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Old August 18, 2003, 01:49   #1
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Herbstnebel 2.0
And our first contestant in the update game...
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Old August 18, 2003, 21:06   #2
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Great Wirbelwind Darth!
Will yours only be effective against aircraft, or can they be used in an anti-personel role?
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Old August 18, 2003, 23:11   #3
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A new version of Herbstnebel! I can't wait.
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Old August 19, 2003, 13:05   #4
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A new camo scheme for the SS...

What do you guys think?
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Old August 19, 2003, 13:24   #5
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Looking good.
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Old August 19, 2003, 13:26   #6
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next we have PzIV
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Old August 19, 2003, 13:32   #7
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Old August 19, 2003, 13:51   #8
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Jagdpanther
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Old August 19, 2003, 14:05   #9
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panther
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Old August 19, 2003, 17:21   #10
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Looks great Darth!
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Old August 20, 2003, 08:50   #11
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love the new camo-style
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Old August 20, 2003, 13:10   #12
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Nice
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Old August 23, 2003, 21:04   #13
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Excellent work!
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Old August 24, 2003, 18:12   #14
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hi ,

darthveda , dont forget the nebel troops , the smoke screen troops , ......

have a nice day
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Old August 26, 2003, 16:02   #15
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Old August 26, 2003, 20:04   #16
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She's coming along nicely guys! Maybe release in a month!
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Old August 29, 2003, 11:07   #17
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Good news!
You're fixing the bugs that make it impossible to take the cities near the Spa area, right? Don't forget.
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Old August 29, 2003, 15:51   #18
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Could you specifically detail those bugs again?
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Old August 29, 2003, 16:00   #19
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Quote:
Originally posted by DarthVeda
Could you specifically detail those bugs again?
Okay...

You specifically set it up so that when you take a city that has those bunkers homed to it, they'll disband, making the untakable cities now takable. (Such as Namur)

However there's a bug, that if the city has no other defenders in it other than the bunker, instead of disbanding, it'll automatically rehome to the city it's in. (ToT doesn't have this problem.)

for some reason, cities in the Spa area, including Spa, and Eupen, they never build infantry, so the bunker is always the one defending unit in the city, so those'll get rehomed when their support city is taken, and as a result, you can never get that objective.

Possible solution: Make a non-movable defender for the allies that's easily killed and put it in the cities with bunkers.
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Old August 30, 2003, 11:19   #20
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ok I fixed it
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Old August 30, 2003, 11:53   #21
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ok I fixed it
hi ,

thank you



btw , any other scen's that you have lined up for the future , .....

have a nice day
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Old August 30, 2003, 11:58   #22
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Yeah I'm going to work on a Korean War one and I plan on working on Nemo's blitz scenario.
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Old August 30, 2003, 12:05   #23
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Yeah I'm going to work on a Korean War one and I plan on working on Nemo's blitz scenario.
hi ,

, maybe you should make two korea's , one of the old 1950 war , one of the new current deal , ......

have a nice day
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Old September 6, 2003, 19:47   #24
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Work continues...
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Old September 6, 2003, 19:48   #25
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Quote:
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Work continues...
Can't wait!
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Old September 7, 2003, 08:02   #26
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Quote:
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Yeah I'm going to work on a Korean War one
Darth, I'm currently a pseudo-world expert on the OOBs of all the players in the Korean War. Ask me anything - I'll pull the answers out of Gorden Rottman's excelent 'Korean War Order of Battle'. (which goes back to the library in November [unless some punk recalls it. Which they'd better not]).

If the scenario is on a modern Korean War, then I can't recomend: http://groups.yahoo.com/group/AsianDefense/ too highly. Josepth Bermudez's book on the North Korean Armed Forces 'Shield of the Great Leader' also kicks arse [my copy should arrive in the bookstore this week ]. I'm currently working on a scenario for The Operational Art of War on such a conflict.
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Old September 18, 2003, 20:00   #27
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How is it coming Darth?
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Old September 19, 2003, 12:57   #28
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Haven't worked on it in a few days what being at college and all

I played up through December 20, made some changes, and now I have to play through again.

I would say Herbstnebel 2.0 is about 10-20% completed though.

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Old September 20, 2003, 02:10   #29
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Quote:
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I would say Herbstnebel 2.0 is about 10-20% completed though.
Excellent! I hope beyond hopes you remain committed to completing this, as Herbstnebel 1.0 was the best civ2 scenario I played in a long while.

If you need people to play test for any reason, I'd jump at the chance.
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Old November 1, 2003, 23:04   #30
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blech I've run out of unit ideas. Anybody got some more?

Here's what I gots so far:

- New German Unit: Wirbelwind AA
- New German Unit: Nebelwerfer
- New Allied Unit: Fortified AT Gun
- New Allied Unit: Fortified M10
- New Allied Unit: M1917A1 MG
- New Allied Unit: 3rd Army M4A3
- New Allied unit: 3rd Army M36B1
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