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Old September 3, 2003, 06:50   #181
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Quote:
Originally posted by gerryandersson


Error in events text.
Impossilbe!

It works fine.

Try downloading the game zip again, and overwrite all files.

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Old September 3, 2003, 06:51   #182
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Originally posted by Paul Hanson
Curt, you ought to swap the Reich Academy and Hospital improvements with each other. Because only the Germans can build the former (which is in the library slot), only they can then build hospitals. Basically, the Germans are the only ones who can build science improvements of any kind.
Good point.
I'll look into this!
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Old September 3, 2003, 06:53   #183
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Originally posted by jim panse
Curt, dude .... this leaves me speechless. *without
Would you mind if I use some of the city graphics myself? (Though I know this question per se is a heretic .....)
My man, please go for it!

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Old September 3, 2003, 06:54   #184
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Another small point; SS Order Police and Eternal Guards seem to be identical in every respect. Perhaps you should tweak their stats a bit, or give on special abilities that the other lacks.
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Old September 3, 2003, 07:03   #185
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Oh, and another (I really ought to play the game through for some time before posting my observations, shouldn't I?); the event telling me that the Pan-Africans have begun their mission to unite Africa needs the JUSTONCE flag.
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Old September 3, 2003, 07:08   #186
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It is still telling me that there is an error.

(dose it mather what civ2 I have?)
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Old September 3, 2003, 07:21   #187
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Do you have Civ2 MGE? If not, get over to civfanatics to download an upgrade patch!
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Old September 3, 2003, 07:24   #188
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Curt, fantastic scenario! once i downloaded it last night when i got home i played it for 3 hours! it truly is un-put-down-able stuff your producing here.
Just a couple of things, i played as the red empire till around 1987, and theres a few things that are missing or need tweaking, imho.

After i researched "deploy heavy bomber" (or whatever it is) i still couldnt build the mule, im thinking it may be a unit slot problem.

despite the hugeness of the red dreadnought, it still gets killed attacking cities, which is a damn shame. though the sound is very cool. This may be intentional, but i think it should be nigh on indestructible from the ground, but weak against any attacking aircraft (just a suggestion )

a few regular spelling mistakes that are easily rectified in the events text.

In my game, i dont know bout anybody elses, the australians are utter balls at attacking the barb cities in the pacific. i think that to make the game more balanced, the australian infantry should be unbeatable on amphibious attack, kinda like the japanese in dictator. This would give the australians the upper hand at amphibious warfare and "island hopping" in the pacific.

once again, brilliant scenario, i especially love the way that as soon as war starts the eternal reich and the ufa bomb the complete crap out of each other!
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Old September 3, 2003, 07:35   #189
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Quote:
Originally posted by Paul Hanson
Oh, and another (I really ought to play the game through for some time before posting my observations, shouldn't I?); the event telling me that the Pan-Africans have begun their mission to unite Africa needs the JUSTONCE flag.
Scratch this one. It seems it already has it, although I could have sworn I saw it pop up more than once.
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Old September 3, 2003, 07:45   #190
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Quote:
Originally posted by jim panse
Do you have Civ2 MGE? If not, get over to civfanatics to download an upgrade patch!
Thanks, that worked.

Realy great scen!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Old September 3, 2003, 11:02   #191
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Thanks for your kind words, all.
This feedback is top notch, and I am working away in the background, fixing all these little bugs.

@Lft Marks:

I hear you, my friend, I knew some typos would be lurking in the events!

Your combat data is most needed and welcome,
There will be changes to the eternal guard, dreadnought and Austalian infantry.
I will do a complete run-down of all the units and make wide changes where needed.
I think the Red Empire should be a terrifying force.
Also the Australian army should be maniac marine attackers, and the Africans to be all-terrain warriors.
The Chinese I will make tough on defence, to represent their never-ending numbers of reserves.

Also, has anyone had trouble with the Nuke exchange by the UFA and Reich? Does it ruin things?

Please tell me and I will scale back the nuke-fighting.

A new update will come in about 6 hours, when I get back from Glasgow city!
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Old September 3, 2003, 13:12   #192
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So, when does the pbem start

Edit: (dibs on the red empire )
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Old September 3, 2003, 13:21   #193
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Fantastic scenario Curt. Any criticisms I had have already been mentioned by other people. I don't have a clue why the Red Empire cannot build the Mule bomber; everything is OK for it's manufacture according to the rules.txt.

Combat is balanced for the most part - the Pan-African Coalition quickly gobble up all of Africa. I'm playing as the Reich; I'm only at war with the GEU at the moment, who are pretty much a walkover, and the rebels, who are quite tough. I had to nuke Tehran to capture it, pounding it with artillery and bombers had little or no effect. Things are a bit easier against the rebels in S. America; it's September 1982 and I've captured Panama, Georgetown and a few of the islands.

The silly Americans were very obliging by bombing the rebels down there into oblivion with their Stratofortress', but since they weren't willing to occupy the cities, I took that heavy burden upon myself.
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Old September 3, 2003, 13:26   #194
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Old September 3, 2003, 14:28   #195
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Question, Curt: is there any way for the Australians to get the Arms Industry tech? The Metroplex would be an excellent addition to my industrial empire...
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Old September 3, 2003, 15:14   #196
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I started a PBEM at CDG
Mmm... i think you should wait... more bugs may show up...

Quote:
So I went North a bit, and created the East coast city of Puerto Montt! (size 5)
good choice
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Old September 3, 2003, 18:22   #197
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First Look and ...uuuuf! Great Work!!!
Unbelievable stuff.
The first things I remarked is that German city style is not heroic-ancient style enough...
Imagine, that they had won - they would have began to build lots lots of triumph bows and temple-like buildings and stuff (think of Nemos 3rd reich city style) and stuff. Try to find a mix between ancient and modern as your nice japanese city graphics from your former scenarios were a mix as well.
Just an Idea.
A more important thing: Units are to expensive!!! (imho)
Really and ehm some citys really have just about one soldier inside the city...
And a little fault: It´s "Zerstörer" Fighter in German!

Nice new city names... "Hitlerburg"

Overall a really nice thing!

Greets, Steffen
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Old September 3, 2003, 18:31   #198
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What a great WW3 game, it is a real bloodbath!
In my game, playing as the Ruskies, I took Japan in turn 2 and brought China close to extinction in 4 turns!
I really enjoyed it , but I think that the GEU would have fought back a bit if they could build infantry from turn1.
The Chinks are dead, no matter what (can you believe they attacked me first? And UFA offered to help me, isn't that cool?).
The reason the Mule bomber isn't buildable by anyone, is that it is on the Fanatic unit slot (1st row, 9th slot).
The unit on that slot is only buildable by fundamentalist governments. If the civ is not under fundamentalist leadership, they can't build it even if they have the prerequisite tech (heavy bomber deployment). If the civ is in Fundamentalism, they can build it, even if they don't have the prerequisite tech. If they have the Fundamentalism tech but are under any other form of government, they can't build it. No maintainance shields are ever paid for this unit (but I am sure you all know this).

Solution=
If no civ is in Fundy, change unit 9 to something unbuildable, like the burried tank.

If one civ is in Fundy, make unit 9 their basic unit.

If two+ civs are in Fundy, you have a problem. The unit is buildable by both+.

That's it for now. I'll go bomb me some sushi bars. That'll teach them to cook their fish!
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Old September 4, 2003, 04:51   #199
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Quote:
Originally posted by rmsharpe
Question, Curt: is there any way for the Australians to get the Arms Industry tech? The Metroplex would be an excellent addition to my industrial empire...
I have noticed this too.

I have changed the tech reward for taking Hong Kong to tech 99 (arms industry) which leads to all the benefits of missiles and nukes.

Also I have changed the reich academy to hospital.
And the the hospital has became the research lab (as in CIV2) buildable to all.

The units have been heavily tweaked too.

I will let out a new zip very soon to let y'all give it a test!

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Old September 4, 2003, 04:55   #200
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Quote:
Originally posted by tanelorn
What a great WW3 game, it is a real bloodbath!
In my game, playing as the Ruskies, I took Japan in turn 2 and brought China close to extinction in 4 turns!
I really enjoyed it , but I think that the GEU would have fought back a bit if they could build infantry from turn1.
The Chinks are dead, no matter what (can you believe they attacked me first? And UFA offered to help me, isn't that cool?).
The reason the Mule bomber isn't buildable by anyone, is that it is on the Fanatic unit slot (1st row, 9th slot).
The unit on that slot is only buildable by fundamentalist governments. If the civ is not under fundamentalist leadership, they can't build it even if they have the prerequisite tech (heavy bomber deployment). If the civ is in Fundamentalism, they can build it, even if they don't have the prerequisite tech. If they have the Fundamentalism tech but are under any other form of government, they can't build it. No maintainance shields are ever paid for this unit (but I am sure you all know this).

Solution=
If no civ is in Fundy, change unit 9 to something unbuildable, like the burried tank.

If one civ is in Fundy, make unit 9 their basic unit.

If two+ civs are in Fundy, you have a problem. The unit is buildable by both+.

That's it for now. I'll go bomb me some sushi bars. That'll teach them to cook their fish!
So that's it!
Thanks tanelorn.

I think I will make the Red Empire fundy, and make the GEU a republic.
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Old September 4, 2003, 04:58   #201
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Quote:
Originally posted by Cifer Almasy
First Look and ...uuuuf! Great Work!!!
Unbelievable stuff.
The first things I remarked is that German city style is not heroic-ancient style enough...
Imagine, that they had won - they would have began to build lots lots of triumph bows and temple-like buildings and stuff (think of Nemos 3rd reich city style) and stuff. Try to find a mix between ancient and modern as your nice japanese city graphics from your former scenarios were a mix as well.
Just an Idea.
A more important thing: Units are to expensive!!! (imho)
Really and ehm some citys really have just about one soldier inside the city...
And a little fault: It´s "Zerstörer" Fighter in German!

Nice new city names... "Hitlerburg"

Overall a really nice thing!

Greets, Steffen
The idea with the German cities is this:

In the wake of WW2, Germany was exhausted. No marshall plan, no berlin wall, only loads of wreckage and a bankrupt economy.
So they would probably rehouse millions of people in hideous prefabricated high-rise apartments,
and keep the fancy stuff for their showcase cities like Germania and the Stutengarten.

Think of soviet russia, how many fancy cities features did they build?

Germany in this 1980 is no different!
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Old September 4, 2003, 05:08   #202
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UPDATE!

The Mule problem is fixed!
Red Empire is now under the Government of 'Terrorism' (fundy)...

The GEU is a republic now, not that it matters, since they are unplayable!
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Old September 4, 2003, 05:15   #203
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Quote:
Originally posted by curtsibling


The idea with the German cities is this:

In the wake of WW2, Germany was exhausted. No marshall plan, no berlin wall, only loads of wreckage and a bankrupt economy.
So they would probably rehouse millions of people in hideous prefabricated high-rise apartments,
and keep the fancy stuff for their showcase cities like Germania and the Stutengarten.

Think of soviet russia, how many fancy cities features did they build?

Germany in this 1980 is no different!
Good argumentation.
Then I would keep at least one nice graphic to bigger citys and the rest shall be as "ugly" as it is.
Wasnt there a trick which gave you the possibility to include pictures to the map?
That would be a soultion.

But the much more important thing:
IMHO the units really are to expensive. Dont you think?
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Old September 4, 2003, 06:13   #204
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No, I think the units are generally well-balanced in terms of cost. However, I think the bomber units are too weak. My Stuka II and Habicht bombers are lucky if they can take out Russian ground units in the wastelands, and they have no chance of taking out the basic infantry unit that the GEU and the terrorists have if it's in a city or on hills (although I realise that the terrorists shouldn't be a pushover). Even the Drakan bomber has a tough time of it.
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Old September 4, 2003, 07:23   #205
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Cifer, I will have a look at creating a 'grand' German big city, just for you!

Worry, not, Paul.

I have redone almost all unit values, I agree that the bombers where not too good on performance.

I made the units expensive for two reasons.

1. To make you value them more and not fling them away in combat, just like in real modern warfare.
Imagine the Allied army nowadays losing a whole division!

2. Also to keep the game's unit count on an even keel, too many units and MGE
stops making AI units and even hits you with the dreaded 'too many units' warning...Ack!
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Old September 4, 2003, 08:28   #206
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Quote:
Originally posted by curtsibling
Cifer, I will have a look at creating a 'grand' German big city, just for you!
Really? I cant believe you really do that . We could use the graphic for our sceanrio, too. You will see - people will love your scenario more then ever before. Curt, youre a real buddy!
Thanks

Quote:
I made the units expensive for two reasons.

1. To make you value them more and not fling them away in combat, just like in real modern warfare.
Imagine the Allied army nowadays losing a whole division!

2. Also to keep the game's unit count on an even keel, too many units and MGE
stops making AI units and even hits you with the dreaded 'too many units' warning...Ack!
Ok, that explanation pleases me.

All the best, Cifer
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Old September 4, 2003, 09:19   #207
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Sorry to disturb you guys but I want to add something to those things recently brought up here.

If the German War Machine had succeeded in winning WW2 (if you like visit this link then click ´Extra´ and read through the essay ´Who won WW2?´) the German Empire would have had about the following extensions, described in Hitler´s Weisung No. 21 ´Unternehmen Barbarossa´: ´... a line is to reach from where the Russian Air Force cannot reach german territory. The main goal of the campaign (...) on the line Volga - Arkhangelsk ...´ (I added a map below).
The Ural Mountains were never the goal of the Wehrmacht as also described in the recently cited Weisung No. 21 (´... if necessary the remaining industrial capacities can be wiped out by the Luftwaffe.´)

Anyway, As this is your scenario I wanted to add something completely different concerning your city style discussion.

Quote:
In the wake of WW2, Germany was exhausted. No marshall plan, no berlin wall, only loads of wreckage and a bankrupt economy.
Germany would not been that exhausted as the concept of Blitzkrieg was not only focusing the military part of the campaign but also the economic part too. Therefore be advised e.g. that Hitler attacked the USSR in June 1941 with a storage of bombs for only 3 months of combat and the production capacities were not increased between September 1, 1939 and June 1941.
Assuming Germany won WW2 there were many plans for the East now under German control: Not only to wipe out the Jews and the Bolsheviks but also to make the Russian people slaves of their German Superiors (though Hitler confessed that the Eastern Races were far stronger than the degenerated German-Arian-Nordic Race in the end of WW2) but to make a paradise out of the conquered territory. Ironically Hitler feared victory over the USSR in one way: There were simply not enough German settlers to settle in those vast areas between the Volga and the Bug ......

To underline this I can also tell you that a secret order from Hitler ordered his troops to blow the Kremlin up immediately after the Wehrmacht captured the city.

It would have looked like the medieval german east colonization (German Order/Prussia, Livland, Courland): Some small German Elite ruling over a vast number of Inferiors with a lot of land without people.

And now for the new founded cities: I think you have chosen good names for them though I suggest you call only the cities in the conquered east that way as all the other cities have German names/translations too (e.g. Bjelgorod = Weiße Stadt [=White City] or Novgorod = Neustadt [=New City, it´s like Carthago Nova in ancient centuries]).

One thing too add is now left: Totenburgen. This would mean that Himmler´s SS would have built huge monuments along the border zone in the East to remind every man of the sacrifices that were necessary to gain those borders. I am sorry that I cannot post a pic of those ´Totenburgen´ but I lack a scanner. Also the Wehrmacht (or whatever the Army of the Greater German Reich would have been called) and - of course - the SS units would have served at the eastern border zone for sure (to make sure that the blood was going to be divided into good [those who would have died there serving their country] and better blood [the survivors]).

Ok, I´ll stop this history lesson now because i´t must be a bit
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Old September 4, 2003, 09:34   #208
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Really interesting history lesson, Jimmy!
Do you think, old Russian citys would have been raised if Germany had won WW2?
In that case the map would have to be changed drasticly.

Hey Curt, always listen to Jimmy, he really knows everything - he´s studying History...
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Old September 4, 2003, 09:37   #209
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Quote:
Originally posted by Cifer Almasy
Really interesting history lesson, Jimmy!
Do you think, old Russian citys would have been raised if Germany had won WW2?
In that case the map would have to be changed drasticly.

Hey Curt, always listen to Jimmy, he really knows everything - he´s studying History...
Thank you very much for the flowers, bud! I´ll try to find additional info on that stuff if requested.
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Old September 4, 2003, 09:43   #210
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Nice one, Jim!

I know Hitler's plans for the East where different, but this is an alternate world after all.
I felt the Urals would give the Reich enough terriory to be completely secure...Or so they might think.

I was aware of the Reich's preoccupation with recreating the ancient Saxon life after the war.

Himmler had a fixation with country life, I guess being a chinless pig farmer does that to a man!

In the scenario,
That is what I created the city called 'Stutengarten' for, it is meant to be a 'paradise' area for the SS elite.

I wanted to represent a city where Himmler and co would have played out their Wagnerian pagan fantasies.

Also a place where any highly-decorated German veterans could retire.

A slice of medieval Europe in a modern nightmare.

I hope the UFA doesn't nuke it!
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