Thread Tools
Old July 6, 2003, 21:10   #1
Sailor45
Settler
 
Local Time: 05:12
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 3
City size
What is the largest city cize? I have been able to get it to 31, but I can't figure out how to get it any higher. Any tips?
Thanks!
Sailor45 is offline  
Old July 7, 2003, 02:04   #2
La Fayette
Apolytoners Hall of FameCivilization II Succession Games
King
 
Local Time: 06:12
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
food caravans
Send food caravans to your city
1 food caravan = 1/2 food box
If there is a granary in the city (or Pyramids in one of your cities), your city will grow even if it is starving, provided that you send 2 food caravans/turn to the city.
You can grow the city well over size 100, but it is no use at all (except if you are looking for a high score: ask Rah )
La Fayette is offline  
Old July 7, 2003, 07:14   #3
Mercator
Scenario League / Civ2-Creation
Emperor
 
Mercator's Avatar
 
Local Time: 07:12
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
The largest size your city can get without the help of food caravans is 46. That is, if you build your city in a spot with all grassland, and between 4 Oasis or Wheat specials. If you put farmland on all of that, each Grassland square will give 4 food, and the specials give 6 food. (for a total of 92 food, citizens eat 2 each, so the city can go up to size 46)

Aside from caravan help, it all comes down to the terrain. In the end game, if you want bigger cities, you can transform terrain to grassland or plains.

When a city is celebrating "We Love The _ Day" and has a food surplus, the city will grow by one population point each turn... But this will only last till your city reaches size 41, because after that there will be more entertainers than happy people.
__________________
Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)
Mercator is offline  
Old July 7, 2003, 08:06   #4
sirsnuggles
Civilization II Succession Games
Warlord
 
sirsnuggles's Avatar
 
Local Time: 21:12
Local Date: November 1, 2010
Join Date: Jun 2003
Location: Seattle
Posts: 122
I've heard of people changing the rules.txt file to make terrain like grassland provide 100 food instead of the default 2 (all 21 squares producing 100 food would yield over 2000 food per turn), which of course would make the city grow much larger than 46. Yet, I also recall reading that the max a city can grow (no matter how much food production it has, it is a hard limit inside the game engine) is 129. I'll have to search for it though. At 129, however, if it grows further, it will simply recycle back down to 1.
__________________
No greater love has one than to lay down their life for a friend.
sirsnuggles is offline  
Old July 7, 2003, 08:56   #5
Mercator
Scenario League / Civ2-Creation
Emperor
 
Mercator's Avatar
 
Local Time: 07:12
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
That's almost true, the maximum is 127. After that it flips over to -128 and then increases back to 1 and up (in ToT at least).
__________________
Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)
Mercator is offline  
Old July 7, 2003, 23:46   #6
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 21:12
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
yeah 127 is the max....but that is kinda lame and annoying to get to.
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old July 8, 2003, 00:58   #7
sirsnuggles
Civilization II Succession Games
Warlord
 
sirsnuggles's Avatar
 
Local Time: 21:12
Local Date: November 1, 2010
Join Date: Jun 2003
Location: Seattle
Posts: 122
Hey, Mercator!

Thanks for the info. Say, can do you know of any map of East Asia that encompasses Mongolia/Korea to Indonesia? Hence including China, Japan, Burma, Taiwan, Vietnam, Philippines, Laos, Cambodia, Thailand, Malaysia, Singapore.

I want to write a scenario about pre-industrial Asia.
__________________
No greater love has one than to lay down their life for a friend.
sirsnuggles is offline  
Old July 8, 2003, 06:25   #8
Mercator
Scenario League / Civ2-Creation
Emperor
 
Mercator's Avatar
 
Local Time: 07:12
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
You could try this:
http://www.civgaming.net/mercator/le...maps/index.htm
(especially the Asia and Pacific entries)
... But I don't think there are too many interesting ones. I'd have to dig a little in my personal collection (if I don't forget).
__________________
Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

Last edited by Mercator; September 13, 2003 at 11:44.
Mercator is offline  
Old July 8, 2003, 15:39   #9
sirsnuggles
Civilization II Succession Games
Warlord
 
sirsnuggles's Avatar
 
Local Time: 21:12
Local Date: November 1, 2010
Join Date: Jun 2003
Location: Seattle
Posts: 122
Thank you, I will try that.

I know I know, I could edit my own, but I just don't have the patience (or the time) for such tedious work.

If you find anything, please pass it along to me.
__________________
No greater love has one than to lay down their life for a friend.
sirsnuggles is offline  
Old July 8, 2003, 15:55   #10
Mercator
Scenario League / Civ2-Creation
Emperor
 
Mercator's Avatar
 
Local Time: 07:12
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
I didn't find any.

( ordering my maps in a database would be really helpful...)
__________________
Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)
Mercator is offline  
Old July 8, 2003, 16:15   #11
sirsnuggles
Civilization II Succession Games
Warlord
 
sirsnuggles's Avatar
 
Local Time: 21:12
Local Date: November 1, 2010
Join Date: Jun 2003
Location: Seattle
Posts: 122
Yeah, searching for civ2 maps is a pain. There seems to be so few out there.

Say, will your map utility some day be able to create random maps? It took me a while to figure out how to make a randomized giga map. I had to install the "no limits" patch and do it from the civ2 executable.

You know, I magically turned my FW into MGE (I think the method is hush hush here at Apolyton) just a few days ago. And wow, those giga maps are something else! For almost a decade I yearned to play bigger maps, and now here they are!
__________________
No greater love has one than to lay down their life for a friend.
sirsnuggles is offline  
Old July 8, 2003, 16:25   #12
La Fayette
Apolytoners Hall of FameCivilization II Succession Games
King
 
Local Time: 06:12
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
My friend Julius (Brenzaida), the author of the 'no limits' patch, doesn't post any longer because he's very busy in RL.
But I guess he would reply if you pm or e-mail him.
La Fayette is offline  
Old July 8, 2003, 17:26   #13
Mercator
Scenario League / Civ2-Creation
Emperor
 
Mercator's Avatar
 
Local Time: 07:12
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
Quote:
Originally posted by sirsnuggles
Say, will your map utility some day be able to create random maps?
Not likely... But I know a great map randomizer (Civ.Map.Gen, not by me), it's available on my website (see homepage link or signature), but it can't create gigamaps... In fact, it has some extra quirky limitations on map size.
__________________
Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)
Mercator is offline  
Old July 9, 2003, 04:28   #14
La Fayette
Apolytoners Hall of FameCivilization II Succession Games
King
 
Local Time: 06:12
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
I just received a message from Julius telling me "hello, I'm on vacation".
The time has come to join him if needed
La Fayette is offline  
Old July 10, 2003, 16:54   #15
DarkCloud
staff
NationStatesAlpha Centauri Democracy GameCivilization II Democracy GameInterSite Democracy Game: Apolyton TeamSpanish CiversCiv4 InterSite DG: Apolyton TeamPolyCast TeamApolyton Storywriters' GuildAge of Nations TeamApolytoners Hall of Fame
 
DarkCloud's Avatar
 
Local Time: 05:12
Local Date: November 2, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
There's a lot of civ maps! how can you say that there aren't enough!

you can always visit my site for a few

http://home.att.net/~civgames/index.html
__________________
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
DarkCloud is offline  
Old July 11, 2003, 00:41   #16
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 21:12
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
yup there a few sites out there...but so many are long gone....
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old July 12, 2003, 03:09   #17
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 00:12
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Yes... using the old food caravan trick between pairs or quads of cities can drive the cites up to the real limit. Otherwise, 46 is the limit in perfect conditions
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline  
Old July 12, 2003, 04:18   #18
sirsnuggles
Civilization II Succession Games
Warlord
 
sirsnuggles's Avatar
 
Local Time: 21:12
Local Date: November 1, 2010
Join Date: Jun 2003
Location: Seattle
Posts: 122
How does the food caravan trick work?
__________________
No greater love has one than to lay down their life for a friend.
sirsnuggles is offline  
Old July 12, 2003, 15:38   #19
La Fayette
Apolytoners Hall of FameCivilization II Succession Games
King
 
Local Time: 06:12
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
Quote:
Originally posted by sirsnuggles
How does the food caravan trick work?
I explained that on top of this page (second post)
La Fayette is offline  
Old July 18, 2003, 01:07   #20
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 00:12
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
In addition... if you send multiple food caravans from a single city to another city, the number of food subtracted is never more than just the first caravan
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline  
Old July 18, 2003, 01:56   #21
sirsnuggles
Civilization II Succession Games
Warlord
 
sirsnuggles's Avatar
 
Local Time: 21:12
Local Date: November 1, 2010
Join Date: Jun 2003
Location: Seattle
Posts: 122
Is there a benefit, then, from sending multiple caravans from one city to another city?

I ask because I never use food caravans (I like to use all three caravan slots for trade only).
__________________
No greater love has one than to lay down their life for a friend.
sirsnuggles is offline  
Old July 18, 2003, 03:31   #22
La Fayette
Apolytoners Hall of FameCivilization II Succession Games
King
 
Local Time: 06:12
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
The answer is 'yes'.
This is due to the fact that, when you deliver a food caravan, there are 2 consequences (similar to the 'One Time Bonus' and the 'Continuing Trade Route' for commodity caravans):
1) 1/2 box of food in the food box of the destination city.
2) A 'food route', 1 food/turn transfered from the Source City to the Destination City during all following turns until the route is destroyed.

If you send 20 food caravans to a city, let us say your SSC, the 'cost' is 1 food route if all food caravans come from 1 city and 20 food routes if they come from 20 different cities.
(make your choice )
La Fayette is offline  
Old July 18, 2003, 03:47   #23
sirsnuggles
Civilization II Succession Games
Warlord
 
sirsnuggles's Avatar
 
Local Time: 21:12
Local Date: November 1, 2010
Join Date: Jun 2003
Location: Seattle
Posts: 122
What does SSC stand for?

I knew about 1 and 2, I just thought you guys knew some extra cheat.

I've read how some people build up a city with squads of caravans which is a technique that I haven't tried. I'm still pondering if I like the idea. Using food caravans is an aspect of the game that I seem to ignore, perhaps to my own detriment.
__________________
No greater love has one than to lay down their life for a friend.
sirsnuggles is offline  
Old July 18, 2003, 03:53   #24
Cyrion
Civilization II PBEMScenario League / Civ2-Creation
King
 
Cyrion's Avatar
 
Local Time: 07:12
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
Quote:
Originally posted by sirsnuggles
What does SSC stand for?
Super Science City: the place, ideally with trade specials and rivers, where you build Colossus, Copernic, Isaac and other science Wonders, as well as all the science improvements, so that it generates a massive amount of beakers (sometimes nearly as much as the rest of your civ)
__________________
Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
Cyrion is offline  
Old July 18, 2003, 04:10   #25
sirsnuggles
Civilization II Succession Games
Warlord
 
sirsnuggles's Avatar
 
Local Time: 21:12
Local Date: November 1, 2010
Join Date: Jun 2003
Location: Seattle
Posts: 122
Ah yes, I like that ploy. I usually do it around gold, spice, wine (esp.), and lots of ocean or rivers.

I also stick three high trade routes there.
__________________
No greater love has one than to lay down their life for a friend.
sirsnuggles is offline  
Old July 18, 2003, 07:56   #26
duke o' york
Civilization II Succession Games
Emperor
 
duke o' york's Avatar
 
Local Time: 06:12
Local Date: November 2, 2010
Join Date: Oct 2001
Location: of home-made blueberry muffins
Posts: 7,200
Quote:
Originally posted by sirsnuggles I ask because I never use food caravans (I like to use all three caravan slots for trade only).
A food caravan isn't like a normal one. You can establish a food trade route and still have three high-paying commodities traded. This stands to reason because you only get to see the top three paying trade routes on the city screen and since food doesn't pay anything then it wouldn't appear but it is still effective and you can see it on your resource screen: it'll give you the number of food units eaten per turn by the populace and then have (+1 to Rome) in brackets before calculating how much goes into the food box each turn. Even if the route cancelled one of the original big-money ones then by the time you can get around to pumping food caravans into your cities then you shouldn't really be bothered about research or money anyway.

Food trade routes are only necessary if you have planned your city site really badly, or if you want to take advantage of a 4-special site with no decent food-producing land. Take a caravan from a city with a large surplus and it will give your starving friends one wheat per turn and half the food box upon delivery. Once you have managed to irrigate the hills or desert or whatever and your city can grow normally then you simply have to send another caravan back to the host city to cancel it.

Food caravans are a great thing though, and all my wonders are built with them. You can have your three commodities on ships to distant corners of the globe while the food caravans hang around inside your wonder city waiting until you discover the tech.
__________________
"When we grow up we'll both be soldiers, and our horses will not be toys,
And I wonder if we'll remember when we were two little boys!"
duke o' york is offline  
Old July 18, 2003, 10:01   #27
Cyrion
Civilization II PBEMScenario League / Civ2-Creation
King
 
Cyrion's Avatar
 
Local Time: 07:12
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
Quote:
Originally posted by duke o' york
Food caravans are a great thing though, and all my wonders are built with them. You can have your three commodities on ships to distant corners of the globe while the food caravans hang around inside your wonder city waiting until you discover the tech.
Ditto!!
__________________
Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
Cyrion is offline  
Old July 18, 2003, 10:18   #28
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 05:12
Local Date: November 2, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Quote:
Originally posted by duke o' york
Once you have managed to irrigate the hills or desert or whatever and your city can grow normally then you simply have to send another caravan back to the host city to cancel it.
The situation isn't as simple as that. By sending any food caravan from the SSC you run a risk of losing a proper trade route and replacing it with a food route! This will weaken the arrow power of the Science City.

If a food freight is sent from a large city to a small one there is a half-way house result. The despatching city will neither lose a trade route in the city screen nor have its food decreased. The only result will be found in the receiving city which has half its food box filled.

---------------

SG(2)
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old July 19, 2003, 01:53   #29
sirsnuggles
Civilization II Succession Games
Warlord
 
sirsnuggles's Avatar
 
Local Time: 21:12
Local Date: November 1, 2010
Join Date: Jun 2003
Location: Seattle
Posts: 122
Quote:
This stands to reason because you only get to see the top three paying trade routes on the city screen and since food doesn't pay anything then it wouldn't appear but it is still effective and you can see it on your resource screen:
The official Strategy Guide for Civ2 states, "Each city can operate up to three trade routes. If more than three are established, the three most profitable routes are maintained while the remainder are dropped."
__________________
No greater love has one than to lay down their life for a friend.
sirsnuggles is offline  
Old July 19, 2003, 07:32   #30
SlowThinker
GameLeagueApolytoners Hall of Fame
King
 
SlowThinker's Avatar
 
Local Time: 07:12
Local Date: November 2, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
Quote:
Originally posted by SG
The situation isn't as simple as that. By sending any food caravan from the SSC you run a risk of losing a proper trade route and replacing it with a food route! This will weaken the arrow power of the Science City.
No if you turn workers to Elvises in destination city before the delivery.
SlowThinker is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:12.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team