Thread Tools
Old July 12, 2003, 15:51   #151
Jon Miller
staff
ApolyCon 06 ParticipantsCivilization III MultiplayerCivilization II MultiplayerRise of Nations MultiplayerPtWDG Vox ControliC4DG Vox
OTF Moderator
 
Jon Miller's Avatar
 
Local Time: 23:28
Local Date: November 1, 2010
Join Date: May 1999
Posts: 13,063
usual skills are

alchemy, animal empathy, appraise, balnce, bluff, climb, concetrate, craft, decipher script, diplomacy, disable device, disguise, escapeartist, forgery, gather information, handle animal, heal, hide, innuendo, intimidate, intuit direction, jump, knowledge (arcana), knowledge (religion), Knowledge (anture), knowledge (all skills), listen, move silently, open lock, perform, pick pocket, profession, read lips, ride, scry, search, sense motive, speak language, spellcraft, spot, swim, tumble, use magic device, use rope, wilderness lore

Jon Miller
__________________
Jon Miller-
I AM.CANADIAN
Jon Miller is offline  
Old July 12, 2003, 16:13   #152
Makeo
Civilization II MultiplayerDiploGames
King
 
Makeo's Avatar
 
Local Time: 22:28
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Melbourne
Posts: 2,963
and you get to specialize in some of them?
__________________
Hold my girlfriend while I kiss your skis.
Makeo is offline  
Old July 12, 2003, 16:24   #153
Makeo
Civilization II MultiplayerDiploGames
King
 
Makeo's Avatar
 
Local Time: 22:28
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Melbourne
Posts: 2,963
thanks for sending the files jon. now how do i combine and decode them.
__________________
Hold my girlfriend while I kiss your skis.
Makeo is offline  
Old July 12, 2003, 16:24   #154
Victor Galis
Emperor
 
Victor Galis's Avatar
 
Local Time: 01:28
Local Date: November 2, 2010
Join Date: Jul 1999
Location: in exile
Posts: 4,751
I'll try to come with some sort of character creation tutorial for those who are new, but at the moment I'm being sent out on all sort of errands, so it looks like today might not be a good day.

As far as starting gold: it will be max for your class.
As far as hitpoints go: You will get maximum at first and second level, then 3/4ths (round down) every level after that. (Minor enemy hitpoints will probably actually be rolled to make them seem somewhat individual. Not sure what I'm doing with the named badguys yet.)
__________________
"The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
-Joan Robinson
Victor Galis is offline  
Old July 12, 2003, 16:51   #155
Solver
lifer
Civilization IV CreatorsAge of Nations TeamApolytoners Hall of FamePolyCast TeamBtS Tri-LeagueThe Courts of Candle'BreC4WDG Team Apolyton
Deity
 
Solver's Avatar
 
Local Time: 08:28
Local Date: November 2, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
Makeo, in most email clients, you need to select the messages and somewhere seek the Combine and Decode command.

Victor, some tips on creating a character would indeed be good - I feel I'm gonna make a few stupid things .
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Solver is offline  
Old July 12, 2003, 17:22   #156
Hot Mustard
PtWDG RoleplayCivilization III Democracy GameInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering StormPtWDG2 Monty Python
King
 
Hot Mustard's Avatar
 
Local Time: 01:28
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 2,681
Quote:
Originally posted by Makeo
if possible. sorry for bugging you. could one of you guys send the pdf's to gmdoz@supanet.com please. and i'll try and decode it this time.
Could you guys at least keep this stuff to PMs? WotC would not approve, and we don't want to get 'Poly in trouble...
Hot Mustard is offline  
Old July 12, 2003, 17:26   #157
Makeo
Civilization II MultiplayerDiploGames
King
 
Makeo's Avatar
 
Local Time: 22:28
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Melbourne
Posts: 2,963
who is wotc?
__________________
Hold my girlfriend while I kiss your skis.
Makeo is offline  
Old July 12, 2003, 17:33   #158
Solver
lifer
Civilization IV CreatorsAge of Nations TeamApolytoners Hall of FamePolyCast TeamBtS Tri-LeagueThe Courts of Candle'BreC4WDG Team Apolyton
Deity
 
Solver's Avatar
 
Local Time: 08:28
Local Date: November 2, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
Probably the guys who have copyrighted the D&D books and stuff... I heard somewhere that it's actually copyrighted content.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Solver is offline  
Old July 12, 2003, 17:43   #159
Kramerman
Prince
 
Kramerman's Avatar
 
Local Time: 23:28
Local Date: November 1, 2010
Join Date: Jun 2002
Location: UT, Austin - The live music capital of the world
Posts: 884
wotc= Wizards of the Coast, the company that owns most popular d20 system role playing games, like Star Wars (which is a lot of fun) and Modern and stuff like that.
__________________
"I bet Ikarus eats his own spunk..."
- BLACKENED from America's Army: Operations
Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum
Kramerman is offline  
Old July 12, 2003, 18:00   #160
FrustratedPoet
PtWDG Gathering Storm
Emperor
 
FrustratedPoet's Avatar
 
Local Time: 05:28
Local Date: November 2, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
Yes, Wizards Of The Coast own the copyrights to D&D (they own Magic: The Gathering and Pokemon trading cards too).
__________________
If I'm posting here then Counterglow must be down.
FrustratedPoet is offline  
Old July 12, 2003, 19:08   #161
Victor Galis
Emperor
 
Victor Galis's Avatar
 
Local Time: 01:28
Local Date: November 2, 2010
Join Date: Jul 1999
Location: in exile
Posts: 4,751
Hmm... this is falling off the first page... must start writing character creation tutorial quick.
__________________
"The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
-Joan Robinson
Victor Galis is offline  
Old July 12, 2003, 19:12   #162
Jon Miller
staff
ApolyCon 06 ParticipantsCivilization III MultiplayerCivilization II MultiplayerRise of Nations MultiplayerPtWDG Vox ControliC4DG Vox
OTF Moderator
 
Jon Miller's Avatar
 
Local Time: 23:28
Local Date: November 1, 2010
Join Date: May 1999
Posts: 13,063
yah..

what setting are you using and the like??

I have the guides for almost all the different classes (fighter, barbarrian, monk, ranger, druid, cleric, (maybe wizard, bard, and sorcerer)) as well as a hero builder pdf (published by WOTC)

(the guides give more prestige classes, feats, and the like)

Jon Miller
__________________
Jon Miller-
I AM.CANADIAN
Jon Miller is offline  
Old July 12, 2003, 19:15   #163
SlowwHand
inmate
Civilization II MultiplayerApolytoners Hall of FameGameLeague
Deity
 
SlowwHand's Avatar
 
Local Time: 00:28
Local Date: November 2, 2010
Join Date: Sep 1999
Location: Republic of Texas
Posts: 27,637
Maybe guides and such would be available through a file share program.
__________________
Life is not measured by the number of breaths you take, but by the moments that take your breath away.
SlowwHand is offline  
Old July 12, 2003, 19:18   #164
Jon Miller
staff
ApolyCon 06 ParticipantsCivilization III MultiplayerCivilization II MultiplayerRise of Nations MultiplayerPtWDG Vox ControliC4DG Vox
OTF Moderator
 
Jon Miller's Avatar
 
Local Time: 23:28
Local Date: November 1, 2010
Join Date: May 1999
Posts: 13,063
(they are)

Jon Miller
__________________
Jon Miller-
I AM.CANADIAN
Jon Miller is offline  
Old July 12, 2003, 19:59   #165
Victor Galis
Emperor
 
Victor Galis's Avatar
 
Local Time: 01:28
Local Date: November 2, 2010
Join Date: Jul 1999
Location: in exile
Posts: 4,751
I tried to write the following introduction to character creation, but I realized it was taking very long, and in some sections really just needed some copying and pasting from the SRD (System Resource Document) which Snowfire linked to earlier.

Victor’s simplified guide to character creation:

This will try to break down character creation into a couple easy steps. Though I will list these in a specific order, only some of the steps depend on previous steps; however, choices made at each step along the way will influence those made down the line. If at any point you are unhappy, it is very easy to go back and make different choices.

One side note before we start: most things in AD&D that involve success or failure consist of rolling a 20-sided die. A bonus of +1 to a skill, your attacks, whatever represents a 5% greater chance of success. (This note inserted here because some races provide minor bonuses to certain skills.)

Step 1: Choose a race.

(See description of races)

Step 2: Ability scores.

In AD&D there are 6 abilities (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma), whose values for a normal human range from 3 to 18, with 10 or 11 describing the average human. Other races will have slightly different scores.

The 3 physical attributes:

Strength: This represents how strong your character is. A high strength leads to a greater likelihood to hit with a melee weapon, higher damage, and a greater carrying capacity.
Dexterity: This represents both how quick and how agile your character is. A high dexterity allows a character to react more quickly, makes him harder to hit, and makes it easier for him to hit with ranged weapons.
Constitution: This represents the hardiness of a character. Where strength represents raw power, constitution represents endurance. A higher constitution allows a character to take more hits and resists exhaustion, disease, poisons, etc. better.

The 3 mental attributes:

Intelligence: This represents a character’s thinking capacity. A high intelligence allows a character to learn more skills and is crucial to any wizard.
Wisdom: Wisdom represents a more intuitive understanding of the world. A high wisdom is critical to any divine spellcaster.
Charisma: Charisma is sheer force of personality. Though it is often mistaken physical appearance, charisma is really more the ability to interact with others, to persuade or intimidate. A high charisma is crucial to any sorcerer or paladin.

What does this mean? Depending on your score in each of these attributes, you gain a bonus to all skills related to that attribute as well as the other things listed:

Attribute: Bonus:
8-9 -1
10-11 0
12-13 +1
14-15 +2
16-17 +3
18-19 +4
x +(attribute - 10) / 2 (round down)

So for instance, having a 12 strength adds 1 to all of your attack rolls (5% more likely to hit). The mental attributes generally affect a wide variety of skills associated with them (more on this later), but tend to play a less prominent role in combat situations. Strength and constitution have very few skills associated with them, while dexterity is useful for a wide range of things from sneaking around to picking locks to picking pockets.

How you pick your skills: In order to have some relative equality among all characters, we will be using a system called point-buy, where you get a certain number of points (32 is my current suggestion) to spend on your attributes.

Attribute value: Cost:
8 0
9 1
10 2
11 3
12 4
13 5
14 6
15 8
16 10
17 13
18 16

Attributes below 8 or above 18 may not be purchased, though racial modifiers are applied after the attribute is bought, so an elf could start the game with a dexterity of 20 or a constitution of 6.

Step 3: Chose a class

(See description of classes)

Each class has several attributes.
Hit die: These range from d4 to d12, and represent how many hit points you have. At first level, you will be granted the maximum number of hit points possible (i.e. one for every side of the hit die) plus one for every point of constitution bonus you have. For instance, a barbarian (d12 hit die) with a constitution of 16 (+3 bonus) would start out with 15 hit points.
Base attack bonus: This represents how much being a member of your class taught you about fighting. This bonus is applied directly to your attack roll. Fighters for instance gain +1 for every level, whereas wizards gain +1 for every two levels (round down).

Base saves: This is a direct bonus to saving throws (rolls made to avoid something bad). There are three types of saving throws (or saves for short):
Fortitude: Attempt to resist some sort of physical effect. Example: attempt to ignore the effects of a poison, or to hold one’s breath for a long time under water.
Reflex: Attempt to dodge something. Example: you set off a trap which shoots a bolt of electricity at you and you try to react quickly enough to get out of the way.
Will: Attempt to resist mental effects. Example: someone casts a spell at you that attempts to make you afraid and you want to resist the effect.

Skill points: Each class grants a certain number of skill points at each level. For instance, fighters get 2, while rogues get 8. Humans gain an additional skill point at each level and each point of intelligence bonus also grants an additional skill point.

Class skills: This is the list of skills that this class may purchase at a rate of one rank per skill point. Skills that are not class skills for you are called cross-class and cost 2 points per rank. (i.e. it’s harder for a cleric to learn to be sneaky than for a rogue).

Additional abilities: Each class grants some other abilities that don’t fall into this category. For instance, being a wizard allows you to cast spells, while being a barbarian lets you enter a rage that increases your strength.

Step 4: Chose skills

At first level you get 4 times the number of skill points you normally get. You may buy up to 4 ranks of any skill that is a class skill for your class, or 2 in any skill that is cross-class. In general the number of ranks you can have in a skill is 3+character level.

(See description of skills)

Step 5: Chose feats

Every character gains a free feat at first level. Humans and fighters get an extra feat at first level (so human fighters get 3 total). Feats are special abilities that don’t require you to be of a particular class, but some may have prerequisites. You will gain additional feats every three levels. (So again at 3rd, 6th, 9th, etc.)

(See description of feats)

Step 6: Buy equipment

In this campaign, you will start with the maximum possible starting gold for your class (listed in the description of your class). You will generally need to buy a weapon and some armor as well as some miscellaneous gear.

(See equipment description)

I think this is it, but I may have missed something.
__________________
"The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
-Joan Robinson
Victor Galis is offline  
Old July 12, 2003, 20:04   #166
Jon Miller
staff
ApolyCon 06 ParticipantsCivilization III MultiplayerCivilization II MultiplayerRise of Nations MultiplayerPtWDG Vox ControliC4DG Vox
OTF Moderator
 
Jon Miller's Avatar
 
Local Time: 23:28
Local Date: November 1, 2010
Join Date: May 1999
Posts: 13,063
start a new thread??

also, what about subraces and the like (are we on Forgotten Realms?)

Jon Miller
__________________
Jon Miller-
I AM.CANADIAN
Jon Miller is offline  
Old July 12, 2003, 20:05   #167
Hot Mustard
PtWDG RoleplayCivilization III Democracy GameInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering StormPtWDG2 Monty Python
King
 
Hot Mustard's Avatar
 
Local Time: 01:28
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 2,681
What level are we starting at? 1st? Let me know and I'll post an example character for our newbies.
Hot Mustard is offline  
Old July 12, 2003, 20:11   #168
Victor Galis
Emperor
 
Victor Galis's Avatar
 
Local Time: 01:28
Local Date: November 2, 2010
Join Date: Jul 1999
Location: in exile
Posts: 4,751
Ooh... yeah, subraces aren't part of the OGL (Open Gaming Liscence) so probably not in the freely available SRD, but they are allowed in this campaign.

1st level start, 32 point buy.
__________________
"The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
-Joan Robinson
Victor Galis is offline  
Old July 12, 2003, 20:12   #169
Jon Miller
staff
ApolyCon 06 ParticipantsCivilization III MultiplayerCivilization II MultiplayerRise of Nations MultiplayerPtWDG Vox ControliC4DG Vox
OTF Moderator
 
Jon Miller's Avatar
 
Local Time: 23:28
Local Date: November 1, 2010
Join Date: May 1999
Posts: 13,063
start a new thread?

Jon Miller
__________________
Jon Miller-
I AM.CANADIAN
Jon Miller is offline  
Old July 12, 2003, 20:15   #170
Victor Galis
Emperor
 
Victor Galis's Avatar
 
Local Time: 01:28
Local Date: November 2, 2010
Join Date: Jul 1999
Location: in exile
Posts: 4,751
Possibly, I'd say keep this one, get the other two locked and start a thread about character creation.

For simplicity, I'll say characters don't get any bonus regional equipment from their FR region (that would require a list of favored classes for a region, as well as equipment lists and whatnot).
__________________
"The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
-Joan Robinson
Victor Galis is offline  
Old July 12, 2003, 20:20   #171
Jon Miller
staff
ApolyCon 06 ParticipantsCivilization III MultiplayerCivilization II MultiplayerRise of Nations MultiplayerPtWDG Vox ControliC4DG Vox
OTF Moderator
 
Jon Miller's Avatar
 
Local Time: 23:28
Local Date: November 1, 2010
Join Date: May 1999
Posts: 13,063
ok

although I think I have all that information

what about regional feats, can anyone take them?

Jon Miller
__________________
Jon Miller-
I AM.CANADIAN
Jon Miller is offline  
Old July 12, 2003, 20:26   #172
Victor Galis
Emperor
 
Victor Galis's Avatar
 
Local Time: 01:28
Local Date: November 2, 2010
Join Date: Jul 1999
Location: in exile
Posts: 4,751
Hmm... that's another good question... I'd like to say yes to make things simple, but on the other hand some only make sense for certain regions. For now I'll say yes.

In any case, I'd recommend everyone pick a region at least for role playing purposes. (For those who don't own the FRCS book, you might just say, I'd like to be from a place like ... and someone will suggest a region like that to you.)
__________________
"The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
-Joan Robinson
Victor Galis is offline  
Old July 12, 2003, 20:27   #173
Jon Miller
staff
ApolyCon 06 ParticipantsCivilization III MultiplayerCivilization II MultiplayerRise of Nations MultiplayerPtWDG Vox ControliC4DG Vox
OTF Moderator
 
Jon Miller's Avatar
 
Local Time: 23:28
Local Date: November 1, 2010
Join Date: May 1999
Posts: 13,063
want me to start a new thread, or you?

Jon Miller
__________________
Jon Miller-
I AM.CANADIAN
Jon Miller is offline  
Old July 12, 2003, 20:29   #174
Victor Galis
Emperor
 
Victor Galis's Avatar
 
Local Time: 01:28
Local Date: November 2, 2010
Join Date: Jul 1999
Location: in exile
Posts: 4,751
You can start it if you want. I'm currently catching up on other posts that were posted while I tried writing that brief character creation guide.
__________________
"The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
-Joan Robinson
Victor Galis is offline  
Old July 12, 2003, 20:35   #175
Ellestar
Alpha Centauri PBEMGalCiv Apolyton EmpireCivilization IV: MultiplayerCivilization IV CreatorsDiploGames
Prince
 
Ellestar's Avatar
 
Local Time: 09:28
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Russian Federation, Moscow
Posts: 366
Link to a roller
http://krisinchico.brinkster.net/home.htm
--
A high charisma is crucial to any sorcerer or paladin.
And bard too.
__________________
Knowledge is Power
Ellestar is offline  
Old July 12, 2003, 20:35   #176
Hot Mustard
PtWDG RoleplayCivilization III Democracy GameInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering StormPtWDG2 Monty Python
King
 
Hot Mustard's Avatar
 
Local Time: 01:28
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 2,681
Quote:
Originally posted by Victor Galis
Ooh... yeah, subraces aren't part of the OGL (Open Gaming Liscence) so probably not in the freely available SRD, but they are allowed in this campaign.

1st level start, 32 point buy.
Okay.

Quote:
Originally posted by Victor Galis
Possibly, I'd say keep this one, get the other two locked and start a thread about character creation.

For simplicity, I'll say characters don't get any bonus regional equipment from their FR region (that would require a list of favored classes for a region, as well as equipment lists and whatnot).
And okay.

I'll get started on a character right now. Something simple.
Hot Mustard is offline  
Old July 12, 2003, 20:38   #177
Victor Galis
Emperor
 
Victor Galis's Avatar
 
Local Time: 01:28
Local Date: November 2, 2010
Join Date: Jul 1999
Location: in exile
Posts: 4,751
Yeah, if all else fails, we could ask the newbies to come up with a character story and a general idea of what they want their character to be able to do and try to generate characters based on that.
__________________
"The purpose of studying economics is not to acquire a set of ready-made answers to economic questions, but to learn how to avoid being deceived by economists."
-Joan Robinson
Victor Galis is offline  
Old July 12, 2003, 20:41   #178
Kramerman
Prince
 
Kramerman's Avatar
 
Local Time: 23:28
Local Date: November 1, 2010
Join Date: Jun 2002
Location: UT, Austin - The live music capital of the world
Posts: 884
I have my standard character that ill use ( ), but since he is a paladin and im not sure how strict the DMs are gonna be on lawful/good issues, i might decide to make him a fighter in this case.

When/how are we gonna decide who is gonna play with which DM?

EDIT: said paladin twice, meant to say fighter the second time
__________________
"I bet Ikarus eats his own spunk..."
- BLACKENED from America's Army: Operations
Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

Last edited by Kramerman; July 12, 2003 at 20:48.
Kramerman is offline  
Old July 12, 2003, 20:43   #179
Kramerman
Prince
 
Kramerman's Avatar
 
Local Time: 23:28
Local Date: November 1, 2010
Join Date: Jun 2002
Location: UT, Austin - The live music capital of the world
Posts: 884
perhaps each DM should write a brief outline/description of what their adventure will entail, and make a list of useful character classes/races for their adventure, and then let the players choose which adventure they want to do, and can maybe gernerate a character around the specific adventure, if they want to.
__________________
"I bet Ikarus eats his own spunk..."
- BLACKENED from America's Army: Operations
Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum
Kramerman is offline  
Old July 12, 2003, 20:53   #180
Jon Miller
staff
ApolyCon 06 ParticipantsCivilization III MultiplayerCivilization II MultiplayerRise of Nations MultiplayerPtWDG Vox ControliC4DG Vox
OTF Moderator
 
Jon Miller's Avatar
 
Local Time: 23:28
Local Date: November 1, 2010
Join Date: May 1999
Posts: 13,063
there will be two main groups (and a side group with SnowFire I think although he might be doing something seperately)

Victor seems to think that creating the characters first is best (and I agree)

Jon Miller
__________________
Jon Miller-
I AM.CANADIAN
Jon Miller is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:28.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team