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Old August 7, 2003, 12:50   #1
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Project UrbCiv
For those who've wanted to make urban combat scenarios, UrbCiv is coming!

UrbCiv is primarily a terrain mod, changing the names and properties of the terrains to make a city environment.

Here's progress so far. Completed are Shantytown (replaces Desert), special resources Projects and Sweatshop, Rural (replaces Tundra) and Boonies (replaces Glacier).
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Old August 7, 2003, 13:06   #2
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It's looking great, Smiley. I may have to be the first to use these in perhaps a scenario I might be doing
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Old August 7, 2003, 14:47   #3
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Top row: Village, Grain Silo (Rural)
Bottom row: Prison, Mine (Boonies)
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There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Old August 7, 2003, 18:07   #4
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Great idea!
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Old August 7, 2003, 23:10   #5
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Very, very nice.
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Old August 9, 2003, 19:06   #6
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New tiles: Suburb (former grassland), Suburb with Resource (mini mall), Town (former plains), and Town special resources Mill (replaces buffalo) and School (replaces wheat)
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There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Old August 10, 2003, 12:42   #7
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this looks great! looking forward to the release smiley
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Old August 10, 2003, 18:30   #8
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Here's the latest. Water has been, uh, polluted. Shantytown tile and specials darkened to make them more distinguishable from Suburbia.

Added new tile, Slums (replaces swamp) with special resources Public Housing and Warehouse.
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There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Old August 11, 2003, 00:01   #9
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Awesome...now maybe when you're done someone will make a Battle of Berlin scenario!
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Old August 11, 2003, 03:09   #10
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Looks familiar...
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Old August 11, 2003, 07:09   #11
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I know I want to use the graphics for one of my upcoming scenarios
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Old August 11, 2003, 09:19   #12
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I'm also thinking of radically revising the way movement works to reflect the change in scale.

Here are the ideas so far:

RRs are not going to be buildable (RR tech disabled) but the graphics for Freeway will be included for placement in a scenario.

Roads will make movement in each square cost half a movement point.

Infantry units move at speed of 1 and treat all squares as road, so for all practical purposes, can move 2 squares/turn.

Movement cost for terrain ranges from 1 to 4.

Wheeled units will have movements ranging from 1 to 8.

Ships retain normal movement.

Aircraft get enhanced range. More helicopter-type planes.

The mod as default is intended to be playable as a regular CIV game on premade maps, complete with tech tree and units. Version 0.9 will contain just the terrain and city (now HQ buildings) graphics and terrain functions in rules.txt and leave the extensive modding to scenario makers.
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There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Old August 11, 2003, 12:07   #13
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Progress on Terrain1.gif so far...

Added Skid Row (replaces Jungle) as well as Avenues (roads) and Freeways (RRs)
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There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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Old August 11, 2003, 12:18   #14
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It's obviously too late now, but for simulation of urban combat wouldn't it be better to turn oceans into streets traversible by Tank or armored transport "boats" that carry infantry "helicopters?" How about some pedestrian triremes who have to worry about getting run over if they go too far from buildings?
Just being a spiteful nuisance; don't take my suggestions seriously. Anyway, those graphics look awesome. Are mountains, hills and forests going to stay the same, get scaled down, or turn into something like "industrial district" terrain?
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Old August 11, 2003, 17:29   #15
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Hmm... oceans into streets... Could make a good game of CIV Frogger...

Mountains are going to become Apartments.

Hills are becoming Industrial areas.

Forests are becoming Downtowns.

The terrains are all terraformable. The main project is meant to be more than just tiles for an urban war scenario, rather, you get to play as a gang and beat up rival gangs, while at the same time conduct urban development to increase your resource supply. Kind of like Sim City meets Civ.
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There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Old August 11, 2003, 19:06   #16
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and now the Skid Row specials, the Nightclub (Gems) and the Welfare Hotel ().

darn it, when will they make the banana smiley work!
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Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Old August 11, 2003, 19:48   #17
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don't forget a park terrain type or something, or the map will look awfully crowded.

And I hope you'll be changing the coastal graphics too, into something waterfront boulevard/quay/(stone) beach -ish.

And for God's sake, use standard zoom (= press Shift+Z) for your screenshots. That makes it look so much better.

Other than that, great work. I especially like your use of the resources.
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Old August 11, 2003, 23:29   #18
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A nice farm or barren tile will do nicely for a park. Or, actually, I could make it a special resource. Gardens for the apartment tiles might be nice.

Current priorities for the mod are:
---
Hill/Forest/Mountain one tile to replace all 12, plus resources
Irrigation/Farm mod
Pollution/Hut mod
Fortress mod
Ocean resource tiles

City tiles (one style set only)

Rules.txt hacking of units and techs

Get graphics from poly boards for the units

Make test map (probably NY metro area)

Release version 1.0 for playtesting.
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There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Old August 12, 2003, 00:14   #19
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This is starting to look rather promising.

With all of the recent attention on White Wolf's "World of Darkness" coming to a close I thought about a scenario involving the Sabbat attacks on Camarilla cities on the US Eastern seaboard.
Used with ToT (and hence up to 4 cities), some of this could come in very handy.
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Old August 12, 2003, 10:56   #20
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The Downtown tile (replaces Forest) and one of its special Resources, Stadium. (replaces Gold- the Forest and Mountain resources have been swapped)

The other downtown resource is going to be the Convention Center, which replaces Iron.
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Old August 13, 2003, 00:47   #21
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Latest edition of Terrain1.gif

Huts = abandoned warehouse
Hills = Industrial, special resource Steelworks replaces Coal.
Convention Center graphic made.
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There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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Old August 13, 2003, 02:35   #22
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Impressive!
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Old August 13, 2003, 07:07   #23
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maybe you should have some sort of industrial seaport as a special terrain?

otherwise I must say that I love your graphics.
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Old August 13, 2003, 08:39   #24
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Can't make a tile only appear on the coast, but the Container Yard resource can work inland as well.
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Old August 13, 2003, 15:14   #25
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Version 1.01 Final of terrain1.gif

Rearranged Slums, Town, Suburbia with new knowledge on Fertility values (AI only builds cities on stuff in Grass and Plains slots)
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There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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Old August 13, 2003, 15:18   #26
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and Terrain2.gif
(future editions will have enhanced graphics)

Now working on Cities.gif Cities have been replaced by large buildings.
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Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Old August 14, 2003, 13:42   #27
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Terrain Tech Tree v1.0

Irrigation, mining, and transforming are going to be slightly faster in UrbCiv than in regular Civ. How do you think this setup looks so far?

Does anyone know how the AI would handle a terrain that generates trade only?
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Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Old August 15, 2003, 17:18   #28
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Great idea, Smiley! Fantastic graphics!
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Old August 16, 2003, 06:00   #29
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Damn fine work, Mr Smiley!
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Old August 19, 2003, 15:45   #30
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Superb!
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