Reply
 
Thread Tools
Old August 17, 2003, 15:40   #31
Captain Crunch
Chieftain
 
Local Time: 01:46
Local Date: November 2, 2010
Join Date: May 2003
Posts: 30
Some civs could have just 2 traits, but to make things fair they should get extra UUs to make up the difference. Or something...
__________________
Help to create Keewie, the open-source EU clone! Project forum here.
Captain Crunch is offline   Reply With Quote
Old August 17, 2003, 16:07   #32
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 08:46
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
Quote:
Originally posted by Captain Crunch
Some civs could have just 2 traits, but to make things fair they should get extra UUs to make up the difference. Or something...
hi ,

that seems to be the general idea , more rea's , more units , etc , ......

have a nice day
Panag is offline   Reply With Quote
Old August 18, 2003, 02:46   #33
Spiffor
Civilization III Democracy GamePtWDG LegolandApolytoners Hall of Fame
 
Spiffor's Avatar
 
Local Time: 08:46
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
Quote:
Originally posted by Louis XXIV
But there can't be 3 Mil, Rel civs. Can you think of one of the 3 (Aztecs, Celts, Japanese) that can be something else?
Well, the Celts could be considered commercial, or expansionnist as well (huge territory before Rome's conquest, best integrated trade network for Iron of the time). However, Religious is a sure trait by them.

The Japanese can be considered pretty much anything... I never thought Religious really matched them. Industrious or commercial would be better IMHO, and scientific would be as justified as religious.

Aztecs are the real psychos of the game. Definitely, Religious - militaristic belongs to them.
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
Spiffor is offline   Reply With Quote
Old August 19, 2003, 10:59   #34
Louis XXIV
C4WDG Stratega
Prince
 
Louis XXIV's Avatar
 
Local Time: 01:46
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
Here's what I got for every single civ's traits. There are definately flaws throughout, and I hope someone can help me work them around for a better match. An asterix means it wasn't my favorite choice, but I ran out ideas (and room)

Mil, Sci: Hittites, Germans
Mil, Agr: Celts *
Mil, Rel: Aztecs
Mil, Ind: Ottomans
Mil, Com: Rome
Mil, Sea: Vikings
Mil, Exp: Zulu, Mongols
Sci, Agr: China
Sci, Rel: Babylon, Mayas
Sci, Ind: Persia
Sci, Com: Korea
Sci, Sea: Greece
Sci, Exp: Sumer **
Agr, Rel: Iroquois
Agr, Ind: America
Agr, Com: Japan *
Agr, Sea: Portugal (*?)
Agr, Exp: Russia
Rel, Ind: Egypt
Rel, Com: India
Rel, Sea: Spain
Rel, Exp: Arabs
Ind, Com: French
Ind, Sea: Dutch
Ind, Exp: Incas
Com, Sea: Carthage
Com, Exp: Byzantine *
Sea, Exp: England *

So, can anyone help me make this list a little better?

EDIT: I forgot to say why I gave Sumer 2 asterisks. I personally don't think of them as expansionist, but I think I saw them have a scout in the Mesopotamian scenario.
__________________
Viva la Spam
Louis XXIV is offline   Reply With Quote
Old August 20, 2003, 07:53   #35
Merepatra
BreakAway Games
 
Merepatra's Avatar
 
Local Time: 06:46
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 38
I won't tell you how many you got right or wrong but one hint... Sumeria aren't expansionist
Merepatra is offline   Reply With Quote
Old August 20, 2003, 21:08   #36
Louis XXIV
C4WDG Stratega
Prince
 
Louis XXIV's Avatar
 
Local Time: 01:46
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
I don't think they are, but I ran out of room.

Since it was one of the few slots left, I saw this screenshot.

http://www.gamespot.com/pc/strategy/...s.html?page=24

This is the Mesopotamian scenario, and those are scouts (Maybe not, but they have the same graphic, so I assumed)

I can't even tell if that's the same blue, but its very close.

I know there are other errors, as well, but this is a lot harder then I thought. I tip my hat off to Firaxis.
__________________
Viva la Spam
Louis XXIV is offline   Reply With Quote
Old August 24, 2003, 13:06   #37
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 08:46
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
Quote:
Originally posted by joncnunn
I would think that with the new traights there would be no need to have 2 civs share the same traight combos.

hi ,

yes and no , it might be intresting if a couple had the same traits , ......

have a nice day
Panag is offline   Reply With Quote
Old August 29, 2003, 15:52   #38
Louis XXIV
C4WDG Stratega
Prince
 
Louis XXIV's Avatar
 
Local Time: 01:46
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
3 civs have to have a combo another civ has
__________________
Viva la Spam
Louis XXIV is offline   Reply With Quote
Old August 29, 2003, 17:57   #39
Sheik
Civilization III Democracy Game
King
 
Sheik's Avatar
 
Local Time: 01:46
Local Date: November 2, 2010
Join Date: May 2002
Posts: 1,088
Quote:
I won't tell you how many you got right or wrong but one hint... Sumeria aren't expansionist
I assume you are testing Conquests?
__________________
For your photo needs:
http://www.canstockphoto.com?r=146

Sell your photos
Sheik is offline   Reply With Quote
Old August 30, 2003, 10:47   #40
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 08:46
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
Quote:
Originally posted by Louis XXIV
3 civs have to have a combo another civ has
hi ,

why only three , ......

have a nice day
Panag is offline   Reply With Quote
Old August 30, 2003, 23:01   #41
Louis XXIV
C4WDG Stratega
Prince
 
Louis XXIV's Avatar
 
Local Time: 01:46
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
Mil, Sci
Mil, Agr
Mil, Rel
Mil, Ind
Mil, Com
Mil, Sea
Mil, Exp
Sci, Agr
Sci, Rel
Sci, Ind
Sci, Com
Sci, Sea
Sci, Exp
Agr, Rel
Agr, Ind
Agr, Com
Agr, Sea
Agr, Exp
Rel, Ind
Rel, Com
Rel, Sea
Rel, Exp
Ind, Com
Ind, Sea
Ind, Exp
Com, Sea
Com, Exp
Sea, Exp

28 combinations, 31 civs

3 civs are left to share combos with others
__________________
Viva la Spam
Louis XXIV is offline   Reply With Quote
Old August 31, 2003, 07:32   #42
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 08:46
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
hi ,

what about giving some civ's three traits , ......

to bad a civ cant get an extra trait during a certain era , .....

have a nice day
Panag is offline   Reply With Quote
Old August 31, 2003, 22:29   #43
Louis XXIV
C4WDG Stratega
Prince
 
Louis XXIV's Avatar
 
Local Time: 01:46
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
Its an idea, but its one I don't think they'll do (just a hunch)

As a slight chance I might get this right, I'll make a few edits to my list.

Com, Exp is now Japan
Com, Agr is now Byzantine
Sumer is now Sci, Ind
And I'll slide the Mongols to Sci, Exp

I look forward to the actual result, so I can see my numerous errors
__________________
Viva la Spam
Louis XXIV is offline   Reply With Quote
Old August 31, 2003, 23:48   #44
Spiffor
Civilization III Democracy GamePtWDG LegolandApolytoners Hall of Fame
 
Spiffor's Avatar
 
Local Time: 08:46
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
Quote:
Originally posted by Louis XXIV
And I'll slide the Mongols to Sci, Exp

Except for yurts, specific saddles and bows, what exactly did the Mongols invent ?
I think the Mongols are the archetype of the Militaristic Expansionist civ, being Nomadic and hellbent to conquest
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
Spiffor is offline   Reply With Quote
Old September 1, 2003, 02:55   #45
sabrewolf
Civilization III MultiplayerCivilization III PBEMApolyton UniversityIron CiversCivilization IV CreatorsC3CDG Desolation RowCivilization IV PBEMCivilization IV: Multiplayer
Emperor
 
sabrewolf's Avatar
 
Local Time: 08:46
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
i agree... mongol traits are probably the only which wound't need any discussion at all.

(but obviously they do :lol)
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
sabrewolf is offline   Reply With Quote
Old September 1, 2003, 03:35   #46
Jethro83
Prince
 
Jethro83's Avatar
 
Local Time: 16:46
Local Date: November 2, 2010
Join Date: Mar 2002
Location: Newcastle, Australia
Posts: 834
Quote:
Originally posted by sabrewolf
americans could just as well get industrious or commercial, depending on which era is represented.
Perhaps. Or Commercial, Agricultural. There are a few different possibilities for America in my mind. However, I believe that if a civ like Germany isn't industrious, America shouldn't be either, since typical German people actually have a better work ethic.

Quote:
english (as i said in the post before) could also be expansionist (1/2 the world map was coloured red.... which btw should be their colour in the game, but that's not the topic here ).
True. But it wouldn't make that much sense England NOT being commercial. And since a vastly powerful navy enabled them to control that much of the world map, Seafaring seems like a more appropriate option for England.

Quote:
spain could have militaristic and aswell expansionist (they grabbed most of south america and the majority of central america)
It wasn't entirely through military achievement that Spain conquered most of Central and South America. They had far superior weapons, and diseases that the native populations hadn't been exposed to. Smallpox is what killed most of the resistance to their occupation. Not their swords or arquebusiers. But then again, they did fight for generations to reclaim their lands from the Moors prior to Columbus' expedition. However, using their occupation of the Americas as an example of 'military achievement' isn't the best way of getting that point across.

And it wouldn't make much sense not making them Religious, since they did enact the Inquisition in both their homeland and their colonies for hundreds of years. Even today, most Spaniards are devoutly Catholic.


Quote:
basicly, it looks like you've taken away the expansionist of all civs
If Expansionist were to get axed, I'm shedding no tears for it. Even if I do think it should stay. Agricultural and almost makes this trait a bit redundant since the main point was to get granaries quickly (so as to expand quickly). Since Agricultural features cheaper granaries, what little use for expansionist's starting tech is gone. While expansionists get scouts and better results from goody huts, its not exactly a game winner.

But I still think to be as historically accurate as you can be in this game the Americans, Russians, Zulu and Mongols still deserve the trait.
__________________
"Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
"Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson
Jethro83 is offline   Reply With Quote
Old September 1, 2003, 13:58   #47
Louis XXIV
C4WDG Stratega
Prince
 
Louis XXIV's Avatar
 
Local Time: 01:46
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
I don't think the Mongols were Scientific, I just ran out of room

How about:

Mil, Sci: Hittites, Germans
Mil, Agr: Zulu
Mil, Rel: Aztecs, Celts
Mil, Ind: China
Mil, Com: Rome
Mil, Sea: Vikings
Mil, Exp: Mongols
Sci, Agr: Sumer
Sci, Rel: Babylon, Mayas
Sci, Ind: Persia
Sci, Com: Korea
Sci, Sea: Greece
Sci, Exp: Ottomans
Agr, Rel: Iroquois
Agr, Ind: America
Agr, Com: Byzantine
Agr, Sea: Portugal
Agr, Exp: Russia
Rel, Ind: Egypt
Rel, Com: India
Rel, Sea: Spain
Rel, Exp: Arabs
Ind, Com: French
Ind, Sea: Carthage
Ind, Exp: Incas
Com, Sea: England
Com, Exp: Japan
Sea, Exp: Portugal
__________________
Viva la Spam
Louis XXIV is offline   Reply With Quote
Old September 2, 2003, 16:03   #48
Lord God Jinnai
King
 
Lord God Jinnai's Avatar
 
Local Time: 00:46
Local Date: November 2, 2010
Join Date: Sep 1999
Location: St. Louis
Posts: 1,012
Quote:
Originally posted by Spiffor

Except for yurts, specific saddles and bows, what exactly did the Mongols invent ?
I think the Mongols are the archetype of the Militaristic Expansionist civ, being Nomadic and hellbent to conquest
Actually there archtype Expansionist/Agricultural...

But Japan...why Commerical? Its only within the last 50 years they've been commerically motivated....not really a time period you should draw on for giving an overarching drive....they were'nt expansionististc except for claiming korea and during the 20th century....

Agr/Mil seems the best fit...but even that i'm not comfortable with.

Agri/Ind...japanese were among the more open of the eastern nations...i just can't seem commerce though....................
__________________
Which Love Hina Girl Are You?
Mitsumi Otohime
Oh dear! Are you even sure you answered the questions correctly?) Underneath your confused exterior, you hold fast to your certainties and seek to find the truth about the things you don't know. While you may not be brimming with confidence and energy, you are content with who you are and accepting of both your faults and the faults of others. But while those around you love you deep down, they may find your nonchalance somewhat infuriating. Try to put a bit more thought into what you are doing, and be more aware of your surroundings.
Lord God Jinnai is offline   Reply With Quote
Old September 2, 2003, 18:09   #49
Jamski
Alpha Centauri Democracy GameAlpha Centauri PBEMACDG Planet University of TechnologyACDG The Cybernetic Consciousness
Deity
 
Jamski's Avatar
 
Local Time: 06:46
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
Well, Byzantine have to have religious as a trait. Probably the biggest dominant factor of the Byzantine Empire was the Orthodox church. What's this suggestion of "Agri/Com" ? Rubbish!
Religious/Com or Rel/Seafaring. (Consider the UU is a BOAT)

-Jam
__________________
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
Jamski is offline   Reply With Quote
Old September 3, 2003, 14:13   #50
Louis XXIV
C4WDG Stratega
Prince
 
Louis XXIV's Avatar
 
Local Time: 01:46
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
I think Rel, Com or Sci, Com fits Byzantine really well. But I need traits for India and Korea.

I think Spain is a good Rel, Sea

I don't think they are Agr, Com but I ran out of places to put them

I don't think Japan is agricultural. I always thought they depended more on fishing than on farming
__________________
Viva la Spam
Louis XXIV is offline   Reply With Quote
Old September 3, 2003, 14:14   #51
Lord God Jinnai
King
 
Lord God Jinnai's Avatar
 
Local Time: 00:46
Local Date: November 2, 2010
Join Date: Sep 1999
Location: St. Louis
Posts: 1,012
Now that i think about it...i think Agri should be dropped entirely for Japan...they really weren't ever known for being an agricultural nation in any reguard....more fishing...

I'd say Rel/Ind is best...the current model Rel/Mil isn't good because they never were much of a militaristic nation except during Meiji Restoration, and only then starting about the time of WWI...less than 1/8 of the game turns...

Also China should not be military...never were they militaristc nation...even today i'd say they really weren't militaristic any more than any other nation of their size and power would mandate...

Industious....its debatable....China has had a long history of wanting constant rather than change...far longer than Mao's vision of an industrious china...sure chage does come, but chinese nation is slow to bring change until its required.

Agri/Rel is imo best for china...chinese emperors were always broken when their agriculture...and the Chinese way of life has always been rooted in religious and philosophical tenats.
__________________
Which Love Hina Girl Are You?
Mitsumi Otohime
Oh dear! Are you even sure you answered the questions correctly?) Underneath your confused exterior, you hold fast to your certainties and seek to find the truth about the things you don't know. While you may not be brimming with confidence and energy, you are content with who you are and accepting of both your faults and the faults of others. But while those around you love you deep down, they may find your nonchalance somewhat infuriating. Try to put a bit more thought into what you are doing, and be more aware of your surroundings.

Last edited by Lord God Jinnai; September 3, 2003 at 14:20.
Lord God Jinnai is offline   Reply With Quote
Old September 7, 2003, 17:47   #52
Mad Bomber
King
 
Mad Bomber's Avatar
 
Local Time: 02:46
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
When CIV 3 came out I started to experiment with each Civ having 3 traits, but with each CIV having half of the available traits I gave it up as not being practical. With the two new traits I will have to revisit this idea as I am not satisfied with CIV's limited to two traits.
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Mad Bomber is offline   Reply With Quote
Old September 7, 2003, 17:57   #53
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 08:46
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
Quote:
Originally posted by Mad Bomber
When CIV 3 came out I started to experiment with each Civ having 3 traits, but with each CIV having half of the available traits I gave it up as not being practical. With the two new traits I will have to revisit this idea as I am not satisfied with CIV's limited to two traits.
hi ,

with 31 civs in the game , three traits does change a lot , .....

it leads to better gameplay , .......


you can also let some civs start with certain free techs , .....

since you can do this for each era , this leads also to a better game , ......

have a nice day
Panag is offline   Reply With Quote
Old September 17, 2003, 06:47   #54
Killazer
Warlord
 
Local Time: 06:46
Local Date: November 2, 2010
Join Date: Apr 2002
Posts: 160
China should definately keep its militaristic stat. Ever heard of Romance of the Three Kingdoms period? China has been at war in one form or another for virtually its entire existance like 3000 years rofl.
Killazer is offline   Reply With Quote
Old September 24, 2003, 03:09   #55
sabrewolf
Civilization III MultiplayerCivilization III PBEMApolyton UniversityIron CiversCivilization IV CreatorsC3CDG Desolation RowCivilization IV PBEMCivilization IV: Multiplayer
Emperor
 
sabrewolf's Avatar
 
Local Time: 08:46
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
Quote:
What will be the benefits for the Agriculture & Seafaring traits?
Agricultural recieves a bonus food in its City square.
and Agr gets extra food on irrigated desert
Seafaring ships increase movement by 1
agricultural also gets cheaper aqueducts, recycling plants and solar plants.
Does seafaring always start near the coast as well? Didn't remember if that stayed in.
And if the Agr city tile is next to water the despotism penalty doesn't apply to its food
Searfaring locations is "usually" on the coast, but not always, a much increased chance
Seafaring also get decreased sinking chance, and city built along the coast receives a commerce bonus in the center city square
Also cheaper docks and harbors
cheap harbors... mmmmm =)
(source: CFC - chat, edited version)

imho argicultural sounds like an extremely powerful trait, somewhere in the region of industrial.
- no despotism penalty if city is near water, makes cities destined for rexing. the only disadvantage is that OCP or similar concepts might be broken (until now the only disadvantage was that the aqueduct had to be built)
- a bad start on a dry map (desert) is like starting with loads of plains (2f, 1s)
- cheaper aqueducts

seafaring seems good and can be great for human players on coastal maps (more successful suicing galleys)

your impressions?
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
sabrewolf is offline   Reply With Quote
Old September 26, 2003, 01:45   #56
Du_Chateau
Diplomacy
King
 
Du_Chateau's Avatar
 
Local Time: 22:46
Local Date: November 1, 2010
Join Date: May 1999
Location: Antelope Valley
Posts: 1,637
Some traits I think should be but do not know.:

Americans: Com/Ind
English: Sea/Exp
French: Arg/?
Japan: Rel/?
China: Arg/Sci.

Last edited by Du_Chateau; September 26, 2003 at 02:15.
Du_Chateau is offline   Reply With Quote
Old September 26, 2003, 12:10   #57
joncnunn
Civilization III Democracy GameC3C IDG: Apolyton TeamCivilization III PBEMApolyton UniversityC3CDG Team BabylonApolyton Storywriters' GuildCiv4 SP Democracy GameC4DG SarantiumC4BtSDG Templars
Emperor
 
joncnunn's Avatar
 
Local Time: 01:46
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
I'm thinking the America will almost certinately be Agricultural/Industrial.

We're #1 in food produced. And look at all those late industrial and mordern ear wonders in the game that America actually built.

I think we'll also keep the F 15 UU, if nothing else, switching to an earlier UU is likely to make America way too powerful.

Yes, Seafaring + Expansionist seems to decribe Victorian era England very well.

I think France is most likely to remain Commercial + Industrial.

I think Religious + Seafaring would fit Japan well.

On China, I see it most likely remaining Military + Industrial.
__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
joncnunn is offline   Reply With Quote
Old September 26, 2003, 13:04   #58
Stuie
King
 
Stuie's Avatar
 
Local Time: 02:46
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
Quote:
Originally posted by Sheik

Quote:
quote:

I won't tell you how many you got right or wrong but one hint... Sumeria aren't expansionist


I assume you are testing Conquests?
Merepatra works for BreakAway Games. Apolyton really should give her a special label or something... it's great having her come visit now and then.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Stuie is offline   Reply With Quote
Old September 26, 2003, 13:30   #59
Tiberius
PtWDG LegolandCivilization III PBEMInterSite Democracy Game: Apolyton TeamCivilization IV CreatorsC4DG Sarantium
Emperor
 
Tiberius's Avatar
 
Local Time: 08:46
Local Date: November 2, 2010
Join Date: Jan 2000
Location: Europe
Posts: 4,496
Quote:
Originally posted by joncnunn
I'm thinking the America will almost certinately be Agricultural/Industrial.

We're #1 in food produced. And look at all those late industrial and mordern ear wonders in the game that America actually built.

I think we'll also keep the F 15 UU, if nothing else, switching to an earlier UU is likely to make America way too powerful.

Yes, Seafaring + Expansionist seems to decribe Victorian era England very well.

I think France is most likely to remain Commercial + Industrial.

I think Religious + Seafaring would fit Japan well.

On China, I see it most likely remaining Military + Industrial.
Why would the japanese be seafaring? When were they good at it? They were barely able to sail until China or Korea, and they never felt comfortable on sea. The samurais were fierce warriors on the land, not on the sea.

Mil+Rel just fits them so well. The whole feudal era (which I consider the golden era for Japan) was based on military classes, Samurais and Daimyos and their bushido code.

Otherwise I agree with your choices, maybe with a few exceptions:
- the French; but honestly I wouldn't know what traits to give to the french.
- the English: I'd think Seafaring + Commercial would fit the better (but seaf+exp makes sense, too)

China will most likely remain mil+ind, to allow for the Great Wall to trigger their GA.
__________________
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
Tiberius is offline   Reply With Quote
Old September 26, 2003, 17:04   #60
joncnunn
Civilization III Democracy GameC3C IDG: Apolyton TeamCivilization III PBEMApolyton UniversityC3CDG Team BabylonApolyton Storywriters' GuildCiv4 SP Democracy GameC4DG SarantiumC4BtSDG Templars
Emperor
 
joncnunn's Avatar
 
Local Time: 01:46
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
On Japan and seafaring, I was mostly thinking about Pearl Harbor, and how powerful the Japense fleet in the Western Pacific was from 1938 to mid 1942.

And the combo of Military + Religious is currently overrepresented.

On the Wonders, I imagine the Great Wall's traights won't change, but I wouldn't be surprized if some of the others did, particlary Pyramids, Great Light House, and Magellan's.

On France, the main reason I think they'll stay Commerical & Industrious is that it's their traights in original civ. (Commerical & Seafaring describes Holland at it's peak much better than France & England.)
__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:

Last edited by joncnunn; September 26, 2003 at 17:11.
joncnunn is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:46.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team