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Old July 23, 2003, 08:12   #1
Gunter
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The nightmare to have Conquest with a turn limit
Please guys,

Tell me this is only a nightmare,I do not want to believe that Conquest will introduce the concept of an aracade game,where in the middle of a scenario I can see " game over " .

This concept was good for Outrun,Bubble Bubble,Ghosts'n'Goblins etc..but not for CIV.

More than this I want to have a game where it's possible to start from 4000 b.c. to an infinite time,where I can decide what to do.

I think that Sid Maier is rioting in his tomb due to this arcade concept applied to his CIV.


I am all ears

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Old July 23, 2003, 10:30   #2
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If you have PTW you can mess around with time. However if you lose the game because another civ has won the game is essentially over, though nothing stops you from playing more turns.
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Old July 23, 2003, 10:48   #3
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The max setting you can place in the turn limit is the value of 1000. I have started placing this value into my games, but I have never reached it (what ever year the value of 1000 equates to). The games normally end prior due to the various victory conditions that are turned on.
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Old July 23, 2003, 11:02   #4
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Re: The nightmare to have Conquest with a turn limit
Quote:
Originally posted by Gunter
I think that Sid Maier is rioting in his tomb due to this arcade concept applied to his CIV.
Sid Meier isn't dead yet.
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Old July 23, 2003, 11:04   #5
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Re: The nightmare to have Conquest with a turn limit
Quote:
Originally posted by Gunter
More than this I want to have a game where it's possible to start from 4000 b.c. to an infinite time,where I can decide what to do.
Here we differ. By the time I've spent 40 hours or so to get to 2050, I am more than ready to call it quits.

That said, what would be interesting in a painful, eye glazing, carpal tunnel syndrome, never ending game sort of way, would be to be able turn off the "end year" and to set victory conditions (say culture) such that the game did not end until those conditions were met.
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Old July 23, 2003, 11:18   #6
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By 2050 the issue is almost always decided anyway. It is very rare that I get there and still have any worries about other Civs dominating me culturally or militarily. My biggest worry in the late game is if I don't have The UN. Then I have to start being real nice, real quick. Sometimes that is a drag.
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Old July 23, 2003, 11:23   #7
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The UN victory, to me, feels like the most artificial and unfair. I always play with it turned off.
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Old July 23, 2003, 11:33   #8
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Quote:
Originally posted by TheArsenal
The UN victory, to me, feels like the most artificial and unfair. I always play with it turned off.
That is pretty much where I have gone as well. Not to long ago I was going for a military victory and looked like I was going to have some success with it and BAM-game over. Since then then that option has been OFF.
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Old July 23, 2003, 11:34   #9
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I can undestand your points of views,but why not insert the option " do you want to continue ? "

Usually my best and challenging games ended after the 2050 and I absolutely see no reasons to avoid to insert this option.

I have no PTW and I didn't understand if Conquest or the editor that will came with it, will allow such feature.

Please tell me

Gunter

P.S. regarding the death of Sid..it was an own stupid humorism,meaning that I am missing him a lot and the turn limit is a concrete example
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Old July 23, 2003, 15:22   #10
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Quote:
Originally posted by Gunter
I can undestand your points of views,but why not insert the option " do you want to continue ? "
But this is in the game.
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Old July 23, 2003, 16:31   #11
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The scoring (even under standard Civ3) stops at this turn and a winner is decided. You can keep playing if you want to. A standard Civ game, BTW, has 540 turns from 4000BC to 2050AD. The 1000 turn limit is probably enough.
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Old July 23, 2003, 16:36   #12
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Quote:
Originally posted by WarpStorm
The scoring (even under standard Civ3) stops at this turn and a winner is decided. You can keep playing if you want to. A standard Civ game, BTW, has 540 turns from 4000BC to 2050AD. The 1000 turn limit is probably enough.
Do scenario scores get recorded yet WarpStorm? Or you probably can't say if its a yes.
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Old July 24, 2003, 01:12   #13
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Re: Re: The nightmare to have Conquest with a turn limit
Quote:
Originally posted by statusperfect
Sid Meier isn't dead yet.
True, but what has he been up to lately...
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Old July 24, 2003, 01:22   #14
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Re: Re: Re: The nightmare to have Conquest with a turn limit
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Originally posted by Vince278


True, but what has he been up to lately...
Pirates 2, my guess, if you were serious
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Old August 1, 2003, 14:41   #15
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Re: Re: The nightmare to have Conquest with a turn limit
Quote:
Originally posted by statusperfect


Sid Meier isn't dead yet.

That's what THEY want you to believe...
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Old August 1, 2003, 15:24   #16
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Quote:
Originally posted by WarpStorm
The scoring (even under standard Civ3) stops at this turn and a winner is decided. You can keep playing if you want to. A standard Civ game, BTW, has 540 turns from 4000BC to 2050AD. The 1000 turn limit is probably enough.

hi ,

some people would like to see it more at 2500 or even 10 000 turns , ......

have a nice day
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Old August 1, 2003, 16:41   #17
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Panag.
Always the player of the extreme...
Don't you wish for very, very huge maps as well ? (and of course the removal of the city limit)
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Old August 1, 2003, 17:11   #18
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Quote:
Originally posted by Spiffor
Panag.
Always the player of the extreme...
Don't you wish for very, very huge maps as well ? (and of course the removal of the city limit)

hi ,

2500 turns should be the min , city limit should be times three , no more , we dont want to cripple the AI , .....

well 362X362 seems to be loved by many , but the future lays in a 480X480 map , ......

have a nice day
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Old August 1, 2003, 17:25   #19
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please, please be joking about the 2500 turns...
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Old August 1, 2003, 18:46   #20
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Quote:
but the future lays in a 480X480 map ,
you are crazy



With that many turns we would need the ability to add eras, many eras.
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Old August 1, 2003, 18:53   #21
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Quote:
Originally posted by Sheik


you are crazy



With that many turns we would need the ability to add eras, many eras.

hi ,

, think of all the scan's and mods , ....

btw , when 362X362 was proposed the same reactions came along , .....

and look now , ....


comps shall only get faster , not slower , .....


1000 turns is nothing , its way to low , ......


have a nice day
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Old August 2, 2003, 09:46   #22
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whew, if i even get to the 1700's I get bored with it, the industrial ages and all that present day stuff, BORING... I'll go watch CNN if I wanna hear about that sorta stuff...

I dont mind a game that keeps going, especially If I'm in the lead, But after the cities are all settled and all the land is taken, I just want to sit back and make my people as happy as can be,,,.. But NOPE, the evil computer dictators want MY land,.... why Mine, Why not someone elses, Bah, I tell them... Goodbye... and I exit the program, and start a new one tommorrow,

I've finished ONCE, becuase someone did the UN in the 1800's and I was voted 2nd.... Game Over...
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Old August 2, 2003, 10:45   #23
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I find my games start to get boring when I know I have the game won and there is nothing extra I have to do.
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Old August 2, 2003, 14:12   #24
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Quote:
Originally posted by panag


1000 turns is nothing , its way to low , ......
Ok, that may be...but the maximum setting that the game will allow you to put in is 1000.

By the way, does any one know what 1000 equates to? (ie, 540 turns is 2050AD...so 1000 turns would be what?)
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Old August 2, 2003, 18:17   #25
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2510, because by that time 1 turn = 1 month.
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Old August 2, 2003, 18:55   #26
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Ah, Ok. Thanks Skywalker.
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Old August 3, 2003, 00:50   #27
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Quote:
Originally posted by skywalker
2510, because by that time 1 turn = 1 month.
um.. at 1 month, +460 turns would be 38 years...

I'll assume you mean 1 year...

I modded the game into months, the start of the game is 10 years (120 months) but nearing the last 150 turns its down to 2 months a turn, Makes the 'movement of boats : troops, more reasonable,
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Old August 3, 2003, 10:50   #28
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hi ,

after a long talk , true two different languages , it comes to this ;

the limit ( 540 or 1000 ) is the limit that the score is registered , after that you can play but no score is registered , ...

so , is this true , or is it not , ......

have a nice day
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Old August 3, 2003, 12:08   #29
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Yes, the purpose of the "Turn Limit" is the limit that the scores will be registered. It's just that, as of yet, I have not played to the 1000 turn limit - one of the victory conditions always kicks in before the 1000 turns elapses.
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Old August 15, 2003, 22:53   #30
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CtP2 went 1000 turns and was packed with techs, incuding cool future techs to 2300ad, to keep things very interesting, especially when you get undersea cities. Too bad they dumped the space colony cities from CtP1, those were cool. The early turns are 20 years, not 50 years, so the ancent age is represented MUCH better.

I wish Atari and Activision would come together to make a SuperCiv. With the best of Classic Civ and CtP Civ.
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