View Poll Results: Shall We Organize Our Cities Military Focus?
Yes, let us plan our military actions locally 8 80.00%
No, let us send our units from wherever to wherever 1 10.00%
I have a better way of organizing our forces 0 0%
Bananas are better Generals than they are cereal toppings 1 10.00%
Voters: 10. You may not vote on this poll

 
 
Thread Tools
Old August 6, 2003, 20:46   #1
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 02:00
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
740 AD Minister of War Poll - Organization
To bring some structure to our military efforts, and to help us deal with the scale of this world, I propose that we consider arranging our cities into Provinces. This would be for the purpose of organizing our military actions and the support of them, not for any civil government purposes nor “sub-Ministers” or anything like that.

Each Province would be responsible for collecting, constructing, and supporting the units needed to confront a separate enemy civ. Our decision to attack a particular civ (in other words, in which order) will be based on the local ability to mount an attack. Each Province will collect an army at a central point within it best suited as a launch point.

My proposed Provinces are as follows:

1. From Havoc north and west to Veii (The Gaulic Province) to engage the Romans and find the cities they have established in previously-explored territory.

2. Pestilence, Rack, and Ruin (The Apache Province) to engage the Americans from the west and locate all their cities through exploration.

3. Devastation, Famine, and New Apocalyps (The Persian Province) to engage the Greeks and explore their territory.

4. The Homeland Province (our core cities) will be used to radiate units outwards when possible, but will mainly be supporting our science and fund-raising efforts (Xinning at the moment) to support the Apolyton Imperium as a whole.

Only the Gaulic Province is nearly in a position to fulfill its mission at the moment, but that does not negate the concept. Indeed, we want to take on only one enemy civ at a time (for now, anyway). Our rushbuilds and focus should be on that area first. When the Romans are reduced to a single city (which we will surround and keep alive but weak), the majority of our units there will move east to encircle the Americans. Etc.

Individual far-flung units will continue to explore to seek out the civs we have not found yet, and tip huts as they go. Settlers will continue to build roads to connect our Provinces first and the cities within our Provinces second. Diplomats will establish embassies with every civ we find so we can monitor the cities they have remaining to be conquered or left surviving to prevent new civs from arising.

Having a long-term strategy is the first step to success!
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old August 6, 2003, 21:12   #2
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 02:00
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
Gaulic Province:
Attached Thumbnails:
Click image for larger version

Name:	gaul.jpg
Views:	73
Size:	127.4 KB
ID:	51027  
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old August 6, 2003, 21:13   #3
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 02:00
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
Apache Province:
Attached Thumbnails:
Click image for larger version

Name:	apache.jpg
Views:	68
Size:	124.7 KB
ID:	51028  
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old August 6, 2003, 21:13   #4
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 02:00
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
Persian Province:
Attached Thumbnails:
Click image for larger version

Name:	persian.jpg
Views:	63
Size:	125.6 KB
ID:	51030  
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old August 6, 2003, 21:17   #5
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 02:00
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
Homeland Province:
Attached Thumbnails:
Click image for larger version

Name:	homeland.jpg
Views:	59
Size:	104.4 KB
ID:	51031  
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old August 6, 2003, 21:20   #6
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 02:00
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
The whole purpose of this is to bring some focus to our military use and production, so as to best when and how to bring our forces to bear on our enemies.

The specific strategies for accomplishing this will be the subject of the next MOW poll. Best to know if the concept is agreeable to the Citizens, first, before getting involved in details.

__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old August 6, 2003, 22:22   #7
CannonFodder
Civilization II Democracy GameCivilization II MultiplayerCivilization II Democracy Game: Red FrontMac
Prince
 
CannonFodder's Avatar
 
Local Time: 01:00
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
I think the organizational strategy is relatively good, but I don't think that we should be too rigid. Some of the outlying cities can be used for Xinning or general production, and for the moment most of these regions are not going to be able to mount any sort of military campaign without major support from the rest. I would argue that our main priority is to finish off the Romans, discover Explosives and Railroad, and construct a massive rail system so that we can immediately move units to the front.
__________________
"The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
CannonFodder is offline  
Old August 7, 2003, 00:26   #8
Sparrowhawk
Civilization II MultiplayerCivilization II PBEMCivilization II Democracy GameCivilization II Democracy Game: ExodusCivilization II Succession Games
Emperor
 
Sparrowhawk's Avatar
 
Local Time: 02:00
Local Date: November 2, 2010
Join Date: Apr 1999
Location: Canada CST
Posts: 4,204
I agree with both of you, though I think Dominion may be closer to the Greeks then we realize, and that it should be in that "Province".

Other then that, I like the concept, though I am unsure how you plan to implement it in game terms.

/me , Citizen
__________________
The past is history. Tomorrow's a mystery. Today is a gift. That's why we call it the present.
Sparrowhawk is offline  
Old August 7, 2003, 06:29   #9
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 19:00
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
Sounds a good way of organising things, certainly.

But what is the purpose of leaving one weak Roman city alive? Surely surrounding it just adds to upkeep costs?
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline  
Old August 7, 2003, 07:06   #10
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 02:00
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
Quote:
Originally posted by MrWhereItsAt
Sounds a good way of organising things, certainly.

But what is the purpose of leaving one weak Roman city alive? Surely surrounding it just adds to upkeep costs?
Apparently, destroyed civs get re-established in this game.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old August 7, 2003, 11:53   #11
atomant
Civilization II Democracy GameCivilization II Democracy Game: Red FrontCivilization II Multiplayer
Prince
 
atomant's Avatar
 
Local Time: 17:00
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Aussie, no longer lost in Africa
Posts: 450
no one told me not to disable that function...... I was quite clear when i created the game that everything, from colours of civ etc etc etc should be brought to my attention, anything that was not mentioned i did not do.... whats the matter you don't like a wittle challenge....?

__________________
"the bigger the smile, the sharper the knife"
"Every now and again, declare peace. it confuses the hell out of your enemies."
atomant is offline  
Old August 7, 2003, 13:04   #12
-Jrabbit
Civilization II Democracy GameCivilization II MultiplayerMacCivilization IV: MultiplayerCivilization II Succession Games
Deity
 
-Jrabbit's Avatar
 
Local Time: 02:00
Local Date: November 2, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
Quote:
Originally posted by MrWhereItsAt
Sounds a good way of organising things, certainly.

But what is the purpose of leaving one weak Roman city alive? Surely surrounding it just adds to upkeep costs?
No need to surround it. Just need an unbribable surveillance team to keep tabs on it. Best method is to drain its defenders, then just check for the flag each turn.
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

"The Borg are gay." -Drake Tungsten
-Jrabbit is offline  
Old August 7, 2003, 13:12   #13
CannonFodder
Civilization II Democracy GameCivilization II MultiplayerCivilization II Democracy Game: Red FrontMac
Prince
 
CannonFodder's Avatar
 
Local Time: 01:00
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
Or we could just continue killing them until the next two respawns are dead too...
__________________
"The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
CannonFodder is offline  
Old August 7, 2003, 13:53   #14
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 02:00
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
Quote:
Originally posted by CannonFodder
Or we could just continue killing them until the next two respawns are dead too...
Just that it will become tedious searching out the single city of a reborn civ established in previously-explored territory.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old August 7, 2003, 13:54   #15
Sparrowhawk
Civilization II MultiplayerCivilization II PBEMCivilization II Democracy GameCivilization II Democracy Game: ExodusCivilization II Succession Games
Emperor
 
Sparrowhawk's Avatar
 
Local Time: 02:00
Local Date: November 2, 2010
Join Date: Apr 1999
Location: Canada CST
Posts: 4,204
Quote:
Originally posted by CannonFodder
Or we could just continue killing them until the next two respawns are dead too...
Exactly! We don't need to fear restarting Civs, just more for a Minister of War to do...unless our Minister of War is a little worried about extra "work"?
__________________
The past is history. Tomorrow's a mystery. Today is a gift. That's why we call it the present.
Sparrowhawk is offline  
Old August 7, 2003, 17:24   #16
Ben Kenobi
Civilization II Democracy GameCivilization II Succession GamesCivilization II Multiplayer
Emperor
 
Ben Kenobi's Avatar
 
Local Time: 02:00
Local Date: November 2, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
Or we can treat visiting ambassadors to our new zoo exhibit, the 'Glorious Roman Empire.'

Should that not aid our negotiations?
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
Ben Kenobi is offline  
Old August 7, 2003, 18:34   #17
Hydey
Civilization II Democracy GameCivilization II Multiplayer
Emperor
 
Hydey's Avatar
 
Local Time: 17:00
Local Date: November 2, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
Just crush them and then we can have fun crushing them again
__________________
The difference between genius and stupidity is that genius has its limits

Hydey the no-limits man. :(
Hydey is offline  
Old August 7, 2003, 23:16   #18
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 19:00
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
If we were to go ahead with the surrounding idea to avoid respawns (they end around 1750AD, I believe...?), then perhaps just a couple of Crusaders would be enough. Not right next to the city, of course, but they could dash in every few turns to check for defenders. What tech level are they likely at? If we know what sort of unit to expect and it's not as advanced as Pikemen, we will be able to take down any defenders easily.
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline  
Old August 8, 2003, 09:58   #19
atawa
Civilization II MultiplayerCivilization II Democracy GameCivilization II Succession Games
King
 
atawa's Avatar
 
Local Time: 09:00
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
What is the problem if they respawn?

They will be defenseless anyway and with a bit of luck they'll respawn in someone elses backyard.
atawa is offline  
Old August 8, 2003, 10:25   #20
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 19:00
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
Well if we want to win this game, it ain't going to be through the SS unless we suddenly get REALLY lucky. It's going to be through conquest, and with a map like this we might be searching for lost cities/civs forever, as we won't be able to cover all that much of the map at once. And we can pretty much count out the Apollo Program too, unless another civ gets it and we take it off them - also pretty unlikely.

We will need to kill each civ as we see it without having it respawn elsewhere, so this surrounding idea may be a very good move, if tricky to pull off. A shame - if this was Civ3 it would have the extra benefit of allowing us to "train" our troops against the pathetic Romans forever, giving us Great Leaders with which to build armies!

Having dispensed that little bit of Civ3 Strategy to a forum full of Civ3-haters, I hastily step out of the way of the shower of rotten bananas that suddenly occupies the position from which I was talking...
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline  
Old August 8, 2003, 10:54   #21
-Jrabbit
Civilization II Democracy GameCivilization II MultiplayerMacCivilization IV: MultiplayerCivilization II Succession Games
Deity
 
-Jrabbit's Avatar
 
Local Time: 02:00
Local Date: November 2, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
"Hate" is such a strong world...
In fact, the problem is that you're off-topic, MWIA.
This is the Civilization II forum.
Don't confuse with foreign strategies.
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

"The Borg are gay." -Drake Tungsten
-Jrabbit is offline  
Old August 8, 2003, 13:43   #22
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 02:00
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
We are dedicated to a military conquest anyway, so even if we reached SS technology, we wouldn't be able to use it.

__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old August 8, 2003, 15:06   #23
-Jrabbit
Civilization II Democracy GameCivilization II MultiplayerMacCivilization IV: MultiplayerCivilization II Succession Games
Deity
 
-Jrabbit's Avatar
 
Local Time: 02:00
Local Date: November 2, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
Confirming what MWIA said, just read in another thread (Strategy forum iirc) that the "no more respawns" date is 1750 on Deity level.

So we have 1,000 years to round them up...
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

"The Borg are gay." -Drake Tungsten
-Jrabbit is offline  
Old August 8, 2003, 15:13   #24
Ben Kenobi
Civilization II Democracy GameCivilization II Succession GamesCivilization II Multiplayer
Emperor
 
Ben Kenobi's Avatar
 
Local Time: 02:00
Local Date: November 2, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
Quote:
so even if we reached SS technology, we wouldn't be able to use it.
No wonders certainly keeps our ambitions grounded.

I say keep a zoo, and then crush them after 1750. Why should we worry about respawns?
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
Ben Kenobi is offline  
Old August 8, 2003, 19:40   #25
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 02:00
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
I didn't know they stopped respawning after 1750. That's good to now. Thanks. So we know a date when we can kill them off safely...
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:00.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team