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Old January 2, 2004, 15:36   #421
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Well, I sobered up but it still doesn't look any better.

Turn to Ghengis
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Old January 3, 2004, 16:28   #422
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Sent to Alva.
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Old January 4, 2004, 05:29   #423
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Sorry for the delay.

Sent to Cerb. 600AD
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Old January 5, 2004, 03:57   #424
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I'm back and ready to start the new game. Ghengis, please explain the treasure you mentioned.
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Old January 5, 2004, 09:55   #425
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You can build city improvements in cities which have Gold, Silver, or Gems in their city radii. These improvements periodically spawn Treasure units which have to be picked up by your normal units and hauled to your capital where they instantly give you 200 gold.
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Old January 5, 2004, 10:14   #426
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Should we vote on that feature? I don't mind it but I don't think it will add anything great to the game since gold already generates a lot of revenue. Is there silver in the game? I haven't seen that yet. Is it on one of the scenarios?
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Old January 5, 2004, 10:21   #427
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I have no fundamental objection to including treasure in the game but it complicates the map somewhat.

If you mean treasure as in the AoD Conquest then the resource needed should be some way from the capital, prefereably on a different landmass. That rules out a pangaea unless the treasure resource is on offshore islands.

It is possible but seems unnecessarily complicated.
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Old January 5, 2004, 17:34   #428
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600AD to Ghengis
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Old January 5, 2004, 18:00   #429
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It adds the strategic element of Treasure which may be produced near your capital or far away, but you have to haul it to your capital in order to use it to rush things.

The key is it adds the element of transporting and protecting the transport of the Treasure, which can be captured by other players and hauled to their capitals if you aren't careful.
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Old January 5, 2004, 19:57   #430
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Old January 8, 2004, 11:26   #431
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To cerb.
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Old January 8, 2004, 16:58   #432
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to Ghengis

So if we play a new game with treasure included what resource would it be based on or if it isn't how do you stop someone just building the treasure producing improvement/small wonder in their capital?
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Old January 8, 2004, 19:35   #433
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If we have treasure we'll have to get someone to set up the map for us. Pangaea with some treasure islands. (Arrrr, Jim lad . . . . .)
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Old January 8, 2004, 20:33   #434
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It happens. In the Creation Forum I have a "Bank Your Booty" scenario that simply adds the mines from the AoD game. Download and try it out. The treasure resources are randomly placed just like the other resources. Or we could have someone make a map with the treasure on a different continent.
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Old January 9, 2004, 14:57   #435
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Sent to Alva.
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Old January 10, 2004, 10:57   #436
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To Cerb
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Old January 10, 2004, 12:57   #437
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Waiting for the turn.
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Old January 14, 2004, 07:16   #438
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Received, played and sent (12 hours ago - poly was busy).
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Old January 14, 2004, 11:38   #439
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Seeing as my current shedule is rather hectic at the moment I'm not going to start any new games and wouldn't mind if we end this one.
Let's declare Cerb as winner, shall we.

If any of you want to take a look at my game, just use my nick-name.
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Old January 14, 2004, 12:23   #440
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I'll concede. When you are down to running away and your entire civ consists of a "settler in a galley" - you've lost!
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Old January 14, 2004, 13:02   #441
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I'll concede. The outcome is inevitable but could take quite some time to play to the end.
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Old January 17, 2004, 05:22   #442
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So Alva isn't interested in starting a new epic game. Cerberus, are you still in? Ghengis? We seem to have stalled out discussing the treasure option . . . . .
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Old January 17, 2004, 07:37   #443
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Yes, I would play an epic type C3C with treasure.

Can we get a (reliable) fourth player?
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Old January 17, 2004, 09:51   #444
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I'll play with treasure as well. Do either of you have someone to recommend as a fourth player from your other games? Sirosis is reliable but I don't know if he wants to start another game. Should I ask?
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