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Old August 1, 2003, 18:15   #91
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Quote:
Originally posted by Stalin II
Palaiologos, why wont you join?



Pericles von Dervisis is ready to lead Kaiser's army to glory.


Why did you think the opposite?
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Old August 1, 2003, 23:49   #92
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Damn im stupid..
I Forgot that you were the germans...

Well I actually woke up 4.30am, im not supposed to be brightest guy in the world
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Old August 4, 2003, 12:07   #93
jim panse
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Last minute changes!
OK, I updated the scenario files! Please update your versions!
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Old August 4, 2003, 12:26   #94
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What changes did you make in this patch?
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Old August 4, 2003, 13:17   #95
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i found a tech loop.

"colonialism" leads to "colonialism" again.

Not much of a problem though.
It just renders the tech inefective.
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Old August 4, 2003, 14:53   #96
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I fixed that communism bug pericles pointed out.

I´ll post another update tomorrow to fix that tech loop
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Old August 4, 2003, 23:50   #97
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Were getting good new all the time
Soon we can start the playtest! yay!!
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Last edited by Nilat; August 4, 2003 at 23:57.
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Old August 5, 2003, 02:12   #98
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And btw, have ever told you how much I like this scen Its great!
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Old August 5, 2003, 05:40   #99
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I fixed that tech loop, please update your versions once (and hopefully) the last time!
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Old August 5, 2003, 11:48   #100
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I changed items in the labels.txt to make it more appropriate the scenario.

"Barbarians/Barbarian" has been changed to "Neutrals/Neutral" and "Tithes" has been changed to "War Bonds."

There you go.
Attached Files:
File Type: txt labels.txt (13.0 KB, 7 views)
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Old August 5, 2003, 12:17   #101
jim panse
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Thank you, mrsharpe, I included the (even more)modified labels.txt to the scenario files!
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Old August 5, 2003, 13:06   #102
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I think I might wait a bit before DL' ing this one again, Jim
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Old August 5, 2003, 13:13   #103
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I dont think it has major problems now

Found one small and funny thing. In defence minister with russia:

The holy empire of the russian empire

Sounds amusing
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Old August 5, 2003, 15:59   #104
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Quote:
Originally posted by jim panse
Thank you, mrsharpe, I included the (even more)modified labels.txt to the scenario files!
*turns into the Incredible Hulk*

Aaagh! It's not MR, it's RM. My first name is Ryan, so R comes first! Get it right next time
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Old August 5, 2003, 17:57   #105
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The scenario looks great, Jim Panse, I suppose I'll have to take a look at it
Do you think the scenario is ready to be uploaded to the Spanish Civilization Site?
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Old August 5, 2003, 18:38   #106
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Quote:
Originally posted by fairline
I think I might wait a bit before DL' ing this one again, Jim

Genius idea.

I just did unfortunately and there seems to be an error in the BLOODY EVENTS FILE!

As for Colonialism, now the tech requires nothing and leads to nothing.
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Old August 5, 2003, 18:38   #107
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Quote:
Aaagh! It's not MR, it's RM. My first name is Ryan, so R comes first! Get it right next time
@ rmsharpe: Please forgive me my mistake

Quote:
The scenario looks great, Jim Panse, I suppose I'll have to take a look at it.
Please, feel free to do so




I start debugging immediately.
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Old August 5, 2003, 18:41   #108
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Unfortunately i have replaced your old working events file and can't easily trace the new mistake.

Is anyone willing to post the previous working events file here?
Fairline?
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Old August 5, 2003, 18:48   #109
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I found the bug, Pericles! I used the labels rmsharpe posted without changing the Barbarians to Neutrals. Anyway, it IS working NOW.
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Old August 5, 2003, 18:52   #110
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Quote:
Do you think the scenario is ready to be uploaded to the Spanish Civilization Site?
Now it is. This would be a really great honor to me!
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Old August 5, 2003, 18:53   #111
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Cool.
I suspected the new labels had something to do with it.

Btw when you said you start debugging, did you meant a "manual" debug or by using that famous @DEBUG line?

I have never managed to make this thing work.l
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Old August 5, 2003, 18:57   #112
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Nope. I use the old but also effective create-a-new-event-file-while-the-other-one-is-in-a-different-directory-and-copy-each-event-and-watch-out-where-the-bug-is method. ;-)
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Old August 5, 2003, 18:59   #113
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Ahh...

the veteran's way......
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Old August 5, 2003, 19:02   #114
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... after that stupid beginner mistake ....
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Old August 5, 2003, 19:04   #115
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Quote:
Originally posted by jim panse
... after that stupid beginner mistake ....


Btw since negotiations are allowed(between allies at least-i suppose) at the PBEM better make an "open" version as well.
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Old August 5, 2003, 19:14   #116
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And i would suggest that you reset every king's patience and set their dislike parameter towards every member of their respective alliance to 0(Most favorable)

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Old August 13, 2003, 05:43   #117
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Hi folks, as some of "my" pbem playtesters asked for further changes I decided to do so. At least I included an Engineer unit ......
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Old August 13, 2003, 07:14   #118
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Quote:
Originally posted by jim panse
Hi folks, as some of "my" pbem playtesters asked for further changes I decided to do so. At least I included an Engineer unit ......
We arent "your" pbem playtesters. We are your pbem playtesters
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Old August 14, 2003, 09:00   #119
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Gentlemen, I updated the scenario another time!
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Old August 17, 2003, 13:08   #120
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Did you place trade routes?
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