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Old July 10, 2003, 21:21   #1
Whoha
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Bug with ion pulse cannons and Starbases
I have a starbase here with a heavy mount ion pulse cannon, wierdness, since they took that mod out for ion pulse cannons.

Also, Taking out the heavy mount really hit ion pulse cannons hard, I shot 71 autofire ion pulse cannons from 1 doomstar to another at a range of 4 spaces(its shields were knocked down by disrupter fire), and every single one of them missed(+125% comp, and other bonuses up to 195% hit).
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Old July 10, 2003, 21:25   #2
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I can not add much as I never use Ion cannons. Sounds like it was a wise choice on my part.
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Old July 11, 2003, 10:12   #3
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Ah, now I understand, that was because he had high shield levels and probably hard shields, forgot that shields block damage even when they are down.
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Old July 11, 2003, 10:23   #4
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Ah, now I understand, that was because he had high shield levels and probably hard shields, forgot that shields block damage even when they are down.

Which still means that taking out heavy mount ion cannons hurt them.
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Old July 11, 2003, 10:29   #5
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blagh
go double post!

Last edited by Whoha; July 11, 2003 at 10:34.
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Old July 11, 2003, 12:53   #6
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Hard Shields work until generator fails and reduce damage -3. They work in a Nebula. Very effective.
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Old July 11, 2003, 12:55   #7
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i did have a hef on the ship, ion pulse cannons are classified as beam weapons, but are they really? There should have been some damage done if they are beam weapons.

as for generator failure, is that, where the device is destroyed? or the shield face is down?
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Old July 11, 2003, 13:22   #8
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also, what settings influence the presence of a nebula? it has been a while since i've seen one.
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Old July 11, 2003, 13:26   #9
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Quote:
Originally posted by Whoha
as for generator failure, is that, where the device is destroyed? or the shield face is down?
That's when the device is destroyed. A down shield will eventually regenerate given enough time.
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Old July 11, 2003, 13:33   #10
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Or an end to combat. Hence the retreat attack cheese manuver.
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Old July 11, 2003, 14:14   #11
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AFAIK nebs are randomly placed.
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Old July 12, 2003, 00:32   #12
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Do nebulas take up a system slot? I know black holes do, but I can't remember about nebulas.
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Old July 12, 2003, 10:48   #13
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I don't think they do, at least I think so because you can change black holes to normal stars with corion, but nebulas aren't even shown in that program.
I could count stars to see if they count towards the max, but that's for another day, sun is shining.
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Old July 12, 2003, 12:02   #14
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Sun? Bah! One star is very much like another...


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Old July 12, 2003, 12:46   #15
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Do nebulas take up a system slot? I know black holes do, but I can't remember about nebulas.
I would think not has I am sure I have seen systems inside of Nebs.
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Old July 12, 2003, 17:45   #16
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Oh, so have I. I was just thinking that they might use the same system as the stars to locate them on the map -- the slot would be used to indicate the 'center' of the nebula, which is really nothing more than a warp interdictor.
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