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Old August 1, 2003, 14:18   #1
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v1.27f para PTW en español!!!
http://www.gamershell.com/news_BCivi...PlaytheW.shtml
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Old August 1, 2003, 14:31   #2
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vaya, cuando vi el titulo del thread pense que era otro de tus trucos Alfonso, perdon por deconfiar
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Old August 1, 2003, 14:33   #3
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Es curioso que al parecer sólo las versiones europeas necesitan este Patch, porque no me creo que no hayan sacado uno para los USA aún.



Nom du fichier: Patch 1.27f VF

Description
~~~~~~~~~~~
Version 1.27f en VF pour l'extension Play The World

Format
~~~~~~~~~~~
.exe, 8 Mo

Les corrections
~~~~~~~~~~~~


You may not launch or cancel the game at this point. This may be due to a player loading a game or a player attempting a connection.


You may not kick a player while he is receiving a game to be loaded.


You may not kick a player until he has completed joining the game.


You may not alter any game settings until the current game has finished loading.


Choose multiplayer gametype:


Internet
Local Area Network (LAN)
Hotseat
Play by E-mail


Please Wait...


Map Explored
Scenario Properties

If checked, the scenario map will be explored and visible to users who play the scenario. This feature is useful for revealing the geography of the map to players.


Readme File Changes:

Additions in v1.27f:
* Adding Gamespy Usage Tracking.
* Note: the '3 seconds' rule is a result of eliminating the synchronous messaging. It will allow for up to 3 second lag to receive update messages now.
* Reworked the setup window to allow you to exit/cancel at any time - this includes mid-loading and scenario sending
* Multiplayer Menu change (select the type of play and be taken into the menu with the correct setting toggled)
* Implemented load in setup window to not send over a savegame unless needed
* Added an INI file option to turn off AI patrolling. The option is NoAIPatrol and if set to 1, the AI will no longer use its units to randomly patrol if they have nothing else to do. The default is 0 (meaning the AI will patrol). In multiplayer games, the host's setting will be used for all players.
* Added option to make map already explored to scenario properties. Scenarios with this option checked, will begin with the map already explored, thus all players begin the game knowing what the map looks like.
* Player numbers should now always be correct (you should not have to change them) if you have not changed your name since the game you have loaded


Changes in v1.27f:
* Removed all synchronous messages in the setup window
* You can no longer cancel the countdown with less than 3 seconds remaining on the countdown
* You can no longer kick anyone or exit the game (other than end task of course) with less than 3 seconds remaining on the countdown
* Changed the 'Loading...' label to display 'Loading...' followed by 'Please Wait...' cycling every 3 seconds so users will know the game is not locked up. This text is in red to stand out on the screen
* Rules that are changed before the savegame is loaded no longer applies. The rules for the game come directly from the savegame now
* Optimized the reset features on the window when the host selects 'standard' after a load/scenario send. Previously it was resending the rules - it no longer does this.
* You will no longer play a game set as 'si-move' in pbem mode - it will play as a si-move and not pbem
* selecting a scenario with a map but not loading it ( cancelling ) should no longer change current world settings
* Reworked the setup window to allow you to exit/cancel at any time - this includes mid-loading and scenario sending
* Changed the 'Loading...' label to display 'Loading...' followed by 'Please Wait...' cycling every 3 seconds so users will know the game is not locked up. This text is in red to stand out on the screen
* Optimized the reset features on the window when the host selects 'standard' after a load/scenario send. Previously it was resending the rules - it no longer does this.
* Sped up 'launch' action in Setup window
* Updated non-era techs to allow for civ-specific tech trees. If a non-era tech is used as a prerequisite for a regular tech and a particular civ does not have access to the non-era tech, all techs sprouting from the non-era tech will not be visible on the Science Advisor screen and will not be required for advancement to the next era.
* Fixed Civilopedia entry for Coastal Fortress by removing reference to, “50% defense bonus from naval attacks”. There are no direct naval attacks on land units – only bombardment.
* Updated BIC file version to 11.19.
* Updated editor version to 2.57.
* Players should see fewer occurances of a unit staying selected after he is out of movement points.
* If a player leaves a game while it is paused, he will now be destroyed


Fixes in v1.27f:
* Fixed a bug which would allow you to chain load games after you switched the game mode to hotseat
* Fixed an OOS bug where you would load a scenario followed by a save and the game would go OOS on first turn
* Fixed a bug causing the foreign advisor to display incorrectly in > 8 player Single Player games.
* Fixed a bug where the turn limit warning and time limit warnings would not appear when a game was restarted.
* Fixed a bug with mouseover text on the city view screen.
* Fixed a bug where you could get an empty playername if you accepted a blank playername once and then cancelled
* Fixed a bug which allowed you to launch without everyone ready
* Fixed a bug with player numbers not being correct, and any load attempt with those bad players numbers would cause problems
* Fixed a bug where a player would appear to vanish when setting a hotseat/PBEM game to si-move
* Fixed a bug where the host would vanish with changing settings for hotseat/PBEM
* Fixed a bug where no error message would appear when trying to launch a game while a client was nto done loading - it would appear to simply not respond but now it does.
* Fixed a bug that caused paratroopers (and possibly helicopters) to disappear after playing the airdrop animation.
* When clicking MP as a menu option, you will no longer get a periodic empty popup
* Fixed crash when choosing scenario->load game-> then launching the loaded game
* Fixed Specific sequence pbem to scenario load crash
* Player name being reset to civ name after a pbem load and switch to standard no longer occurs
* Fixed lockup when loading pbem and switching to standard
* Fixed some bugs with sending scenarios over repeatedly
* Fixed a bug with disconnecting
* Fixed a message overflow involving scenario sending
* Fixed some spelling error in diplomacy text
* Fixed an out of sycnh with load/save (unique to 1.24 - no readme required)
* Fixed a bug with game limits and rename popups being open on multiplayer setup when you kick someone or launch
* Fixed numerous bugs related to hotseat/pbem game modes and loading saves/scenarios
* The description button for Numidian Mercenary will now display in the Civilopedia.
* Updated placement of forests and jungles on bonus grassland to leave the bonus shield under the forest/jungle (NOTE: this only applies when placing forest/jungle on bonus grassland tiles).
* Fixed a bug with non-era techs that allowed players to potentially receive them for free from the Great Library (NOTE: this also fixes a similar bug that would allow players to receive techs that they do not have the prerequisites for if the order of the techs in the editor was changed).
* Fixed bug with PBEM allowing you to queue up save sends and flooding the network queue while others were connected
* Fixed a bug with air interception at the bottom of the map
* Updated leaderheads\CL_CULTB.pcx to fix transparent color issue.
* Fixed an out of synch bug involving pausing during a faction upkeep in turnless mode
* X/Y wrapping/boundary issues regarding nukes fixed.
* Fixed an x/y wrapping issue with city name drawing.
* Fixed the turn limit warning popup to not constantly repeat in multiplayer.
* Fixed a bug where the 'chat box' would stay up in the game after the game ended.
* Fixed an exploit allowing one to get extra shields during wartime mobilization.
* Fixed a bug where units with 2 movement points would occasionally warp 1 tile when moved quickly in succession.
* Fixed a bug where diplomacy requests were sent to the wrong player/every player when loading a game.
* Fixed a bug with Colony-to that caused it to do a fortress-to.
* Fixed some display bugs in the Foreign Advisor.
* Fixed a bug where the 'b' key wouldnt function for colonists in Ancient Mediterranean Mod.
* Fixed bug which caused walls not to be obsoleted by growing from a town to a city.
* Fixed a PBEM exploit which allowed you to see other players turns even in passworded games.
* Fixed a turnless out of synch.
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Old August 1, 2003, 14:58   #4
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a veremos de donde sacamos el c r a...
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Old August 1, 2003, 16:35   #5
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hi ,

, hey , thats great

have a nice weekend
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Old August 1, 2003, 17:34   #6
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Que bueno... lastima que no haya otro parche para los de este lado del charco ...
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Old August 1, 2003, 18:22   #7
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No entiendo eso de que los USA no necesiten el parche...

Es más, si te fijas tampoco hay versión inglesa
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Old August 1, 2003, 18:24   #8
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jasev, sabes algo del Ni Ci Di?
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Old August 1, 2003, 18:28   #9
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Quote:
Es más, si te fijas tampoco hay versión inglesa
Pq ni la versión inglesa ni la de USA taban tan mal hechas como las otras
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Old August 1, 2003, 18:29   #10
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Quote:
jasev, sabes algo del Ni Ci Di?
¡Pero si me acabo de enterar ahora de que existe el parche! ¿Cómo quieres que sepa algo de eso?

En fin, consultaré mis fuentes y si encuentro algo, os avisaré. Pero teniendo en cuenta que el parche es de hace unas pocas horas, yo diría que habrá que esperar dos o tres días como mínimo (algo más incluso por no haber versión americana).
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Old August 2, 2003, 05:06   #11
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Que poca consideracion en apolyton, no me dan las gracias por informarles de la noticia. en cambio, en CFC si.
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Old August 2, 2003, 11:37   #12
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Vaya hombre... eso se da por descontado... pero si es que lo quieres..

Gracias por la info!!!
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Old August 2, 2003, 12:41   #13
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No se refiere a eso, The Slayer. Se refiere a las noticias de Apolyton (http://apolyton.net/civ3) y a las de CivFanatics; en estas últimas le agradecen la información, mientras que en Apolyton no
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Old August 2, 2003, 12:43   #14
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Quote:
Originally posted by The Slayer
Vaya hombre... eso se da por descontado... pero si es que lo quieres..

Gracias por la info!!!
No hombre, si no es eso, pero es que ya son dos noticias que doy y se lo agradecen a otros!!!
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Old August 2, 2003, 13:58   #15
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No sera porque tu y cierto admin de noticias han tenido "problemillas"? (tu baneo)

Aunque si fuera asi, seria muy poco profesional...

En fin, nadie es profeta en su tierra
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Old August 2, 2003, 14:04   #16
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Quote:
Originally posted by Master Zen
No sera porque tu y cierto admin de noticias han tenido "problemillas"? (tu baneo)

Aunque si fuera asi, seria muy poco profesional...

En fin, nadie es profeta en su tierra
Pues lo he pensado, pero no solo me ha pasado con el.
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Old August 2, 2003, 14:25   #17
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Por algo será entonces

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Old August 2, 2003, 14:46   #18
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Joer, estoy de vacaciones y no puedo probarlo. Ahora mismo estoy conectado en un cyber. Saludos y de parte de Carloquillo, recuerdos.
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Old August 3, 2003, 12:52   #19
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No lo entiendo...

Pero no está ya la 1.29f.

Como es que se anuncia la 1.27f?

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Old August 3, 2003, 12:56   #20
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la 1.29f de del civ3 normal

la 1.27f es del PTW.
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Old August 3, 2003, 16:18   #21
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Originally posted by belisariu
la 1.29f de del civ3 normal

la 1.27f es del PTW.


Pues tiene usted toda la razón...

sorry



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Old August 3, 2003, 23:58   #22
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Quote:
Originally posted by Chilean President


Pq ni la versión inglesa ni la de USA taban tan mal hechas como las otras
¿Eso quiere decir que el 1.21f de la versión USA es "equivalente" a este 1.27f de las versiones europeas? ¿Serán compatibles?
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Old August 4, 2003, 01:42   #23
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No, no.. era broma, no me tomes en serio cuando use un smilie

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Old August 4, 2003, 02:13   #24
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Quote:
Originally posted by Chilean President
No, no.. era broma, no me tomes en serio cuando use un smilie

No hombre, yo creo que es así. Si no han sacado el parche para la versión USA/UK será porque no lo necesitan, no me creo que sea por dar preferencia a las versiones europeas. Me extrañaría un giro radical en la política de Atari/Infokk, claro que donde hay que explotar mejor (más aún) el mercado...
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Old August 4, 2003, 02:16   #25
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Pues no sé, yo creo que esta vez si se interesaron en los mercados externos primero. No me creo que ellos se queden sin la version 2.7... o tal vez, salten de golpe a la 3.0.. ehmm.. "saltemos" los que tenemos la versión estadounidense
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Old August 4, 2003, 07:50   #26
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casi todos son bugs de multiplayer ¿no?

...aunque hay 2 cosas "raras"

--> nueva versión del editor ¿alguien sabe que diablos es?
--> un bug específico de un mod ¿¿??
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Old August 4, 2003, 08:38   #27
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La nueva versión del editor me imagino que es un update para poder usar el nuevo formato o algo asi de los bix. No creo que sea algo más que eso.
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Old August 4, 2003, 09:22   #28
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Yo creo que si no han sacado la 1.27f en inglés es porque están a punto de sacar la 1.31f (o similar) y no les merecía la pena
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Old August 4, 2003, 09:56   #29
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O que los de firaxis estan de vacaciones y se han olvidado de sacar la 1.27 inglesa...
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Old August 4, 2003, 10:15   #30
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Yo creo que el editor deberia permitir cambia o agregar cosas (imágenes) al "aereal city view", sobre todo esto serviria mucho para los mod's (como el DyP, que tiene, ademas de las actuales construcciones, unas 40-50 más )
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