Reply
 
Thread Tools
Old July 18, 2003, 19:24   #1
Kloreep
C3CDG Team BabylonPtWDG LegolandInterSite Democracy Game: Apolyton TeamPtWDG2 TabemonoC3C IDG: Apolyton TeamApolyton UniversityCivilization IV PBEMC4DG The Mercenary Team
Emperor
 
Kloreep's Avatar
 
Local Time: 00:53
Local Date: November 2, 2010
Join Date: Jun 2002
Location: The DoD
Posts: 8,619
1.2.5 patch out!
Go here to download from Quicksilver. Go here for a list of mirrors. (A mirror is probably a better choice; QS' ftp was very busy last time, and I doubt it'll be any different this time.)
__________________
Member of the Mercenary Team in the Apolyton Civ4 Democracy Game and the Apolyton Team in the C3C Inter-Site Democracy Game
Schlock Mercenary: an awesome sci-fi comic
Kloreep is offline   Reply With Quote
Old July 18, 2003, 19:28   #2
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 00:53
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
Cool, too bad I don't have time for the game for awhile.
asleepathewheel is offline   Reply With Quote
Old July 18, 2003, 20:37   #3
DanQ
lifer
C4WDG Team ApolytonApolytoners Hall of FameApolyCon 06 ParticipantsAge of Nations TeamPolyCast Team
Apolyton CS Co-Founder
 
DanQ's Avatar
 
Local Time: 01:53
Local Date: November 2, 2010
Join Date: Aug 1998
Location: Ontario, Canada
Posts: 16,458
The Windows and Macintosh port release of the v1.25 patch are now available to download from Apolyton CS.

http://apolyton.net/moo3

-----------
Dan; Apolyton CS
DanQ is offline   Reply With Quote
Old July 18, 2003, 21:32   #4
Turk Man
Chieftain
 
Local Time: 07:53
Local Date: November 2, 2010
Join Date: Jan 2003
Location: Istanbul
Posts: 89
well is it better?
Turk Man is offline   Reply With Quote
Old July 18, 2003, 23:35   #5
Vince278
King
 
Vince278's Avatar
 
Local Time: 05:53
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Amish Country
Posts: 2,184
Any links to a "final" features list?
Vince278 is offline   Reply With Quote
Old July 19, 2003, 07:51   #6
duodecimal
lifer
Civilization IV Creators
Warlord
 
duodecimal's Avatar
 
Local Time: 00:53
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Maryland
Posts: 129
V1.2.5 Code Patch

THROUGHOUT
Fixed a lot of typos and misinformation.

CRASHES/HANGS
Fixed a hang in space combat which seemed to occur sometimes
if a client was watching the last combat to be resolved. The
screen would go blank after combat and just sit there (on the
client). Everyone else would hang waiting for that client.

Removed the ability control bombardment after ceding/watching
space combat in multi-player due to hang conditions caused by
this functionality (it wasn't working on the clients any way) - may
be revisited in the future.

Fixed a bug where if the military build queue was open and then
the Shipyards screen was opened on top of it and then a turn
was processed, the game would crash.

Fixed a bug where if one of the tabs on the ship design screen
was open and then the fleets tab was open and then escape
was used to exit, the game would crash.

Fixed a bug on the Forces tab where the colony and outpost
buttons would not be disabled if there were no planets in the
system (could lead to a crash).

Fixed the crash when you open one of the tabs (weapons,
engines, etc), switch to the fleets tab *without closing the foldout
tab first* and press the escape key to return to the galaxy
screen the game would crash.

Fixed a bug where if the Sitrep was open when one of the build
queue panels was open behind it, pressing the turn button would
not advance the turn until the Sitrep was closed.

AUTORUN
Removed the line of code which was preventing bombardments
from occuring during auto-runs.

COLONIZATION
Modified the calculation which determined how many population
points were en route to a user requested colony to use the
population value for a colony pod instead of an outpost pod. This
should fix the problem sending too many colony ships to fill a
player request.

When attempting to land colony ship, ignore dead or retreating
task forces.

Change rules for landing colony ships such that ships with a
defensive alliance are ignored in neutral or owned systems (only
will fail if the allied empire has a planet and you don't).

Added code to issue an AI colony request for each planet which
reverts to unowned or outpost status to all civs which have
sufficient scan information. This should make the AI colonize
bombarded planets (still testing). It will NOT cause the AI to
colonize these types of planets in an old save game (since the
notice is made at the time of destruction)

MILITARY AI
Made planet destroyer viable mission ship in long range task
force so that AI may actually deploy planet destroyer ships.

Rebalanced ground troop unit priorities to get support troop
numbers more in line with requirements.

Corrected an error in the spreadsheet which prevented the AI
from building Infantry and PsyOps

SPYING AI
Remove AI preference for spying on human players (treat human
players and computer players the same). Increase likelihood of AI
building scientific spies.

PLANETARY ECONOMIC AI
Add code to make AI build CorrCap buildings on its own.

Corrected a problem which was not deleting the system seat and
related buildings when a new system seat was built on another
planet.

Corrected the problem that the new system seat would
have to be built twice to stick.

Modified the AI to not move the system seat if a mobilization
center was already built.

Increased preference for not moving the
Imperial Seat when it is destroyed.

PLANET SCREEN
Ship info on the military build queue of the planet screen now
displays the hull size in addition to the ship class (orbital, system,
star).

SITREP
Changed planet hyperlinks in the sitrep so that changing the
planet or star name will be reflected in the sitrep (sitreps in save
games will not work).

Corrected behavior of sitrep in multi-player resume so that the
hosts sitrep will not show up on the other machines. Note that
sitrep information is only saved for the human player, so when a
game is resumed and copied across the net, only the player
playing the empire which was the human player on the host will
get a sitrep on the first turn.

TECHNOLOGY
Slow down tech advance by about 33%.

Swapped CorrCap and GovCap modifiers to make the effects
match the descriptions better.

DEV PLANS
Fixed a dev plan bug where if a planet classification has all three
policies set, then none of the policies can be changed.

DIPLOMACY
Fixed the bug which caused traded achievements to fail when
they were not already in the tech tree.

Correct Diplomatic text generator to use Intelligence Agreement
text. Also will now use Demand War text for fulfill obligation
message. The message will not have the targeted empire, but at
least will make some sense now.

ORION SENATE
Fixed a few bugs on the Orion Senate screen where scrollbar
thumbs were not being reset when the text for a bill's closing, a
bill's details, a law's details, or the details of a bill to propose
were displayed.

SHIP DESIGN SCREEN
Tech descriptions on the Ship Specials panel are now displayed in
a scrollbox.

Fixed a bug where the Clear Queued button would not clear a
ship design from the build queue if the second item was not a
ship and the third item was a ship design to be cleared.

Added a shift-key modifier to the Mark Obsolete button so that
the ship design being marked obsolete would be cleared from the
build queue or marked for scrap if it had already been started on.

Added a shift-key modifier to the Clear Queued button so that
ship designs already started on would be marked for scrap as
well as clearing out ship designs that have not been started on.

HISTORY SCREEN
Fixed a bug on the history screen where a Y-axis scale value of 0
would send the game into an infinite loop.

Increased the max value of the Y-axis scale on the history graph
to 6.0.

SPACE COMBAT
Removed the ability control bombardment after ceding/watching
space combat in multi-player due to hang conditions caused by
this functionality (it wasn't working on the clients any way) - may
be revisited in the future.

Modified the code in space combat so that the number of missile
volleys remaining will be the max of all racks, rather than the
most recently fired ones.

Correct a problem which caused the same empire to always win
the coin flip when both sides chose assault planet in space
combat.

Changed AI space combat retreat logic to use casus belli instead
of current relations (should make them a little less likely to
retreat, especially later in the game)

Clean up destroyed ships and task forces at the end of space
combat to prevent improper behavior during bombardment and
beyond. (For example, destroyed troop transports can no longer
land their troops).

GROUND COMBAT
Corrected ground combat gravity preferences to match
habitability preferences.

Last edited by duodecimal; July 19, 2003 at 07:57.
duodecimal is offline   Reply With Quote
Old July 19, 2003, 08:00   #7
duodecimal
lifer
Civilization IV Creators
Warlord
 
duodecimal's Avatar
 
Local Time: 00:53
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Maryland
Posts: 129
A minor bug with the patch installer - it opens a second window to display the 'patch complete' message with an exit button, but the original 'install now' window is still open and gives you a message saying that the patch is not complete and gives you two options, resume or exit, with exit giving you all impressions that the patch never installed.
duodecimal is offline   Reply With Quote
Old July 19, 2003, 09:08   #8
DanQ
lifer
C4WDG Team ApolytonApolytoners Hall of FameApolyCon 06 ParticipantsAge of Nations TeamPolyCast Team
Apolyton CS Co-Founder
 
DanQ's Avatar
 
Local Time: 01:53
Local Date: November 2, 2010
Join Date: Aug 1998
Location: Ontario, Canada
Posts: 16,458
Quote:
Originally posted by duodecimal
A minor bug with the patch installer - it opens a second window to display the 'patch complete' message with an exit button, but the original 'install now' window is still open and gives you a message saying that the patch is not complete and gives you two options, resume or exit, with exit giving you all impressions that the patch never installed.
A patch installation check utility is now available for download from Apolyton as well:

http://apolyton.net/moo3

-----------
Dan; Apolyton CS
DanQ is offline   Reply With Quote
Old July 19, 2003, 13:38   #9
Epistax
Civilization III Democracy Game
Prince
 
Epistax's Avatar
 
Local Time: 00:53
Local Date: November 2, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
... what about point defense?
Epistax is offline   Reply With Quote
Old July 19, 2003, 13:55   #10
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 00:53
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
Quote:
Originally posted by Epistax
... what about point defense?
pd was fixed in the previous patch, IIRC
asleepathewheel is offline   Reply With Quote
Old July 19, 2003, 14:19   #11
Epistax
Civilization III Democracy Game
Prince
 
Epistax's Avatar
 
Local Time: 00:53
Local Date: November 2, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
Oh I thought this was the first official patch, so they'd list everything
Epistax is offline   Reply With Quote
Old July 19, 2003, 16:36   #12
duodecimal
lifer
Civilization IV Creators
Warlord
 
duodecimal's Avatar
 
Local Time: 00:53
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Maryland
Posts: 129
I didn't post previous patch info, because the line breaks were funky and I didn't feel like editing the whole list.
duodecimal is offline   Reply With Quote
Old July 20, 2003, 00:18   #13
Vince278
King
 
Vince278's Avatar
 
Local Time: 05:53
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Amish Country
Posts: 2,184
Thank-you for the summary Duo-D.
Vince278 is offline   Reply With Quote
Old July 20, 2003, 09:02   #14
tiny toad
Chieftain
 
tiny toad's Avatar
 
Local Time: 05:53
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Blackwater England
Posts: 91
Can we install this patch on top of the first `data ` patch that was released a couple of weeks after the game was in stores? or do we have to uninstall and go through the process of a `clean` install and then run this patch.???????????
tiny toad is offline   Reply With Quote
Old July 20, 2003, 14:31   #15
Turk Man
Chieftain
 
Local Time: 07:53
Local Date: November 2, 2010
Join Date: Jan 2003
Location: Istanbul
Posts: 89
it suck wait for moo4!
Turk Man is offline   Reply With Quote
Old July 21, 2003, 03:16   #16
tiny toad
Chieftain
 
tiny toad's Avatar
 
Local Time: 05:53
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Blackwater England
Posts: 91
Sorry Chaps answered my own question just by going to the quicksilver site back to playing civ3 PTW at the moment so I`ll try this patch MUCH later on in the year
tiny toad is offline   Reply With Quote
Old July 21, 2003, 12:25   #17
Turk Man
Chieftain
 
Local Time: 07:53
Local Date: November 2, 2010
Join Date: Jan 2003
Location: Istanbul
Posts: 89
good idea!
Turk Man is offline   Reply With Quote
Old July 23, 2003, 00:25   #18
Vince278
King
 
Vince278's Avatar
 
Local Time: 05:53
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Amish Country
Posts: 2,184
I must admit I'm playing Civ3 now (never got PTW) and haven't even downloaded the patch yet. Maybe later after I'm done.
__________________
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
Vince278 is offline   Reply With Quote
Old July 23, 2003, 07:56   #19
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 06:53
Local Date: November 2, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
All playing smoothly. As you can see from the list though its pretty similar to the 1.2 patch, mostly just cleaning up a few more bugs.

The most important change from Moo 1.0 is that the enemy actually expand, research and fight pretty effectively. Fall down on the diplomacy and get into a war against multiple opponents and you're going to have a very rough time. The challenge factor is definitely in the game now, even on easier difficulty settings. Its not going to be enough for people who want transparent diplomacy, more interesting antarran expeditions or wholesale changes to the combat system of course, but if you thought MoO3 had potential, give it another try.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline   Reply With Quote
Old July 23, 2003, 08:19   #20
Harry Seldon
GalCiv Apolyton EmpireNationStates
King
 
Harry Seldon's Avatar
 
Local Time: 05:53
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Birmingham, AL
Posts: 1,595
I may just have to fire this up again. Can I install the patch over the previous code patch without problems?
Harry Seldon is offline   Reply With Quote
Old July 23, 2003, 15:11   #21
Kloreep
C3CDG Team BabylonPtWDG LegolandInterSite Democracy Game: Apolyton TeamPtWDG2 TabemonoC3C IDG: Apolyton TeamApolyton UniversityCivilization IV PBEMC4DG The Mercenary Team
Emperor
 
Kloreep's Avatar
 
Local Time: 00:53
Local Date: November 2, 2010
Join Date: Jun 2002
Location: The DoD
Posts: 8,619
Quote:
Originally posted by Harry Seldon
I may just have to fire this up again. Can I install the patch over the previous code patch without problems?
Should work, yep.
__________________
Member of the Mercenary Team in the Apolyton Civ4 Democracy Game and the Apolyton Team in the C3C Inter-Site Democracy Game
Schlock Mercenary: an awesome sci-fi comic
Kloreep is offline   Reply With Quote
Old July 24, 2003, 10:59   #22
tiny toad
Chieftain
 
tiny toad's Avatar
 
Local Time: 05:53
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Blackwater England
Posts: 91
Thanks Grumbold I`ll give it a go this weekend now and put my civ3 PTW on hold...
tiny toad is offline   Reply With Quote
Old July 24, 2003, 13:02   #23
The Templar
Prince
 
The Templar's Avatar
 
Local Time: 00:53
Local Date: November 2, 2010
Join Date: Oct 2001
Location: People's Republic of the East Village
Posts: 603
I have to say, I am very impressed with this new patch. I was playing all last night - as I finally had the time to try it out.

Now why couldn't they have done this in the first goddess-damned place?
__________________
- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
- I went to Zanarkand, and all I got was this lousy aeon!
- "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming
The Templar is offline   Reply With Quote
Old July 26, 2003, 19:21   #24
Maverick88
Settler
 
Local Time: 05:53
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 12
I have played MoO2 and want to get MoO3. I've heard it sucks but a friend of mine tells me that with the patches it is the best space expansion game she's ever played. I was wondering, do I need to download 1.2.5 alone or does it fix all bugs (i.e. PD bug)?
Maverick88 is offline   Reply With Quote
Old July 26, 2003, 19:24   #25
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 00:53
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
Quote:
Originally posted by Maverick88
I have played MoO2 and want to get MoO3. I've heard it sucks but a friend of mine tells me that with the patches it is the best space expansion game she's ever played. I was wondering, do I need to download 1.2.5 alone or does it fix all bugs (i.e. PD bug)?
just download the latest patch.

whether pd works or not is still a bit up in the air. who knows. the game is vastly improved though.
asleepathewheel is offline   Reply With Quote
Old July 27, 2003, 14:16   #26
The Templar
Prince
 
The Templar's Avatar
 
Local Time: 00:53
Local Date: November 2, 2010
Join Date: Oct 2001
Location: People's Republic of the East Village
Posts: 603
Quote:
Originally posted by asleepathewheel


just download the latest patch.

whether pd works or not is still a bit up in the air. who knows. the game is vastly improved though.
PD works very well now. As you will notice that fighters and missles aren't the killer weapons they used to be.
__________________
- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
- I went to Zanarkand, and all I got was this lousy aeon!
- "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming
The Templar is offline   Reply With Quote
Old July 27, 2003, 19:14   #27
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 06:53
Local Date: November 2, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
PD still fails very occasionally but its now rare enough that you can shrug it off as a surprise ambush and it shouldn't drive you away from the game if you like the other features.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline   Reply With Quote
Old July 27, 2003, 19:51   #28
Maverick88
Settler
 
Local Time: 05:53
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 12
This is probebly gonna sound stupid... cause it is. How do I create my sig?
__________________
The job of a soilder is not to die for his empire, but to make the other sorry SoB's die for theirs.
Maverick88 is offline   Reply With Quote
Old July 28, 2003, 03:38   #29
Aqa
Settler
 
Local Time: 07:53
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Espoo
Posts: 27
Quote:
Originally posted by The Templar


PD works very well now. As you will notice that fighters and missles aren't the killer weapons they used to be.
I.F. armadas are still rather effective as AI seldom uses fleets with huge PD capability ( well, 5 armadas launching 200 missiles are what they should be: deadly )
__________________
It's not easy to make a clean mess
Aqa is offline   Reply With Quote
Old July 28, 2003, 04:45   #30
WhiteCrow
Settler
 
Local Time: 05:53
Local Date: November 2, 2010
Join Date: Mar 2003
Posts: 18
I played it last night and I agree the game is much improved now. Better UI, better AI, etc. But the UI is still not playable at all for beginners, AI still play dumb even is impossible level, and gameplay is unrepairably boring.

My rating on MOO3 is 'Awful' now, from 'the worst game of 21st century so far' :/
WhiteCrow is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:53.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team