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Old July 18, 2003, 11:33   #1
SIV
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Saltpeper Navel Units (Frigates)
Is there any sence in building frigates unless you're a small island nation?
I usually don't build any and wait for deatroyers and the big ones (battleships I believe).
If I get into war with a navel power during this wait, I suffer: my coastline is bombarded, my troop carrieng gallons are beeing sunk and I don't jave artillery support from the sea.

Should I build these "soon obselete" units? How many?
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Old July 18, 2003, 13:21   #2
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I am not fond of building more than the min number of ships, regardless of the type.
The key is what is the min for a given map.
So if you are going to be sending troops via ships and they could be attacked, they need escorts.
Coastal bombardment by Frigates is not a problem. They must get next to shore, so send over some cannons and hit them. If they loose a few HP's they will leave. If you are going to see lots of them, make a ship to finish them off after the cannons do their bit.
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Old July 18, 2003, 19:07   #3
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Let's just say that frigates are the bane of my life in my current game (C3C).
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Old July 19, 2003, 10:38   #4
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I don't build frigates anymore, and not much of a navy on most maps, in most cases. This is partly because I stopped playing on maps with a lot of water/islands/island continents - because the effort of overseas invasions verse the hassle of corruption and lack of productivity maintaining overseas possessions on the large/huge maps I play, wasn't worth it. And also partly due to the AI navy and its bombarding being a supreme nuisance, but never a real threat.

And those occasions I do build ships, they only for escorting troop transport vessels and as "mobile watchtowers" to make sure there are no massive naval invasion forces forming off my shore (haven't seen one yet. But read about a few in other's games). That said, I think,, comparatively frigates are okay, and they seem to have a better overall shelf life than the ironclad which is outclassed pretty quickly.
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Old July 19, 2003, 16:43   #5
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Quote:
Originally posted by WarpStorm
Let's just say that frigates are the bane of my life in my current game (C3C).
elaborate....
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Old July 19, 2003, 19:16   #6
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The NDA probably prevents much elaboration.
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Old July 19, 2003, 19:30   #7
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Old July 19, 2003, 19:33   #8
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Quote:
Originally posted by vmxa1
The NDA probably prevents much elaboration.
I was wondering what his comment meant since I didn't know he was a betatester. I hope it means that with the new sea trait that AI waterborne units have also been beefed up. That was one of the main changes I wanted to see.
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Old July 19, 2003, 22:23   #9
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Quote:
Originally posted by Rhothaerill

I was wondering what his comment meant since I didn't know he was a betatester. I hope it means that with the new sea trait that AI waterborne units have also been beefed up. That was one of the main changes I wanted to see.
Well either Warp is a beta tester or got a bootleg copy.
I believe Warp was a tester for PTW.
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Old July 20, 2003, 01:47   #10
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The problem is, a cryptic comment like this could be on either end of the spectrum - frigates are an improved unit in C3C and the AI is employing them effectively to Warp’s despair, or they’re fundamentally flawed and buggy.

I’m guessing its closer to the former.
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Old July 20, 2003, 07:52   #11
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I think the same. It doesn't make as much sense the other way.
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Old July 20, 2003, 08:13   #12
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NDA - National Defense Agency guys? Frigates I build as cannon fodder if I have to, but otherwise I dont bother.
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Old July 20, 2003, 09:53   #13
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Quote:
Originally posted by spy14
NDA - National Defense Agency guys?
They will be coming for YOU!!!
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Old July 20, 2003, 10:21   #14
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Actually, the reason I put that has little to do with the fact that I was testing C3C so much as that the AI stationed about 30 frigates off my coast and were ravaging the coast until I built up a navy. Even though individually they are weak units (actually, they aren't bad in their era) in large numbers they can be devastating. Sorry for the red herring.
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Old July 20, 2003, 10:34   #15
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THIRTY!

Wow.... *drools*
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Old July 20, 2003, 10:43   #16
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Quote:
Originally posted by WarpStorm
Actually, the reason I put that has little to do with the fact that I was testing C3C so much as that the AI stationed about 30 frigates off my coast and were ravaging the coast until I built up a navy. Even though individually they are weak units (actually, they aren't bad in their era) in large numbers they can be devastating. Sorry for the red herring.
so nothing has been done to lengthen the age of sailing?
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Old July 20, 2003, 10:45   #17
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I'll leave that up to Jesse to discuss.
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Old July 20, 2003, 12:51   #18
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Re: Saltpeper Navel Units (Frigates)
I'm still trying to figure out why your Frigates require Salt and pepper? The ones in my game simply require Saltpeter.

Last edited by GhengisFarb™; July 20, 2003 at 13:03.
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Old July 20, 2003, 12:52   #19
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That's funny... mine too.
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Old July 20, 2003, 13:03   #20
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Quote:
Originally posted by skywalker


That's funny... mine too.
Maybe he feeds his sailors better than we do.....
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Old July 20, 2003, 13:06   #21
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That's it! The secret of effective Age-of-Sail units!
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