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Old August 11, 2003, 18:44   #1
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need help
okay, so when I'm going to create a unit via the create unit-cheat a settler is automatically created. also when I'm inside a city, the "change" button doesn't work. what the hell is wrong with this file?

*sighs* I was actually doing progress on a real scenario project for once..

edit: btw It was working fine until i changed the movement-rate of the hobbit or something like that.

Last edited by Arthedain; August 11, 2003 at 18:59.
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Old August 11, 2003, 18:58   #2
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actually, I solved the porlbem.
It had to do with the techs the civilisation had. I gave it some techs and it all worked allright.. taking away the file now

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Old August 11, 2003, 21:11   #3
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The square root of -1 is 42.
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Old August 12, 2003, 02:40   #4
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Quote:
Originally posted by St Leo
The square root of -1 is 42.
Actually it's "i" or "j", depending on the conventions you follow...
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Old August 12, 2003, 18:27   #5
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Okay, I need help again.
I have just finnished a scenario and every civ has evry few cities. I have one problem now. How do I get the civilisations to earn money? They all suffers because they have to pay more than they earn from taxes. How can I solve this without using trade? Should i just set the upkeep of all buildings to zero?

edit:
As usual I solved my own problem :P It helped by setting the upkeeps to zero.

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Old August 12, 2003, 19:01   #6
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Setting the upkeeps to zero is an OK temporary solution, but bear in mind that it makes Adam Smith essentially worthless, encourages players to build every damned thing they can in every city rather than specialize, and tends to cause an overabundant cash flow later in the game when the infrastructure's properly set up. Generally it's better to fix the individual cities rather than tweak the whole system; if I were you I'd just skimp on improvements at first or make those paltry few cities large enough to support their stuff. Preferably the former. It's pretty boring when you can't improve your cities, and when there are SDIs, SAMs, barracks, and city walls in every city conquest can become a tedious chore.
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Old August 13, 2003, 06:25   #7
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Quote:
Originally posted by Elok
Setting the upkeeps to zero is an OK temporary solution, but bear in mind that it makes Adam Smith essentially worthless, encourages players to build every damned thing they can in every city rather than specialize, and tends to cause an overabundant cash flow later in the game when the infrastructure's properly set up. Generally it's better to fix the individual cities rather than tweak the whole system; if I were you I'd just skimp on improvements at first or make those paltry few cities large enough to support their stuff. Preferably the former. It's pretty boring when you can't improve your cities, and when there are SDIs, SAMs, barracks, and city walls in every city conquest can become a tedious chore.
I agree with you but in this particular scenario there aren't much improvements and you can't get any techs. It's just an all out war game.
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Old August 13, 2003, 17:07   #8
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Then how on earth are your cities running out of cash? Does the scenario force a high luxury rate or what?
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Old August 13, 2003, 17:31   #9
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What guvvahments are each civ running?
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Old August 14, 2003, 14:39   #10
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They aren't getting much money from taxation. I started with having monarchies but now they're all in despotism.

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seems like I've failed with this scenario anyways. the AI refuses to attack the human player as much as they need to etc.
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Old August 14, 2003, 21:16   #11
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In such a situation, ya could hack rules.txt to make all terrain squares generate more trade.
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Old August 15, 2003, 07:15   #12
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I will try that, thanks
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Old August 15, 2003, 21:54   #13
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Maybe you could use events.txt to give some money to every civ every few turns.
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