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Old September 20, 2003, 08:19   #451
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Is there a new update? (cause rmsharpe did his job )
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Old September 20, 2003, 08:40   #452
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The current file has all the latest jazz.

This should be the final fix for now.
I wish to concentrate on other thingies, like the tasks I am doing for Pericles, etc...

I have delved deep in the work of Bitterfrost, my next scenario, and it's looking right funky.
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Old September 20, 2003, 09:41   #453
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But dont be so sure that I wont find a bug

I can find a very small bug you know (In this scen ONLY PAC bugs )
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Old September 20, 2003, 10:54   #454
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LOL! I know you will find something!
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Old September 20, 2003, 12:56   #455
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*cough* Does the PAC-GEU war have to start in the beginning
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Old September 20, 2003, 13:02   #456
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Hey! This scenario is about war!

And the GEU is evil!

What's da problem?
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Old September 20, 2003, 13:03   #457
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Well its pretty annoying that I cant build coalition infantry in the beginning when I start to take GEU cities

(Our sigs are nearly the same )
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Old September 20, 2003, 14:53   #458
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Patience carries it’s own rewards!

If you cannot wait for PAC troops, then you could always add this event:

@IF
RECEIVEDTECHNOLOGY
technology=35
receiver=Pan-African Coalition
@THEN
GIVETECHNOLOGY
technology=31
receiver=Pan-African Coalition
JUSTONCE
@ENDIF

Anything to make my playtesters happy!
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Old September 20, 2003, 15:14   #459
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Its not such a big deal. I was just trying to annoy you a little

Prepare for a heart attack when you see Academia's list of problems in this scen
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Old September 20, 2003, 16:57   #460
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I didn't know you had finished the scenario, curtsibling.

Well, I bet you know what I'm just going to ask....

May I upload it to the Spanish Civilization Site, please?
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Old September 20, 2003, 16:57   #461
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@Comrade Stalin!

LOL!

It would take a system crash and the loss of my worldy possesions to even irritate me slightly.

Well, any changes now will be purely academic...No pun intended!
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Old September 20, 2003, 16:59   #462
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Quote:
Originally posted by jasev
I didn't know you had finished the scenario, curtsibling.

Well, I bet you know what I'm just going to ask....

May I upload it to the Spanish Civilization Site, please?
It would be indeed an honour, Jasev!

Please do!
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Old September 20, 2003, 16:59   #463
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Thank you, I'll try to do it tonight.

EDIT: Done. Included in "bestonet", "fictitional".

And I'll have to continue working with bolivar's dream tomorrow
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Old September 20, 2003, 21:04   #464
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Jasev, you have my sincere thanks!
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Old September 20, 2003, 23:56   #465
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Curt, I REALLY suggest you would ask academia about the "problem list"
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Old September 21, 2003, 04:38   #466
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@Stalin:

It will have to wait.
I am fully committed on Bitterfrost now.

Unless there is some serious bug, I am leaving the scen as it is.

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Old September 21, 2003, 09:14   #467
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How about academia posts his problem list here.
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Old September 21, 2003, 10:28   #468
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I don't see any 'problems' in the scenario.

Are we talking any serious bugs here?

If not, it will have to hold!
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Old September 21, 2003, 11:53   #469
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actually they arent bugs, they are serious playibility problems
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Old September 21, 2003, 11:59   #470
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Please digress.

What kind of problems?
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Old September 21, 2003, 14:03   #471
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Ask academia
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Old September 21, 2003, 14:30   #472
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relax guys nothing serious
i havenīt finished my tests... so, i donīt wanna post anything here. not yet
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Old September 21, 2003, 14:52   #473
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Well, do not expect a major overhaul, chaps.

I am not about to down tools on Bitterfrost, to fix non-buggy gameplay features.

I feel the scen is good.
Hey! You cannot please everyone!

But, if there are serious errors on my part, I will of course fix them.



But if it is something cosmetic, then feel free to edit it as you wish.
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Old September 21, 2003, 15:15   #474
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Quote:
But, if there are serious errors on my part, I will of course fix them.
Nope. there arenīt errors.
Some suggestions..

Iīve been playing pbems for more than 2 years, so i have a "pbem point of view" of the scenarios.
As a result, i have some suggestions to make, in order to improve the multiplayer version of your vendetta scenario. thatīs all

BTW, hereīs one "problem/suggestion"
Germany begins the game with the possibility of builing the Drakan Bomber.
Taking into account that itīs the better one in the german arsenal... thereīs no point in wasting my resources in researching the other obsolete bombers!!
Iīm using germany, and i never try to research the required techs to build those bombers.

However, i noticed that those bombers (habicht and stuka II) have 3hit points and 3 firepower, meanwhile the drakan has 2 and 2. is that intentional?

I mean, am i missing something here? canīt i see the big picture?
I hope you can clarify this doubt
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Old September 21, 2003, 15:59   #475
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You have a point, academia.

I respect the fact that you are a seasoned veteran, and your opinion counts for much.
In fact, I rate highly the comments made by any of the posters here.

About bombers....
The rationale behind the hit points was to do with what I deem 'survivability'.
The large obvious Drakan is easy prey to fighters, just like the UFA's stratofort, or the Red's Mule.
Sending them alone into hostile skies alone is suicidal.

That is why they have lower HP and FP than small planes, to represent their weakness in air combat.

The smaller, more nimble bombers are more capable, though probably not much more tougher in enemy skies.

I reckon a Stuka II has more chance of escape than a lumbering Drakan.

Do you reckon the bombers should be as tough as the fighters, but geared to bombing only?

What do you think, Academia?
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Old September 21, 2003, 16:18   #476
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Ok. I see your point.
Thatīs the kind of answer i was looking for

Anyway, i still believe that 2 bombers should be enough. One with high hit points and firepower (more difficult to shot down) and the other with higher attack value, but easier to destroy.
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Old September 21, 2003, 16:38   #477
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I see the wisdom of what you are saying...

I wonder if making one of the bombers into a special plane would be worth looking into...

I will look into what options are available, including adding that agent...

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Old September 21, 2003, 16:41   #478
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Quote:
I will look into what options are available, including adding that agent...
That could be a good option
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Old September 21, 2003, 18:40   #479
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I want to get Bitterfrost done, then I will look at some edits/additions for Vendetta, sometime next month.
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Old September 22, 2003, 11:07   #480
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Cause a good PBEM version of Vendetta would be like a tasty salami! (Dont ask where (ok ok "how"!) I made that up... )
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