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Old November 1, 2003, 23:24   #31
Cal
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Quote:
Originally posted by DarthVeda
blech I've run out of unit ideas. Anybody got some more?
A variant of the German Jet Fighter as a Fighter-Bomber? Not much difference, but if you're just looking to throw away slots...
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Old November 2, 2003, 00:15   #32
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Originally posted by Cal


A variant of the German Jet Fighter as a Fighter-Bomber? Not much difference, but if you're just looking to throw away slots...

hi ,

they did put some bombs under it , ....

imagine if they would have build more , .......

so why not put it in the scen , ......

its going to be one great scen

have a nice day
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Old November 2, 2003, 06:24   #33
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Quote:
Originally posted by DarthVeda
blech I've run out of unit ideas. Anybody got some more?
More British units perhaps? If the Germans had seriously threatened Antwerp Monty would have thrown everything he had at them, and that includes all kind of cool Pommy units like Cromwells, Canadians, British Paras, Commandos, Piat-men, 24 pounder guns, and the various minor allies attached to 21 Army Group.

Plus, you've barely even begun to include the tracked weirdness that was the 79th Armoured Division - some Ram Kangaroo APCs would be a neat addition for example (as well as being really easy to make - just chop the turrent off a Sherman, add some heads sticking out of the resulting hole, and fiddle around with it a little so that it looks like a Ram, and not a Sherman)
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Last edited by Case; November 2, 2003 at 06:35.
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Old November 2, 2003, 12:51   #34
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More British units perhaps? If the Germans had seriously threatened Antwerp Monty would have thrown everything he had at them, and that includes all kind of cool Pommy units like Cromwells, Canadians, British Paras, Commandos, Piat-men, 24 pounder guns, and the various minor allies attached to 21 Army Group.

Plus, you've barely even begun to include the tracked weirdness that was the 79th Armoured Division - some Ram Kangaroo APCs would be a neat addition for example (as well as being really easy to make - just chop the turrent off a Sherman, add some heads sticking out of the resulting hole, and fiddle around with it a little so that it looks like a Ram, and not a Sherman)
hi ,

, not a bad idea

there are plenty of units to choose from , if links are needed , drop a line , ....

have a nice day
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Old November 2, 2003, 14:04   #35
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hi :)
The pics look very nice! when will the scenario be released? Although i dont really like ww2 scenarios this looks too beautiful to pass
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Old November 2, 2003, 14:30   #36
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Nice winter camo, DV.

Any timescale on this one?
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Old November 3, 2003, 17:42   #37
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Plan on December 16th. I may get it out earlier though.
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Old November 4, 2003, 04:08   #38
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I'll be looking forward to it
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Old November 4, 2003, 16:49   #39
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Quote:
Originally posted by DarthVeda
Plan on December 16th. I may get it out earlier though.

hi ,

great

write a news item the same day so it gets max coverage

have a nice day
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Old November 6, 2003, 20:36   #40
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- New Allied Unit: Fortified AT Gun
- New Allied Unit: Fortified M10
IIRC, that oughta be effective against the player who parks his tanks beside a town in the hopes that the AI will decimate itself against them.
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Old November 6, 2003, 22:18   #41
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is the map gonna be exactly lik the one in the first version?
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Old November 7, 2003, 12:53   #42
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No. Bwahahaha

Oh and does anybody have a good sound effect for nebelwerfer?
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Old November 7, 2003, 13:17   #43
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Found a lot of dead links. The PG2 crowd appears to have some files floating around.

This link is for a bunch of PG2 artillery/rocket sounds in MEL format. http://members.tripod.de/Gordon1/sou.../artillery.zip

Here's a link for converting MEL to WAV. http://www.strategyplanet.com/panzer..._goldwave.html

Can anyone come up with a better solution?
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Old November 7, 2003, 13:54   #44
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Quote:
Originally posted by DarthVeda
No. Bwahahaha

Oh and does anybody have a good sound effect for nebelwerfer?
Darth:

Try this Rocket sound in .wav format.

Cheers!
Attached Files:
File Type: zip rocket sound.zip (205.4 KB, 8 views)
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Old November 7, 2003, 18:07   #45
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hi ,

a Q ; has anyone taken a look yet at the new conquests editor , it seems to be worth it every step , maybe an herbstnebel scen for civ III , .....

have a nice day
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Old November 7, 2003, 18:12   #46
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Quote:
Originally posted by DarthVeda
Oh and does anybody have a good sound effect for nebelwerfer?
Will panzerwerfers be included as well?
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Old November 8, 2003, 12:17   #47
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hi ,

a Q ; has anyone taken a look yet at the new conquests editor , it seems to be worth it every step , maybe an herbstnebel scen for civ III , .....

have a nice day
I haven't looked at Civ3 since I shelved it about 18 months ago. Honestly, Call to Power 2 had more promise.
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Old November 8, 2003, 16:05   #48
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I haven't looked at Civ3 since I shelved it about 18 months ago. Honestly, Call to Power 2 had more promise.
hi ,

you really should , the new conquests editor is worth , this should lead to create scen's the same way as it is with civ II

have a nice day
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Old November 8, 2003, 19:09   #49
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Can anyone come up with a better solution?
There's always the advice I remember giving for the first version of 'The Cruel Sea': turn your speakers off so you don't hear the elephant noise and shout bang!

...mind you, your better half is unlikely to be impressed by such behavior
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Old November 9, 2003, 19:38   #50
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turn your speakers off so you don't hear the elephant noise and shout bang!
I wonder how many others play with the speakers off. I think I turned them off halfway through my first game. Rather play music.
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Old November 12, 2003, 06:51   #51
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Hi Darth,
as I am living in Luxembourg, playing Herbstnebel was really fun. Kinda felt at home... Looking forward to the next edition!

Got a question: How did you prohibit your Kuebelwagen from bribing etc ? I'd like to create a LRRP unit for recon missions.

Many thanks in advance.
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Old November 12, 2003, 12:30   #52
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Why could the scenario not have sound, Case?
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Old November 13, 2003, 00:56   #53
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Why could the scenario not have sound, Case?
Because I was too lazy to set the sound files up

After about a zillion people complained, I added sounds to the greatly improved version 2.
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Old November 13, 2003, 10:37   #54
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Quote:
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Hi Darth,
as I am living in Luxembourg, playing Herbstnebel was really fun. Kinda felt at home... Looking forward to the next edition!

Got a question: How did you prohibit your Kuebelwagen from bribing etc ? I'd like to create a LRRP unit for recon missions.

Many thanks in advance.
hi ,

well around this period and especially in december there are lots of commerations about the battle of the bulge over the border in belgium , ......

always intresting , .....

have a nice day
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Old November 13, 2003, 20:53   #55
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How did you prohibit your Kuebelwagen from bribing etc ?
I'm going to take a risk of posting without having an up-to-date scenario example at hand. If I understand your question right, you need to edit the @SPYOPTIONS section of Game.txt. Techumseh used the idea in Roman Civil War. The key is to use empty lines for the options you want to omit. Here's the default entry:
Code:
@SPYOPTIONS
Establish Embassy
Investigate City
Steal Technology
Industrial Sabotage
Poison Water Supply
Plant Nuclear Device
Incite a Revolt

@SABOTAGEOPTIONS
And a modified example:

Code:
@SPYOPTIONS
Contact spy network
Reconnoiter City






@SABOTAGEOPTIONS
IIRC, the first option is always available whether or not there's text to describe it. Subsequent options that are missing text descriptions aren't shown during the game.
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Old November 13, 2003, 22:10   #56
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However, all that are normally available to the AI can still be used by the AI.
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Old November 14, 2003, 04:21   #57
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Panag:
During the Xmas period, my family and friends always take 2 days to go hiking in the North. Usually, I choose a "historically interesting" path, although they always look mightily bored when I get going... The best museum for the luxemburgish part of the Wacht am Rhein can be found in Diekirch: It's completely private, run by history buffs and the huge real-life dioramas are amazing. I haven't visited the one in Bastogne though.

Boco, Techumseh: Thanx alot for your quick response, soon you'll be able to to know all about Charlie, hiding in the delta...
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Old November 14, 2003, 16:09   #58
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Panag:
During the Xmas period, my family and friends always take 2 days to go hiking in the North. Usually, I choose a "historically interesting" path, although they always look mightily bored when I get going... The best museum for the luxemburgish part of the Wacht am Rhein can be found in Diekirch: It's completely private, run by history buffs and the huge real-life dioramas are amazing. I haven't visited the one in Bastogne though.

Boco, Techumseh: Thanx alot for your quick response, soon you'll be able to to know all about Charlie, hiding in the delta...
hi ,

ever been in " houfalaize " , its one great building , and a tiger out front ! ( one of the few left ) , and if you are intrested in other such stuff , belgium is full of it

have a nice day
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Old November 15, 2003, 07:39   #59
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If I remember correctly it's a Panther, not a Tiger...and it's Houfalize.
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Old November 15, 2003, 18:15   #60
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If I remember correctly it's a Panther, not a Tiger...and it's Houfalize.
hi ,

tiger

as for the name , héy its in a funny language hé , ......

want some pics , ......

btw if anyone is intrested in tiger pics , both porshe and henshel turrets , just say so , ......

have a nice day
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