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Old August 12, 2003, 00:04   #1
:) Smiley
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Annotated rules.txt?
Does anyone have one or know where I can find one?
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There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Old August 12, 2003, 12:06   #2
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What kind of annotation? Any particular section? Many of us insert comments as reminders or explanations.

One example:
;
;
;************************ASW
;************************|AEGIS
;************************||Missile
;************************|||Fanatic
;************************||||Pikemen
;************************|||||Alpine
;************************||||||Para
;************************|||||||CV
;************************||||||||Ignore*Walls
;************************|||||||||Trireme
;************************||||||||||Fighter
;************************|||||||||||Submarine
;************************||||||||||||Amphib
;************************|||||||||||||Ignore*ZOC
;************************||||||||||||||2*Sq*Spotti ng
;Name,Until,Dom,mf,rng,af,df,hp,fp,*$$,ho,ro,*preq *|||||||||||||||
@UNITS

[edited because of word wrap problems]

Last edited by Boco; August 12, 2003 at 12:15.
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Old August 12, 2003, 12:22   #3
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Oops, forgot to mention that CivCity, a utility to which I'm addicted, chokes on long comments at the end of unit entries. Too bad, since that's a great place to list slot-specific properties, etc.
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Old August 12, 2003, 13:53   #4
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What's CivCity do and where can I get it?
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There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Old August 12, 2003, 16:08   #5
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It allows you to edit properties of cities you placed on the map (e.g. ownership, trade routes, city improvements and special properties).
You can find it at Gothmog's place:
http://users.stargate.net/~harden/
(or my utility website, see sig)
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Old August 15, 2003, 17:30   #6
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@UNITS
Track Layer,		nil, 0,  1.,0,  0a,1d,  2h,1f,	8,0,	5, U1, 100100000000010  ; Settlers
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Engineers
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Phalanx
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Archers
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Legion
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Pikemen
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Musketeers
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Fanatics
Station Contractor,	nil, 0,  1.,0,  20a,1d,  2h,1f,  64,0,  0, U1, 100100000000010  ; Partisans
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Alpine Troops
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Riflemen
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Marines
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Paratroopers
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Mech. Inf.
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Chariot
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Elephant
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Crusaders
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Knights
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Dragoons
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Cavalry
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Armor
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Catapult
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Cannon
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Artillery
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Howitzer
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Fighter
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Bomber
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Helicopter
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Stlth Ftr.
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Stlth Bmbr.
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Trireme
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Caravel
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Galleon
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Frigate
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Ironclad
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Destroyer
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Cruiser
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; AEGIS Cruiser
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Battleship
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Submarine
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Carrier
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Transport
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Cruise Msl.
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000010001000000  ; Nuclear Msl.
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Diplomat
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Spy
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Caravan
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Freight
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Explorer
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Extra Land
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Extra Ship
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Extra Air
Deprecated,		nil, 0,  1.,0,  0a,1d,  2h,1f,	8,0,	5, no, 100100000000010  ; Test Unit 1
Local Business,		nil, 0,  0.,0,  0a,5d,  2h,1f,	16,0,	1, U2, 100100000000010  ; Test Unit 2
Surveyor,			nil, 0,  1.,0,  5a,1d,  2h,1f,	8,0,	0, U1, 100100000010010  ; Test Unit 3
Here Be Dragons,	nil, 1,  0.,127,  0a,0d,  1h,0f,  8,0,  3, no, 000100000000000  ; Test Unit 4
Concerned Citizens, nil, 3, 2.,1, 18a,0d,  1h,1f,  1,0,  0, U2, 001000000000000  ; Test Unit 5
Hired Goons,		nil, 0,  1.,0,  0a,50d,  5h,3f,  64,0,  0, U1, 110100000000010   Test Unit 6
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Test Unit 7
~~~~~~~~~,	no, 0,  0.,0, 0a,0d,  0h,0f, 0,0,  0, no, 000000000000000  ; Test Unit 8
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Old August 15, 2003, 17:32   #7
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Code:
@CIVILIZE
~~~~~~~~,		0,0,	no, no, 	0, 0	; AFl	Airbases
Land Enclosure,		1,0,	nil, nil,	0, 0	; Alp
Crop Rotation,		2,0,	nil, nil,	0, 0	; Amp
Exploration,		1,0,	nil, nil,	0, 0	; Ast
Organized Regiments,	0,0,	nil, Alp,	0, 1	; Ato
~~~~~~~~,		0,0,	no, no, 	0, 0	; Aut	Modern Cities
Steppe Horsemen,	0,0,	nil, Amp,	0, 1	; Ban
Road Construction,	1,0,	Lab, CoL,	1, 3	; Bri	Bridges
Mine Engineering,	2,0,	nil, Ast,	0, 1	; Bro
Pubs,			0,0,	nil, nil, 	0, 4	; Cer	Temples
Cotton Planting,	0,0,	nil, Ast,	0, 0	; Che
Cotton Weaving,		0,0,	nil, Che,	0, 3	; Chi
Saw Mill,		0,0,	nil, nil,	0, 0	; CoL
Wind Saw Mill,		0,0,	nil, CoL,	0, 0	; CA
Printing Press,		0,0,	nil, CoL,	0, 4	; Cmb
~~~~~~~~,		0,0,	no, no, 	0, 0	; Cmn	Communism
Sugar Cane Planting,	0,0,	nil, Ast,	0, 0	; Cmp
Sugar Refining,		1,0,	nil, Cmp,	0, 0	; Csc
Modern Fortifications,	1,0,	MP, Mat, 	1, 1	; Cst	Forts
Tobacco Planting,	0,0,	nil, Ast,	0, 0	; Cor
Cigar Production,	0,0,	nil, Cor,	0, 0	; Cur
~~~~~~~~,		0,0,	no, no,		0, 0	; Dem	Democracy
Improved Trapping Techniques,	0,0,	nil, Ast,	0, 0	; Eco
Hat Production,		0,0,	nil, E1,	0, 0	; E1
Annual Events,		0,0,	nil, MT, 3, 4	; E2	Colosseums+1, Modern Cities
Diplomatic Expertise,	1,0,	nil, nil,	0, 4	; Eng
Merchant Companies,	2,0,	nil, nil,	0, 4	; Env
Superior Hull Design,	0,0,	nil, nil,	0, 2	; Esp
Seed Drill,		1,0,	nil, Alp,	0, 0	; Exp	Transforming?
Money Lending,		0,0,	Alp, Env,	0, 4	; Feu
Trade Fairs,		0,0,	Csc, Env,	0, 4	; Fli
~~~~~~~~,		0,0,	no, no, 0, 0	; Fun	Fundamentalism
Improved Sea Routes,	0,0,	nil, Ast,	0, 0	; FP
Convoying,		4,0,	Amp, Env,	0, 2	; Gen
~~~~~~~~,		0,0,	no, no, 	0, 0	; Gue
~~~~~~~~,		0,0,	no, no, 0, 0	; Gun	EVIL TECH
Ship-of-the-Line,	4,0,	Iro, Lab, 	2, 2	; Hor
~~~~~~~~,		0,0,	no, no, 	0, 0	; Ind	Industrial Cities
~~~~~~~~,		0,0,	no, no, 	0, 0	; Inv	Renaissance People
Large Hulls,		2,0,	Gen, Nav,	1, 2	; Iro
X Mining,		4,0,	nil, Bro,	0, 0	; Lab
~~~~~~~~,		0,0,	no, no, 	0, 0	; Las
~~~~~~~~,		0,0,	no, no, 	0, 0	; Ldr
Horse Artillery,	8,0,	Lab, Tra,	1, 1	; Lit
Improved Cavalry Tactics,	0,0,	Cmb, Tra,	1, 1	; Too
Clipper Ship,		0,0,	nil, Mob,	2, 2	; Mag	Good Triremes
~~~~~~~~,		0,0,	no, no, 	0, 0	; Map
Square-Set Timbering,	2,0,	nil, Lab,	1, 0	; Mas
Siege Engineering,	0,0,	Cmb, Lab,	1, 1	; MP
University,		0,0,	Med, Cmb,	1, 4	; Mat
Apprentice Workers,	2,0,	Csc, Alp,	0, 3	; Med
Journeyman Workers,	0,0,	Cur, Med,	1, 3	; Met
National Bureacracy,	0,0,	Eng, Feu,	0, 4	; Min
Advanced Hull Design,	2,0,	Sea, Iro, 	1, 2	; Mob
~~~~~~~~,		0,0,	no, no, 0, 0	; Mon	Monarchy
Theatres,		0,0,	nil, Mys, 	2, 4	; MT	Cathedrals
Taverns,		0,0,	nil, Cer, 	1, 4	; Mys	Temples
Navigation,		1,0,	FP, Esp,	0, 2	; Nav	Good Triremes
Propaganda,		0,0,	Mat, Min,	1, 4	; NF
Privateering,		0,0,	Eng, Nav,	1, 2	; NP	Fasts
Crucible Process,	4,0,	Mas, Med, 0, 0	; Phi	Renaissance People
~~~~~~~~,		0,0,	no, no, 0, 0	; Phy
Paddlewheels,		4,0,	Mob, X1, 2, 2	; Pla
Advanced Metalworking,	8,0,	Pla, Hor, 3, 2	; Plu
Industrial Machines,	1,0,	Med, Mat, 1, 4	; PT
Industrial Funding,	2,0,	Phi, PT, 2, 4	; Pot
~~~~~~~~,		0,0,	no, no, 0, 0	; Rad
Later Steam Railroads,	4,0,	X1, Phi, 2, 3	; RR	Railroads
~~~~~~~~,		0,0,	no, no, 0, 0	; Rec
Heavy Artillery,	2,0,	Cst, Phi, 2, 1	; Ref
Moldboard Plow,		2,0,	Exp, nil,	1, 3	; Rfg	Farmland
~~~~~~~~,		0,0,	no, no, 0, 0	; Rep	Republic
High Grade Steel,	4,0,	Ref, Pot, 3, 1	; Rob
Light Artillery Tactics,8,0,	Lit, Phi, 2, 1	; Roc
Improved Cav. Weapons,	0,0,	Too, Phi, 2, 1	; San
Improved Sail Design,	1,0,	CA, Esp,	1, 2	; Sea	Good Triremes
Repeating Cav. Carbine,	0,0,	San, nil, 3, 1	; SFl
Hussars,		0,0,	Ban, Too, 1, 1	; Sth
Scouting,		0,0,	Sth, nil, 2, 1	; SE
Field Artillery Tactics,8,0,	Roc, Rob, 3, 1	; Stl
Nationalism,		0,0,	Rec, NF, 2, 1	; Sup
Improved Inf. Tactics,	0,0,	Ato, NF, 1, 1	; Tac
Festivals,		0,0,	nil, MT, 3, 4	; The	Cathedrals+1
Early Rifles,		0,0,	Tac, Phi, 2, 1	; ToG
Animal Husbandry,	4,0,	Amp, nil,	0, 0	; Tra	MUST HAVE
Long Range Rifles,	0,0,	ToG, Pot, 3, 1	; Uni
Improved Iron Weapons,	0,0,	Ato, Lab, 1, 1	; War
Bayonet,		0,0,	War, Phi, 2, 1	; Whe
Needle Gun,		0,0,	Whe, Pot, 3, 1	; Wri
Future Technology,	0, 0,	nil,	nil, 3, 3	; ...
Weapon Craftsmanship,	0,0,	Ato, Lab, 1, 1	; U1
Explosives,		0,0,	U1, PT, 2, 1	; U2
Elite Military Training,0,0,	U2, Wri, 3, 1	; U3
Early Steam Railroads,	2,0,	Mas, Bri,	1, 3	; X1
~~~~~~~~,		0,0,	no, no, 0, 0	; X2
~~~~~~~~,		0,0,	no, no, 0, 0	; X3
~~~~~~~~,		0,0,	no, no, 0, 0	; X4
~~~~~~~~,		0,0,	no, no, 0, 0	; X5
~~~~~~~~,		0,0,	no, no, 0, 0	; X6
~~~~~~~~,		0,0,	no, no, 0, 0	; X7	99
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Last edited by St Leo; August 15, 2003 at 17:40.
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Old August 15, 2003, 17:34   #8
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Code:
@IMPROVE
Nothing,                  1,  0,    nil,
Head Office,              10, 0,    nil,
Barracks,                 4,  0,    no,
Granary,                  6,  0,    no,
Temple,                   4,  0,    no,
Barter System,            8,  0,    no,	; MarketPlace
School of Scribes,        8,  0,    no,	; Library
Governor's Palace,        8,  0,    no,	; Courthouse
City Walls,               8,  0,    no,
Aqueduct,                 8,  0,    no,
MarketPlace,              12, 0,    no,	; Stock Exchange
Temple Complex,           12, 0,    no,	; Cathedral
Library,                  16, 0,    no,	; University
Ignore,			  0,  0,    no,	; Mass Transit
Colosseum,                10, 0,    no,
Artisan Quarter,          16, 0,    no,	; Factory
Foundry Complex,          24, 0,    no,	; Manufacturing Plant
SDI Defense,              20, 0,    no,
Ignore,			  1,  0,    no,	; Recycling Center
Power Plant,              16, 0,    no,
Slave Market,             24, 0,    no,	; Hydro Plant
Nuclear Plant,            16, 0,    no,
Merchant Quarter,         16, 0,    no,	; Stock Exchange
Sewer System,             24, 0,    no,
Soil Fertilization,        8, 0,    no,	; Supermarket
Trade Center,             20, 0,    no,	; Superhighways
School of Philosophy,     16, 0,    no,	; Research Lab
Counter-Mining,           10, 0,    no,	; SAM Missile Battery
Claws of Archimedes,      20, 0,    no,	; Coastal Fortress
Ignore,			   0, 0,    no,	
Harbor,                   6,  0,    no,
Fishing Fleet,            16, 0,    no,	; Offshore Platform
Airport,                  16, 0,    no, 
Garrison Troops,          6,  0,    no,	; Police Station
Shipyard,                 8,  0,    no,	; Port Facility
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Local Autonomy),        60, 0,    nil,; I; (Capitalization)
Pyramids,                 30, 0,    no,; S
Hanging Gardens,          30, 0,    no,; C
Purple Dye of Tyre,       40, 0,    no,; B; Colossus
The Odyssey,              30, 0,    no,; B; Lighthouse
Great Library,            30, 0,    no,; I
Oracle,                   30, 0,    no,; B
Cyclopean Walls,          30, 0,    no,; C; Great Wall
Sargon's Arsenal,         30, 0,    no,; B; Sun Tzu's War Academy
Cedars of Lebanon,        30, 0,    no,; B; King Richard's Crusade
Diplomatic System,        20, 0,    no,; B; Marco Polo's Embassy
Temple of Karnak,         60, 0,    no,; I; Michelangelo's Chapel
Ziggurat of Ur,           30, 0,    no,; C; Copernicus' Observatory
Pharoah Necho's Voyage,   40, 0,    no,; I; Magellan's Expedition
Temple of Solomon,        30, 0,    no,; C; Shakespeare's Theatre
Archimedes' Workshop,     40, 0,    no,; I; Leonardo's Workshop
Valley of the Kings,      40, 0,    no,; B; J. S. Bach's Cathedral
Ptolemy's Observatory,    40, 0,    no,; B; Isaac Newton's College
Palace of Knossos,        40, 0,    no,; B; Adam Smith's Trading Co.
Arms Race,                40, 0,    no,; I; Darwin's Voyage
Parthenon,                60, 0,    no,; I; Statue of Liberty
Colossus,                 30, 0,    no,; B; Eiffel Tower
The Senate,               60, 0,    no,; I; Women's Suffrage
Slave Labor System,       60, 0,    no,; B; Hoover Dam
Labyrinth,                30, 0,    no,; S; Manhattan Project
United Nations,           60, 0,    no,; Note: Railroad isn't available, so neither is UN
Journey of Herododtus,    60, 0,    no,; I; Apollo Program
Aristotle's Academy,      60, 0,    no,; B; SETI Program
Fertility Festival,       40, 0,    no,; B; Cure for Cancer
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Old August 15, 2003, 17:34   #9
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Is that what you meant?
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Old August 15, 2003, 17:36   #10
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http://sleague.apolyton.net/db/civ2util.php

Scenario design requires CivTweak and CivCity. MapEdit and MapUtil are nice in map design.
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Old August 15, 2003, 21:57   #11
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William Keenan wrote what amounts to an annotated @CIVILIZE section. See
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Old August 15, 2003, 22:27   #12
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Yup, that more or less is what I'm looking for! Now, why is Gunpower an EVIL TECH?
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There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Old August 15, 2003, 23:10   #13
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I'll let someone wiser explain the evils of Gunpowder, but if you haven't already, take a look at Using your units by Mike Daumen. It speaks of the evils of Musketeers, Knights, and AI build preferences. I think the author's reliable.
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Old August 16, 2003, 16:04   #14
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My question is, why is Advanced Flight struck out with an "airbases" note? I thought radio did that.
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Old August 16, 2003, 19:25   #15
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Ah, that reason.

Another question... what do the I, S, B, C in the wonders text strings mean?
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There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Old August 17, 2003, 00:51   #16
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Quote:
Originally posted by Smiley
Ah, that reason.

Another question... what do the I, S, B, C in the wonders text strings mean?
If you know, tell me, because I can't remember. Probably something scenario-specific.
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