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Squares 109 36.33%
Hexagons 160 53.33%
Octagons 17 5.67%
Other... please post. 14 4.67%
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Old December 29, 2005, 16:12   #241
Mujadaddy
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Why are we even bothering to restrict ourselves to 3-dimensional space?
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Old December 29, 2005, 19:25   #242
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Non-euclidian 4-D Civ! For the Tactically 1337 only.
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Old December 29, 2005, 21:39   #243
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4? feh
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Old December 30, 2005, 00:48   #244
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Okay, we'll make it a fractal that starts from a repeating pattern in 3-D space, so we have a 3.5D (or so) map.
How the heck you make that non-euclidian I don't know, I guess I'm not l33t enough.
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Old December 30, 2005, 02:09   #245
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And then let's have it so that every combat produces multiple results and spawns off a separate universe/game for each result - your score is judged on how many game spawns you win!

I want to eliminate squares/hexes/octogons/whatever.

The planet should be round (or square if you choose it) and units should have a radial distance. Cities should also be regions and have radial distances, but not be force to sprawl out into a fat cross. Resources and improvements should be based on territory ownership and a farm plot should generate as much food as the farm plot is big.
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Old December 30, 2005, 02:34   #246
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So you'd make a little bit of farm per turn with your worker instead of one big fat slab.
Interesting...
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Old December 30, 2005, 02:50   #247
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Quote:
Originally posted by Enigma_Nova
So you'd make a little bit of farm per turn with your worker instead of one big fat slab.
Interesting...
Could scale it by the amount of man-hours (worker-hours?) involved and technology in use.
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Old December 30, 2005, 03:39   #248
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Old December 30, 2005, 04:00   #249
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Quote:
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Could scale it by the amount of man-hours (worker-hours?) involved and technology in use.
Definitely... I'd probably change the worker unit so it can just be added to a 'city workforce' or 'national workforce'.

City workforce builds up the current city, connecting resources, focus on food/production/trade - i'd probably use an intelligent governor to optimize how each city should prioritize utilizing its surrounding area.

National workforce works on travel infrastructure as well as sharing food & production & trade resources between cities. Any unused work is used to improve cities.

Which means I'd probably also add a train unit, a boat unit, and a truck unit - whether these things are visible or not... well I haven't thought of whether that makes sense but something to detect whether cities can reliably share resources with one another...

While we are on the topic of changing all things Civ4, I'd probably get rid of researching only a single technology at a time... it doesn't really work that way. And I'm still pretty partial to the way it happened in AC4 where I could focus on Military, Environment, Economic, etc... (if I remember that correctly)

$0.02
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Old December 30, 2005, 04:43   #250
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Tesserect maps
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Old December 30, 2005, 05:10   #251
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Tesserect maps
I just looked it up, but I don't get it...
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Old December 30, 2005, 05:27   #252
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Since you can't graphically map it, Tesseract maps would have to be Console-based. Now here's an issue:

Squares have 4 squares on the edge, 4 on the diagonal
Cubes have 6 squares on the face, 12 on the edge, and 8 on the diagonal.
I'll calculate the Tesseract using vectors.
(0 0 0 0)
(0 0 0 1)
(0 0 0 -1)
(0 0 1 0)
(0 0 -1 0)
(0 1 0 0)
(0 -1 0 0)
(1 0 0 0)
(-1 0 0 0)
8 Tesses share a cube (2^1 * 4C1) (2*4)
24 Tesses share a face (2^2 * 4C2) (4*6)
32 Tesses share an edge (2^3 * 4C3) (8*4)
16 Tesses share a corner (2^4 * 4C4) (16 * 1)

That's a LOT of mobility. You'd have to restrict units to adjacent moves only, but that means you'd have to travel over 4 tesses (left, down, forward, deep) to go to a tess that shares a corner, whose centre is only 2 units away.
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Old December 30, 2005, 05:49   #253
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Quote:
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Definitely... I'd probably change the worker unit so it can just be added to a 'city workforce' or 'national workforce'.
Sounds like you're going for something between SimCity2000 and Call to Power 2.
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Old December 30, 2005, 14:36   #254
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Quote:
Originally posted by Vince278


Sounds like you're going for something between SimCity2000 and Call to Power 2.
Maybe, never played CtP2
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Old December 30, 2005, 19:35   #255
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Is Call to Power 2 available for free? If not, what other progams will we have to download buy?
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Old December 31, 2005, 00:22   #256
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Is Call to Power 2 available for free?
Just about. Also, check out Ages of Man on this website.
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