
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Old July 14, 2003, 21:22   #27
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Quote:
Originally posted by Palaiologos
I guess that this czech fellow simply wants to eliminate the chance of goody huts giving away techs. He still wants them to give settlers and stuff though.

I think there is no such way, apart from hex editing.
Nonsense! The slot normally held by 'Invention' will make it impossible for goody huts to give technologies. If you don't believe me load any game, cheat yourself invention and enter as many goody huts as you like. You won't gain a single advance.
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Old July 15, 2003, 04:14   #28
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Quote:
Originally posted by Faboba


Nonsense! The slot normally held by 'Invention' will make it impossible for goody huts to give technologies. If you don't believe me load any game, cheat yourself invention and enter as many goody huts as you like. You won't gain a single advance.



Nonsense indeed! Had forgot about that invention ability. I usually assosiate(sp?) invention with the change of the people's graphic.
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Old July 15, 2003, 08:58   #29
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Does writing enable the exchanging of technologies through diplomacy or am I going mad? I seemed to remember that from somewhere but none of the tutorial/guide things I looked at mentioned it.
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Old July 15, 2003, 09:57   #30
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Quote:
Originally posted by Faboba
Does writing enable the exchanging of technologies through diplomacy or am I going mad?
No.
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