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Old July 6, 2003, 20:54   #1
Sheik
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Terrains in Conquests ?
I was looking over the newest preview and noticed that in one of the screenshots a new terrain seemed visible Maybe it is just my eyes (and wishful thinking) but in the screenshot below the terrain in the bottom right looks different. It looks like a little bit like swamp or something. Any other opinions?
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Old July 7, 2003, 01:17   #2
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swamp for sure

cheers
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Old July 7, 2003, 01:46   #3
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It actually appears in both screen shots from that preview.
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Old July 7, 2003, 01:47   #4
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Confirmed?

I would a new ocean tile actually.
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Old July 7, 2003, 03:04   #5
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"Three-Man Chariot" in Tarsos?

As for swamp, I'd like to know, how they make it different from jungle. In Civ2, they are exactly the same.
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Old July 7, 2003, 05:17   #6
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swamp

why the three man charriot needs 22 turns to be completed? maybe they made that UU with huge defence, or attack... or both
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Old July 7, 2003, 07:16   #7
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The volcano looks cool.

I've no idea whether it's inclusion will be a benefit to the game, but it looks pretty. I wonder if it's animated...

Guesses on other natural disasters? Flood and Earthquake have gotta be in there I would imagine.

I wonder if the flood plains actually get flooded in Conquests. What effect might this have?
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Old July 7, 2003, 10:32   #8
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Flood plains actually flooding would be very cool. Flood and Earthquake must be in. Some others could be meteor, drought, plauge ?
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Old July 7, 2003, 11:28   #9
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they will probably add more terrain types, but I don't think that we'll see lots of natural disasters except for volcano. I hope I'm wrong.
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Old July 7, 2003, 11:50   #10
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Hi!

After a closer look, I have just realized that, what we think is a new swamp terrain, is not seen with what we know is a jungle terrain.

It's possible that the jungle terrain has just been redesigned.

Vaya con Dios!
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Old July 7, 2003, 13:22   #11
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Is there something different about the tile directly southwest of the eastern-most mountain tile? It looks a little odd.
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Old July 7, 2003, 13:37   #12
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Isnt there new options on the worker too?
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Old July 7, 2003, 14:09   #13
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Any thoughts on the properties (Food output, etc.) of Swamp terrain, assuming that's what were seeing?

I hope it takes like 96 turns to transform into a Grassland, or something ridiculous like that. People complain about Jungle, but personally I think it's too easy to get rid of.


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Old July 7, 2003, 14:30   #14
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The swamp (assuming that's what that is) is probably a very bad terrain, it will probably be a pain to clear.

If they have added new terrain, and a new worker action perhaps we will get these abilities in the editor?
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Old July 7, 2003, 14:36   #15
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Quote:
Originally posted by Slax
Is there something different about the tile directly southwest of the eastern-most mountain tile? It looks a little odd.
Maybe pollution caused by the volcano which erupted in a near tile...
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Old July 7, 2003, 14:53   #16
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Quote:
Originally posted by Kaos XIII
After a closer look, I have just realized that, what we think is a new swamp terrain, is not seen with what we know is a jungle terrain.

It's possible that the jungle terrain has just been redesigned.
There is Jungle in the above screenshot. Northwest of Hattusas, at the end of the river. I think swamps are a whole new terrain overlay.
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Old July 7, 2003, 14:56   #17
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Quote:
Originally posted by Dominae
Any thoughts on the properties (Food output, etc.) of Swamp terrain, assuming that's what were seeing?
I think swamps are a terrain overlay like forests, which give maluses to the terrain it covers, like -1 food and -1 shield, or something like that. Having wamps as an overlay is a sound idea, as it would be able to spoil grasslands as well as tundras or plains.
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