Thread Tools
Old July 21, 2003, 06:44   #1
jim panse
Scenario League / Civ2-Creation
King
 
jim panse's Avatar
 
Local Time: 08:01
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,747
World War One - The War To End All Wars Has Just Begun
My latest piece of work ...
Attached Thumbnails:
Click image for larger version

Name:	title.gif
Views:	517
Size:	373.7 KB
ID:	50164  
jim panse is offline  
Old July 21, 2003, 06:48   #2
jim panse
Scenario League / Civ2-Creation
King
 
jim panse's Avatar
 
Local Time: 08:01
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,747
And the game files
One last question: Where and/how can I upload this scenario to this page? Could anyone tell me this?

Attached you´ll find the game files (sorry, again no sound). You know what to do with them. Please post any reactions, critics, suggestions, ecc. here. Additional information is given in the readme.doc file.

Roll of Honor
Captain Nemo & Alex the Magnificient – The Godfathers of Civilization II; nothing more to add.
Palaiologos – As I am still to dumb to edit an event file right I needed some help. Thank you very, very much Pericles!
Fairline – My scenario would not be half as good as it looks now without your brilliant graphics. *pookseyesout*
Curt Sibling – Your “Dictator” scenarios elevated the whole game to another level. Thank you for your brilliant ideas!
Harry Tuttle – I used the map you have made for your “Atomic Eagle” scenario.
ANZAC
CASE
Atlas
DA
Scott F
Techumseh
M. Ecklund
Erwan

I want to thank all of the posters in this thread. A good part of the work would and could not been done without your help! Thank you very, very much! If you still find bugs or problems please tell me and I´ll fix them as soon as possible!
Attached Files:
File Type: zip world war one.zip (441.1 KB, 34 views)

Last edited by jim panse; August 14, 2003 at 08:58.
jim panse is offline  
Old July 21, 2003, 07:06   #3
belisariu
Civilization II PBEMAlpha Centauri PBEMSpanish CiversPtWDG2 Latin Lovers
Prince
 
belisariu's Avatar
 
Local Time: 06:01
Local Date: November 2, 2010
Join Date: Apr 2003
Location: Zaragoza
Posts: 961
I am AustriaHungary and I can research thnigs like USA, German Empire, and others nations unique technologies (i can research Not austrian)
__________________
Desconfia del que te niega el acceso a la información, porque en el fondo de su corazón, quiere ser tu amo. - Comisionado Pravin Lal-
¿Qué pasa con esas cejas?¿Es tu idea del atractivo masculino? -Haruko Haruhara-
belisariu is offline  
Old July 21, 2003, 07:12   #4
Eivind IV
Civilization II PBEMScenario League / Civ2-Creation
King
 
Eivind IV's Avatar
 
Local Time: 08:01
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Europe
Posts: 1,761
Very nice, man! I really like it very mucho!

You probably used a German atlas or something because both 'Kristiana' and 'Cobenhavn' is misspelled. If you want to keep te native names correctly you should rename them to be 'Kristiania' and 'Kopenhavn' or even more correct: 'København'.

As USA I am able to research Modern Age 1 from the start...

As USA I am, just as Austro-Hungary can, not American, Kingdom of Italy, German Empire, Austro-Hungary, Entente Cordial, Russian Empire and Ottoman Empire.

EDITED: found some small errors in the scenario...
__________________
Find my civ2 scenarios here

Ave Europa, nostra vera Patria!

Last edited by Eivind IV; July 21, 2003 at 07:38.
Eivind IV is offline  
Old July 21, 2003, 07:14   #5
jim panse
Scenario League / Civ2-Creation
King
 
jim panse's Avatar
 
Local Time: 08:01
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,747
I just fixed that.
jim panse is offline  
Old July 21, 2003, 08:22   #6
Paul Hanson
King
 
Paul Hanson's Avatar
 
Local Time: 07:01
Local Date: November 2, 2010
Join Date: Aug 1999
Location: Dilbert
Posts: 1,839
Lloyd George's default gender is female.
__________________
"Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.

Eyewerks - you know you want to visit. No really, you do. Go on, click me.
Paul Hanson is offline  
Old July 21, 2003, 08:34   #7
Paul Hanson
King
 
Paul Hanson's Avatar
 
Local Time: 07:01
Local Date: November 2, 2010
Join Date: Aug 1999
Location: Dilbert
Posts: 1,839
Germany and Austria-Hungary seem to be at war with each other.
__________________
"Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.

Eyewerks - you know you want to visit. No really, you do. Go on, click me.
Paul Hanson is offline  
Old July 21, 2003, 08:38   #8
jim panse
Scenario League / Civ2-Creation
King
 
jim panse's Avatar
 
Local Time: 08:01
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,747
I´ll have a look at that ....
jim panse is offline  
Old July 21, 2003, 21:30   #9
Boco
Scenario League / Civ2-Creation
King
 
Boco's Avatar
 
Local Time: 01:01
Local Date: November 2, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
Quote:
Lloyd George's default gender is female.
Quote:
I´ll have a look at that ....
Boco is offline  
Old July 21, 2003, 22:17   #10
MagyarCrusader
Civilization II PBEM
Emperor
 
MagyarCrusader's Avatar
 
Local Time: 22:01
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Fascist
Posts: 3,161
Excellent work!
__________________
Re-elect Bush!
MagyarCrusader is offline  
Old July 21, 2003, 22:29   #11
Palaiologos
Civilization II PBEM
King
 
Palaiologos's Avatar
 
Local Time: 06:01
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
Damnit Stephan!.

I told you that i corrected the faulty start date on that early save game of yours because it didn't have that Royal navy wonder listed as lost.

It was a really early version of your scenario, MANY things were not ready.

The normal scenario version had no problem with the alliances and the other stuff.

I really hope that you didn't just take the "corrected" save game and placed the units..........
Palaiologos is offline  
Old July 21, 2003, 22:34   #12
Palaiologos
Civilization II PBEM
King
 
Palaiologos's Avatar
 
Local Time: 06:01
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
Quote:
Originally posted by MagyarCrusader
Excellent work!

Well of course!


This scenario must be one of the only two WWI scenarios that have Austria-Hungary as a separate civ!

The other one is your "second reich".

Could it be just a mere coincedence that one is made by an Austrian and the other by a Hungarian?
Palaiologos is offline  
Old July 22, 2003, 05:48   #13
jim panse
Scenario League / Civ2-Creation
King
 
jim panse's Avatar
 
Local Time: 08:01
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,747
Quote:
Damnit Stephan!.
@ Palaiologos: If you don´t tell anyone I would say that I was fiddling around with Home Fleet. I wanted the Royal Navy - as well as the German Fleet - to have no homecity. The allied player could use the fleet then.
That was the reason. 1st I placed the city and then I tried to make the units without homecity. Then I disbanded the city without thinking. That´s why the Royal Navy wonder was lost .....

Quote:
Excellent work!
@ Thank you very much.

Quote:
This scenario must be one of the only two WWI scenarios that have Austria-Hungary as a separate civ! Could it be just a mere coincedence that one is made by an Austrian and the other by a Hungarian?
Well, you know that fact and I would say a WW1 scenario without Austria-Hungary would not be too good. Austria-Hungary was some kind of obstacle to Germany. Anyway, this would go too far off-topic.

@ all: If you find some bugs please tell me.
ONE QUESTION: Is the scenario well-balanced?
jim panse is offline  
Old July 22, 2003, 07:15   #14
Arthedain
staff
Scenario League / Civ2-Creation
Moderator
 
Arthedain's Avatar
 
Local Time: 08:01
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Helsingborg, Scania
Posts: 1,253
This ww1 scenario by Jesús Muñoz Fernández has also Austria-Hungary in it:

http://www.civfanatics.net/downloads...narios/ww1.zip

---

otherwise I think you're scenario looks really great Jim. I haven't had the time to play it that much though. Good Job
Arthedain is offline  
Old July 22, 2003, 07:51   #15
jim panse
Scenario League / Civ2-Creation
King
 
jim panse's Avatar
 
Local Time: 08:01
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,747
@ Arthedain: Thank you!


@ all others: If enough of you are willing to participate in a PBEM Playtest (http://apolyton.net/forums/showthrea...threadid=92720) please visit the PBEM Section.


edit: spelling, Playtest

Last edited by jim panse; July 25, 2003 at 05:40.
jim panse is offline  
Old July 22, 2003, 11:27   #16
Cifer Almasy
Scenario League / Civ2-Creation
Prince
 
Cifer Almasy's Avatar
 
Local Time: 06:01
Local Date: November 2, 2010
Join Date: Jan 2003
Location: Freiburg i. Br.
Posts: 331
It looks really really nice!
Cifer Almasy is offline  
Old July 22, 2003, 19:49   #17
our_man
Civilization II Democracy Game: Red FrontScenario League / Civ2-Creation
Prince
 
our_man's Avatar
 
Local Time: 07:01
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Glasgow, Scotland
Posts: 522
Just took a quick look. Fantastic graphics, interesting choice of wonders, good map.

One bug I've noticed however and which I don't think anyone has mentioned yet is that when I capture a city, partisans, called "not used" and looking like barb wire spring up around the city.

You've lots of events space left. How about an "Easter Rising" event?

BTW this is my first time succesfully logging on to Apolyton for a while. I try and enter the site at 6pm GMT most days but recently I keep getting a "cannot find server" message. Is anyone else having problems logging in?
__________________
STDs are like pokemon... you gotta catch them ALL!!!
our_man is offline  
Old July 22, 2003, 20:20   #18
fairline
Scenario League / Civ2-Creation
King
 
fairline's Avatar
 
Local Time: 06:01
Local Date: November 2, 2010
Join Date: Sep 2002
Location: of the wing
Posts: 2,013
Same thing happens to me at around 6pm. Pants.

Jim, this is nitpicking in the extreme, but 'Chasseurs d'Afrique' were cavalry not infantry. The largest force of French colonial infantry were tirailleurs Senegallais (sp?); there was some ridiculous number like 100 000-200 000 of them during WW1, IIRC. Maybe you could call this unit 'Armee d'Afrique' or something.

Pointless nitpick 2: French troops didn't wear green - they changed from dark blue and red to 'horizon' (light) blue.

Nitpick 3: the Sopwith Camel was probably the best fighter of WW1 (along with the SE5a), albeit one of the most difficult to fly. It accounted for more kills than any other aircraft on either side and should have much better stats than the Nieuport 17 that preceded it.

Last edited by fairline; July 22, 2003 at 20:25.
fairline is offline  
Old July 22, 2003, 21:15   #19
Boco
Scenario League / Civ2-Creation
King
 
Boco's Avatar
 
Local Time: 01:01
Local Date: November 2, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
I think 'Tirailleurs d'Af' could work. A couple of other colonies also 'volunteered' troops (Algeria and Morocco?), but maybe in much lower numbers. Correct me if I'm wrong, but d'Afrique units were known as d'Af for short. Might fit better in Civ2.

There's some info on the server down time here, but it sounds like a broken record.
Boco is offline  
Old July 23, 2003, 03:34   #20
Cyrion
Civilization II PBEMScenario League / Civ2-Creation
King
 
Cyrion's Avatar
 
Local Time: 08:01
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
Quote:
Originally posted by fairline
The largest force of French colonial infantry were tirailleurs Senegallais (sp?);
Then it would be "Tirailleurs Sénégalais"
__________________
Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
Cyrion is offline  
Old July 23, 2003, 05:28   #21
jim panse
Scenario League / Civ2-Creation
King
 
jim panse's Avatar
 
Local Time: 08:01
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,747
hmmmmmm, it seems that in a few days an update is needed to be done .....
jim panse is offline  
Old July 23, 2003, 15:49   #22
Nilat
Civilization II PBEMCivilization II Democracy Game: ExodusScenario League / Civ2-CreationNationStates
King
 
Nilat's Avatar
 
Local Time: 06:01
Local Date: November 2, 2010
Join Date: Jul 2002
Location: of Mikko
Posts: 1,215
Helsingfors is swedish, its Helsinki internationally

Just informing
__________________
"[A thoughtful Quote]" -Oscar Wilde
Nilat is offline  
Old July 24, 2003, 02:26   #23
Nilat
Civilization II PBEMCivilization II Democracy Game: ExodusScenario League / Civ2-CreationNationStates
King
 
Nilat's Avatar
 
Local Time: 06:01
Local Date: November 2, 2010
Join Date: Jul 2002
Location: of Mikko
Posts: 1,215
Oh and I forgot:
Great scenario! you did a good job
__________________
"[A thoughtful Quote]" -Oscar Wilde
Nilat is offline  
Old July 24, 2003, 05:15   #24
jim panse
Scenario League / Civ2-Creation
King
 
jim panse's Avatar
 
Local Time: 08:01
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,747
Ladies & Gentlemen: The latest version is here!
Up (2nd post) you can download the latest version of the scenario. Only one thing I haven´t been able to fix:

So: Please update your versions!

Quote:
One bug I've noticed however and which I don't think anyone has mentioned yet is that when I capture a city, partisans, called "not used" and looking like barb wire spring up around the city.
Can anyone tell me why this happens? The Guerrilla Warfare Tech is impossible to research and these damn things keep pooping up .... Anyone who could explain this to me?
jim panse is offline  
Old July 24, 2003, 05:45   #25
Nilat
Civilization II PBEMCivilization II Democracy Game: ExodusScenario League / Civ2-CreationNationStates
King
 
Nilat's Avatar
 
Local Time: 06:01
Local Date: November 2, 2010
Join Date: Jul 2002
Location: of Mikko
Posts: 1,215
Is that rules.txt a new one?
__________________
"[A thoughtful Quote]" -Oscar Wilde
Nilat is offline  
Old July 24, 2003, 06:42   #26
jim panse
Scenario League / Civ2-Creation
King
 
jim panse's Avatar
 
Local Time: 08:01
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,747
yep
jim panse is offline  
Old July 24, 2003, 07:23   #27
yop73
Civilization II PBEMCivilization II Democracy Game: Red Front
Prince
 
yop73's Avatar
 
Local Time: 07:01
Local Date: November 2, 2010
Join Date: Jun 2002
Location: In my headquarters in Murmansk
Posts: 452
Does any civ has communism as his government? Because I thought that allowed partizans to spring up.
__________________
Alexandr Yopov, Commander of the Murmansk front in the Red Front democracy game. Fighting for the glory of our marchal and the Rodina.
yop73 is offline  
Old July 24, 2003, 07:27   #28
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 07:01
Local Date: November 2, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
The comunism tech does that I don't think the govt does it if you don't have the tech for it.
__________________
No Fighting here, this is the war room!
Henrik is offline  
Old July 24, 2003, 11:06   #29
jim panse
Scenario League / Civ2-Creation
King
 
jim panse's Avatar
 
Local Time: 08:01
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,747
BTW, do you think I should replace the communism government?

Last edited by jim panse; July 25, 2003 at 07:57.
jim panse is offline  
Old July 24, 2003, 17:53   #30
tanelorn
Scenario League / Civ2-Creation
Prince
 
tanelorn's Avatar
 
Local Time: 08:01
Local Date: November 2, 2010
Join Date: Jun 2001
Location: of the deep blue sea
Posts: 709
Great scenario, really great.
Some suggestions:
Most of the larger capital ships (cruisers, dreadnaughts etc) have the submarine flag on. This means they can't be seen by most units but they only attack naval units, so they can't make shore bombardments. Destroyers that are small escort ships dont have the flag, so they can bombard the shores, but they don't have the guns to do it.
It should be the other way around, IMHO.

I really like the way Entente units mix.

Since you have extra events space, would you like any suggestions?
tanelorn is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:01.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team