Thread Tools
Old July 25, 2003, 16:22   #1
Palaiologos
Civilization II PBEM
King
 
Palaiologos's Avatar
 
Local Time: 06:17
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
Max Unit cost 18?
At the editor help it advises against having units with more than 18 as their production cost.

Where could that matter?

I've done some experiments myself and i found nothing "bugy" with either their building time or the shields they give when disbanded.


So, where is the catch?
Palaiologos is offline  
Old July 25, 2003, 17:53   #2
Elok
Scenario League / Civ2-Creation
Emperor
 
Elok's Avatar
 
Local Time: 02:17
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Having tea with the Third Man...
Posts: 6,169
Above eighteen, they can sometimes be bought for negative gold. Actually, the cutoff line seems to be 180 shields specifically, not 18 lines, in my experience. The borg cubes in Kobayashi's ST:BAQ cost like seventeen rows and 196 shields; you could still buy them negative sometimes. In my version, at least; Kobayashi and/or Microprose may have fixed their respective bugs.
__________________
"May I be forgiven for the ills that I have done/Friends I have forsaken and strangers I have shunned/Sins I have committed, for which others had to pay/And I haven't met the whiskey that can wash those stains away."
-Brady's Leap, "Wash."
Elok is offline  
Old July 25, 2003, 18:04   #3
Palaiologos
Civilization II PBEM
King
 
Palaiologos's Avatar
 
Local Time: 06:17
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
Unit cost 18=180 shields.
I didn't mean 18 lines.

So what happens when you pay them negative ammounts?
You actually earn a profit?


And BTW what is the maximum number of units permited before the too many units pop up appears?
Palaiologos is offline  
Old July 25, 2003, 19:18   #4
Elok
Scenario League / Civ2-Creation
Emperor
 
Elok's Avatar
 
Local Time: 02:17
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Having tea with the Third Man...
Posts: 6,169
Dunno about the max unit number; I've never gone that far. But yes, essentially, what you get is the townspeople offering a choice between getting it later and getting it now and earning a few thousand dollars to boot. Not a tough choice, right? And since the AI seems to view rush costs as a matter of urgency, not gold, it's also an unfair advantage to the human player, in addition to being ludicrous.
__________________
"May I be forgiven for the ills that I have done/Friends I have forsaken and strangers I have shunned/Sins I have committed, for which others had to pay/And I haven't met the whiskey that can wash those stains away."
-Brady's Leap, "Wash."
Elok is offline  
Old July 25, 2003, 21:29   #5
Boco
Scenario League / Civ2-Creation
King
 
Boco's Avatar
 
Local Time: 01:17
Local Date: November 2, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
A year ago, FMK explored something closely related to this in "New Discovery? Costless Units!"

Remember this image?


In the thread:
Quote:
Paul, Xin, this does indeed happen once a unit costs over 180 shields in FW. I think Microprose mentioned this in the manual, but they managed to fix the bug under MGE.
A classic example of this is playing as the Spanish in Jay Bee's War of Cuba. The weird thing about this is that there appears to be no discernable pattern to when you can buy a unit for a negative amount of money. For example, one turn a unit could cost you 220 shields and to buy it would give you money - the next turn it might have gone down to 215 shields and it'll cost you an absolute fortune to rush-buy. It's weird.
our_man

Quote:
You're absolutely right. My friend who owned FW could get several thousand gold a turn by simply rushbuilding Cyborgs on USA 2010, whilst MGE-owning me couldn't get it to work.
And yes, the FW manual warns against setting build costs higher than 180 shields.
Paul Hanson

AFAIK, no one has figured out the math with this. Rush-building gives 'unpredictable' results.
Boco is offline  
Old July 26, 2003, 01:36   #6
DarthVeda
Emperor
 
DarthVeda's Avatar
 
Local Time: 02:17
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
It is either 2047 or 2048 Units before you get too many units warning. Needless to say, that is a lot.
DarthVeda is offline  
Old July 26, 2003, 12:40   #7
Panda
Prince
 
Local Time: 06:17
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Europe
Posts: 744
Actually 18 lines is correct, because the number of shields per line is configurable.
__________________
"I didn't invent these rules, I'm just going to use them against you."
Panda is offline  
Old July 27, 2003, 06:51   #8
kobayashi
Prince
 
kobayashi's Avatar
 
Local Time: 14:17
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
Quote:
Originally posted by Elok
Above eighteen, they can sometimes be bought for negative gold. Actually, the cutoff line seems to be 180 shields specifically, not 18 lines, in my experience. The borg cubes in Kobayashi's ST:BAQ cost like seventeen rows and 196 shields; you could still buy them negative sometimes. In my version, at least; Kobayashi and/or Microprose may have fixed their respective bugs.
I remember that one - it wasn't the cubes which caused the problem (since it wasn't a human race) but some of the more costly city improvements. You could buy them negative if you rushed them really early (And no micropose has not fixed the problem). As I recall, if it cost more than a certain amount (some number over $20,000) to rush a build, the counter overflows into the negative region.

Please have a go at version 3 just released. It is much much more of a challenge.

http://apolyton.net/forums/showthrea...threadid=93069
__________________
.
This is a link to...The Collective Works of Kobayashi and this is a link to...Kobayashi's Food Blog
kobayashi is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:17.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team