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Old August 14, 2003, 01:00   #1
Vander
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The People's Congress


THE PEOPLE'S CONGRESS OF THE HUMAN HIVE

Welcome to the People's Congress. Article 6 of the Constitution vests power in this organization:

Article 6 [Legislative Power]
The People’s Congress exercises the legislative powers of the state.

Article 6a [People’s Congress]
(1) The People’s Congress of the Hiverian Solidified Socialist Republic is the supreme civil legislative body of the Human Hive. Composed of elected representatives of the People of the Human Hive it functions to bring the voice of the People to the Central Continuing Committee.

(2a) The People’s Congress has the right to:
-preside over foreign negotiations;
-set the state budget;
-set development policies;
-issue orders to the Department of Development; &
-compose draft laws.

(2b) The People’s Congress has the duties of:
-ensuring that the decisions of the Department of Development are rational within the context of the in-game rules;
-providing in-game information, calculations, and strategies for use by the Central Continuing Committee in their decision making process;
-voting on proposed bills;
-ensuring that all laws abide by the constitution; &
-watching over the Department of Development to ensure that all actions are in the best interests of the State.

Article 6b [Censor]
(1) The People’s Congress shall be headed by a Censor who is to be elected upon the first meeting of a People’s Congress and who is to preside over all meetings of the People’s Congress.

(2a) The Censor has the right to:
-veto any decision of the People’s Congress; &
-have his 2 votes in the People’s Congress.

(2b) The Censor has the duties of:
-challenging all statistics and figures put forth by the People’s Congress to ensure their validity;
-providing a counter-argument to all proposals by the People’s Congress in order to fully explore all issues;
-ensuring that all possible in-game information has been provided by the People’s Congress so as to facilitate the in-game decision making process of the Central Continuing committee;
-vetoing all incorrect decisions by the People’s Congress;
-ensuring the People’s Congress abide by the constitution, the will of the People, and in the best interests of the State; &
-taking responsibility for all decisions by the People’s Congress.

(3) The nullification of the Veto will require 2/3 of the votes in the People’s Congress, excluding the vote of the Censor.

Article 6c [Representation]
(1) The People’s Congress is composed of deputies elected by the popular vote directly under the central government.
(2) Election of deputies to the People’s Congress is to be conducted on a monthly basis.


Our current members:
Censor: Vander
People's Deputies: (To be elected. Contact the CCC)

Last edited by Voltaire; August 20, 2003 at 16:29.
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Old August 14, 2003, 01:04   #2
Vander
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What I would like to see in this thread:

(2a) The People’s Congress has the right to:
-preside over foreign negotiations;
-set the state budget;
-set development policies;
-issue orders to the Department of Development; &
-compose draft laws

I want to first see a status of the negotiations with the "other" faction; The status of our economy; and our developental policies.
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Old August 14, 2003, 01:19   #3
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Comrade Kody, as the Commissioner of Foreign Relations, could you please post the relevant information asked for by Censor Vander in this thread for his viewing.

-Chairman Voltaire
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Old August 16, 2003, 18:56   #4
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Sorry I've started ignoring 90% of the threads, because of all the spam. Vander actually had to PM me before I noticed this thread.

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The main problem we will be having is drone problems. They will start becoming a problem when we go past 8 bases. New bases will require a scout to always escort them to new base sites as they will often require a police unit from the outset.

I'm holding off building the 9th base until we either get social pysch or the human genone. (within 10 years for either)

We are currently aiming for SPs, a minimum of 2 SPs. Consequently, there will be alot of crawlers being produced. My most difficult task will be optimsing the rush buy of crawlers to maximise the most of our ECs. We also get some or that money back from the stockpile after each rushbuy. Formers will need to concentrate on forests after the mines are finished so that crawlers will be able to draw the extra minerals and build more crawlers.

After the inital 2 SPs are finished, it is expected some further defences will be built. The first priority will be building infantry probes in our sea cities. At the same time our inner lands will be building more colony pods. The inner cities should build 1 normal probe every 3 bases for probe reinforcements if we are attacked.

This may be followed by facilities. Mainly recycling tanks, children's crech, rec rooms etc. If there are still some SPs available after the recycling tanks we may instead go for more SPs.

When flexibility is achieved, our first priority will be curiser probes. This is so we can inflitrate the other factions, also if we build a few extra of these probes we can steal a few of the university's techs.

Once we have at least one of the other factions infiltrated, we may decide to build an invasion force. However, it's far too early actually plan a invasion force until we know their diplomatic stance towards us.

In the field of foreign relations, things look bad. We really need to meet other factions. At the moment the university, pirates, and cycon are trading. Even if they're just furthering their own interests, the act of trading improves their relations between each other.

The long delays between EVERY turn run by the university, pirates and cycon are purposeful, I've seen their turn takers log on and log off within the 48 hours multiple times. I'm wondering if cycon are purposefully holding the turn to help give the pirates more time to negotiate with the university.
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Old August 16, 2003, 19:49   #5
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It would be good if someone did a base placement and borehole analysis. We want to keep minimal number of bases on our south and eastern shores. However we want one sea base on the south and east so that probe crusiers don't appear in land locked bases.

With respect to base placement we want base spacing of 3 and as many boreholes between them as possible. Remember that with boreholes adjacent squares must be same or higher increments of 1000m in level (1000m, 2000m, 3000m). Boreholes chew up the rivers and dry out the land unless they're placed near a western shore.
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Old August 17, 2003, 06:19   #6
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regarding drying out the land... a few condesors spaced in with the boreholes with farms will give us all the food we can eat.

-Jam
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Old August 17, 2003, 09:16   #7
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Yup, but we don't want to dry out farms until after we get all those condensors in place.
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Old August 17, 2003, 14:59   #8
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We need to get 5 volunteers for the People's Deputies positions in the Congress. This will be necessary as I will soon be asking the Congress to approve certain plans proposed by the CCC and CMC.

I would also like to call into session sometime this week a joint meeting of the CCC, CMC, and CSS (Committee of State Security) to discuss such plans. Members of these bodies may enquire with either myself or the Marshal for further information. regarding the nature of this meeting.

-Chairman Voltaire
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Old August 17, 2003, 17:08   #9
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I, a faithful Comrade in service to the people of his faction, will volunteer to become a People's Deputy to the Congress.
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Old August 19, 2003, 15:34   #10
Vander
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Is there anything that we can do to quicken our finding of other teams?
If not, then I say we make a research bee- line to technology that will help us in that reguard.
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Old August 19, 2003, 15:41   #11
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I suggest we try what Kody had suggested before. Each person be responsible for one faction and then publish their observations in the forum.
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