Thread Tools
Old July 30, 2003, 12:02   #1
johncmcleod
Prince
 
johncmcleod's Avatar
 
Local Time: 22:39
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 551
Help, how do you turn off auto-raze?
Everytime I capture a city, it razes it. I've been coping with this for a long time (genocide in a computer game can be fun ) but now it's getting too much. How do you turn off this feature? I couldn't find it under preferences or in the editor. I have PTW, to let you know.
__________________
"The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau
johncmcleod is offline  
Old July 30, 2003, 13:20   #2
Epistax
Civilization III Democracy Game
Prince
 
Epistax's Avatar
 
Local Time: 01:39
Local Date: November 2, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
There's an autoraze? All I can think of is that you have a size 1 city fetish. If that's not the case, and it's not under the basic game options.. I dunno.
Epistax is offline  
Old July 30, 2003, 13:24   #3
Rhothaerill
supporter
C4DG SarantiumPtWDG Vox ControliCivilization III Democracy GamePtWDG2 TabemonoInterSite Democracy Game: Apolyton TeamCivilization III PBEMC3C IDG: Apolyton TeamApolyton Storywriters' GuildApolyton UniversityCivilization IV PBEMC4WDG Huygen's UnionC3CDG Euphorica
Emperor
 
Rhothaerill's Avatar
 
Local Time: 23:39
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
As far as I know it isn't an option you can turn off. If you attack a small city with no culture to it's name then it gets autorazed. It's a little annoying because razing a city gives you a rep hit. And autorazing is something you can't avoid unless you wait for cities to build culture before attacking them.
Rhothaerill is offline  
Old July 30, 2003, 15:10   #4
badams52
King
 
badams52's Avatar
 
Local Time: 22:39
Local Date: November 1, 2010
Join Date: May 2002
Location: near the magic kingdom
Posts: 1,001
Turn it off?

You'll just have to wait till the cultural borders grow or play "chase the palace" or wait till there's more than 1 citizen in the city. The last one is most difficult since the AI loves to pop rush when under attack, and even if you have troops waiting to ransack the tiny little town, sometimes it goes up to 2 and back down to 1 before you get the chance to take it.
__________________
badams
badams52 is offline  
Old August 1, 2003, 08:24   #5
Mad Bomber
King
 
Mad Bomber's Avatar
 
Local Time: 02:39
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
There are two basic rules that deal with Auto-razing:

1. If a city ever grows beyond size 1 it will not be auto razed.
2. If the city has produced culture points then it will not be auto razed.

Of course you will always have the option to raze the city, but I rarely use it.
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Mad Bomber is offline  
Old August 1, 2003, 16:52   #6
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 02:39
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
I think if it grows beyond size one, but you bombard it back down to one or disease sends it back to one or somehow it goes back to size one, it will still autoraze.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline  
Old August 1, 2003, 17:41   #7
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 02:39
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
I am not sure about that, but I think if it get 10 points of culture it will not autoraze regardless of size?
vmxa1 is offline  
Old August 1, 2003, 18:17   #8
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 02:39
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
If it gets any culture it will not be auto-razed.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline  
Old August 2, 2003, 13:05   #9
Epistax
Civilization III Democracy Game
Prince
 
Epistax's Avatar
 
Local Time: 01:39
Local Date: November 2, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
What about a size 1 city which has a wonder but no culture due to the wonder being stolen?
Epistax is offline  
Old August 2, 2003, 13:12   #10
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 02:39
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
Stolen wonders produce no culture? I've never heard this.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline  
Old August 2, 2003, 22:03   #11
Rhothaerill
supporter
C4DG SarantiumPtWDG Vox ControliCivilization III Democracy GamePtWDG2 TabemonoInterSite Democracy Game: Apolyton TeamCivilization III PBEMC3C IDG: Apolyton TeamApolyton Storywriters' GuildApolyton UniversityCivilization IV PBEMC4WDG Huygen's UnionC3CDG Euphorica
Emperor
 
Rhothaerill's Avatar
 
Local Time: 23:39
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
Quote:
Originally posted by skywalker
Stolen wonders produce no culture? I've never heard this.
Yep it's a fact. In a game I am now playing I captured London with three wonders and it didn't produce any culture. That's not the first time it has happened to me either.
Rhothaerill is offline  
Old August 2, 2003, 22:35   #12
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 02:39
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
That sucks.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline  
Old August 3, 2003, 07:07   #13
lockstep
Apolyton University
King
 
lockstep's Avatar
 
Local Time: 07:39
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
Quote:
Originally posted by skywalker
If it gets any culture it will not be auto-razed.
If it gets any culture of the civ from which you capture it it will not be auto-razed.

Some time ago, a member of these forums (can't remember the name) reported a case where Civ A built a wonder in a certain city which was later captured by Civ B. He (Civ C) then tried to capture this city (now down to size 1) from Civ B - partly because he wanted to own all wonders -, but instead of being captured, the city was auto-razed.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
lockstep is offline  
Old August 3, 2003, 07:33   #14
The Mad Monk
Emperor
 
The Mad Monk's Avatar
 
Local Time: 01:39
Local Date: November 2, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
So the cities don't retain a memory of all the culture they have.

Well, that sucks.
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
The Mad Monk is offline  
Old August 3, 2003, 08:03   #15
Last Conformist
King
 
Last Conformist's Avatar
 
Local Time: 07:39
Local Date: November 2, 2010
Join Date: Jul 2003
Location: of Outer Space
Posts: 2,210
Well, it does retain a such memory; when you racapture one of your former cites, it'll still have any culture it accumulated before you lost it.
__________________
Why can't you be a non-conformist just like everybody else?

It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
Last Conformist is offline  
Old August 3, 2003, 10:44   #16
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 08:39
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
Quote:
Originally posted by skywalker
Stolen wonders produce no culture? I've never heard this.

hi ,

thats why we should get the option to rebuild some of them , .....

have a nice day
Panag is offline  
Old August 3, 2003, 10:44   #17
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 02:39
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
Quote:
Originally posted by The Mad Monk
So the cities don't retain a memory of all the culture they have.

Well, that sucks.
Yes they do. How do you think culture-flip works?
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline  
Old August 3, 2003, 10:45   #18
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 02:39
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
Quote:
Originally posted by lockstep
If it gets any culture of the civ from which you capture it it will not be auto-razed.

Some time ago, a member of these forums (can't remember the name) reported a case where Civ A built a wonder in a certain city which was later captured by Civ B. He (Civ C) then tried to capture this city (now down to size 1) from Civ B - partly because he wanted to own all wonders -, but instead of being captured, the city was auto-razed.
Sorry, I wasn't as clear as I should have been. I meant any culture in the little culture meter that determines border size.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline  
Old August 5, 2003, 06:48   #19
Gufnork
Prince
 
Gufnork's Avatar
 
Local Time: 06:39
Local Date: November 2, 2010
Join Date: Jul 2003
Location: Gothenburg, Sweden
Posts: 404
Well, that's not your culture, it's the other civs culture. Wonders provides culture to the Civ that built it. Owning a wonder isn't what impresses people, building it does. When a city is recaptured, the culture meter continues where it left off when you lost the city. I'm not 100% sure the wonder doesn't keep providing you culture in case you recapture the city, but I'm quite sure it doesn't.
Gufnork is offline  
Old August 5, 2003, 09:39   #20
bernardjan
Settler
 
Local Time: 06:39
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 13
If you build a great wonder in a city, loose it and
recapture it, the wonder will produce culture
again. Small wonders are lost, of course.
bernardjan is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:39.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team