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Old July 26, 2003, 18:01   #1
Martin the Dane
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Archialeago or not?
I started a game selecting the middle land-coverage setting for archipelago, but so fra I have found 6 of the 8 known civs on one "island" spaning 80% of the way from south to north and 30-50% of the way east-west. Not excactly an arcipelago, so I tried creating a number of games and using the Civ3MultiTool revealed the terrain. What I found was that archipelago does not seem to mean "a group of islands", but more like "interconnected-islands-continents". I then created a game with 3G years and one with 5G years, in both cases I got continents.

Is there a setting that ensures islands with room for 1-2 starting positions? I prefer to have development time before running into and dealing with neighbours. Call it peasfull early expansion.
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Old July 26, 2003, 21:02   #2
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I don't think there is any way to ensure an archipelago turns out to be an actual archipelago.


Try setting land coverage to it's lowerst percent, that should make the islands smaller.
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Old July 27, 2003, 00:09   #3
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ya hte creation itself is random... the computer does its best to mimic an archipelago... lower land percentage would definitely help
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Old July 27, 2003, 01:16   #4
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Seems that map size may play a part in this? You guys that use the editor, could you determine if that is true?

I have better luck getting a scattering of islands with a world size HUGE/Small land size/Archipelago. Good for Naval Warfare!

Standard world size or smaller always gives me a bunch of linked landmasses on Archipelago.
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Old July 27, 2003, 01:24   #5
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Old July 27, 2003, 12:59   #6
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Bigger maps are better generated.
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Old July 27, 2003, 14:22   #7
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Quote:
Bigger maps are better generated.
Yep. Same algorithms but a better result.

Try playing a bigger map or just use the editor to generate one and then if you like the look of it play it. I know that takes away from the fun, but if you really want to ensure that the game is archipegalo then you have to look at the map.
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