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Old July 31, 2003, 08:07   #31
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Quote:
Originally posted by DrSpike
It's not the sort of thing you'd do in a MP game
*sigh*
Yes, I was hoping for a something that you calc easily on the fly. Like, the seventh city built, if it's on a hill.....

Don't have time for calculations that early in the game when it's taking all four players less than 60 seconds in total.
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Old July 31, 2003, 08:47   #32
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Hehe I'm not sure if you've seen the calculations required to work out which commodities are supplied/demanded. You need to use all the terrain around the city, and techs affect it, along with factors like population. Then you take away the number you first thought of. I didn't even bother even in the SP ELG.

Wildcards though depend only on map coordinates IIRC, so you might be able to work out some easy rules to help you along. However wildcards are practically only useful for helping you to decide between 2 equally attractive sites, since you don't really want to place your cities only according to wildcards. And it's still quite a messy formula.
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Old July 31, 2003, 14:43   #33
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If it was easy, I might build the extra city in a bad place if I could guarentee a repeating demand for hide.
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Old August 1, 2003, 17:21   #34
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Check out the Wildcard Maps Solo posted recently in the EL Guide: they should make finding a site that has Hides as a wildcard fairly easy, if you can do a little coordinate math fast...
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Old August 5, 2003, 19:46   #35
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Perhaps Rah can convince SG to automate it.
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